I guess i understand that you might feel cheated out of a gladiator spot, but at the end of the day you weren't good enough to play consistently enough/beat enough high rated teams to reach the rating you need for your title.
Banning people because of it seems silly, it's against tos sure but to me it's a positive for arena.
This is just so wrong it makes my brain hurt.
The Gladiator title, by definition, is supposed to go to the top 0.5% of players in 3v3 and 5v5. The thing is, Glad sells have become so rampant that that number is probably, what, 0.3% now? That might even be generous. The same players are filling the ladder with "Gladiator" teams, reducing the number of unique players that are able to crack that 0.5%.
Sure, maybe glad sells do allow these R1 players to play while not sitting on their rating. So the teams doing sells are playing instead of doing their season-long sit -- but they're just playing against eachother.
The consequence of this is that for normal players, getting into Gladiator range becomes extremely unlikely as the players they have to beat to even get to 2200 are those same R1 players who are now either playing for a low-glad spot just like the normal players are, or are playing for a definitely-safe glad spot which just makes the cutoff that much higher, and that much more inaccessible to the plebes.
These rival/duelist players then proceed to give up on getting Gladiator legitimately since the opponents they would need to beat are the top 0.1% instead of the low end of the 0.5% cutoff. So they pay for these R1 players to get them Gladiator, continuing (and compounding) the cycle.
The R1 players who say that 'sells encourage participation' don't realize that it only encourages THEIR participation. They think the arena ladder is more active only because they aren't sitting on their teams for 6 months like they usually do.
The rivals and duelists and near-gladiators are crucial to the arena ladder 'ecosystem'. You might think they're just inconsequential things that can be removed from the food chain with no consequence, but like in nature it just doesn't work that way. The 0.5% system and the ladder in general requires a steady rise in skill the higher you go up the rankings -- but with the abundance of glad selling going on, there is a definite skill gap disrupting the ladder, and it's ruining arena.