good change, who cares if they game gets any easier since it's already pretty easy^^
On-topic: This change will completelly kill shadow priest, aflli, etc. skillcap in pve(pvp), also it's a significant nerf to the said classes as well, since you can't have your "empowered" dots up anymore after your trinket proc faded. Bad change overall.
Lol. I don't even know if this thread is troll yet or not.
It's a shame that if a player who is better than 99,9% of the playerbase at his spec and who steps forward to help fellow players, gets trolled by people to make themselves look interesting/in an attempt to be funny. Even more when a good amount of players complain about 'a dying game' where there are not enough players around. Even more so when you think that these same players most likely weren't glad level players themselves and learned from others.
ArenaJunkies: where someone will spend time constructing a positive post seeking to better the community, and, be greeted by an array of pithy one liners from witless, socially marginalized nerds with the mental age of twelve.
Shouldn't you kiddos be watching Sodapoppin dye his hair pink or something?
Sounds like you're watching the stream, since you're so up to date on it. Kiddo!
Rogues aren't fun anymore to play. I know when the stars align i can put out ridiculous damage but when it comes to arenas in order to be successful as a rogue it demands so much synergy to be successful. Its to the point that it's exhausting to get a win even vs the worst teams.
Also, I've been saying it for a long time but whenever you hit seasons where Hunters or Ferals are the most played class you'll see less and less of rogues playing. I know when I enter an arena and I see a team make a gauntlet with flares and AoE spam in a tight corner to prevent the rogue opener I laugh. It makes rogue openers inconsistent and its often unreliable to have a good opener strategy when there are so many targetable AoEs to put a rogue's team in combat.
Rogue gameplay is second nature for me and I'm sure its the same for plenty of other players who have been playing since BC/Wrath. I am constantly asked how to do simple things like "how to open for good burst" and it leads me to believe that rogue gameplay, in order to be successful, needs to take advantage of every global properly otherwise they will fail immensely and thats too much of a learning curve for a new player. Regardless of how much damage rogues can potentially do I think they have the biggest gap between a new player and a skill capped player. The reason there are so few rogues playing is because its exhausting and requires so much setup to win against teams that are hundreds of MMR lower than you compared to other classes. The gameplay is stale and easily countered. The entirety of an arena match as a rogue is determined in the first 20 seconds of an arena and thats not fun / too hard to recover from a mistake. I think the biggest reason rogue population is so low is because rogues look fun on paper/stream but they immediately turn a player away when they see how much setup it takes vs playing another class to actually be successful.
I only really sit in D stance 100% of the time vs RMX, other than that I swap a lot. As I play KFC, mainly the hunter is tunneled so for example vs mirrors you can easily sit in battle stance. Against, say, RLS, or another stun orientated team that can easily kill you, go battle stance when you are on stun dr and likewise go defensive stance when you can be fully stunned.