Jump to content

  • Curse Sites
Help

NiNLeX

Member Since 10 Feb 2010
Offline Last Active Dec 25 2013 11:59 PM
-----

#3819532 Shadowpriests

Posted wambafat on 12 December 2012 - 10:22 AM

View PostRegent, on 12 December 2012 - 03:45 AM, said:

Okay mop mage. Apparently spectral guise doesn't exist, and doesnt have a what, 30 second cd?
If your complaining about spectral guise, you really don't understand the priest class at all. I get CC'd in or instant popped out of spectral guise repeatedly, the spell is extremely unreliable. You basically have listed everything in this thread that makes a shadow priest, a shadow priest, and called it op or in need of nerfing, which would once again lower spriests to being a bad version of a warlock. Spriest is already extremely boring to how it used to be played, the last thing it needs is to have unique spells taken away because random "I've gotten gladiator X amount of times but I don't care about titles so I quit teams" cry because their only chance of ever actually getting a title was removed by blizzard.


#3819625 Frost Bomb hotfix nerfed oh and warriors too

Posted Nisslol on 12 December 2012 - 02:25 PM

View PostGrieverZ, on 12 December 2012 - 12:18 PM, said:

Can't blow 50-75% of someone's health in 2 gcds, spec is dead.

^ That times infinity. Mage tears are so delicious.


#3807049 Things I Would Like To See Change

Posted Shrouds on 18 November 2012 - 05:29 AM

Okay, so agree or disagree but these are the things I think should change:

1. Players are TOO powerful. This should be a world that you play in and have no control over not the other way around. Why does this matter? Well in BC, when it was still hard to level (as you could die) damage wasn't that bad. Once they changed that with wotlk and players got more powerful we saw burst go WAY up. This continued with Cataclysm and then with MoP. Not only does it make the game feel like less of a world, but it also directly impacts arena cause they can't balance it.

2. Classes all have the same abilities:
-Self-Healing
-Stuns/Silence/Fear
-Pets
Every class feels the same because you're just spamming buttons like a PvE rotation. Also, Self-Healing should NOT be there for every class at the level it is.

3. There are TOO many abilities. This is the reason you keep spamming buttons that used to be much simpler and took more effort to time. For example, in BC with rogues pooling energy for kidney shot/burst. Or a paladin had a HoJ which they could use: for more damage, to stun to heal themselves, to prevent them from reaching your ally, and much more. Each class had unique abilities and MANA actually mattered, which made it much more interesting. On top of that, the abilities don't feel as fun. If you were to get off many spells then it would really hurt, but that meant you had lined up good CC or the other team sucked.

4. Everything is an instant ability or close to quick cast. It kind of ruins the point of a "caster." More importantly no one ever asked fore more instant abilities or CC, in fact the opposite yet we keep getting MORE AND MORE!!!

5. This leads to there being way too much CC because every class is the same. Burning Crusade was based on comps, but mainly mistakes would lead your teams too lose. Once WOTLK came around we saw so many zerg comps where mistakes wouldn't impact you as badly and it was even more based on comp (beastcleave, tsg, wizard cleave.)

6. Base 40% reduction. This makes it so people starting out in BGs can do no dmg and also get raped. In terms of arena, it really hasn't balanced anything and the FOTM still stands stronger then ever. The goal maybe to make it so high end arena is fair, but all it's really done is unbalance pvp in battlegrounds; and still high end is unbalanced. So I'm not saying remove it, but it's not doing it's job at all. On a site note, doing dailies or world pvp, swapping between gear is almost night to day which defeats the purpose of having the "forced into world" interaction.

7. This goes with PvE and PvP, Blizzard made the game they way they wanted to and it was time consuming and challenging. Every expansion everything gets easier and then when they try to make it "artificially" hard, it fails. They can still make it challenging without being time consuming but they need to not give everyone everything.

Remember when you had to get gold for your mounts? Epics weren't everything? You could actually die in the world?
The world used to be mysterious and dangerous; while some of that can't be returned, too much of it got taken away and that's what made it boring.  

Anyways that's just my two cents. Thanks for reading!


#3817961 Should Marijuana be legalized?

Posted Breadstick on 09 December 2012 - 10:33 PM

Posted Image


#3807804 All MMR gets reset down to 2.2 next maintenance

Posted Nisslol on 20 November 2012 - 02:22 AM

http://us.battle.net...086?page=14#276

Quote

In addition to the measures already discussed, as a result of the rating inflation that occurred due to the exploitative activity, all Team Ratings and MMR above 2200 will be reset to 2200 during the upcoming maintenance.

Please note: Conquest Point caps should not be affected by this reset. Point Caps will return to the appropriate levels relative to rating the following week.

Well better than nothing.

Awesome.


#3805181 New totem changes

Posted Dakkrothy on 15 November 2012 - 12:50 AM

I do agree that u should not be able to use totems if you're LOCKED on a cast, so you get punished & need to think twice before you cast.... However, stun followed by a blanket silence kills off any healer right now, if it wasnt for bubble - druid stealth thingy get away - pain suppresion... what is a shaman gonna have to counter that now? NOTHING except for trinket possibly. But you shouldnt have to pop every single cd just because you get stunned followed by a silence.


you guys keep sayin that its dumb that shamans are able to use stuff while silenced, that it dumbs the class down - Well, not being able to do ANYTHING instead sounds better then, or what?

every class can do something while silenced/stunned.

Locks can use their pet, mages can block, priests can disperse / pain sup do I need to say more?


#3805134 Is MoP worth playing at this point in your opinion?

Posted Claynz on 14 November 2012 - 11:37 PM

I like MoP alot more than Cata with the new changes overall but there is unbalance every season start with bugs and all.. I hope it will get better later on.  

I think Rogue damage is more than fine(t2 wep) just too squishy i think there is alot of rogues who expects it to be like end Cataclysm were they got BiS gear and can dominate without that much effort. I know some rogues doing it well while the people carried by gear last season/expansion are crying a river. I do agree rogues need a change and they are getting some nice ones.  I still think the problem is not at rogues but warriors one-shot them. Maybe im wrong on the rogue part but that's my opinion.


Game subscription is like the price of a 2 hotdogs at gas station were i live so i don't complain but i think it would be cool it went free soon  maybe more players would join but doubt so because of the cost to maintain the game.

I don't play as competative like i did in TBC/Wotlk but somehow i still enjoy the game it's fun doing arena with friends + it's decent amount of money to earn in the game ain't that the main reason most PvPers play the game? ;)


#3798760 Swifty's 1-shot Macro is getting out of hand.

Posted Gekz on 03 November 2012 - 02:08 AM

looks like cone of cold needs to be nerfed


#3798729 Swifty's 1-shot Macro is getting out of hand.

Posted Tosan on 03 November 2012 - 01:34 AM

The chaos must be stopped.




#3798563 PvP Gear upgrades for conquest points on PTR

Posted Kettu on 02 November 2012 - 07:02 PM

View PostWildeHilde, on 02 November 2012 - 02:35 PM, said:

Well last season everyone complained about inactive ladders, now everyone whines as there are incentives to play. This very community gave the clear feedback that we want reasons to continue playing and not sit on rating.
How exactly is this supposed to make the ladders more active? (rating inflation+gear change)

-This will just make the ladders even more inactive, as there won't be any point in trying to get high ratings before the last 2 weeks of season because of rating inflation.
-People tend to get their cap from RBGs / 2v2. Having to play those 2 more will lead to less time available for 3v3 -> less activity in 3v3.

The solution to making the ladders more active is to merge the battlegroups and fix the queue system. Simple as that. If there are not many teams playing, how is a change on the rating system supposed to increase activity?

People tend to play arenas for fun. Not because they want to get the best possible gear and then stop. If the change goes live, you'll get the best possible gear maybe 1-2weeks before the season ends. How dumb is that? How can you even defend this change? If someone decides to sit on high rating, it's his own choice. They've propably played well to get that high, they have the right to hang around on that rating if they want to. They have the choice of camping for a title or the choice of playing for fun. It's their decision. Who are you to judge what they are supposed to do? From what I've heard, you've only got experience from the spectator side of arena. Sure, as a spectator you might think that this change brings more competition and action into arena. But it simply doesn't.

And what comes to boosting. The same people who bought the 2.2k boosts will just end up buying 2.4k 2.7k 3k 3.3k 3.6k 3.9k boosts etc. You really think this change will stop people from buying boosts?

Changing the rating system midseason would be dumb. Changing the rating system without testing the new system properly beforehand is even more dumb. The rating system has been changed a few times before, and every single time there were plenty of bugs and problems.

TLDR: The change would:
-lower overall arena activity
-remove competition from arena apart from last 2 weeks of season
-increase gear differences between players (There should be no gear differences in pvp expect for visual differences)
-make it mandatory to play RBGs if you don't want to fall too far from others on gear
-make gearing more than 1 alt pretty much impossible for normal people
-fuck up arena statistics (inbefore lolwhocares) Skilled 3.9k exp'd warrior LF team!11! etc. (atm it's pretty easy to check if people are terrible or not just by glancing through their achis / statistics / gems / enchants / reforges
-Won't affect the boosting business much of at all
-Current rating system is shit, but the change would make it even more shit.
-You are an idiot.


#3798514 PvP Gear upgrades for conquest points on PTR

Posted Redefined on 02 November 2012 - 04:48 PM

Not cool, not at all. I am already behind on my "main" Rogue, my Warrior just hit 90 last week, and I'm leveling a Rogue on Tichondrius. Going to be soooooooooo far behind everyone and will barely be at a level playing field before season's end.

I am not for this at all. There are other ways to keep people playing. This isn't a good one.


#3796522 Chaos Bolt nerf in 5.1

Posted saffie on 29 October 2012 - 05:16 PM

View PostRegent, on 29 October 2012 - 04:16 PM, said:

Actually, I was higher rating last season, and the season before that.



Pretending like any of these posts are useful? Half of them are warlocks QQ'ing that they have to do more than spam fears to get gladiator, and then the other half are laughing at how fun it is to two shot people. Warlocks are one of the only classes that has been extremely good every season (minus 5 and 9), and for once they are just "good" and people flip a shit. We get it, hunters and warriors are getting nerfed, and then you will be able to play shatterplay and everything will be alright.

I go on the hunter forums because I play with one, I go on warrior forums because I play with one, and I go on warlock forums because I feed on the QQ. WoW is all about what is currently strong. One season someone is 2200, the next they could be 2600, then back to 2200. Since you are apparently such a vet, I would think you'd understand that, but...you don't seem to bright.

Pretty sure coming to warlock forums and suggesting it is good that we are getting nerfed is not feeding on the qq its just being a douchebag, if you are such a cool guy and you are trolling all of us then why are you trying to explain your reasoning right now? As far as I know people who try to "feed on the qq" don't try to justify what they do.

If you are trying to be a troll you are failing miserably at it. You rarely see someone who is not a warlock posting on warlock forums so much, or someone who is not a warrior expressing their opinions on warrior forums so much, you just come off as butthurt and a tryhard who has a lot of spare time in his hands.

PS: I can't play shatterplay because I'm a warlock, shatterplay consists of a mage and a shadowpriest, if you meant shadowplay warriors being nerfed (haven't seen proper nerf to hunters yet) is a good step but warlock design is so fucked up right now that I'd rather watch paint dry than to play affliction, which is also getting nerfed for some reason. Yes we might qq that our class is boring to play and at the bottom of the arena pool among monks and rogues but we discuss abilities and comps too, justifying this by saying we have been good for a long time is the most retarded thing and counterproductive to the game being balanced and makes you look even more butthurt.

A piece of advise is to stop trying to troll so much as you might end up losing your AJ access that you have recently gained. That would be a shame for the community.


#3796130 A look at shockwave

Posted Vaximlol on 28 October 2012 - 03:22 PM

I posted a post on the Wow PvP forums about shockwave and I wanted to post it as well. Unfortunately I cannot post in any other forums on arenajunkies so I posted it here. I hope it's the right place for it.

http://us.battle.net...031578?page=1#0

First of all, everyone reading this post should know that I play a mage in arena and that I have a lot of hate for warriors. That being said, I will try to be as constructive as possible by comparing Shockwave to all the other the stuns in the game.

WALL OF TEXT INCOMING, SEE BOTTOM FOR WRAP UP AND TL;DR


- Warrior -
Shockwave
Cooldown: 20 seconds
Duration: 4 seconds
Type: Physical
Damage : 75% of attack power (medium damage)
Comment: AoE


Storm Bolt
Cooldown: 30 seconds
Duration: 3 seconds
Type: Physical
Damage: 100% weapon damage (medium damage)
Comment: Single-target


- Death Knight -
Gnaw
Cooldown: 1 minute
Duration: 3 seconds
Type: Physical
Damage: N/A
Comment: Single-target, requires pet which requires unholy spec


Remorseless Winter
Cooldown: 1 minute
Duration: 6 seconds
Type: Magical (can be dispelled) ** confirmation required **
Damage: N/A
Comment: AoE, requires 5 seconds building time while sitting on someone


- Druid -
Mighty Bash
Cooldown: 50 seconds
Duration: 5 seconds
Type: Physical
Damage: N/A
Comment: Single-target


Pounce
Cooldown: N/A
Duration: 4 seconds
Type: Physical
Damage: Light bleed
Comment: Single-target, requires prowl


Maim
Cooldown: 10 seconds
Duration: 5 seconds (for 5 combo points)
Type: Physical
Damage: Good ** confirmation required **
Comment: Single-target, requires a bit of building time (combo points)


- Hunter -
Intimidation
Cooldown: 1 minute
Duration: 3 seconds
Type: Physical
Damage: N/A
Comment: Single-target, requires pet which requires beast mastery spec


- Mage -
Deep Freeze
Cooldown: 30 seconds
Duration: 5 seconds
Type: Magical (can be dispelled)
Damage: N/A
Comment: Single-target, requires target to be frozen of fingers of frost proc


- Monk -
Leg Sweep
Cooldown: 45 seconds
Duration: 5 seconds
Type: Physical
Damage: N/A
Comment: AoE


- Paladin -
Hammer of Justice
Cooldown: 1 minute (30 seconds for fist)
Duration: 6 seconds
Type: Magical (can be dispelled)
Damage: N/A
Comment: Single-target


- Priest -
N/A


- Rogue -
Cheap Shot
Cooldown: N/A
Duration: 4 seconds (5 seconds with glyph)
Type: Physical
Damage: N/A
Comment: Single-target, requires stealth or shadow dance


Kidney Shot
Cooldown: 20 seconds
Duration: 6 seconds (for 5 combo points)
Type: Physical
Damage: N/A
Comment: Single-target, requires a bit of building time (combo points)


Paralytic Poison
Cooldown: N/A
Duration: 4 seconds
Type: Physical
Damage: N/A
Comment: Single-target, needs a bit of building time (5 stacks on the target), does not DR with other stuns


- Shaman -
Capacitor Totem
Cooldown: 45 seconds
Duration: 5 seconds
Type: Physical
Damage: N/A
Comment: AoE, requires totem to survive for 5 seconds and to be within range of enemy


- Warlock -
Shadowfury
Cooldown: 30 seconds
Duration: 3 seconds
Type: Magical (can be dispelled)
Damage: N/A
Comment: AoE


Axe Toss
Cooldown: 30 seconds
Duration: 4 seconds
Type: Physical
Damage: N/A
Comment: Single-target, requires pet which requires demonology spec


Source: Wowhead

-- WRAP UP --

Cooldown: 10 seconds - 1 minute
Duration: 3-6 seconds
Type: Mostly physical, a few magical that can be dispelled
Damage: Only druids also have stuns that do damage
Comment: Mostly single-target, a few AoE stuns


If we compare Shockwave to the other stuns available in the game, we quickly see that it has a very low cooldown to start with. It's the second lowest, only beaten by the druids' Maim which requires to build combo points. As for the duration, it's average, nothing to so here. Same goes for type, it's a physical stun like most of them. Damage-wise, it's a very strong ability considering that only druids have stuns that deal damage as well (pounce, maim). That is a clear advantage, but it adds up even more when you look at the AoE component of Shockwave. Not only does it do medium damage, it also does it to multiple targets. Other AoE stuns don't do damage, have higher cooldowns (shadowfury, leg sweep) and some require some setup or building time (remorseless winter, capacitor totem).

All that being said, Shockwave is clearly the best stun in the game and by quite a large margin.

TL;DR : Shockwave is the best stun in the game: very low cooldown, average duration, does good damage and is AoE.


#3795867 Chaos Bolt nerf in 5.1

Posted saffie on 27 October 2012 - 07:07 PM

^this guy is playing KFC and lurking warlock forums because he met a destro warlock once in arena and got owned because he is too shit to see the chaos bolt coming, now all he does is run around and whine about one of the lowest tier classes on their forums and flex that he managed to get high rating with the cheesiest comp where they more or less bring the healer as an accessory even though the best he has managed so far is duelist.


+rep if you agree.


#3794524 Chaos Bolt nerf in 5.1

Posted Smir on 24 October 2012 - 03:30 PM

View Postrob-hype, on 24 October 2012 - 03:11 PM, said:

Well needed, they need to fix aff for a bit more pressure and reduce Demo dmg now.


first of all, there isnt a single specific change posted (or did i miss something) its just a thought at all


and even if they will release everything at the same time in my opinion its always the wrong way they do it (not talking about this specific thing now, its just general shitchat :) )

they should first solve the problem that avoids peole from playing the other speccs, and once they think, that they did a good job with that they HAVE TO downgrade and overwork the once broken specc many people are force to play at the moment

e.g. hunters (Even i think it will be way better if the pets would for christ sake finnaly get fixed) they should first see how they could make the other speccs viable in a better way, and after they did that they shall take a look at how to change around bm specc

if they dont stop the way they act now and did since ages in pvp it will still be (and the game got worse and worse, so changing stuff like they did got worse and worse too) it will never stop to
class op -> change -> freakin bad
class bad -> change -> freakin op

cause i already predict, if they do it like in sc2 (where they look at the ladders to see what needs balancing and what not) they will see a ton of hunter and wars, and the least classes/speccs they see is healpriest and rogues
so they will totally forget about mages (and with the dispel change in panda i see a big problem in the magecontrol, not even talking about dmg, its just the control a mage has since the dispelchange)

so they will nerf wars and hunter to the ground, some teams will then just sit out their raiting and dont risk to drop again
they will fuck up at buffing rogues and priests at the wrong place and most likely forget about mages (as ther are not that many in the top20/40 on most bgs)
and if they do it like they always did it, suddenly rmp will become an op setup again



long story short (if you cba to read all the bullshit i wrote befor)
thats a big wow problem, they start on the wong places, befor you change the current problem, get a backup first and then adjust the problem
but thats only for nerfing, for buffing i actually dont know how they could make it better, beside us
if the community gives more constructive feedback and dont just whine and cry there (like here "I ALLWAYS GET 200K BOLTS NERF PLS") it will hopefully help


if you are annoyed by my typos, i am sorry, but i cba to read over it again ;)




<