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NiNLeX

Member Since 10 Feb 2010
Offline Last Active Dec 16 2014 04:58 PM
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#4300959 Train the blue

Posted NiNLeX on 15 December 2014 - 10:50 PM

Only time when training blue is not the best option is when there is light blue.

Light blue is lighter than blue.
Mages wear cloth armor, shamans mail armor.
Cloth is lighter than mail.
Therefore mage is lighter than shaman.
Because mage is lighter, it should be easier to break.
So if you can't break the shaman, break the mage.
But...
Why not both?


#4018573 KFC problems

Posted NiNLeX on 24 December 2013 - 11:16 PM

Just pop everything at start when you can land a CC on healer & other dps, should force their defensives and keep the pressure up. You should be able to keep the pressure going as long as you land your cc properly (both hunter and druid should be CC'ing their healer & the other dps who is not your kill target. If they pop major defensives, swap to other target, don't tunnel a target that has 40% dmg reduction unless he is below 20%. Make sure you know how to play against different healers and know how they use their cooldowns. Make sure to switch back to the target that has no personal defensives left, but remember that, rogues for example can use 30% dmg reduction all the time if they want to so pick your targets and swaps wisely, for example, stun them before swapping (to prevent defensives).

If your hunter panics and fails to land traps while under pressure, he just needs to improve. If he is dying because of pressure though, make sure to help peel enemy team's big cooldowns, rogue's shadowdance for example. When you are not in any position to get a kill it's much better to play defensive and try to reset the fight and possibly force opponet team into bad position or at least a position that favors your team.

PS enchant your bracers


#3904089 Those Damn Ele Shamans and their Nasty Procs

Posted NiNLeX on 24 June 2013 - 03:52 PM

View PostFleszktezzan, on 23 June 2013 - 08:34 PM, said:

hi, first post and i dedicated it to elementals https://www.youtube....h?v=YcokKOmXYXY

You can substitute those eles with 2 frost mages and you have the same results. The thing is, if you're left out in the open without any protection against any double caster team, you're in big trouble. Basically, all this video proves or teaches is that getting caught out in the open without defensives can mean instant death, even if full hp. Bad positioning led to loss.


#3899213 5.4 warlock changes

Posted NiNLeX on 13 June 2013 - 09:21 AM

Dark soul dots tick for decent amount, but when you can spread them on 3 targets + haunt your main target and channel MG on him, the preassure is pretty close to insane. Still I think they should nerf sb:ss, but buff dots about 10%. Would reward casting more and promote more skilled playstyle. And if I could do two more things for affli, I would remove MG and buff drain life damage by 100%, damage and self healing fixed for PvP?


#3899178 Well my DK brothers 5.4 notes released and DKs well

Posted NiNLeX on 13 June 2013 - 06:42 AM

View PostPersephones, on 13 June 2013 - 05:11 AM, said:



In a perfect world, there's no class that should be outdamaging an affli lock that is chain dotting 3-5 targets (2 pets) in the arena, but that's the case with ferals and dks atm. I agree most other ranged should be challenged, but my entire job is to "rot" and deal spread pressure where as dks threaten single targets, hence less damage done.

Maybe in your perfect world, but in my eyes dk is a class that is supposed to deal strong damage and have good mobility (this also explains the damage), but doesn't bring that much utility or control for his team whereas affli lock brings sustained damage, control and utility for his team, but lacks a bit in single target damage.

On topic, I don't think dk's need any extra mobility, utility or damage, but like already mentioned AMS is pretty weak and could use maybe 33% absorb buff. Also removing rp cost from IBF would be nice, because that would certainly help against instagib comps. Also ghoul and gargoyle could use a resilience or hp buff, they are really easy to cleave down as caster comp. But other than that, I think dk's are in really sweet spot.

Edit: forgot to mention that I still think casting slow from necrotic strike should be removed.


#3738236 Help the bads

Posted NiNLeX on 03 August 2012 - 01:39 PM

What I would have tried to do vs that particular mage-rshaman, we would have sapped mage since he didnt go invis at start and open hard with a garrote-deep, pop recu and dance on him, maybe bomb depending on mages position. Shammy will use at least one important cd. I wouldnt try to going on mage when shammy has NS or SLT still up. When their positioning is bad and shammy has no trinket, you can coordinate burst to blow him up while he sits in CC for at least 10 seconds (deep + silence). I would always use deep on kill target unless rogue can't get a kidney on healer. I've played mage rogue only up to 2k (and that was in S9), but I hope you can get something out of this.


#3737411 Skill and WoW

Posted NiNLeX on 01 August 2012 - 03:50 PM

View PostHackattack3, on 01 August 2012 - 06:12 AM, said:

To the OP,

Although I enjoy your videos and effort with the website, i feel you are giving yourself a bit too much credit for pushing buttons by overly generalizing "skill".  Let's try to make some comparisons between a football quarterback and a wow player.

A quarterback can improve strength and speed through dedicated weight training.
A wow player can improve a character's base capabilities by farming the best enchants, gems, and gear.

A quarterback can greatly improve strength and speed through the use of steriods.
A wow player can go above and beyond and collect heroic gear.

A quarterback can improve on preparation by studying and planning the plays and audibles vs certain defenses.
A wow player can improve preparation by developing strategies and forumulas for beating certain compositions/opponents.  He/she can also familiarize themselves with crucial abilities and cooldowns of all classes.

A quarterback develops "skills", passing accuracy, a quick release, and footwork.
A wow player can optimize keybinds, macros, and reflexes.

Your comparison makes no sense in this context, because none of those comparisons are related to the actual "skill" which is being explained in topic, you don't make a valid point in the end neither. Term "skill" is a way to measure how well something is done. Just like a quarterback requires certain skills to execute a play, a wow player needs certain skills as well to be successful in pvp which are explained in the topic. Using steroids to build up a stronger body, farming heroic gear or playing a FOTM comp are just means to stack the odds in your favor, which makes "skill" become a less effective factor in determining the outcome. I can't think of any other game except chess where opponents are playing against each other in completely equal environment and outcome is only determined by being more skilled than your opponent.

What some here on these forums say about some comps taking zero skill (triple dps for example) are of course not right, but the truth is, certain comps have better odds to beat others (taking less skill to be successful), and they would always unless there was certain amount of skill involved. A fully epic geared RMP has better odds beating RMP without full epic gear, but there is still no guarantee that they will. This is because both teams have individuals with different level of skill. Like vanguards said in topic, another healer can be better at juking interrupts so he doesn't get school locked. This is an example of how a players can complete equally in wow arena environment, because their gear doesn't effect at how well they can juke interrupts and neither does their class or comp or pc. And even if two players are both equally skilled at one certain thing, they might not be on another, like predicting opponents moves for example.

A good comparison between American Football and wow arena would be that in American Football, players are competing in more equal environment than in wow arena, meaning skill becomes a bigger factor in determining the outcome of a football game than a single arena match.

Btw nice read.


#3393915 DK 2,1k XP LF guild (able to transfer)

Posted NiNLeX on 25 July 2011 - 12:56 PM

Since my mates quit playing pretty much, I'm looking to transfer into a server with good population and good battlegroup.

What I can offer you:
-DK with 2,1k XP on live 3v3, some TR XP. Would like to do RBGs, but no real XP on those yet. (did couple with casual PVE-players)
-Got tanking gear & spec for BH raiding (could do other raids, but don't have any XP on cata raiding -BH)
-Positive attitude and willing to help other people if they need advice

What you should be able to offer:
-Nice PVP community, which doesn't tolerate arrogant and/or douche people.
-RBGs (and hopefully arena partners)
-Raids are bonus, but not needed.

Armory link here: http://eu.battle.net...akasidee/simple


#3392710 cy@ Amy Winehouse

Posted NiNLeX on 24 July 2011 - 09:48 PM

She made her own decision to waste her talent (if she ever had any) and let the needles and pills do the rest. Unlike those people who got shot in Norway, I feel sorry for them, but not for her.


#3377067 <IT GETS BETTER>

Posted NiNLeX on 18 July 2011 - 11:05 AM

People are afraid of "the unknown", in this case, gays. They hate and discriminate the unknown. Like some people hate people playing games online, because they don't have a clue. There is nothing wrong with gays and blizzard should take serious action to ban people for sexual harrasment. And if the whole story about Bailamos is true, I think she's a douche.

And with so many haters in this thread, I'm somewhat shocked, but well, it's the Internet, what can you do.


#3285475 Well i'm done with Arena.

Posted NiNLeX on 06 June 2011 - 07:25 PM

View PostAnglian, on 05 June 2011 - 11:16 PM, said:

My Shaman's 3v3 peaked at 2719 RLS S7
My Shaman's 2v2 peaked at 2691 Sham/Lock S6

My Deathknight's 3v3 peaked at 2511 DK/Disc/Lock S7

My Priest's 3v3 peaked at 2419

Yodah is a new Lock, my old Lock was 12 rating from Brutal Glad, don't have proof though so take my word for it or don't, I really don't care.

Oh by the way it was Feral/DK pewpew

Edit: Yea SC2 is awesome, got to Diamond League last night playing Protoss. Spent like 3weeks being shit in Bronze, got my shit together and have gone 51-6 so far this week. My macro/micro is still pretty shit though... won most my games from simple proxy pushes.

It seems you are not familiar with physics of the Internet.

1337th law of the Internet = .jpg or .avi or it NEVER HAPPENED


#3160496 Is HoN easy to "Get into" ?

Posted NiNLeX on 01 April 2011 - 03:12 PM

HoN is rather unforgiving for new players, since most of people playing on pubs rage @ you for something you did or  didn't do (and actually most of them are clueless themselves) and they don't really give you any good feedback. Learning all heroes and items takes time, but it's definitely worth it when you learn it all. The game itself is really fun, most of the people playing it ain't unless you are friends with them. Friends can make learning the game a lot more fun and faster than playing alone when they tell you what items to buy, how to skill heroes etc.

Also something to know, HoN has a lot larger skillcap than LoL. Also it's better balanced in terms of gameplay than LoL. So I would suggest HoN over LoL. (Dunno why they picked LoL for WCG instead of HoN)

Also pt.2 wanted to add for some clueless people, a team that relies on their hardcarry can be countered by pushing a lot early and denying his farm or having very strong teamfight potential. So there really is no superhyperomgwtfbbq hero that just pwns everyone when farmed.


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