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Pawzz

Member Since 24 Mar 2010
Offline Last Active Oct 23 2014 02:28 PM
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#4239571 Fuck one, kill one, marry one

Posted Shawir on 22 October 2014 - 11:30 AM

nice try on the edit faget


#4231111 Exumbra/Swull/Lxxi wintrading/ddosing to rank 1

Posted zzo on 14 October 2014 - 01:43 AM

if u have a title from the 5v5 bracket, there is a 98% chance u have autism


#4148372 ziqo, hydra, kalimist returning

Posted Rallo on 19 June 2014 - 07:37 AM

View PostAyrasaurus, on 19 June 2014 - 07:30 AM, said:

never understood the fascination with well known players

i suppose it's the same as the plebs of society worshiping reality stars or famous people right?
Hey Sheldon Cooper.


#4137992 Glad Holy Pally LF 3s

Posted Shinigamix on 09 June 2014 - 01:59 PM

And once u get rating ur gonna go back to ur old partners? fair game


#4135172 U jelly

Posted Elorxo on 05 June 2014 - 01:48 AM

View PostLolflay, on 05 June 2014 - 01:26 AM, said:

Don't talk to me, inferior priest

how does anyone know you aren't washed up and stuck at 2200? since you refuse to use your real character name on AJ whilst saying you can get glad without any problems


#4135142 U jelly

Posted Djandawg on 05 June 2014 - 12:54 AM

View PostElorxo, on 05 June 2014 - 12:43 AM, said:

why do u post here 24/7 then
Well, probably ~2000 posts went to underlining the fact that he quit the game. Last ~1000 were spent on how shit this game is and no one plays it and no one cares about it.


#3902834 How to Walk with the Wind (6.0.0)

Posted BalanceRexxar on 21 June 2013 - 01:29 AM

Posted Image

For my RBG experience, I hadn't had much until this season because up until this season my computer was unable to handle it, now I've played and enjoy RBG's at 2400+ rating gotten High Warlord and Hero of the Horde. Over the games I have made mistakes and learnt from those mistakes, I've learned the pros and cons of bringing a WW, and I've learned strategies that some have yet to implicate into their play.

I will go over each battleground, say the WW's main purpose and then add additional information that the monk should do specifically. But before I go into detail for each, many of them revolve around this same idea, I call it the FSK Strategy and it works like this...


Flying Serpent Kick until airborne -> press FSK again to land midair ->then receive Slow Fall or Levitate.



The reason behind doing it like this is because this is the only way to get it to work. If you have either Slow Fall or Levitate before you FSK, you will not receive the speed bonus granted by it. If you try to apply Slow Fall or Levitate while in the process of FSK it will say invalid target. Therefore, you must land midair to successfully be able to receive the buff and benefit from the speed increase.




Here is an example from my stream where I used this same strategy to be able to pick up the flag in EoTS before anyone could stop me, granted this was nerfed because the flag doesn't spawn for a few seconds after the game, the FSK Strategy itself has other purposes in different situations.



http://www.twitch.tv...exxar/c/4327587



(follow the stream)



Note: Rewinding and watching the first couple seconds will increase your understanding of how it all works.



If you look closely, this mage did and excellent job of getting Slow Fall applied instantly as I landed mid-air allowing me maximum distance from receiving the buff as early as possible, if you receive this effect too late you will lose altitude making it so you don't gain as much distance.










_________________________________________________________________________________________________________

Warsong Gulch:

In this battleground there aren't too many things you are expected to do. Basically you go for kills in team fights or sit on healers, whichever is more effective, and make sure you are part of the team that goes for a kill on the EFC. Touch of Death is VERY good at taking out FC's because of how much health they have and how little damage they take. Also, try to refrain from picking up the flag because monks have little survivability with multiple classes attacking it. Rogues, Druids, Warriors, etc. are all better suited for flag carrying.


Tips:

  • When in the flag rooms, if you are going from floor to floor make sure to take advantage of Transcendence. Not only does it allow you to move up and down floors instantly, in some situations if your teams FC dies and you happen to pick up the flag, you can easily escape by porting from the bottom floor to the middle floor and fly out the door.

  • This next tip applies to only HORDE. If you happen to pick up the flag last minute (generally do not attempt to pick up the flag) and you have a mage or priest nearby, use the FSK Strategy from the top of the Alliance tunnel to quickly travel across the map. I have done this on multiple occasions and was able to get a quick cap because of it. It is a rare occasion but if you play monk long enough you're bound to do this successfully a number of times.
_________________________________________________________________________________________________________

Twin Peaks:

In this battleground there aren't too many things you are expected to do. Basically you go for kills in team fights or sit on healers, whichever is more effective, and make sure you are part of the team that goes for a kill on the EFC. Touch of Death is VERY good at taking out FC's because of how much health they have and how little damage they take. Also, try to refrain from picking up the flag because monks have little survivability with multiple classes attacking it. Rogues, Druids, Warriors, etc. are all better suited for flag carrying.




Tips:

  • If you happen to need to pick up the flag as a last resort to prevent the other team from capping, put Transcendence outside of the flag room so when you pick it up you can immediately port out of there so the enemies cannot kill you instantly.

  • (Same as WSG) If you happen to be horde you can use the FSK Strategy to try to get a quick cap from the top of the Alliance ramp. Using this strategy normally takes you from the top of their ramp to the horde leaf hut. This has lead to many quick caps in years playing WW.
_________________________________________________________________________________________________________

Eye of the Storm:

This is probably WW monks best map because of the opener. It is crucial you use the FSK Strategy on this map to stop the enemies from capping their own base by traveling their fast enough and stopping them. If you are Alliance, you need to go to Fel Reaver, if you are Horde, you need to go to Draenei Ruins. Note that if you are going to Draenei Ruins, when you land at the top of Blood Elf tower you will still have either Levitate or Slow Fall on you, with that you can roll off the edge with the buff which is faster than immediately mounting upon landing, once you land about halfway across the bridge, you will then mount up, have your target targeted, and use Storm, Earth, and Fire as soon as possible because it is our longest and quickest ranged damaging ability. Once you have successfully stopped them at either base, ask for assistance from a team member and try to hold them off as long as possible or cap the base. Once that part of the game is over you do your routine PvP player's job of either peeling off to assist a base, or going on kill targets, or killing healers. Monks are not very good at ninja capping so it will normally be better to let somebody else go and hope they are successful. But if you do the first part right, you should have a pretty big lead and be able to pull off a win.




Tips:

  • If you are put on defense for some reason (you shouldn't be), and you are in a situation where you have to trinket but will probably get CC'd out of it, you will be able to use about 1 ability before getting CC'd again. This ability should be Storm, Earth, and Fire. This could allow you to stop them from capping while CC'd if they take too long to kill it. By that time you should be able to have help from a teammate and be able to successfully have defended the base.
_________________________________________________________________________________________________________

Temple of Kotmogu:

This is one of my favorite battlegrounds. Your main job is to kill orb carriers by bursting them down with another DPS. Try to let your teammates pick up orbs while you prioritize killing the orb carriers. Should you be behind and must pick up an orb, what I have found successful is staying close to my team but in the middle with my Transcendence up and at the first sight of danger I port out to safety.

_________________________________________________________________________________________________________

Silvershard Mines:

On this map you do not have a job that differentiates from any other class. Just play the objective, use your abilities correctly, and you'll have done everything you could as best you can. The only thing that you may be able to do is be the first and quickest one to peel out to a cart should it need assistance via Rolling or FSKing. High burst mobility is what makes monks valuable, use it to your best advantage.

_________________________________________________________________________________________________________

Arathi Basin:

On this map you have a lot of options, you YOUR judgement and tell your team where you think you will be most effective, you know your class better than them and know what monks are capable of. At the start, you can either decide to go to Gold Mines and either cap it or win the 1v1 versus whoever they send. Monks are very good in 1v1 situations and there is a high chance of succeeding. You will then proceed to defend that base until events occur that make you do other things. The other option is to go to Lumber Mill and participate in the team fight where you kill the kill targets or sit on healers.



Tips:

  • Remember to watch out of knockbacks, set your port close to the edge should you get knocked off, you can port back up before you out range your port.

  • If you cap LM you can either receive Slow Fall or Levitate and roll to Blacksmith or use the FSK Strategy to go from LM to Mines within seconds.
_________________________________________________________________________________________________________

Battle for Gilneas:

On this map your best bet is just to particpate in team fights, kill the kill targets or sit on healers.




Tips:

  • Once again, monks are valuable for their high burst mobility, take advantage of this and be the first one to help your teammate should they ask for it.
_________________________________________________________________________________________________________

Deepwind Gorge:

I have the least experience in this battleground out of all of them, a lot of people don't even know how to win this battleground. Basically you do the same job as you've done in all your other battlegrounds, peel off to ones that need help, kill the kill targets, harass healers. If you need to pick up a cart don't be afraid to do so, it isn't as important as flag carrying is in FC maps so it isn't as important that you be the best class to be the one carrying it. Other than that this isn't a very special battleground and is my least favorite.


_________________________________________________________________________________________________________

Random Tips:
  • When defending put your Transcendence on the flag and stay max range of your port so you can't be sap capped.
  • DO NOT SIT ON THE FLAG THINKING YOU CAN SPAM RUSHING JADE WIND AND HIT ENEMIES WHILE CC'D. IT IS VERY EASY FOR THEM TO TIME THEIR CC RIGHT AS IT ENDS AND FORCE YOUR TRINKET OFF SOMETHING THEY SHOULDN'T. I have made this mistake once and have never made it again.
  • Stay away from ledges so you do not get knocked off.
  • Storm, Earth, and Fire is VERY valuable, it should be your first global when you leave CC.
  • Diffuse Magic is probably best for most RBG's, exceptions would be when you plan to 1v1 at Gold Mines in AB and Deepwind Gorge because of its size and you are often spread from a healer, in these situations you should take Healing Elixirs.
____________________________________________________________________________________________________________


#4118978 May 9, 2014 Miley cyrus has gone too far...

Posted glonglon on 12 May 2014 - 06:47 PM

View PostThaya, on 12 May 2014 - 06:48 AM, said:

Posted Image
miley
miley
wat r u doing miley

All these years of ice-cream licking training finally became useful ^_^

Posted Image


#4115900 Blizzcon qualifiers based on live rating

Posted Neosaurfang on 08 May 2014 - 01:08 PM

I would rather have everyone have a chance instead of watching minpojke and other of his friends wintrade their way there just to lose by a mile.


#4114160 everyday the same

Posted Fizion on 05 May 2014 - 12:32 PM

Playing against monks gives me a bad case of tourettes and I sound like Gordon Ramsey.


#4086874 AAJCI: Week 1 - Voting

Posted Snuggli on 26 March 2014 - 01:42 AM

Remove all of the "extra trinkets" from the game (desecrated ground, etc) (77 votes [10.24%])

Official Blizzard Quote:

@QtPawzz 1. We'll keep an eye on the number of CC breaks in the game throughout beta. The widespread complaint was too much crowd control.
@QtPawzz If no one is dying because crowd control is ineffective, it's an issue. Often those breaks support a specific class kit.


Rated BGs having insanely higher cap than arena, yet even more imbalanced than arena (63 votes [8.38%])

Official Blizzard Quote:

@QtPawzz 2. RBG cap is higher than arena cap. Source of major complaint and we aren't really happy with that system from a readability angle
@QtPawzz There are few things in the game as complicated as rating and conquest cap calculations. Should be simpler

Temor totem + totem reset (55 votes [7.31%])

Official Blizzard Quote:

@QtPawzz 3. Not really sure about what you mean by tremor totem + totem reset. Call of the Elements?



#4081306 AAJCI: Week 1 - Discussion

Posted Regent on 16 March 2014 - 08:29 PM

EDIT: VOTING HAS BEGUN - http://www.arenajunk...g/#entry4083280

Hello, and welcome to the first trial run of "An Arena Junkies Cooperative Initiative" (also known as AAJCI) outlined here:

http://www.arenajunk...ive-initiative/

This is a serious thread where we post concerns about the current state of the game, and suggestions for the future.

To participate, simply post your argument in this thread (hopefully backed by statistics or strong logic). You are allowed to offer additions or discuss ideas posted, but they must be well thought and more than one line.

This thread will be heavily moderated, and will be locked midweek in preparation for the voting thread. Feel free to go through the thread and rep any posts you agree with, as it will factor into them being chosen to be voted on.

This is a really good opportunity to get our concerns voiced, so lets try to keep it civil.

Thanks.


#4060706 @Nadagast, Moderation in Past Few Days

Posted Vanguards on 22 February 2014 - 03:43 AM

"I think at the time of his ban he had 3000+ posts over a few years."

Post number does not make you less likely to receive an infraction point. Braindance was banned due to 7 different incidents over these few years. Almost all of them are insults that were only worth 1 point, but it added up. I think his combative nature has eventually led to this.

Insulting a user is meant to receive an infraction point. It's a very plain and simple rule. You can question what they're posting, but don't attack them personally. I think it's a very simple rule and easy to follow.

"For every member you ban, another will pop up who will do something equally volatile."

Not banning anyone at all is not an answer. Rules can control a certain degree / amount of toxicity and without rules nothing can be progressed.

We appreciate everyone who is concerned about the site. But please work with us rather than AGAINST us. The mods aren't out here to make the site crap. Granted we are humans and humans can make mistakes. If someone is openly homosexual and you call them "gay", yes you probably shouldn't receive an infraction point for that. Every infraction point a mod gives can be seen by the other mods. If you feel a certain ban / infraction wasn't right feel free to contact us. Do not post about it, frankly posts made questioning mods should receive an infraction itself including this one. We're letting this one past this time because we realize AJ is in an awkward spot in regards to what it was built upon.

We will continue to try to make the best choices but we need the users to help us with it.

-Braindance won't be perma-banned but rather suspended. In regards to what he received a point for he can contact me if he wants the details. However keep in mind that is how the system works. With enough minor incidents you can be banned or suspended. Just please try to post without attacking anyone!


#4060631 @Nadagast, Moderation in Past Few Days

Posted Nadagast on 22 February 2014 - 02:50 AM

View PostJaxington, on 22 February 2014 - 02:26 AM, said:

I only can assume you will be shortly ban as that is the standard response to any controversial thread.
I have no problem with drama or controversy...  There's a reason I titled the post "don't be an asshole."  I mean it literally--if you wanna post about drama or controversial stuff, go ahead, but if you want to call people names and attack them for posting their opinion, then fuck right off.


#4047104 Why charge shouldn't be nerfed

Posted Dizzeeyo on 03 February 2014 - 09:47 PM

View PostBraindance, on 03 February 2014 - 09:45 PM, said:

Are you a virgin or something
Oxford insults =) guess that answers my question anyway




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