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Member Since 07 Mar 2010
Offline Last Active Yesterday, 11:39 PM


Posted Dills on 16 April 2015 - 08:34 PM

View PostPouncedd, on 16 April 2015 - 07:19 PM, said:

They are finally going to remove polymorph from the game? Hell yea

How can you even manage to turn on your computer

#4410948 Is this a legit proof that WoW is a very shit game ?

Posted Lolflay on 16 April 2015 - 11:11 PM

I honestly don't know why you people are surprised.

In wrath/cata, people would give their left ball to see some of the top teams play, because top teams had the knowledge while lower teams didn't. Back in s8 when I had highest RPS team in the world, arenajunkies was testing out the "live/offline" function of linking xfire streams to their "Stream" section, I pretty much linked my AJ acc to my xfire acc, turned on the stream at something like 6 in the morning, and was fiddling with stream settings and with keybindings on my rogue - those 20 minutes I was fiddling with those things, I got like 400-500 viewers watching me literally doing nothing, at the time when both EU and US are basically sleeping.

Watching top players play was an exclusive thing back then. You felt privileged just seeing a PvP video from a really good team ( Vileroze MLD f.ex. ). Now you see Hydra streaming and you're like "meh" - why ? Because he can't show anything to you that you already don't know. Game took all those extra areas you can excel in, and everyone is playing the fucking same, there are no more special strats you can borrow off a better team than you, the only thing you can do is work on synergy between you and your teammates, and you can't really do that from watching a video/stream of other people playing.

As for Swifty being top streamer, Twitch is popular because of the same population that watches Mexican TV soap shows and stupid American reality shows - except that the people that watch Twitch are gamers, so they watch gamer adaptations of such trash content. Idiots like Sodapoppin getting 10k viewers for being... well, fucking retards, dying their hair and doing random shit on stream ? Those same people that watch him are the people who find shit like Big Brother and other reality shit tv shows interesting.

So if WoW is not capable of producing such braindead streams that attract absolutely MORONIC viewers that are the lowest of the low when human race is concerned, don't expect the game to fare well on Twitch ratings.


Posted Nicholaes92 on 17 April 2015 - 02:12 AM

View PostEazymothafukne, on 17 April 2015 - 01:42 AM, said:

Yeah too bad league takes 50x more skill then wow does 8)

Well yeah cant really compare the skill of a moba to an mmo.  Might as well compare sc2 to CoD

#4405270 Holy Paladin: Spell Firing Order, Finger Movement, and Cast Sequence Macro's

Posted Violatrix on 27 March 2015 - 05:23 PM

I'm not hitting alt-shift ANYTHING.

#4407242 The Complete PvP Patch-

Posted Nahj on 06 April 2015 - 01:49 AM

15% of 0 damage backstab is still 0. They already buffed backstab by 20% this expansion and it changed nothing.

Even if you buffed it by another 50% it'd only be like 3k more damage on tanky targets.

Sub needs a rework on sinister calling or multistrike needs to be buffed in PvP.

#4405766 Are a lot of people quiting?

Posted Dakkrothy on 30 March 2015 - 10:13 PM

with league and csgo becoming more popular by the day, it is only natural for a player with a competitive mindset to swap game to a game that offers a competitive structure, right?

WoW is still great for what it offers. PvE, the whole social aspect and casual pvp. Lets be real tho, as long as blizzard doesnt make 3000% more pvp only changes, the game wont attract a wider playerbase set on becoming better at the game. There's a reason the names dont change at the top of the ladder. There's no way to stand out as a new rising player, there's a "circle" of top players playing 5-10 hours/day for the past 5 years, it is a VERY bumpy road if u wanna get into that circle and remain in it.

Comparing it quickly to csgo and league there's a solo q system where you can stand out and be noticed that way.

To answer to OP; This is a pvp forum, assuming everyone here prefers pvp over pve, the game is going downhill from a competitive point of view while the competitor games such as league & csgo is rising in popularity by the minute. I think it's safe to say the vast majority is quitting the game unless theres a massive wave of new players I dont know about. I checked my skype the other day and noticed around 10 old school pvpers public msg sayin they wanna sell their accounts, lol

#4405726 Are a lot of people quiting?

Posted Lolflay on 30 March 2015 - 07:40 PM

Game's as dead you fucking morons decide it to be, and Twitch viewers have nothing to do with it. Twitch views are generated either by gameplay of a very popular game ( CSGO, League ), or by hype ( Twitch "personalities" mostly ( I hope all of you break a neck who make these people able to earn money, how the fuck does someone as meaningless as a douchey kid who paints his hair pink manage to get people to donate him money is absolutely beyond me ) ), WoW mechanics don't attract viewers. If someone as popular as Dyrus started streaming WoW, people would stop watching him because they understand fuck all that's going on the screen - even now when the game is oversimplified compared to before.

WoW is a game with a vicious cycle of replenishment, old people stop playing, new people start playing - people stop playing WoW when new expansions come out because they deem it not fun to lose to complete idiots. A old pro may have quit when LavaburstJaime420XXX won him for the first time with his completely braindead RNG class, and then LavaburstJaime420XXX continued playing because he felt success and probably eventually became good.

^ the above paragraph also shows that the game is consistent in making the last season of a expansion actually fun to play. WoTLK was fucking horrible in the start, and then proceeded to have amazing last 2 seasons which not only returned players but launched the game into a esports-esque state. Cataclysm would've had an amazing last season were it not for pve gear, MoP was fucking horrible but even S15 managed to not suck complete donkey balls.

Shut the fuck up, play if you feel like playing it, stop making doomsday threads like every other moron on WoW community forums, and wait for better days ( which always come if history is the judge of that ).

#4406688 People getting banned on twitch for streaming vanilla servers.

Posted Voksen on 03 April 2015 - 11:50 PM

View PostMetaclassx, on 03 April 2015 - 11:15 PM, said:

It's unofficial content that's licensed to them. I don't understand why anyone could possibly think they would want a potential new player to go to twitch looking for World of Warcraft content, and stumble across a vanilla stream instead of the current game, especially since the vanilla stream isn't even really being run by blizzard. Lore and other devs specifically pointed out that it was not allowed over Twitter when asked about it.
Idk, not sure why people are surprised.

Argument  #1
Because there is an implied precedence of impartiality given the thousands of hours (and several years worth of) streaming from AT and other servers.  Its just that Blizzard is butthurt this time around as some "efamous" people have moved over and snowballed a lot of lemmings with them.  There is also an implied precedence of impartiality given that twitch.tv sponsors e.g. music talkshow and gamedev channels where the ownership and copyrights of the content are questionable and/or uncertifiable.

Argument #2
Because Blizzards rights to prosecution don't necessarily extend to streamers in the EU (yes I realize they have a presence in the EU but streaming rights are different there).  This is why some people are encouraging a move to hitbox because its more of a "by the people for the people" place to stream.

Argument #3
Because certain terms and conditions that were in effect during Vanilla do not transcend into modern grounds for legal action.  Basically every time there is a patch they have to force a new EULA and you have to sign it.
Since about 2008 Blizzard got smarter lawyers and slipped in redesigned EULA terms that basically make you "waive all rights".  However, Vanilla client/server and all the Vanilla related IP/EULA content predate this modern war on freedom of expression/play.  So it stands to reason they can only enforce so much (maybe they could enforce AT WOTLK and beyond...but certainly not Vanilla imo).

Argument #4
Because the cited reasons for the take-down/ban are based on the DMCA which was established in ~1996 and whether or not it extends several notions (such as the "fair use" clause) to streaming are still open for debate.  Basically "fair use" means you're allowed to get dressed up like a full blown night elf and run around telling everyone you're Illidan, because of course when it suits Blizz, thats ok, but when you're showing people their game, you know, thats bad.

Argument #5
Because its clearly just a blatant scum move.  They clearly can't take down the priv servers (not sure what the loopholes are but they've almost surely tried).  So instead, they go after the fans and threaten Twitch (lets be clear twitch basically has to err on the side of caution until this is all sorted out -- warnings before bans would've been nice, though).

I'm sure there are more reasons to be surprised, shocked, and irrate insofar as feeling once again abused by these trolls.  In my case it doesn't surprise me one bit (that it would be attempted) considering how rotten the company has become.

#4283295 Holy Paladin: Spell Firing Order, Finger Movement, and Cast Sequence Macro's

Posted Kelarm on 02 December 2014 - 10:55 PM

The 3rd guy in your party is dead.  Looks like all those macros didn't help you.

#4405128 Are a lot of people quiting?

Posted drzy on 27 March 2015 - 04:35 AM

View PostJinngofagswag, on 26 March 2015 - 06:31 PM, said:

Still better than MoP & Cata imo.

mop maybe

cata definitely not.

#4405034 Are a lot of people quiting?

Posted Bumbi on 26 March 2015 - 07:37 PM

View PostMiixzy, on 28 February 2015 - 04:41 AM, said:

Then quit, and stop coming on AJ crying like a little bitch about it. No ones forcing you to play, nerd. xó
Posted Image

#4394874 Are a lot of people quiting?

Posted Elorxo on 01 March 2015 - 06:21 PM

View Posthirtqt, on 01 March 2015 - 06:19 PM, said:

lolol you guys still play this game?

lolol you still visit the pvp forum of a game you don't even play?
dno which is more sad

#4403254 Four Years of Tears

Posted Zarthog on 21 March 2015 - 03:58 PM

Sup boys,

I’m Babbi and I fucking love this game. Well, at least I used to.

The main question is: WHAT HAS CHANGED? What events have turned WoW into the game as we know it today?

In order to solve a problem, one must first analyze it. I will do so in small steps, and ultimately draw a conclusion.

S8 will be used as indirect paragon as I have always felt like that’s where the game had a philosophy shift, and as a consequence  started becoming uni-dimensionally dull.

Without any further ado, let’s head into it.

1.  Offensive cooldowns and on use trinkets.

The gameplay has shifted from requiring clever positioning and control towards either having or not having the right CDs at the right moment. It’s like everybody is a goddamn BM hunter nowadays. The difference in damage between having CDs up or not is absurd.

2.  Defensive Cooldowns

With the introduction of offensive cooldowns there was the obvious need for defensives to survive the damage spikes.

This turned fragile and elegant classes which revolved around positioning and control like mage and rogue into fucking tanks.

For example, look at mages in WoD. Mages can just stand in the middle of the arena carelessly, the problem is not poly having no cd as many people suggest, the problem is that they are not punishable for standing in the middle of the fucking arena spamming cc. If you ever get close to killing him, blink + blazing speed or Ice Block guarantee safety.
Same if you are a druid with displacer up. It doesn't matter if you stay in the middle of the arena, you know you are safe and your bad positioning can’t easily be punished.

Heavy CC reliant classes and healers should think twice before going in the open, mistakes and bad positioning SHOULD ALWAYS be punished, and more importantly, punishable.

3.  Homogenization

They tried to balance the game by making every class the same, they gave every melee an interrupt, they gave every healer dispel, they gave stuns to everybody (asphyx, fist of justice and stormbolt are pretty much the same ability with a different name).
They took the uniqueness out of every class, shamans no longer had BL, warriors no longer had to stance dance, mages are not elegant glass cannons anymore but fucking steel bazookas.
This might make the game more balanced, but it also makes it incredibly boring.

4. DRs

Not quite sure why blizz decided to put fear and cyclone on the same DR and leave poly as it is, either do both or don't do it at all.
I feel like there should be different solutions and this was just a failed experiment.
One way to address the DR issue would be to remove cross DRs altogether (so CCs only DR with the exact same type of CC. e.g. Fear still DRs with Intimidating Shout), but reduce the duration of every CC to 5 or 6 seconds. This way, coordination of CCs is rewarded by allowing CC chains to be much more effective, and most class combos remain viable.

5. Endless mana pools

What do you guys think about this? Should everybody have infinite resources or mana management adds depth to the game?
It’s only going to get worse as the expansion continues, as healers get more and more Spirit, while mana costs stay the same.

6. Dampening

Wod meta needs it, but should the game need it?

Maybe rather than reducing healing it should improve mana cost of healing spells? Not quite sure how I feel about it, looking for some constructive answers here.

I feel like those were the most important failed experiments. Now, what were the steps taken in the right direction?

1.  50% healing reduce gone to 25%

Still unsure if I like or dislike the change. It was probably for the best; 50% felt overwhelming and 25/30% is where it should be.

2.  Legendaries/PvE tems in PvP

It took them around 8 years of tears to take some steps towards the right direction, it is definitely better today than it was in the past, but the problem is still not completely solved.

3. Removal of titles from 5v5

I have always seen it as an irrelevant bracket, people either cheated or played to get their friends titles. Not going to miss it, thanks blizz.

4.  Removal of Bloodlust from arena

To be discussed, was it healthy? Definitely removed depth from the game but it's probably gone for the best.

5.  Cosmetic rewards

This is more important for pvp representation than most people think.

If you were to be a reasonably new player at around 2/2.2k what incentives did you get, for example in Cata? You knew you were not getting glad so why bother trying to climb?

Different rewards and goals such as 2400 pvp enchant and 2600 tabard are VERY important, as they give many players a reason to enjoy the game and push their limits.

I will overlook the fact that the post-s8 tabards look like shit and take it as a serious step in the right direction.

Now, complaining about all this is fine and dandy, but that doesn’t get us anywhere, does it?
So, what CAN we do? In order to make the game more enjoyable, A LOT of rebalancing would have to happen. However, it boils down down to two simple steps in reality:

  • Hire top PvP players to balance the PvP section of the game. I’m sure there are plenty of players out there who would do it for free, but even if they were to get paid it would be worth it for the game’s health.

We know some players consult Blizzard when it comes to PvP, but the problem is just that - they merely consult. The idea is that a group of top level players should be in charge of the PvP section, even if it’s just for Arena. If Blizzard wants to go their own way still, and implement more Ashran-like abominations, by all means let them, as long as top players get to dictate or at the very least cooperate with  Arena balance.

  • Separate PvE and PvP abilities. Blizzard has tried for 10 years to ignore this, but they have slowly started to realize it can’t be ignored. Once this point is accepted, we can finally start talking balance in a serious matter. Execute is too good? Only make it usable on 10% hp players. Rogues deal too much damage? Make red buff only 30% against players. (Note how these might or might not be necessary right now, they are just examples.)

I hear some of you ask: why do you still play the game, and why don’t you play on AT if you think S8 was so much better?

Despite its flaws, S8 PvP was as close as WoW PvP has ever gotten to perfect. No, it most certainly wasn’t perfectly balanced, but it’s hard to deny S8 gameplay was FUN. High pace gameplay alongside easy-to-learn-hard-to-master classes made it the most enjoyable season we have seen so far.

However, it is healthy for WoW to move on. The ever-changing gameplay is one of WoW’s most important aspects. I believe that, with effort from both the community’s side and from Blizzard, we can turn this game’s PvP into a healthy and enjoyable state again.

A little bit about me:

I played on and off almost every season and got my Glad title in S10. Even though I like to think my opinion is worth something, I am fully aware some of you have achieved much more in this game. I look forward to hearing your constructive criticism, should you have any.

I am always eager to discuss. Feel free to private message me or hit me up in game. Hell, you can even watch me suck and complain at http://www.twitch.tv/babbidibubbi on an extremely casual schedule.

Thank you for reading.

#4403224 Warriors broken? this game is dogshit

Posted Knaittiz on 21 March 2015 - 02:44 PM

View PostROKMODE, on 21 March 2015 - 02:40 PM, said:

those random s8 killings as ele only worked vs bad players who got caught in the middle with little awareness
I mean I remember getting a lot of them as an ele shaman, but vs the great players, it basically never happened. Considering all s8 ele shaman damage was casted and I mean ALL (literally casted more than basically any caster), I would say it was fairly telegraphed with all randomness being attributed to lightning overload, which couldn't even proc lava burst in wrath. Wasn't that post cata ele bs where eles run around spamming instant lava bursts and win the lottery.
do u get an e-mail or something whenever s8 gets mentioned on aj :confused:

#4401968 AT Cata is back

Posted Hektic on 18 March 2015 - 06:14 PM

Just curious why are people bandwagoning this instead of just going back to wotlk-AT which is generally accepted as by far the best expansion? I've heard the teams\comps queing on it now are stale but if enough people went back it would easily mix it up