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Member Since 05 Mar 2010
Offline Last Active Dec 16 2014 10:52 AM

Posts I've Made

In Topic: Missing gladiator helmets.

22 November 2014 - 06:27 PM

Missing s15 glad

In Topic: Missing gladiator helmets.

09 November 2014 - 06:58 PM

Missing s15 gladiator

In Topic: Borngood's Holy Paladin PvP Guide WoD and (6.0.3)

09 November 2014 - 05:35 AM

Very nice guide, honestly helped me realize quite a bit of things.

However, believe me dude, the lack of instant casts has hurt my feelings so much that I had to find a way to get some instants from somewhere.

I tried the forgotten JUDGMENT spec:
1) 45% speed on each judg (3-4 sec CD? also maybe reduced by haste? Saw you prioritized haste in stats as well!)
2) Flash of Light can become instant and atleast now during the prepatch, it's like an NS greater healing wave, 0% -> 100%.
3) 50% slow judgement glyph.

These 3 work like a charm!

Something I have to point out:
1) Glyph of flash of light is really damn obsolete too
2) I have to confirm Holy Avenger feels kind of...useless...probably replaced by the avenging wrath talent+glyph with a far better outcome.

And last but not least, why do you feel Speed of Light is a MUST? With the judgment spec, I think there's no point in having that. However let's say we all use Sacred shield (opens up 1 more glyph slot because you won't use the 50% judgement slow) thus making the judgement speed talent useless; we have all noticed that holy power is almost unusable (I constantly sit at 3+)..what about the 15% perma speed and 5+5+5? I think we could easily get a 30% permanent speed buff!

So right now the playstyles / specs I'd take into consideration are:

1- Heavy judgment spec = 45% speed on each judgment (very short cd) + instant flash of lights (they heal so much!) + 50% slow on whoever you want...it is EXTREMELY powerful, trust me. Only problem is that the 50% slow is exclusive with the +10 yards glyph; a bit of a hard decision.

2- Sacred Shield + 30% permanent run speed.

We can all agree that any kind of playstyle should prioritise the avenging wrath glyphs/talent though, that's for sure.

All in all, there's so many choices that can be made. My brain is exploding, it really feels that we will have to change glyphs everytime we face a particular combo. Too bad this opens up so many wrong choices as an RMP might not really tunnel you all the time :)

What do you think?

In Topic: How and why is this possible?

04 July 2014 - 09:10 PM

Like I said in my 2nd post, when you wanted to kill a shaman you had to kill the tremor, MC to let dots roll, and so on. The catching out of position is definitely a good argument, but really, that shadowpriest only really had to unleash his pve rotation on a shaman on full hp, with a blanket silence up.
Defining "outplaying" is actually really hard, I don't have a real answer, but atleast to my eyes that shaman got mist of pandaria'd rather than outplayed...and as I said, the shadowpriest is not to blame, he did his job well, but he gets far too rewarded for just pumping out damage in a nicely timed switch where as the shaman gets far too punished for a questionable positioning. Good switches with CDs up on a healer HAVE to be really dangerous and need to cause problems, but I don't know how many times to say it, 100% hp, riptide up, no living bomb, just CYA in a blanket silence, how about no??

We can't see the whole match in the vod but bad positioning is usually referred to someone standing in the open, away from pillars, in front of his team (as a healer) rather than behind, taking too many risks to land a hex / hoj / cyclone or whatever.

Mostly a healer thing I guess. Atleast as a paladin when I would get focused by the enemy team, if I were able to get away managing to avoid using bubble and maybe just using sprint+wings/divine favor, that would be fun because I managed to play well and saved CDs for another burst etc, rather than "okay if he uses frost orb i need to trinket the deep and AM the blanket cs - if he uses icy veins and orb + images, i will just bubble". That's boring.
Don't tell me you don't have fun when you tranq shot NS off a druid/shaman? Outplaying people is entertaining, let's not deny that. And btw outplaying someone doesn't always mean he's bad, in that situation you managed to do a better job than X player in that strict aspect of the match, for example infact if you tranq shot NS it doesn't mean the druid is bad, you were just really good at predicting it and using tranq shot at the right time. However it's still a bit complicated to explain and opinions can easily differ as it depends on what expansion one has played the most.

that damage in a blanket silence was still overkill and shaman shouldnt have died

In Topic: How and why is this possible?

04 July 2014 - 03:31 PM

Couldn't expect a better answer from overlord Lolflay, anyone with a different opinion about how the game should be is either a pleb or dumb!

Maybe it's just how I see things but dieing from one dps in a silence is just plain wrong. As I said he should have got to 20% or something, which means he would have been in trouble, of course, and any further mistakes from him would have been deadly; or he should have died if he ACTUALLY was caught with his pants down on 70-80% with a spriest with full orbs next to him. But 100%, shadow word pain and riptide up, that's not being caught with pants down if you ask me even if positioning wasn't the best.  

I agree with you when you say that a healer outhealing without sweat x2 dps is terrible, but dieing from one like that is pretty extreme too. One dps full bursting you down should let you call for peels or make you shit yourself causing the use of a cooldown or anything to survive, but I think somewhere in the thread it was said that the priest even had x2 more orbs for either psychic horror or another devouring plague, isn't that a bit overkill?

You also said that he should die given the dps has all cooldowns and the healer has none. Is it me or that promotes chess-like gameplay where you can only kill someone if he has no cooldowns? First burst, trinket. In 1 min, 2nd burst, nature's grace. 3rd burst, ????, 4th burst, he's dead (random example).

I think it's far more entertaining when you can survive someone's burst even without using cooldowns thus OUTPLAYING him, but here all I'm hearing is that "he had no cds so its normal that he died + bad position lol noob". OP died in a silence which he could have only countered if he had some cooldowns - last time I checked shadowpriests had to kind of MC you to let dots roll as fear would come back (required tremor kill right away to keep the fear going) / mind blast cooldown or whatever, but this was just a few buttons, burst, and crits.
And you're talking as if the shadow priest outplayed him - don't get me wrong he did his job well, I'm not hating the player but what the current state of the game allows. Also, no one said the shaman was in a perfect position, but if a healer has to constantly run away even from 1 dps when he's on full hp...he might as well not join the arena.

Could be that I'm used to Cataclysm, where I played the most, with 1 dps bursting you down causing you heavy trouble (meaning that a little touch from his partner could be fatal) but not necessarily killing you, but hey, that's just a pleb's opinion!