Jump to content

Spyrö

Member Since 07 Mar 2010
Offline Last Active Today, 08:22 AM
*****

#4427951 Hey, 2015 Blizz - meet yourselves from the past

Posted Dylon187 on 23 May 2015 - 02:18 PM

^ you're a season 15 glad ...... you talk shit all the time and stuff... you make yourself look like a fuckin fool so you can just stop for the sake of all of our sanity

oh and you play a hunter


#3840364 Zyzz PvP video during Vanilla.

Posted slantsix on 24 January 2013 - 10:01 PM

Posted Image


#3840355 Zyzz PvP video during Vanilla.

Posted Swack on 24 January 2013 - 09:39 PM

tren hard and eat clen


#3840323 Zyzz PvP video during Vanilla.

Posted heyyoulol on 24 January 2013 - 08:26 PM



Zyzz shows off his asestethically pleasing tauren warrior while coming at his bro's in BGs and in duels!

Forever Mirin Brah


#4427432 Hey, 2015 Blizz - meet yourselves from the past

Posted seeiz on 21 May 2015 - 10:56 AM

Losing all these abilities killed it for me, basic hunter rotation now is like 3-4 buttons. You can roll your fingers over 1,2,3,4 and every global you have a 25% chance of it being the right choice. It is an abomination.
When i quit i thought i had just grown up, WoW is no longer fun bla bla bla. Then i made a nostalrius account, and i instantly had fun. I was killing 1 mob, took a fair amount of time. I was worried i was going to die. I had the fun i had when i was 10 and logged into this game for the very first time.

Get your shit together blizz. Someone should file a report to the police,  gamerape is not okay.


#4427024 Hey, 2015 Blizz - meet yourselves from the past

Posted Snappi on 20 May 2015 - 02:06 PM

Rob Pardo (born June 9, 1970) was the Chief Creative Officer at Blizzard Entertainment, resigning on July 3, 2014.

Lead Designer
  • World of Warcraft: The Burning Crusade
  • World of Warcraft
Designer
  • World of Warcraft: Warlords of Draenor

I would resign too if i saw my masterpiece getting raped like this.


#4427249 BANNED

Posted justchecking on 20 May 2015 - 09:01 PM

Some of my fondest memories are late night bgs with a few mates in bc and even winter grasp in wotlk.

Pack your bags kids we're going on a feels trip.




#4426873 Hey, 2015 Blizz - meet yourselves from the past

Posted Lolflay on 20 May 2015 - 03:02 AM

https://archive.is/iL2fn

fucking casual shitfest, return to a decisionmaking process of a decade ago and then we'll talk

( found the link on reddit )


#4427336 Hey, 2015 Blizz - meet yourselves from the past

Posted Burtmage on 21 May 2015 - 12:56 AM

I blame activision for destroying blizzard


#4426243 BANNED

Posted dizzcord on 19 May 2015 - 06:17 AM

^ Tl;dr im not mad for getting banned but FUCKINH CUNT BLIZZARD IDIOTS WHY BAN ME?!?!?!

basicly


#4425670 PvP concerns, Dmg/CC/Healing

Posted ProdeGaming on 17 May 2015 - 06:45 PM

Could healing or dmg or CC be overpowered in general? Let's assume that this is clear for most players that they can be.
Posted Image
Let's pick just one, healing and check a few cases/concerns.
What makes healing overpowered?


Easily recognizable op healing could be, similar to the recently buffed Execution Sentence with Avenging Wrath. It's usually not the gameplay what players would like to see, the target getting healed from 10% back up to nearly full HP instantly.

Basically, talking about a heal that heals for a huge % of HP, often deemed op.


So possible question, does a heal need to heal for high % of HP to become op?
Posted Image
This heal heals the warrior for only 2% HP, however, if the mage is doing this kind of dmg, this healing is very overpowered.

So a heal needs to heal for high % of HP to become op. No, it does not. It's enough if it's op relative to dmg.

Posted Image

What else do players not like? Frequent concern is that classes are only good when CDs are up and then feel meh without. Let's stay with holy paladin, during Avenging Wrath, it's amazing but without it's meh.

The healing could look similar as in this example.
Posted Image

Suggestion is often to reduce effectiveness of Avenging Wrath, so it's not so outstanding compared to the healing without it and compensate this nerf by buffing the regular heals.

So basically, what players are asking for is to not make that peak on the graph so high and to bring those no cd 'meh' heals up to make it a constant decent healing.

Essentially to bring the outstanding lines closer to the overall HPS.
Posted Image


This is usually the case also when it comes to dmg classes, warriors would like to do good dmg without Avatar Recklessness too and with regular abilities, not just wait for Execute proc. Ferals usually would like bleed dmg get buffed and stuff like Ferocious Bite and Incarnation burst get nerfed etc.
Practically it's the same example graph, only that it's for dmg and not healing.


So the suggestion is that dmg and healing should get closer to the overall HPS and DPS.


What this means is that it could be said about the suggested classes that
Posted Image

By this, the HPS and DPS of classes give a much better estimate of the classes actual strength.

Is that good? Surely it is, HPS and DPS is most likely relatively easy to balance. For example Hybrids can be much more balanced, because the HPS they gain from abilities can much more easily be evaluated and weighed as a performance gain. Basically when it comes to putting a class together, it can be evaluated much better how much the worth of a Shield Wall or a Gouge is. In fact when it comes to PvP, as soon as CC comes into play, the strength of CC is way easier calculated, as the loss your class' performance suffers is much more constant. While with very spiky dmg and healing, the effect of CC is much less certain and very varying.
So not only does it make the game more enjoyable, but also makes balancing way more convenient and easier, ultimately making the balance better. Because essentially, the closer dmg and healing gets to HPS and DPS, the more precisely they help decode any ability to see its worth, for example to solve the issue of 'this dmg class has this much healing, how much CC or defensive cd should I give the other dmg class to compete with that healing?'.

So now it's just a matter of for example healer HPS within their class roles being balanced, same for DPS.
Posted Image


Once done, since it's at the beginning of the thread that healing can be op compared to just dmg alone, now HPS and DPS should get compared to each other.


What comparison even? Well it should be balanced for 3v3, so HPS should be about 2x as high as DPS.
Posted Image

The lower ratio HPS has, the less CC healing needs, since DPS needs less aid to overcome healing.

Jump back to the live game, what is this ratio there? From an around 6.1 calculation, this ratio is about 3:1. That's 150% of the desired HPS. Since it should be around 2:1 to have just a decent amount of CC, 3:1 ratio requires much more CC to exist than originally wanted, especially against healers.

So it needs a fix before the player gameplay desires could happen.
Posted Image

Assuming healers' HPS within their class roles are close equal 1:1 ratio, they shouldn't be individually changed to achieve the above. Instead, all of them should get the same reduction, so they keep their equal HPS.

A reduction that reduces all their healing by the same amount is Battle Fatigue, which however is a ruled out change by the players. So since the required change is ruled out, what players are asking for, more constant and less spiky dmg, less CC cannot be achieved, essentially impossibility.


Since the wishes cannot be achieved, but a fix to this ratio is desired and also since CC is already often bordering eternity, the only possible change to fix the issue is to not bring HPS down but bring DPS up. It is what's happening 6.2, for it's the only feasible change left to overcome the excess of healing as long as an equal effect as Battle Fatigue is off the table.

Should it be? No.


Posted Image


Saladfork said:

Battle fatigue got so much hate because it is a lazy way to "fix" things. It treats healers as if they are all equal and furthers the homogenization even more. Sure it is easier for Blizzard to balance and easier for the player base to absorb, but it leads to discrepancies (usually shamans end up on top since their utility is so great, and their burst healing has always been strong).

I understand what you're saying, though. But I don't think battle fatigue is the *best* solution (it is a "solution"). I would rather have them provide nerfs to healing individually (on a class-by-class basis). And in a perfect world, I'd have them address mana (since mana really isn't an issue until late late dampening), and finally fine tune burst damage to match with the healing nerfs. Obviously these changes would have to be PvP specific (since the current state of healing is entirely due to PvE), and that may be a big road block in going forward since that is against Holinka's philosophy.
In a sense, Battle Fatigue or an equal effect is not -a- solution, it's -the only- way, looking at it as it cannot be skipped, is a required change, a tool to achieve something.

To make it maybe a bit more spectacular, could use a similar example to the current issue.

So the suggested issues are:
    • Too high burst
    • Too much CC
    • Healers die easily
    • However HPS being higher than DPS
    Posted Image

    Being unable to skip the use of Battle Fatigue or an equal effect is because healers' HPS is already balanced. So if you try to skip it and decrease each healers healing spells 1 by 1, in this case by monstrous percentages, there is gonna be a minimum % you've decreased every spell by. So since all their spells have been decreased by that %, it's the equal effect as Battle Fatigue, even tho the intent was to avoid it, essentially used it regardless.


    Other issue could be that there are some spells that are already weak and need no reduction.
    Posted Image

    So basically Battle Fatigue or an equal effect could potentially be more efficient change to fix the majority of, in this case healing issue.
    At the same time, the majority of the issue can get huge enough so that it's simply no longer feasible to be, cannot be replaced by a series of single spell changes.

    It may as well look very lazy to change so many spells all at at the same time, but in case changing 800 spells 1 by 1 is not feasible, then not using an overall reduction is going to prevent doing anything at all. Because can't go 1 by 1 but can't reduce all either, so cannot do anything.
    But if all spells do get reduced, then it's potentially going to be feasible to fix those that were already balanced, essentially be able to do more than if all spells didn't get reduced.


    These could be issues because Battle Fatigue or an equal effect may very well sound like a universal fix that makes PvP suddenly amazing. But it isn't, it's just a piece of a series of different changes to achieve something, but it cannot be skipped.


    Such series of different changes, following all healing reduction could be
    Posted Image


    #4425112 If Ghostcrawler came back as developer, would this game be better?

    Posted Häxantutto on 16 May 2015 - 10:46 AM

    If he still worked for blizzard im pretty sure warriors would have gotten killing spree & red buff the first season of WoD instead of rogues :)


    #4423960 BANNED

    Posted Naraga on 14 May 2015 - 11:11 AM

    Most people who claim to only use it for leveling/gearing most likely run it in arena too.

    Enjoy your 6 month ban cheating shits.


    #4423969 BANNED

    Posted Ashleyirl on 14 May 2015 - 11:28 AM

    Lmao at all the people arguing that level botting isn't as bad as kickbotting which is somewhat laughable


    #4423081 BANNED

    Posted Proczinga on 13 May 2015 - 07:59 PM

    Subs down to 4 millions Kappa




    <