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Member Since 11 Aug 2007
Offline Last Active Mar 27 2015 10:29 PM

#3887631 Incanter's Ward nerf

Posted stalebagel on 15 May 2013 - 11:40 AM

View Postaffix, on 15 May 2013 - 09:48 AM, said:

The level of discourse here is so low that people say blatantly untrue statements, and then when they're corrected, respond by saying that they "can't believe (insert class here) are actually defending the class".  The reality is that most of the people here are dead wrong about what the problems with the class are, and the class is too strong in certain situations.  (insert class here) being too strong doesn't instantly validate every criticism against the class.  That's just not reasonable.

This is a problem relevant to every class and not just mages in particular.  People on this website should really invest their time in learning the details of a class before posting criticisms on it otherwise they will most likely just be spreading misinformation. Very rarely does a thread end in an intelligent discussion because the majority of the time threads are hijacked by people who have no idea of what they are talking about.

#3887510 Incanter's Ward nerf

Posted fant0m8 on 15 May 2013 - 01:57 AM

View Postaffix, on 14 May 2013 - 11:44 PM, said:

The point he's trying to make is that the procs themselves are the problem, not the base damage that Mages do.  Bomb isn't that strong... until you triple its output by stacking incanter's, one or two trinkets and orc racial.

It makes no sense to do all the ridiculous bullshit that people are asking for over the past couple of days (remove bomb, remove mastery, remove shatter, remove FoF, remove frozen orb, etc.) when the actual problems are much more obvious.

I can agree with that. It seemed like he was saying that mages shouldn't be nerfed because their damage without procs is nothing impressive, I guess I misunderstood.

#3852206 'Cooldown Commitment'

Posted Baht on 22 February 2013 - 02:32 AM

View PostBraindance, on 22 February 2013 - 01:30 AM, said:

And I completely agree with the mechanism - all I'm saying is that in order to introduce such a mechanism several adjustments have to be made.

i dont think you understand what he means still. he's not talking about the dmg anyone does. he's saying that for other classes they need to pop their shit and go for kill, thus wasting their cds if it doesnt suceed, while mages dont need to pop their cds untill the target is basicly trapped and its a free kill. so while other classes have a risk to waste their cds mages dont.

#3840582 The subtleties of non-scorch fire

Posted Execx on 25 January 2013 - 07:51 PM

View Postaffix, on 25 January 2013 - 07:44 PM, said:

What do you do in the 8 seconds between cooldowns?  Again, it's not quite clear to me which spells reset heating up, and which spells don't.

ok did some testing for you, here's what i got.

Spells that proc/reset heating up:
Frostfire Bolt
Inferno Blast (obv)

Spells that don't affect the heating up chain:
Cone of cold
Arcane Explosion
Dragon's Breath
Any mage bomb
Ice Lance
Frost Nova
Frost Jaw

#3131963 A lot of you don't understand wtf a skill cap and a skill floor means

Posted lucrativex on 18 March 2011 - 09:44 PM

The term skill cap is used all the time on this forum, and it seems that, more often than not, it is not being used properly. The main reason is that most of you retards don't understand the difference between a skill cap and a skill floor, and 9/10 times confuse the two.

A skill cap is what a class or comp can do when it is being played to its fullest potential.

A skill floor in the minimum skill required for a class or comp to succeed in arena.

Example: Ring of Frost. An ability berated and claimed to be over powered by many when used in conjunction with deep freeze, it is often cited by players who claim it has "lowered the skill cap of the mage class". This is false. It is has not lowered the skill cap, rather, it has increased the skill cap, allowing mages to do even more within the context of an arena game with their new tool. Nobody can deny that ring of frost gives mages' more control and utility, whether or not the ability is imbalanced or needed is entirely besides the point when talking about a "skill cap", as skill cap refers to what that class/comp can do when being played to its full potential, and an ability such as RoF obviously increases that potential.

HOWEVER, ring of frost does decrease the skill floor, allowing mages to succeed in arena while playing with less skill than before, even as it simultaneously increases the skill cap. By allowing mages to crowd control a target for 13 seconds with 2 instants cast, unavoidable spells, mage's are allowed to do well in arena with less effort than before. The scenario of increasing the skill cap/lowering the skill floor simultaneously is not exclusive to ring of frost, and applies to a myriad of abilities along with the classes and comps they are present in.

So, with this in mind, stop saying stupid shit like x decreases skill cap and y comp has no skill cap anymore because of z when in reality you mean the exact opposite. Knowing the distinction between the two is important because too often aj threads are derailed when one person who understands the concept is arguing with another player who doesnt, and the discussion spirals into a 10 page shit storm that sits on the front page of the general discussion for a month.


#3085900 Party ability bars replacement

Posted Pregnant on 23 February 2011 - 10:09 PM

View PostArtifact, on 29 January 2011 - 10:47 AM, said:

Hey I was wondering if anyone knew of an updated party ability bars (one that has cata cooldowns) or a knew mod that achieves a similar effect.  In case anyone didn't know what part ability bars does is, it has icons for important spells for your arena partners and shows when they are on cooldown.  It's very helpful for coordinating interrupts and other such things.

thanks for any help

I made a quick fix for PAB, by just updating all the spell id's in the lua.
It works fine for me so far, but prep and ice block don't reset vanish/deep freeze etc. which is mildly annoying but still better than nothing :)


just download that, go to your interface folder > pab > and replace the pab.lua with the file i linked.

hope it helps :)

#2998927 Shattered Barrier Mechanic is Out of Date

Posted pheq on 19 January 2011 - 09:23 PM

I really don't want to hear another comparison between current and TBC gameplay.  You're using a long past imbalance complaint as a justification for your argument as to why someone "deserves" something now, rather than focusing on what classes "need" based on current gameplay.  It detracts from discussion, is unproductive, shows you're just guarding your opinions and probably don't care to compromise to preserve the interest of depth and balance.

In hindsight, I should say that yes, people feel a lack of justification for playing an underwhelming class for so long but most of what I've read is just bandwagon complaining about the overwhelming fotm comps at that time.  We've heard it all before, we all know it was aweful.  It's over.

#2972249 Full patch notes up

Posted Mearis on 11 January 2011 - 09:44 PM

GLopez12 said:

It's amazing how so many people still don't understand the death knight resource system after three years.

I don't really know what to tell you, but death knights will not spam Death Strike, even when being focused, unless they are dying and a healer can't pick them up. Just spamming it would be an enormous loss in damage because it would mean no Necrotic Strike or Scourge Strike for as much as 10 seconds.

Again, the glyph is overpowered, but it seems like you guys have no idea how it will be overpowered.

You are completely missing the point.

You won't spam death strike because it won't be needed most of the time, but you will always have the choice of switching to survivability mode and self heal for 25k sustained every 8 seconds.

Imagine that you take a pure dps class, like say... hunters, and gave them a new ability, Very Gay Shot.  Very Gay Shot does 1000 damage to an enemy, silences/roots/disarms you for the next 8 seconds, but makes you completely immune to all damage, CC and heals you for 30,000 HP.  Everyone will shout that this is an incredibly overpowered ability, but a few Levidian-inspired hunters will point out that 'hunters will never use this shot since it will completely neuter our damage for the next 8 seconds'.  Everyone will say 'shut the fuck up Levidian' and things will be back to normal.

Having the option of switching to a pretty much invulnerable mode on a whim is very overpowered.  Do the fucking math, you have the option of switching to a sustained self healing mode where your average HPs is greater than the average DPs of a arena geared & spec'd DPS class.

#2914405 Conquest Point Cap vs. Personal Rating (Chart)

Posted Mattadoro on 21 December 2010 - 03:39 PM

the first blue square is where ppl were at s8 as feral the last blue square is where they are at now

#2914370 Conquest Point Cap vs. Personal Rating (Chart)

Posted Felbent on 21 December 2010 - 03:27 PM

Here's the updated chart for Season 10, enjoy! I'll update the chart as I receive more accurate data. This season's data was easier to capture a good regression for. The blue line indicates your conquest pt cap based on your personal arena rating (2's, 3's, or 5's all award the same cap). The red line indicates your conquest pt cap based on your personal RBG rating. Each week you can only receive conquest pts equal to the higher of your two caps.

Posted Image


#2485139 Do you still believe every season has been an improvement?

Posted Zâfryna1296685143 on 08 August 2010 - 12:47 AM

This thread is more like
"Are you not on the wizzard qq bandwagon ?"
Or just "Are you a wizzard ?"

This season is without any doubt the most balanced season of all wow history, but s7 was probabely more enjoyable for most people.

EDIT : since everyone is already mad trying to bash me take a look at this :

Posted Image

S5 :
Top 1 comp : 20%
Top 3 comps total : 50%
Top 8 comps total : 73%

s6 :
Top 1 comp : 31% (lol)
Top 3 comps total : 43%
Top 8 comps total : 64%

s7 :
Top 1 comp : 16%
Top 3 comps total : 27%
Top 8 comps total : 44%

s8 :
Top 1 comp : 9%
Top 3 comps total : 18%
Top 8 comps total : 36%


The "OTHER COMPS" category have never been so big.
The Top1 -Top 3 -Top 8 categories have never been so low.

So this is the most balanced season ? oO

I mean if i wasn't even playing wow i would agree with myself, those are just numbers rofl...

#2375275 Cata Mage Info - NDA Lifted

Posted Morgasaurus on 06 July 2010 - 08:28 PM

brosearch said:

class defining ability that was given to u in wotlk. please come up with another biased reason that is semi believable before u hit the post button :)

Nice reasoning... Port, haunt, UA (no trade off with SL) were given to locks in wotlk.  We'll leave you on your honor to just not use those since they're OP and new k?  Find a more believable reason to stand on a pedestal and spout crap next time...

It's simple:   There's various ways to deal with mages, CCing them is not one of them.  It's balanced.  The end.

#1807803 PW:S and Sacred Shield effect lowered by 10%

Posted Drdeed on 05 February 2010 - 01:02 AM

Prefix said:

After further observations? If they were observing anything at all hunters/warriors would have been nerfed by now.

exactly, fucking shit piece of shit game

#1803395 Worst season yet?

Posted Widowned on 03 February 2010 - 10:31 PM

If everytime I lost a match, two electrodes would shock my balls and asshole, and my grandma would come punch me in the face, this season would still be better than S5.

#1794070 Are games/sports in general destined to become more "cleave"ish?

Posted Zoltån on 01 February 2010 - 07:01 PM

The sport with the most cleavage probably has to be Woman's Beach volleyball