NO, the problem is warrior damage, even if they nerf these classes damage, we still wont be able to kill ANYTHING.... ,let them keep their DMG but buff ours to equal dmg... That is the real issue, we dont want long games
that is the approach that has pretty much turned pvp into what it is. remember back in the day when GC said the game was supposed to be played in a wounded state? Healing wouldn't instantly top you off, damage wouldn't instantly kill you? That's the way the direction should have been, instead it went in: give "x" class the ability to one shot, and instead of nerfing it, buff "y" class to be able to one shot. Etc, etc, etc. With the health pools we have now no one should be hitting for over 300k, if even that high. However heals should also not be healing for 800k crits, etc. As well as hybrids shouldn't be able to heal for the same as real healers, if not sometimes even more. I laugh every game a feral druid/ret pala/enhance sham has as much healing as damage
GG fellows. there is like one mage per battlegroup in top 30 of 3's and they still nerfing us, so funny.
only the best players playing with the best can play at high lvl now, since everyone only play FOTM comps
i honestly feel like if hunters/ferals weren't so strong there would be a lot more mages on the ladder. Maybe rets as well. I guess that same statement can be said for several classes at this moment though.
whats silly is that orbs have a pretty decent sized range on them,, you can place them in a small vicinity around someone and they will still go off. Also the gcd is only 5 seconds, and the targeting reticule does not go away. So as long as you can click your mouse once every .5s (hello, easy), you can spam easily the most efficient burst heal in the game.
Why would he sit there and spam soothing mist and get locked and all that other shit when he can just healing sphere?
What a joke. Some people in this game need to get over their egos. Anytime anyone beats them the other person must be cheating because how else would they lose? They are wow superstars and superstars never lose.
Ask them if they will ever go back to the once aimed for idea of having people pvp in a wounded state please. Neither fully topped off in one global or dead in one global. Even after battle fatigue was put in I still feel like heals are way too bursty because of damage being too bursty.
Also, can you please ask them if they plan to do any tuning to hybrid healing this patch? It is just as, if not more out of control than 5.0 hybrid healing.
75% of a 3 minute game (for example) would be 135 seconds.
Lets say they are fighting a mage for example, Frost Nova has a 25 second cooldown along with Freeze. That means every 25 seconds you can root someone for 12s (assuming it doesn't break on damage [hint: it does]). However, this cycle also has to have gaps in it due to DR reset time, so if you use your frost nova/freeze off cooldown after they are winding down the dr, you will just end up with a triple dr'd nova, and then a ~18 second period of root immunity. So lets say you frost nova someone, let it sit for 8 seconds to not break, then immediately pet nova, thats 12 seconds, you now have to wait ~18 seconds to get them in a full root again, or risk a triple dr'd root. So this brings my original time up to rooted for 12 seconds every 30 seconds. This roughly brings the time you are rooted in a 3 minute match down to 72 seconds This means roughly 40% of the game, way less than this big 75+% number, and less than half.
This is just a rough sloppy example, most times it will be actually less due to triple dr's, saving roots for when needed, and sloppier play as games get longer.
There are bigger problems in this game than roots.
The phrase you are looking for that may be closer is "He spent much of the game in some form of cc" which is actually less a problem for dk's than other classes.
In fact, this season I swear there was one match where i was rooted 95% of the time.
Why do people insist on being fucking doomsday prophets based on numbers when blizzard hasn't done a single numbers pass on the PTR yet?
this. They've stated several times, numbers you see on the ptr from all classes are nowhere near finalized. There is a link to a blue post on mmo champ where he stated as recently as last week that they are not even close to going into a numbers phase yet on the PTR.
the tier with shockwave in it, is an aoe damage tier.
Stormbolt will not go there unless completely redesigned (unlikely), they would need another aoe replacement for baseline bladestorm (not going to happen as said already, especially since that would make warriors aoe gods with 2 aoe talents, and people would bitch in pve).
The final tier is your DPS cooldown tier, bloodbath/avatar/stormbolt are all dps cooldowns in pve. Stormbolt has the large damage boost in PvE against bosses, which is why its a DPS cooldown, and is much better in PvE than pvp.
That's mostly why bladestorm being baseline won't happen (on top of it being the last thing we need baseline in the first place), as well as storm bolt not moving from the final tier. (Especially into the safeguard tier as someone else suggested above).
All talent tiers have a theme, and some people seem to forget that, or just simply don't know. The talents in them have to fit the theme.
We have been keeping up with the various Warrior threads, and we do greatly appreciate how constructive and civil you guys have been. It's quite refreshing to see. Wanted to drop a line and say thanks
A couple things we've been discussing recently, aside from the handful of changes that hit the latest PTR notes:
We recognize that Shockwave feels extremely strong in that tier for high-end PvP. To a degree, a short-duration AoE stun will always be powerful, so it's a tricky issue for us to solve. That said, we don't think it's quite as mandatory as, say, Mana Tide Totem was for Restoration Shaman. It's something we're still discussing. How do you feel it stacks up with the recent changes to Bladestorm?
We've been discussing the level 75 tier as well. We did make a change to Vigilance not long ago with the intention of making it a bit more attractive compared to Safeguard, but we do recognize why Safeguard is considered so necessary. We'll discuss some more.
We do hear the damage concerns. We're not at the point in development yet where we're ready to start tweaking numbers, but we are listening. We'll discuss the burst vs sustain issue.
One small request: there's been a ton of awesome, well-thought-out suggestions in both this thread and the PvE thread, and that's great! Sometimes, however, it's easy to get carried away with the "what" and lose sight of the "why". I've read a few posts where the poster obviously put a lot of thought and effort into their suggestions, but I'm left wondering exactly what issue they're trying to solve. That makes it very difficult for me to bring those suggestions to the designers.
Given the option, I'd certainly take constructive suggestions that I have to do some detective work on over no suggestions at all any day -- and since you guys have been so helpful already, feel free to continue as you've been. More just of a small request on behalf of my poor little kitty brain
There will be more number tweaking. PTR "still in early development phase".