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Blackonblack

Member Since 23 Mar 2010
Offline Last Active Nov 21 2014 08:36 PM
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#3842012 Blizzard's Arbitrary RBG Rating Reset

Posted Mushx on 29 January 2013 - 10:04 PM



At least you gave Swifty his points back before you got reset. LOL :duckers:


#3841836 A much easier fix to rogues.

Posted Adden on 29 January 2013 - 01:26 PM




#3841830 A much easier fix to rogues.

Posted stoggie4 on 29 January 2013 - 01:16 PM




#3841600 Blanket CS change reverted!!! + more good stuff

Posted Wetworks on 28 January 2013 - 06:09 PM

Once upon a time in the game of World of Warcraft mages and warlocks didn't have blanket silences and you actually had to be good about managing your cs/sl to hardlock other casters.


#3841584 Interview with Thomas "Flyn" Kogler

Posted vomite on 28 January 2013 - 05:09 PM

View Postpripripriest, on 28 January 2013 - 05:04 PM, said:

Just watch his duels




#3841251 Blizzard resets wintraders

Posted Pradafiend on 27 January 2013 - 04:08 PM

View PostFawxfighter2013, on 27 January 2013 - 01:51 PM, said:

Do not know if this is a worthwhile post but I figured I would post this.

Yesterday a 2300 kfc randomly climbed to 2450 in 9 games. After looking at the ladders a bit better we noticed another kfc had tanked after losing 9 games. So we clicked on their characters and we saw this...

http://us.battle.net...n/Kodene/simple
http://us.battle.net...Zmonster/simple

If they truly win traded then this team was caught within hours of doing it. I am not sure if this has happens on other bgs but as it looks like the penalties are pretty strict.

lol @ "kfc randomly climbing" hello its kfc


#3841213 Blizzard resets wintraders

Posted Jontex on 27 January 2013 - 02:17 PM

View PostVengeânce1296684277, on 27 January 2013 - 02:17 PM, said:

I really hope we see ALOT more of this in the near future.
Posted Image


#3840773 Blanket CS change reverted!!! + more good stuff

Posted Conradical on 26 January 2013 - 04:34 AM

can ferals be nerfed
can warriors be nerfed
can spriests be nerfed
can mages have to cast spells again
can warlocks try to get dots up instead of doing it instantly
can hunters not kill me with pets
can i please not trinket into another 5 instant CCs

plz


#3840789 A Beautiful Song

Posted Drbanannaphd on 26 January 2013 - 05:57 AM

This is a song I'd like to dedicate to the Taurens out there doing their thing. Lovu guys. <3


#3840687 Blanket CS change reverted!!! + more good stuff

Posted Capstone on 25 January 2013 - 11:22 PM

it has come to my attention that there is a dev reading the thread so i'm here to pass along some ideas about the game


Druid- It's great to have moves like Ironbark up 24/7 so that people can forget about killing any targets in the arena, I would just maybe like this class to have another move that resets people who try to attack them. Maybe if you let them take Ice Block or some other hard reset from a class and also gave them a move that teleports them, say, 20 yards? Also make it make them invisible. And don't let them heal people. Their heals should do so little that nobody really cares if the target has full hots, just barkskin.

Hunter- Hunters are pretty perfect, just give them a fourth or maybe fifth way to break out of any CC in the game including Cyclone with their offensive cooldowns. And some instant CC. I can't tell you how much more skilled the game has gotten since stacking a melee class with a hunter and instant CCing while you extend as far as the arena will possibly allow has been a part of arena. When I'm in an arena, I find the truly great hunters do things to separate themselves from the pretty good ones.

Mage- This class is great right now. The good players are very easily separated from the bad when casting Frostbolt (which is thankfully impossible) is a much less valuable time investment than say, Frostfire Bolt, Nether Tempest, Frozen Orb, Ice Lance, actually running on top of your target and casting Frost Nova so you can Ice Lance, thus spending two globals to do more damage than Frostbolt. I also really like that in most scenarios, the class is unable to use any abilities without playing with the best class in the game. This way, most mages will all gravitate toward two caster compositions that rely on both they and their shadowpriest jamming instants (their highest damage abilities) while the mage uses crowd control abilities like Deep Freeze, Presence of Mind, and Improved Counterspell at the healer. It helps a lot that these moves are instant, not on the global cooldown, and don't even require you to be facing your target. Frost Bomb and Nether Tempest are also too much fun. I love the Frost Bomb hope-they-let-you-cast-it-then-hope-it-doesn't-get-dispelled-then-hope-you-don't-get-hit-with-one-of-the-1000-instant-ccs-in-the-game-so-you-can-put-a-freeze-ability-on-it-at-the-end minigame.

Paladin- They don't have enough instant heals. This game was at its best when paladins actually didn't have to use any casts. Also, it's pretty intuitive to have a plate wearing class Usain Bolt at you at 5000% speed and use two globals to CC your healer for 11 seconds.

Priest- Really did a good job with this one. Disc and shadow, both in a perfect spot. I would maybe consider giving shadowform a passive 8000% increase to damage and healing, but that's it.

Rogue- I like how this class presents a challenging environment for both teams for most of the arena game, but their cooldowns just don't do enough damage. If you could set it up such that the game is a 2v3 until cooldowns are up, and then the game immediately becomes about CCing the rogue or using every defensive cooldown you have while their cooldowns are active, that would be a fun way to play the game.

Shaman- Everyone likes AoE fear dispel on a 30 second cooldown, and it seems like that's definitely what you guys intended, so I'm not surprised that you have left what appears on the surface to be a mechanic that wasn't thought out in the game, making a shaman's team immune to fear for most of the arena. This class is just a little too good at surviving. Given that they were surviving so well before, making it so that they can never use totems if anyone is looking at them was the best solution to the problems that were at hand, but I still feel as though they are too hard to cleave. When I play a cleave, I don't want to have to worry about the other two players on the opposing team, I just want to cleave that shaman. Work on this.

Warlock- Demonology warlocks are the best thing ever to happen to the game. I really like what you did by making all of their damage, CC, defensive abilities, etc. instants, and then making something that the game may hinge on a 5 second cast that is done at the start of the game that may or may not get off. One super long cast and then none for the remainder of the game is the way the class should be played. The only suggestion I would have is maybe every time the warlock jumps in arena, they can get a 5% damage buff, stacking infinitely. Affliction is too good at surviving though. Maybe just make Demon Soul increase their DoT damage and reduce their HP by 50%.

Warrior- I don't know where to start with how much better this class has gotten in the five years since it was at its worst in BC. Maybe just remove battle and berserker stance and make their cooldowns do more damage.


#3840652 Blanket CS change reverted!!! + more good stuff

Posted Jontex on 25 January 2013 - 10:18 PM

ele shamans dont like blank cs too much, just sayin
but then again we dont like anything so


#3840628 Blanket CS change reverted!!! + more good stuff

Posted Vlada on 25 January 2013 - 09:39 PM

increase CD on counter spell, mages don't even try to interrupt you on cast this expansion


#3840617 Blanket CS change reverted!!! + more good stuff

Posted Zilea on 25 January 2013 - 09:21 PM

View PostCrawthz, on 25 January 2013 - 09:09 PM, said:



Aww, one setup a hpala can't heal? That's too bad.


It's not good game design for a comp or combination of classes to deep , blanket , blanket, Pom poly, instant clone , fear, etc with no diminishing returns . It's bad game design , bad for balance , horrible mechanics and not fun for anyone .

Removing one shots are important (aka warrior burst), but they need to make those ccs dr, and they need to do a few other things like reduce repentance duration , nerf totemic restoration , and remove life swap from shadow . Those are fair changes aimed at pushing the game in the right direction .

Just to let you know , as a holy paladin , my class has never been able to beat wizar cleaves if we can't just blow up a healer because my class is not designed to deal wth 50 ccs that don't dr


#3840606 Blanket CS change reverted!!! + more good stuff

Posted Zilea on 25 January 2013 - 09:04 PM

Awful changes , godcomp will continue to be impossible for paladins to beat ... Ugh, and totemic restoration still untouched


#3836546 what you guys think about the cyclone changes

Posted Vlada on 17 January 2013 - 03:55 PM

how did they manage to actually buff cyclone after they said they want to nerf it?




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