Jump to content


Member Since 10 Feb 2010
Offline Last Active Jan 03 2016 10:09 PM

#3669897 another hero down..

Posted Ctuhlu on 24 March 2012 - 03:34 AM

View PostNycto, on 24 March 2012 - 02:05 AM, said:

I'm curious, loads of people moan that people who boost ruin the ladder. I don't see how they ruin the ladder, if anything they make it more active for the better players, having people doing gladiator boosts means there are constantly good players playing. Without the boosts i'm pretty positive most people wouldn't play ladder anywhere nearly as actively as they currently do, so the boosts do nothing but increase activity.

I guess i understand that you might feel cheated out of a gladiator spot, but at the end of the day you weren't good enough to play consistently enough/beat enough high rated teams to reach the rating you need for your title.

Banning people because of it seems silly, it's against tos sure but to me it's a positive for arena.

This is just so wrong it makes my brain hurt.

The Gladiator title, by definition, is supposed to go to the top 0.5% of players in 3v3 and 5v5. The thing is, Glad sells have become so rampant that that number is probably, what, 0.3% now? That might even be generous. The same players are filling the ladder with "Gladiator" teams, reducing the number of unique players that are able to crack that 0.5%.

Sure, maybe glad sells do allow these R1 players to play while not sitting on their rating. So the teams doing sells are playing instead of doing their season-long sit -- but they're just playing against eachother.

The consequence of this is that for normal players, getting into Gladiator range becomes extremely unlikely as the players they have to beat to even get to 2200 are those same R1 players who are now either playing for a low-glad spot just like the normal players are, or are playing for a definitely-safe glad spot which just makes the cutoff that much higher, and that much more inaccessible to the plebes.

These rival/duelist players then proceed to give up on getting Gladiator legitimately since the opponents they would need to beat are the top 0.1% instead of the low end of the 0.5% cutoff. So they pay for these R1 players to get them Gladiator, continuing (and compounding) the cycle.

The R1 players who say that 'sells encourage participation' don't realize that it only encourages THEIR participation. They think the arena ladder is more active only because they aren't sitting on their teams for 6 months like they usually do.

The rivals and duelists and near-gladiators are crucial to the arena ladder 'ecosystem'. You might think they're just inconsequential things that can be removed from the food chain with no consequence, but like in nature it just doesn't work that way. The 0.5% system and the ladder in general requires a steady rise in skill the higher you go up the rankings -- but with the abundance of glad selling going on, there is a definite skill gap disrupting the ladder, and it's ruining arena.

#3666065 Deter broken?

Posted Zigenz on 19 March 2012 - 06:29 AM

new thing where faetal buys jpg's account

#3594456 Chimera shot refreshes widow venom?

Posted Futon on 21 December 2011 - 02:44 PM

I do think its dumb they took our MS off of aimed shot and gave us a random ability that does no damage.

The best way to fix it would be to put it on serpent sting. All 3 specs use serpent sting, it would be refreshed by chimera for marks and cobra for surv/bm. Wouldn't hurt anything, and would give us one less bind to worry about.

Another way would be to make our stings applied to our ranged weapons. Sorta like rogues. Serpent sting on weapon does the damage it does now. Widow venom gives the healing debuff. And a mind numbing type poison that gives a casting slow.  You would pick your poison based around whatever comp you are running. We already have poisons, just poorly designed.

#3566676 Remember to take everything in moderation

Posted Dakkrothy on 29 November 2011 - 08:33 PM

View PostAzzjack, on 29 November 2011 - 08:29 PM, said:

My apologies. I thought it was meant in a sarcastic way. Hard to tell the difference here on these forums nowadays.

I still don't think you're inspirational, but that doesn't belong in here obviously. :)


i dont think you're inspirational either. Most random shit i've ever heard. But good thing we both said it so we know!

#3396829 How to fix pvp

Posted notbrossiah on 26 July 2011 - 07:18 PM

View PostBrocatski, on 26 July 2011 - 06:27 PM, said:

I think feral should keep instant clone and nerf damage, good players can avoid it, cyclone is a 20 yard range, healers have a 30-35yard range so aslong as there max ranging, the feral cant kick/clone them easily, and if you see the feral waddleing over los or dispel him.

Posted Image

#3390977 learning new Languages

Posted xKodizzlex on 23 July 2011 - 11:24 PM

also my favorite numbers are 10 and 3

#3381566 Your funniest ban?

Posted cam0200 on 20 July 2011 - 12:49 AM

24 hour ban for letting friend use account on new years, taught him how to chat in trade.

next day,  ban for saying "selling 5 niggers 7 bronze each"

#3372710 Winratio's explained seeing as 90% of the AJ browsers don't understan...

Posted Esiwdeer on 16 July 2011 - 12:38 PM

View PostCharred, on 16 July 2011 - 12:28 PM, said:

Where exactly do I defend anything? I dont think this system is good or useful in any way.
All im doing is explaining how the current system works, in which winratios are a very little indication of almost anything. Wether you and i like it or not, that's simply how it is right now & our opinion about it is of no actual relevance to the system itself.

Read the goddamn post before you start complaining.
1) You said the causation of a 50% win/loss wasn't a lack of skill, rather an intended ladder ranking mechanism(whether or not it is flawed, broken or damaged is irrelevant.)

2) I explained why, in my opinion, a poor win/loss ratio was indicative of an undeserved rating(which you were defending when you stated a team should have a 50% win/loss ratio.)

3) You said I had poor reading comprehension.

#3368236 Why the helm.

Posted Xonkk on 14 July 2011 - 05:47 PM

the helm looks the best and everyone knows that looking fresh gives you a +3 to player skill

#2919610 Disc Priest Viability in Arena at all?

Posted Adelise on 23 December 2010 - 12:50 AM

l2p srs