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Xxlegolasxxz

Member Since 07 Mar 2010
Offline Last Active Today, 09:22 AM
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#4165345 So why are they not giving a fuck that Horde racials will be utterly shit com...

Posted Xxlegolasxxz on 09 July 2014 - 02:44 AM

Have you guys ever considered that uh, PVP medallion is an uninteresting choice of equipment and that every race should have EMFH baseline ( as in, everyone has a CC breaking trinket built into their character ), and humans get something else?


#4100847 Why is LSD preferred over LSD2 atm ?

Posted Xxlegolasxxz on 14 April 2014 - 03:37 PM

You seemed to have ignored some of the finer underlying points which is fine, i'll highlight them a bit better

I wont argue the strength of Shaman vs Druid, they're both obviously exceptional healers.

And yes, I agree that training a healer is more less equally as viable ( or unviable depending where you stand ) regardless if you're a Resto Sham or RDruid granted you have the proper support. Any comp that can kill the rSham in rSham+Moonkin is probably as capable of slaying ele+Druid.

However, the main point here is how squishy Moonkins are, you can argue that they have superior healing and whatnot, but they are so much more susceptible to burst windows which is what is scary for attrition comps like LSD/2, that alone makes LSD more consistent for ladder and tournament play. I would also like to point out rShams are susceptible to hard swaps which leads me to my next point...

Yes, there are cons as well to having primary CC attached to your healer but step back and look at it this way. Ele+Rdruid is capable of far more lockdown and CC than Moonkin+Rsham. Since moonkins are so susceptible to dying - far more than an Rdruid -, they will have far less chances to push up and CC, ESPECIALLY when you're factoring in SoTF. The point here is that Rdruids will have way more opportunities to get effective clones than a moonkin, and it comes at very little risk for the rdruid and extremely high for a moonkin.

I dunno, I can go on and on about how much more effective Ele+rdru is but I feel like it should be obvious, playing against Blastabadar+Sodah is a nightmare in comparison to like, Maorimoron+Rsham of his choice simply due to comp, all extremely excellent and top notch players but the class disparity is significant.

The common theme here is really just Moonkin+Rsham comps come with more risk and a smaller margin for error than Ele+rdruid.


#4100766 Why is LSD preferred over LSD2 atm ?

Posted Xxlegolasxxz on 14 April 2014 - 01:27 PM

Resto shamans do not "outclass druids by far", in fact I would say Resto druids are superior to shamans by a fair amount.

There are so many reasons why LSD is superior to LSD2, but I will leave you with this, both are attrition comps, and resto shamans are a liability in attrition comps as they can be trained to the ground - not that resto druids bypass this by any means, but are far more suited to handling it -, on the other side of the coin, Ele shamans are infinitely more tanky than a moonkin especially. LSD2 has too many liabilities for an attrition comp in comparison to LSD where all three targets are effectively unkillable by a vast majority of comps.

Also, having a decent chunk of your teams primary CC attached to your healer is very powerful as opposed to having it on a DPS that is going to be the target of choice, especially a short range CC like Cyclone.

On top of that, you're ignoring the fact that Eles sustained damage is just like everyone elses with Unleash+LBolt hitting super hard, Lava Burst procs just seal the deal, RNG isnt going to fuck you over for 20 mins straight, the stars will align. Purge being such a powerful tool whereas moonkins don't get access to it, and Rshams not always having the time to do it - They can symbi it from a shaman however its almost mandatory for Moonkins to symbi a warlock. Symbiosis synergy is also vastly superior when talking about LSD, giving it ridiculous lockdown options or additional healing.


#4073437 Instant cast changes

Posted Xxlegolasxxz on 07 March 2014 - 04:43 PM

With the massive amounts of changes in WoD and the nerfs to CC, you cannot allow instant-cast healing to remain as strong as it is right now. They most definitely seem irrational at this point in time but until we actually see how arena plays out in WoD with the rest of the planned changes, I wouldn't jump to conclusions quite yet.


#4063514 Survival help vs Cleaves next season

Posted Xxlegolasxxz on 24 February 2014 - 02:22 PM

I posted some guidelines on how to handle cleaves in a thread some time ago - though these aren't strictly survival tips or class specific, they will ultimately help you live better against cleaves -, and I received quite a numerous amount of kind whispers telling me how helpful it was ^^, hopefully you'll find it informative, heres a link, few posts down. Keep in mind some of the information is a bit dated, but the general principles should still apply.

http://www.arenajunk...-melee-cleaves/


Quote

Just going to drop some small tips because learning how to kite and cast efficiently against melee cleaves is something that comes with experience and is a lesson that can't really be absorbed through text. Much of how to play against cleaves largely depends on what you're playing, and the type of cleave the other team is playing, so if you have a specific cleave you're having trouble with, it'd be easier to give advice.

1) If you're playing with a class that can stun for you, always be looking for RoF opportunities. A common strat for me as WMD back in the day was get a double shockwave on the melee training me, RoF them, swap the healer hard with a charge>Deep+Orb, rinse repeat and keep forcing cooldowns

2) If you aren't playing with a class that will allow you to utilize RoF effectively, play Ice Ward. Seriously, it helps a ton. Its a seperate DR entirely from your novas, it becomes very simple to abuse dispel CD mechanics if a healer dispels a poly, a warrior breaks a ice ward root, then has to sit a full 8 second root, you can do a ton in 8 seconds.

Side note: When gates open, you can apply Ice Ward then invis, it lasts 30 seconds with a 20 second CD.

3) As Mage/Priest/X vs X/Feral/Healer, it is incredibly important to realize that your healer will most likely never be able to get effective fears on an intelligent healer, so the best way to relieve pressure and get counter pressure going is to fear the Feral on CD and covering it with a blanket/deep/poly on their healer.

4) Speaking of counter pressure, it is literally the only effective peel you have against some cleaves ( Mostly ones that can't be peeled anyway, like TSG or PHD ), make sure you aren't bursting into defensive cooldowns, its a no brainer, but its super important to take advantage of, cleaves tend to mongo their defensive CDs to stay offensive.

Everything you use to stay defensive is almost a setback, try to use your cooldowns as offensively and efficiently as possible, only alter time defensively if you have to, and if you have to, make sure you're getting the most out of it ( PoM+Alter, Poly healer, alter back, RoF both DPS for an offensive setup ). On that note, if you're going offensive, make sure you healer uses a CD to keep you up instead of you just blocking midway through your damage CDs.

5) Positioning is really key, keep pulling the cleave behind pillars, make their healer come out and be vulnerable, best way to make a cleave second guess themselves and capitalize.

6) If its a cleave where you HAVE to use everything defensively, have a set plan of how to space out your defensives i.e. Temp shield opener, block, alter time, temp shield, - healer CD -, block, etc. Thats not how you should do it every time, but think about whats going to work in your favor.

Really the key notes are to have your teammates CC for small windows to allow you breathing room to actually do stuff, stay offensive as you can, and abuse the fact that since they're training you, you ultimately control the positioning and flow of the entire game.



#4061693 Best PvP professions

Posted Xxlegolasxxz on 22 February 2014 - 11:16 PM

Tailoring/Stat profession is hands down the best imo unless you play a comp where you can actually utilize engi gloves in burst windows ( Godcomp for example, where on-use can be used with orb, engi gloves can be used for the deeps inbetween orbs ), or if you aren't human and you're constantly facing teams where you have to use a medallion - RMX/WMX


#4039544 How far can i go with clickers

Posted Xxlegolasxxz on 24 January 2014 - 03:59 AM

I wouldn't necessarily say its that clicking is going to make you stagnate at 1600, rather though that if you are the type of person that cannot be bothered to change something as simple as going from clicking to keybinding, how can you expect that person to actually make strides in the improvement of their own gameplay and advance their knowledge of arena?

Essentially WoW arena is about your knowledge of the game and its mechanics, your decision making, and your ability to maintain composure with your team. WoW isn't an FPS that requires constant twitch reflexes and adrenaline pumping in order to be competitive, its a game of thought and risk-reward analysis, not much of it is related to your mechanical abilities.

Certainly if I were to go about unbinding everything and started clicking, once I was used to it i'd still be capable of doing moderately well, due to just that I understand the game and how to play it, and its not mechanically taxing, but its the fact that I was the type of player that DID go through the effort of binding everything, having arena123 macros, min-maxing my efficiency, that naturally made me the type of person who went through the effort of understanding the game as well.


#4033477 i hate facing monks

Posted Xxlegolasxxz on 15 January 2014 - 01:16 PM

View PostNexxer, on 15 January 2014 - 12:44 PM, said:

1. Play with a warrior
2. Charge the MW monk
3. Watch how dematerialize proc.
4. Watch the monk transcendence away to safety while you're unable to do anything to stop the transcendence due to dematerialize.
5. Don't profit



Fixed


#3992608 Legendary Meta.

Posted Xxlegolasxxz on 14 November 2013 - 05:18 PM

I wouldn't say thats quite true...

You don't know how many times you've played against a mage with meta and steal the buff? I'd have to assume that happens almost never, i've actually never even seen another mage other than myself have/use the meta in arena in 1200+ games this season( Granted past 2200 on US, you only fight the same 5 mages ), and through full hots/MOTW/int/incanters/whatever other buffs I could potentially have ( Ice Ward/Alter/Temp for example )....

I mean, the chance of you noticing it, noticing it in time before I actually make decent use of it ( all I need to do is cast one .8s poly for it to be useful, even if you steal it as im casting, I still get the benefits ), then attempting to steal it, then actually getting it first try through 4-5+ buffs, like its so unrealistic to say that you'll get it with any certainty, you'll probably tap OOM before you even get it and you just dropped several precious globals to attempt to get my meta proc, you can't afford that many globals in the first place considering most Mage team matchups are rogue mage/warrior mage mirrors at high level, along with the fact that you should probably not even have enough mana to worry about meta when you have to deal with the RNG of stealing alter/temp/hots to keep yourself alive.

On top of that, it doesn't have an ICD, it can proc back to back and from my experience over a 3 min game it procs 2-3 times a match. Its pretty wild to say that its outright not worth it, the amount of pressure I put out when it procs is insane and if two high level teams are playing you can make sure you protect your proc if you think its going to be worth it.

I like the meta, its really good and it has certainly turned games around for me on at least a handful of occasions, I almost never experience it getting dispelled before I get to use it somewhat, and it procs a lot considering its a bloodlust, on top of that, it procs on opener quite frequently.


#3947408 Mage vs Melee Cleaves

Posted Xxlegolasxxz on 24 September 2013 - 10:14 PM

Just going to drop some small tips because learning how to kite and cast efficiently against melee cleaves is something that comes with experience and is a lesson that can't really be absorbed through text. Much of how to play against cleaves largely depends on what you're playing, and the type of cleave the other team is playing, so if you have a specific cleave you're having trouble with, it'd be easier to give advice.

1) If you're playing with a class that can stun for you, always be looking for RoF opportunities. A common strat for me as WMD back in the day was get a double shockwave on the melee training me, RoF them, swap the healer hard with a charge>Deep+Orb, rinse repeat and keep forcing cooldowns

2) If you aren't playing with a class that will allow you to utilize RoF effectively, play Ice Ward. Seriously, it helps a ton. Its a seperate DR entirely from your novas, it becomes very simple to abuse dispel CD mechanics if a healer dispels a poly, a warrior breaks a ice ward root, then has to sit a full 8 second root, you can do a ton in 8 seconds.

Side note: When gates open, you can apply Ice Ward then invis, it lasts 30 seconds with a 20 second CD.

3) As Mage/Priest/X vs X/Feral/Healer, it is incredibly important to realize that your healer will most likely never be able to get effective fears on an intelligent healer, so the best way to relieve pressure and get counter pressure going is to fear the Feral on CD and covering it with a blanket/deep/poly on their healer.

4) Speaking of counter pressure, it is literally the only effective peel you have against some cleaves ( Mostly ones that can't be peeled anyway, like TSG or PHD ), make sure you aren't bursting into defensive cooldowns, its a no brainer, but its super important to take advantage of, cleaves tend to mongo their defensive CDs to stay offensive.

Everything you use to stay defensive is almost a setback, try to use your cooldowns as offensively and efficiently as possible, only alter time defensively if you have to, and if you have to, make sure you're getting the most out of it ( PoM+Alter, Poly healer, alter back, RoF both DPS for an offensive setup ). On that note, if you're going offensive, make sure you healer uses a CD to keep you up instead of you just blocking midway through your damage CDs.

5) Positioning is really key, keep pulling the cleave behind pillars, make their healer come out and be vulnerable, best way to make a cleave second guess themselves and capitalize.

6) If its a cleave where you HAVE to use everything defensively, have a set plan of how to space out your defensives i.e. Temp shield opener, block, alter time, temp shield, - healer CD -, block, etc. Thats not how you should do it every time, but think about whats going to work in your favor.

Really the key notes are to have your teammates CC for small windows to allow you breathing room to actually do stuff, stay offensive as you can, and abuse the fact that since they're training you, you ultimately control the positioning and flow of the entire game.


#3924977 Frost Mage vs Frost Mage - How do YOU do it?

Posted Xxlegolasxxz on 10 August 2013 - 09:15 PM

I'm assuming this is a 1v1 scenario, and while I rarely duel and don't have have much experience, I have had the opportunity to play against some of the best 1v1 mage duelers recently.

First, if you care enough, use Glyph of Ice Block/Evo/Deep or random 3rd of your choice. Also make sure you're Frostjaw/Temp Shield/Incanters Ward/Living Bomb.

The general idea is you want to rush down the other mage and give them as little breathing room as possible. This means making sure you have the best possible opener, and also zerging your cooldowns in the most efficient manner.  I'll just list off some general tips since the overall matchup is pretty complex and requires a lot of split second decision making.

Opener: Always open with PoM Poly, typically the openers amongst high level mages are mirrored so you end up PoM polying each other, followed by CSing each other out of Poly. Typical response here can be to just sit it ( I don't recommend this, you typically end up having to trade a block due to getting a nova+LB+orb'd if the other mage decides to trinket and eating procs to the face ), or you can trinket the poly and pre-emptively CS their trinket, or you can trinket the silence and do what I said before, Nova+LB, Orb, and Frostjaw+Deep their blink or Deep+Frostjaw it. If you manage to steal their T-shield or Alter, you'll probably force a block at this point if you got some lucky FFB procs or popped images.

Small tips: You can mirror image as the duel starts to drop target and try to get the upper hand to steal poly. Also have a cancelaura Brain Freeze/other stealable buffs macro in case you get CC'd on a proc so the other mage cant steal. Also utilize a petmoveto macro to make sure your pet is never next to you, so you don't feed the other mage a double fingers proc

Mid-duel: If the other mage blocked first you can do a couple things. If they sit the block, run away and invis. If they blocked and orb and their pet is on it, its often worth it to just kill the pet off if you can finish it quickly. If you're sitting on a full load of procs, you can typically just end the duel right here if they try to do something like CS you out of block. If they do something like this, wait for their Ice Block glyph to fall ( t-shield or Evo whatever they do in this 3 seconds, or you can sit the block until their buff is over, but then you risk them running away and resetting ). When you come out of block, something that is really scary is Ice blocking, canceling it for the nova, alter timing your Block glyph buff, then chucking 6 procs at them while being immune to spells for 5-6 seconds+hitting them with a nova+LB, this is especially scary because the typical game breaker response to this is steal Alter time but obviously you're immune to it.

At this point a mage will probably get desperate and start trying to blink randomly or misuse CS/deep. Just keep a close eye for that and basically you're just going to want to orb them to get a blink and then deep>cs>frostjaw or some combination. Really important to get nova+LBs off and make sure you're not giving the other mage a chance to take your t-shield/alters/procs.

Late duel: Usually it just ends at mid duel but if it does get this far, its typically a war of attrition where you've both kited each other to the point of no blocks and evo. Obviously its all situation but you kind of just have to max-range kite and keep LBs up and make sure when you both have a CS up that you get yours off first, and don't throw away your blinks mindlessly because thats game over. If you managed to save Mirror Image so far, it should be game over as you can kite the mage much more easily with LB+image slow spam.

Thats all i've really learned in my 1 or 2 days of dueling top level mages but yeah, hope it helps.


#3889247 Interesting response from Holinka about making 2s viable again.

Posted Xxlegolasxxz on 20 May 2013 - 12:53 PM

Would be neat, as far as Discipline priests being the only damage dealing healers in previous times, healers definitely had a far more offensive presence before and it would definitely alleviate some timeout issues in 2s/3s if that were the case again. Like Priests were the only real damage dealers, but back then shamans had Lust for offensive presence and Resto Druids had a much easier time getting cyclones off for their offensive end of the stick. Even Paladins had a place for their offensive use, although not comparable to now since their tools aren't as strong relatively.

Healers having to sit 40 yards back just so they can have a chance at playing the game really does promote turtling and its a shame.


#3887163 Incanter's Ward nerf

Posted Xxlegolasxxz on 13 May 2013 - 11:50 PM

Well, this is obviously a big nerf, i'm not sure why people are saying this is a buff in any sense? The only time a mages damage is relevant is in about a .1-4 second window during Deep Freeze if hes Frost Bomb. Any damage inbetween is practically just filler and the value of damage modifiers are significantly reduced inbetween those windows.

Not that it matters, i'll just run Invocation, afaik its not dispellable at all and lasts an entire minute and actually makes spellsteal spam inbetween burst windows viable. Not to mention good teams will  not randomly dot a mage, thats probably the most frustrating thing about Incanters Ward, I can't control when its going to be up if a team is smart.

Doesn't particularly change Mages ability to one shot people either.


#3793323 Do they know their own game?

Posted Xxlegolasxxz on 21 October 2012 - 09:48 AM

Do you even know how miniscule the PVP population is in WoW? Its actually insane if you just think about it and toss some simple math around, its an almost negligible % of the overwall WoW community. You could get every single person that was ever registered on AJ to quit and Blizzard would still be just as bad at balancing arena.

For real though, balance isn't even the key to how viable a game is as an e-Sport and obviously its not the key to the longevity of a game, because according to every PVPer, Blizzard is the worst at balancing and yet here you all are, 12 seasons in, years later, still playing. Wanna know why?

Cause arena is fun, theres nothing quite like it, no matter how terrible the balance is, the mere core concepts of teamwork and fundamentals of arena will consistently make it addicting and enjoyable. In fact, thats how its always been, and its not even a concept that applies to arena or WoW exclusively, it applies to many competitive games at the highest echelon.

Typically I would say that should be good enough, arena is fun and thats why you all are still playing. Unfortunately, the way this game has evolved ( Not necessarily the balance, I suppose i'm lending this statement moreso towards how arena is played due to the overflux/influx of instant CC in the game ), the disdain for the gameplay is starting to outweigh the overall enjoyment of arena. I wouldn't say thats a balance issue necessarily though.

I have no idea where I was going with this. TLDR - You could get every PVPer to quit and Blizzard would still suck at balancing gg no re mi


#3682239 Evolve Gaming Weekend Madness

Posted Xxlegolasxxz on 10 April 2012 - 11:09 PM

Uhh what? How can you possibly even attempt to say something like that? More tournaments and exposure are obviously better for the community as a whole. So what if they have the same rules as NAO? Standard tournament rules are, you guessed it, standard, and NAO set that standard.




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