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Odrareg

Member Since 05 Mar 2010
Offline Last Active Jul 19 2014 09:48 PM
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Posts I've Made

In Topic: How and why is this possible?

04 July 2014 - 09:10 PM

Like I said in my 2nd post, when you wanted to kill a shaman you had to kill the tremor, MC to let dots roll, and so on. The catching out of position is definitely a good argument, but really, that shadowpriest only really had to unleash his pve rotation on a shaman on full hp, with a blanket silence up.
Defining "outplaying" is actually really hard, I don't have a real answer, but atleast to my eyes that shaman got mist of pandaria'd rather than outplayed...and as I said, the shadowpriest is not to blame, he did his job well, but he gets far too rewarded for just pumping out damage in a nicely timed switch where as the shaman gets far too punished for a questionable positioning. Good switches with CDs up on a healer HAVE to be really dangerous and need to cause problems, but I don't know how many times to say it, 100% hp, riptide up, no living bomb, just CYA in a blanket silence, how about no??

We can't see the whole match in the vod but bad positioning is usually referred to someone standing in the open, away from pillars, in front of his team (as a healer) rather than behind, taking too many risks to land a hex / hoj / cyclone or whatever.

@Kettu:
Mostly a healer thing I guess. Atleast as a paladin when I would get focused by the enemy team, if I were able to get away managing to avoid using bubble and maybe just using sprint+wings/divine favor, that would be fun because I managed to play well and saved CDs for another burst etc, rather than "okay if he uses frost orb i need to trinket the deep and AM the blanket cs - if he uses icy veins and orb + images, i will just bubble". That's boring.
Don't tell me you don't have fun when you tranq shot NS off a druid/shaman? Outplaying people is entertaining, let's not deny that. And btw outplaying someone doesn't always mean he's bad, in that situation you managed to do a better job than X player in that strict aspect of the match, for example infact if you tranq shot NS it doesn't mean the druid is bad, you were just really good at predicting it and using tranq shot at the right time. However it's still a bit complicated to explain and opinions can easily differ as it depends on what expansion one has played the most.


tl;dr
that damage in a blanket silence was still overkill and shaman shouldnt have died

In Topic: How and why is this possible?

04 July 2014 - 03:31 PM

Couldn't expect a better answer from overlord Lolflay, anyone with a different opinion about how the game should be is either a pleb or dumb!

Maybe it's just how I see things but dieing from one dps in a silence is just plain wrong. As I said he should have got to 20% or something, which means he would have been in trouble, of course, and any further mistakes from him would have been deadly; or he should have died if he ACTUALLY was caught with his pants down on 70-80% with a spriest with full orbs next to him. But 100%, shadow word pain and riptide up, that's not being caught with pants down if you ask me even if positioning wasn't the best.  

I agree with you when you say that a healer outhealing without sweat x2 dps is terrible, but dieing from one like that is pretty extreme too. One dps full bursting you down should let you call for peels or make you shit yourself causing the use of a cooldown or anything to survive, but I think somewhere in the thread it was said that the priest even had x2 more orbs for either psychic horror or another devouring plague, isn't that a bit overkill?

You also said that he should die given the dps has all cooldowns and the healer has none. Is it me or that promotes chess-like gameplay where you can only kill someone if he has no cooldowns? First burst, trinket. In 1 min, 2nd burst, nature's grace. 3rd burst, ????, 4th burst, he's dead (random example).

I think it's far more entertaining when you can survive someone's burst even without using cooldowns thus OUTPLAYING him, but here all I'm hearing is that "he had no cds so its normal that he died + bad position lol noob". OP died in a silence which he could have only countered if he had some cooldowns - last time I checked shadowpriests had to kind of MC you to let dots roll as fear would come back (required tremor kill right away to keep the fear going) / mind blast cooldown or whatever, but this was just a few buttons, burst, and crits.
And you're talking as if the shadow priest outplayed him - don't get me wrong he did his job well, I'm not hating the player but what the current state of the game allows. Also, no one said the shaman was in a perfect position, but if a healer has to constantly run away even from 1 dps when he's on full hp...he might as well not join the arena.

Could be that I'm used to Cataclysm, where I played the most, with 1 dps bursting you down causing you heavy trouble (meaning that a little touch from his partner could be fatal) but not necessarily killing you, but hey, that's just a pleb's opinion!

In Topic: How and why is this possible?

04 July 2014 - 03:02 AM

Don't wanna be the devil's advocate or anything but really, how can you even remotely blame the resto shaman. This should just not fucking happen.
Just proves how this season / expansion makes far less sense than the others. Of course you have to adapt to the state of the game and everything like that, but do we REALLY want to adapt to something like this?
Call me crazy, but it's not enjoyable to be CONSTANTLY afraid of dying any time any second just cause you're close to ONE, and I repeat, ONE enemy dps. He should have got to like 20% with such burst, that would have made a bit more sense in a fast-paced game.

Stop blaming his team's positioning and his own, too. He should not be punished for something like that. He didn't have living bomb, he wasn't on say 80% or something, he was safe and died 1 on 1 all of a sudden. Stop justifying your own class' (or wizards in general) unneeded strenght with an hypotethical shaman's mistake.

In Topic: WoW Start date, Char names, server, PvP achievements

02 June 2014 - 04:01 PM

There's a lot that can be said regarding the whole "old pvp vs MoP" subject. Like many people already stated earlier, every season had its own problems, nostalgia makes old times look better than what they actually were, and such. I completely agree with that.

However, there's some facts that can't be denied at all regarding current PvP. I'll leave out a simple example strictly related to my own holy paladin class:
- Divine Protection usable while stunned (Barkskin to everyone)
- Aura Mastery removing silences.
The list can go on forever.

This simply shows how there's been far too much homogenization and most mistakes are not unforgiving because there's too many tools to make up for a major mistake you could have done during a game. Due to this, it's easy for "average" players to become good all of a sudden simply cause the GAME does not allow the ACTUAL better players to shine as much as they could.
Don't get me wrong, there's a reason why there are people on 3k and people on 2.7k, but it just doesn't feel that noticeable, together with titles losing a big part of their meaning.
On top of that, the community is far more scattered than before regardless of Blizzard's attempts at "merging things up" with Real ID arenas, merging all battlegroups into a huge EU pool, etc. There's a big "weak" community rather than small but strong cores of people that know each other and such - and this doesn't feel that good, sadly.

In addition to this, maybe it's just me, but when I started playing back in s2 I was only 12 and it took years for me to actually learn how the game worked and when I got my first gladiator, after various years, it felt like a big achievement. Maybe I'm a slow learner? Can be. However, there's so many "new corner" players suddently getting to high ratings and earning Gladiator like nothing. Are they all geniuses? Probably a few, but I'm not too sure about that. Something has gone wrong, somewhere.

In Topic: Glinks 1

21 March 2014 - 01:14 PM

not a bad video, but you definitely could have done better. not going to talk about skills, i don't want to judge that as i'm not a good hunter but the video didn't keep me glued at the screen - still good for a 1st try though, not trying to bring you down.
i didn't like the music, except for the 2nd one which I would like the name of. i guess a lot comes down to personal taste while watching it.

however I have to say that this seemed done mostly as a show off rather than a video made for entertainment purposes both for you (many people love editing) and the audience, but who am I to say that :P

gz for your grievous glad either way!

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