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Filthpig

Member Since 19 Mar 2010
Offline Last Active Jun 28 2016 04:18 PM
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Posts I've Made

In Topic: Max zoom distance reduced and capped in Legion

28 June 2016 - 04:14 PM

View PostXonika, on 28 June 2016 - 04:01 PM, said:


we have established your a bellend :)

Don't use your eurotrash slang on me boy, this is 'murica

In Topic: Max zoom distance reduced and capped in Legion

28 June 2016 - 03:35 PM

Stop bitching and adapt. You so called veterans complain about everything.


Lowering max view distance effectively levels the playing field on information coming in. It's the same as limiting field of view in FPS. There are less abilities and cool downs in legion... Less information is needed. It is clear that this forum as a whole is a bunch of bitter nerds that don't like change.

In Topic: Tuning

20 June 2016 - 07:08 PM

I find myself reading and rereading everything Droon posts. It always takes me twice to realize everything he says is incoherent nonsense. You string convincing sentences along, but they have no substance or meaning when I read them. Stop fucking with me.

In Topic: legion...

15 June 2016 - 05:22 PM

I have only read a few posts from this thread, but my opinion on the pruning since early alpha:

Initially, it is a little alarming at how few abilities you have in legion. I for one enjoyed having a ton of abilities in previous expansions, I went from only using about 16 key binds in TBC to over 70 in Wrath when I started to play at glad levels. I am kind of enjoying the straightforward nature of legion PVP so far though. Granted I only have limited experience with it being a few BGs on each class, but nonetheless I find it fun to play for sure. Time and time again through other very successful games we have been shown that you do not need 50 abilities to have a game with a lot of depth. Shit, a big part of the game in the early days of arena was just picking which enchants and gems you were going to use to give you an advantage against certain things. Does anyone remember when some warlocks were experimenting with straight armor to try and get a leg up on Druid/war and the early cleaves?

Although we may only have about 15-20 abilities, they are all used extensively. Very few of them are extremely situational like some abilities in the past. I don't mind not having water breathing, enslave demon, among other fluff abilities because their usage was extremely limited or not useful at all in the PVP scope. You also need to remember that you have 2 talent tress AND artifact trees now. It's not quite the old talent system but it's pretty damn similar. They have basically changed fluff to functionality and people are just shell shocked by the sweeping change. Many of the changes are what people have been begging for since the beginning of mists, you have one or two major DPS cool downs to push damage and higher sustained damage just like when the game was peaking. A lot of tuning still needs to happen, but I have tried almost every spec and they all feel unique to themselves. Some of the reworks are great, I especially like the sun rogue rework. Every spec feels so different, and the new animations and sounds are a breath of fresh air. I think people need to try it before we complain.

In Topic: Jim.Jim - Confirmed bot

18 December 2015 - 07:27 PM

View PostJim_Jim, on 18 December 2015 - 05:52 PM, said:

Hum.

I prefer this one, because he's mine !

Posted Image

+rep for cute doge

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