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Member Since 05 Mar 2010
Offline Last Active Today, 10:24 PM

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In Topic: 6.2 Holy Paladin discussion

01 August 2015 - 10:35 AM

i'm playing ebola, was able to hit 2700 in a few hours, but on 2nd session we fell back to 2550-2600 and kinda stuck there, actually going down to 2500 sometimes. didn't meet a single holy paladin in yesterday's session of 4 hours.

it's really not a bad comp, it's retarded, but at the same time it cannot counter what all the other comps are doing.
we're definitely not playing very well as it's just new partners I don't really have synergy with but it's not easy, their hp literally does not go up vs enh shaman / warlock teams, and they are everywhere.

in the current meta, getting off CASTS is actually not rewarding cause your healing is going to be too low. i started playing in a different way, where i mostly use denounce and instants, and use Selfless Healer for 200k flash of lights.  then again, 1 very long CC chain or 1 dispell and the stacks go to fuck themselves. it just feels like sacred shield small absorbs don't do much; at the same time, vs enh shamans, you're only gonna give them endless maelstrom weapon stacks with purge spamming.

Double beacon is not really possible because damage is too high not to use the 30% saved by the skill.

at the same time, playing ebola, we were able to kill people in a few globals sometimes. it's just a clusterfuck of damage without too much criteria lol

back to godcomp!

In Topic: 6.2 Holy Paladin discussion

31 July 2015 - 03:02 PM

only have 7 epics, but definitely having a very hard time outhealing turbo.

feels like denounces are more effective now instead of healing

In Topic: New expansion unveiling August 6th

31 July 2015 - 07:40 AM

View PostThaya, on 31 July 2015 - 07:06 AM, said:

also, mana bars being infinite largely contributed to what i described in the first two paragraphs as well. dampening is just... fighting bad design with more bad design. that's the second biggest problem of pvp.

i love how it used to be cool to show people how having divine plea, a cancelaura divine plea macro (mages spellstealing divine plea would mean the world to them, as they wouldnt have to rely on evocation!), and also trash buffing yourself with hand of salvation would put you slightly ahead.

few days ago i was asking in guild chat about spirit. "ROFL DUDE WHAT THE FUCK? FK SPIRIT, JUST SPAM HEALS".

today i'm also forced to give an "useful" spell to death knights with dark simulacrum. like i don't have any shit spell to counter that.

so yes, to anyone saying that all of these small things don't matter, old pvp was just nostalgia, today it's better, or mop was better...sorry, it's not really like that. the forum is full of people showing how many little things they could do in the past. i guess it's pretty obvious how the past is full of nostalgia for a fucking reason.
The end

In Topic: New expansion unveiling August 6th

31 July 2015 - 06:29 AM

it's nice to see people fake casting on 1600, that's a nice effect of the general improvement of the player base.

however don't tell me that's the reason why average players suddently jump to rank one. yes, of course, being able to watch streams, and being spoonfed information and what not, is way faster nowadays.
I once came up myself with the idea of sacrificing polymorph, and I actually felt like a GENIOUS for actually having that idea (season 2? 3? don't remember) - today you'd learn that in no time. i don't think it's a bad thing as it makes everything more competitive, but the problem lies where no one can outplay the enemy team anymore.

every mage blocks at 10% hp cos it's gonna heal him up, holy paladins can't decide to use either avenging wrath or divine favor, but are forced to use them together and even reduce its effectiveness with MANDATORY GLYPH in order not to have a 50000% healing buff during those 30 seconds.


something else I wanted to add, is that people really are deceived by the idea of having customized talent tree, with 60 points or whatever.
let's be realistic, there was one good spec, if not some small variations, that you'd have to look up on other players, and literally copy it. the same goes with reforging, gems, and what not.

personally, as a paladin, for example in season 11, being a horrible theorycrafter I had to copy what other paladins were doing with their gems, where as today I feel like I have a choice on haste/crit/mastery (after versatility).
about the talent tree, you couldn't really build your OWN talent tree because it wouldn't be as effective as the "commonly used" one.
speaking about season 11, which is what i played the most and remember more clearly, the only difference I could work on was either getting Illumination (+9% healing after 3 holy shock crits, so +3% per crit or something) or adding the "Denounce" effect on my exorcism. after months and months of battling it over forums, I had to go back to Illumination, because I realized that the higher healing throughput would be better than the occasional denounce.

today i feel like i can choose which sprint to use, and how to build my glyphs around the comp i'm going to face whilst waiting in the starting arena room. the problem is that you MUST USE THAT TALENT vs THAT COMP. it's too scripted.

In Topic: Stop complaining about 15% healing debuff

30 July 2015 - 11:15 PM

for everyone's happiness, holy paladin lay on hands is slowly fading away! :)