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Member Since 24 Mar 2010
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#4239571 Fuck one, kill one, marry one

Posted Shawir on Yesterday, 11:30 AM

nice try on the edit faget

#4231111 Exumbra/Swull/Lxxi wintrading/ddosing to rank 1

Posted zzo on 14 October 2014 - 01:43 AM

if u have a title from the 5v5 bracket, there is a 98% chance u have autism

#4148372 ziqo, hydra, kalimist returning

Posted Rallo on 19 June 2014 - 07:37 AM

View PostAyrasaurus, on 19 June 2014 - 07:30 AM, said:

never understood the fascination with well known players

i suppose it's the same as the plebs of society worshiping reality stars or famous people right?
Hey Sheldon Cooper.

#4137992 Glad Holy Pally LF 3s

Posted Shinigamix on 09 June 2014 - 01:59 PM

And once u get rating ur gonna go back to ur old partners? fair game

#4135172 U jelly

Posted Elorxo on 05 June 2014 - 01:48 AM

View PostLolflay, on 05 June 2014 - 01:26 AM, said:

Don't talk to me, inferior priest

how does anyone know you aren't washed up and stuck at 2200? since you refuse to use your real character name on AJ whilst saying you can get glad without any problems

#4135142 U jelly

Posted Djandawg on 05 June 2014 - 12:54 AM

View PostElorxo, on 05 June 2014 - 12:43 AM, said:

why do u post here 24/7 then
Well, probably ~2000 posts went to underlining the fact that he quit the game. Last ~1000 were spent on how shit this game is and no one plays it and no one cares about it.

#3902834 How to Walk with the Wind (6.0.0)

Posted BalanceRexxar on 21 June 2013 - 01:29 AM

Posted Image

This is another thing I got asked a lot, "How do you get into RBG groups?" or "What is the point of taking a Windwalker Monk to RBG's" and there really isn't a good answer. My friends take me and there are better classes you could take over a Windwalker monk, simple as that. But I'll list what they are good at.

Flag Carrier Maps (only works as horde): Now this is the main purpose my team even considered bringing me. We have a amazing strategy to quick cap the first flag, unless the team knew we were going to do it, it was really hard to stop. What we did was have our tank sit in the lower back of mid in WSG or Twin Peaks. We had our rogue go and slow the opposing flag carrier as much as possible. And then me as monk and our mage or priest would come with me to pick up the flag. Once we did we'd either run out to the cliff on TP or the roof of tunnel in WSG and levitate or slowfall myself while I flying serpent kick across the entire mid, and if their FC did pass our rogue I would pass it to our FC, if not I would carry it myself to get a quick cap then proceed to kill their FC and we'd have a great start of the game. Now you're probably thinking, "But you can't flying serpent kick with levitate or slowfall anymore!" and you're right. But there is a way around it in a simple equation here.

No Slow-fall > Flying Serpent Kick Off Edge > Land in Midair > Receive a Slow-fall.

And this acts the same way as it did before because you'll have the speed of flying serpent kick while falling. It is quite hard to time but if you get it off it is really good.

Eye of the Storm: This strategy is similar to the one used for FC maps. At the start of a game you use the same formula,

No Slow-fall > Flying Serpent Kick Off Edge > Land in Midair > Receive a Slow-fall.

Which will most likely get you to the mid-flag and be able to pick it up before anyone can stop you. As long as they don't have a Mistweaver or Windwalker (because roll with slow-fall is faster than a mount with slow-fall) nobody should be able to stop you as long as you and your priest / mage don't mess up the formula. If you don't mess up you should inform your team that you will get it and the rest of them will go to try and get a third base. This will give you a huge lead and can essentially win the game in the opener.

Arathi Basin: This is another good battleground for monks. Monks are the best class to spin flags in my opinion because of Rushing Jade Wind or Spinning Crane Kick. You can tell your team they don't even have to spin unless you say spin just because of how impossible it is to cap with a monk spamming those abilities on the flag. Not to mention they do a significant amount of damage when you throw out 2 Storm, Earth, and Fire clones and apply Rising Sun Kick debuff to everybody. The other benefit is that monks are very good at 1v1ing other classes. You can be sent to mines and as long as it's a 1v1 you will get that base. On some occasions I have even done 1v2s in a RBG at mines and still got the flag, /flex. But honestly, you shouldn't lose a 1v1 as a monk. And another benefit of having a monk on node maps is because of their mobility. If your tank calls out he needs help at blacksmith you can very quickly roll, roll, flying serpent kick, and mount away and go help. You could even defend mines from lumbermill if you get a slow-fall or levitate with the equation I stated above. Although your damage may be low you bring a lot of utility to the game.

Temple of Kotmogu: This is a windwalker monks worst battleground. It used to be very good to be a monk in this battleground because you could flying serpent kick and roll with an orb to escape people. But ever since they nerfed it and made it so you can no longer get the speed bonus from those abilities we're literally sitting ducks in that battleground, outside of touch of karma we're just glass vases ready to be shattered. There is no reason to take a Windwalker monk over anything else in the game for this battleground. Sorry.

Silvershard Mines: This is a decent map for monks because of their mobility and capability to 1v1. You probably will want to keep them out of big fights such as the ones at water and lava carts. Since we don't have a reliable knock-back like Thunderstorm, Whiplash, or Typhoon, we can't really knock people out of the ring. Also, we don't have AoE roots like frost nova. We don't even have long AoE CC such as Howl of Terror or Ring of Frost. The best thing we could bring is a couple of stuns. We're better off sitting at the top cart defending it and 1v1ing anyone who tries to take it. If you aren't doing that you should find someone who is defending but is getting overrun to be a body in the circle.

Deepwind Gorge: The benefits of being a WW monk in this BG is similar to the ones of AB. The ability to spin flags greatly and the ability to run away and peel other bases. Other than that WW monks aren't very special for this battleground that I know of, I actually have played very little of this battlegrounds but from what I do know monks are useful for this battleground.

Battle for Gilnaes: This is a good battleground for monks because of your basic two RBG strategies. Spin flags and peel. If you get a normal capture on your closest base and go to waterworks, they will never cap unless you all die. We also can do amazing damage if we can sit at that base all game and spam our AoE. If we do get the base it is very easy for a monk to peel to another base to defend. Monks can be very useful in this battleground.

Defending Guide: As you know most classes you put on defense are classes with pets, but monks can be decently good at defending as well. We have several abilities that help us protect our base. Those abilities are...

Defending Abilities
Transcendence: Transfer

Invoke Xuen, the White Tiger
Storm, Earth, and Fire
Nimble Brew
Basic Trinket

So how you go about defending a base is the same for all bases. What you want to do it put your Spirit from transcendence on the flag then move at max range (40 yards) away from it, preferably line of sight of the flag but still a spot where you can see the flag to tell if someone beings to capture it. Normally a class that will ninja cap will be a rogue, mage, or hunter. Obviously the first thing you do when you encounter another person while defending by yourself is call it out to your team. With that done, you need to begin your personal process of defending. Hopefully if they open up with a sap, scatter shot into trap, or polymorph, you're far enough away where you don't have to trinket it before they capture. They may get it but you may have to take a risk not to trinket. If you do trinket your first global after that should be Invoke Xuen, the White Tiger. If they try to CC you again your tiger will be able to hit then and stop them from capping. This tiger lasts 45 seconds so they shouldn't be able to capture it for that amount of time because Xuen is immune to a lot of CC. And if your teammates haven't come to help by then you should remove all of them from friends and leave the battleground. But! If Xuen is on cooldown for some reason the alternative is Storm, Earth, and Fire. It acts similar to Xuen but can be killed quickly or will disappear if feared or rooted. And if you're trinket is on cooldown you should ask a teammate to stay with you until it is back up. But, if they do begin capturing while you're feared you can always use Nimble Brew to get out.

Pro-Tips for Certain Bases:
Mines (AB): At this base when you put your portal on the flag you can run up to the top of the roof on the mines and still be in range to port but this makes it impossible for a rogue to sap cap or a mage to poly cap. It basically makes it so you don't have to trinket the first CC they do to you.
Stables (AB): At this base you can run behind the actual stables with your port on or next to the flag and be line of sight so the first CC on your when someone goes to ninja cap you shouldn't have to trinket unless it is a 1v2. But if it is a 1v2 you probably will then proceed to follow the steps on the main portion of defending I wrote above.
Blacksmith (AB): At blacksmith you do the same thing as you do at other bases with houses, you put your portal down on the flag, run LoS inside the building but position your camera so you can still see the flag.
Farm (AB): At farm you do the same thing as you do at other bases with houses, you put your portal down on the flag, run LoS inside the building but position your camera so you can still see the flag. Another unique thing about farm is there are little critters at the farm, either chicken or rats depending on what faction you are, a great thing about this is that you can keep Provoking them to keep you in combat to avoid being Sapped.
Lighthouse (B4G): This base you can put your portal on the flag then run inside the building and position yourself so your camera zooms out of the door and you can still see the flag but your character is line of sight inside the building also making yourself in a good spot where they can't capture the flag on the first CC. But if it is a 1v2 you probably will then proceed to follow the steps on the main portion of defending I wrote above.
Waterworks (B4G): Do the same thing you do at Lighthouse but in one of the other two buildings at this base.


#4118978 May 9, 2014 Miley cyrus has gone too far...

Posted glonglon on 12 May 2014 - 06:47 PM

View PostThaya, on 12 May 2014 - 06:48 AM, said:

Posted Image
wat r u doing miley

All these years of ice-cream licking training finally became useful ^_^

Posted Image

#4115900 Blizzcon qualifiers based on live rating

Posted Neosaurfang on 08 May 2014 - 01:08 PM

I would rather have everyone have a chance instead of watching minpojke and other of his friends wintrade their way there just to lose by a mile.

#4114160 everyday the same

Posted Fizion on 05 May 2014 - 12:32 PM

Playing against monks gives me a bad case of tourettes and I sound like Gordon Ramsey.

#4086874 AAJCI: Week 1 - Voting

Posted Snuggli on 26 March 2014 - 01:42 AM

Remove all of the "extra trinkets" from the game (desecrated ground, etc) (77 votes [10.24%])

Official Blizzard Quote:

@QtPawzz 1. We'll keep an eye on the number of CC breaks in the game throughout beta. The widespread complaint was too much crowd control.
@QtPawzz If no one is dying because crowd control is ineffective, it's an issue. Often those breaks support a specific class kit.

Rated BGs having insanely higher cap than arena, yet even more imbalanced than arena (63 votes [8.38%])

Official Blizzard Quote:

@QtPawzz 2. RBG cap is higher than arena cap. Source of major complaint and we aren't really happy with that system from a readability angle
@QtPawzz There are few things in the game as complicated as rating and conquest cap calculations. Should be simpler

Temor totem + totem reset (55 votes [7.31%])

Official Blizzard Quote:

@QtPawzz 3. Not really sure about what you mean by tremor totem + totem reset. Call of the Elements?

#4081306 AAJCI: Week 1 - Discussion

Posted Regent on 16 March 2014 - 08:29 PM

EDIT: VOTING HAS BEGUN - http://www.arenajunk...g/#entry4083280

Hello, and welcome to the first trial run of "An Arena Junkies Cooperative Initiative" (also known as AAJCI) outlined here:


This is a serious thread where we post concerns about the current state of the game, and suggestions for the future.

To participate, simply post your argument in this thread (hopefully backed by statistics or strong logic). You are allowed to offer additions or discuss ideas posted, but they must be well thought and more than one line.

This thread will be heavily moderated, and will be locked midweek in preparation for the voting thread. Feel free to go through the thread and rep any posts you agree with, as it will factor into them being chosen to be voted on.

This is a really good opportunity to get our concerns voiced, so lets try to keep it civil.


#4060706 @Nadagast, Moderation in Past Few Days

Posted Vanguards on 22 February 2014 - 03:43 AM

"I think at the time of his ban he had 3000+ posts over a few years."

Post number does not make you less likely to receive an infraction point. Braindance was banned due to 7 different incidents over these few years. Almost all of them are insults that were only worth 1 point, but it added up. I think his combative nature has eventually led to this.

Insulting a user is meant to receive an infraction point. It's a very plain and simple rule. You can question what they're posting, but don't attack them personally. I think it's a very simple rule and easy to follow.

"For every member you ban, another will pop up who will do something equally volatile."

Not banning anyone at all is not an answer. Rules can control a certain degree / amount of toxicity and without rules nothing can be progressed.

We appreciate everyone who is concerned about the site. But please work with us rather than AGAINST us. The mods aren't out here to make the site crap. Granted we are humans and humans can make mistakes. If someone is openly homosexual and you call them "gay", yes you probably shouldn't receive an infraction point for that. Every infraction point a mod gives can be seen by the other mods. If you feel a certain ban / infraction wasn't right feel free to contact us. Do not post about it, frankly posts made questioning mods should receive an infraction itself including this one. We're letting this one past this time because we realize AJ is in an awkward spot in regards to what it was built upon.

We will continue to try to make the best choices but we need the users to help us with it.

-Braindance won't be perma-banned but rather suspended. In regards to what he received a point for he can contact me if he wants the details. However keep in mind that is how the system works. With enough minor incidents you can be banned or suspended. Just please try to post without attacking anyone!

#4060631 @Nadagast, Moderation in Past Few Days

Posted Nadagast on 22 February 2014 - 02:50 AM

View PostJaxington, on 22 February 2014 - 02:26 AM, said:

I only can assume you will be shortly ban as that is the standard response to any controversial thread.
I have no problem with drama or controversy...  There's a reason I titled the post "don't be an asshole."  I mean it literally--if you wanna post about drama or controversial stuff, go ahead, but if you want to call people names and attack them for posting their opinion, then fuck right off.

#4047104 Why charge shouldn't be nerfed

Posted Dizzeeyo on 03 February 2014 - 09:47 PM

View PostBraindance, on 03 February 2014 - 09:45 PM, said:

Are you a virgin or something
Oxford insults =) guess that answers my question anyway