Jump to content


Member Since 05 Mar 2010
Offline Last Active Today, 04:27 AM

Posts I've Made

In Topic: Why the fuck is Elwynn so dead ?

20 February 2015 - 01:37 PM

i think garrison is great, but honestly they should implement some malus for staying there all the time....killing mobs for 20 mins to trigger an invasion sounds stupid, and at the same time i think it wouldn't be a nice thing to get attacked while queueing 3v3 and sitting in town hall.

i thought we are in draenor, place of ugly and bad enemies where you never really are safe. in the game's history you are one hero that sets up a foothold in enemy territory and mind you, enemies should notice far more than they have done up to now. garrison should just be more active from that point of view, imo.

about flying in draenor: why don't they allow something like 15 mins of flying every 24 hours (assuming someone really needs to fly quickly somewhere and isn't forced to go there walking)? you know, following the same concept of enemies knowing of your garrison, if draenor is so unsafe, they could add a concept where the longest you fly in draenor, the more *insert random villain's army* notices you and brings you down.
don't you remember how "impossible" it was to fly over horde questing hubs in TBC? there were mobs dismounting you.

they could add a debuff after 15 mins of flying that says "you've been roaming in the skies for too long today. better to stay safe on ground or REST IN UR GARRISON" mfw more ppl afk in garrison > problem not fixed

In Topic: Why Do Warlocks Get Rewarded For Being Kicked?

20 February 2015 - 04:06 AM


"we don't have any other school so we can't do anything when locked"

>> HOLY PALADINS ANYONE??????? plz buff holy paladins. im desperate

priest: spectral guise cya in 3 secs when i can cast again
druid: god knows what they can do, wont die anyways
monk: not sure but spear hand strike / leg seep / some other shit
shaman: FLAME SHOCK! keeps rogues out of stealth =) / frost shock
paladin: cant even crusader strike


In Topic: Resto druids.

02 February 2015 - 07:47 PM

i think the solution is just nerfing the healing output because that will maaaaybe force them to focus on healing rather than laughing around with the endless tools they have, spreading aids through the arena.

however nerfing healing throughput in wow can only be due to underperforming in raids, which i'm not exactly informed about.

i guess a strictly pvp-focused utility nerf is the only way to go, but what to pick? cyclones? roots? bash?

just delete the class

In Topic: My submission to arena rage thread

02 February 2015 - 03:39 AM

+1 brah

In Topic: Unpopular opinions thread

02 February 2015 - 03:05 AM

i also think that dispel cd brought most healers (not classes, but PLAYERS) to a plateau where the skill cap was extremely lowered.
nowadays what makes a healer very good is comunication with his team mates, positioning, warning them beforehand of the incoming CC that they should be stopping, and keeping your team aware of your cds / trinket.
sure, that's not something you see everyday, but what about cleansing?

the general skill level of players has increased, i think (as in, even on 1600, people fake cast or can interrupt you) , everyone can heal, everyone uses skype and communicates (a bit atleast), everyone has keybindings.

but cleansing? keeping your team dot / debuff - free or being able to chain dispell polymorphs or fears made a healer shine out of the crowd due to his reflexes and awareness.

today seeing as you can't shine as much and there's far more homogenization, worse players don't differ from the very good ones that much (@ resto druids using barkskin on 2800 in 2s for no reason at all - been there seen that) and STILL achieve high ratings <---- problem of today's wow pvp