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Manath

Member Since 05 Feb 2010
Offline Last Active Jul 28 2013 02:08 PM
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#3875543 Nóliferqts MoP Frost Mage Guide for 5.2.

Posted noliferqtxd on 15 April 2013 - 10:18 AM

Nóliferqt. Frost Mage Guide for 5.2 MoP

Hello, I have been getting huge amount of ingame whispers to make a guide, I do not see myself as a top player I just want to give something back to the community. This might only be helpful for a few people but I remember when I just started doing pvp and being hungry for info/guides etc. and how thankful I was for decent-top players writing informative guides so here goes.



Talents

For the first tier I play PoM against every comp, even after the nerf in 5.2 to PoM + RoF it is still really useful, and in my opinion better than Blazing Speed against most setups. I still play it with RoF because of Alter time, for the PoM + Alter time - Polymorph on the healer - Alter time back - and RoF dps, Stampede or w/e. Even against Thugcleaves, PHD's, and other melee cleaves that train me I play PoM because you can get some momentum by yourself by getting the instant cc on the healer and RoF'ing yourself.


Second tier: Flameglow. I use it against almost every team, it makes you almost unkillable against UA Warlocks and Boomkins and it's way better than Ice Barrier just because alot of classes can dispell it and people do it so it most of the time just gets wasted. If you play with a Resto Druid or a Disc Priest Ice Barrier is definetly an option because of all the HoTs/Grace stacks it makes it rather hard to dispel it.


Third tier: Ring of Frost, still an amazing ability together with PoM even after the nerf. Frostjaw is pretty good too, though I have not played with it I have faced Mages who did and done well with it.


Fourth tier: Cold Snap is an obvious choice here, heals you for 30 % of your hp can be used in any cc, stun and even inside your current block. And resets CD of CoC, Frost Nova, and Ice Block.


Fifth tier: Most important and most controversial tier, Nether Tempest or Frost bomb? I take Nether tempest for most comps I believe it's a must-have in comps like MLS and Boomkin Mage Disc where you try to do as much dmg as possible, I play it every game as RMP/Shatreeplay except against PHD's/ KFC's/other heavy melee comps that train my Priest  I play Frost Bomb just because if you're left alone with Frost Bomb you can easily 100-0 a target with a blanket CS on the healer. The general way you wanna do it with Frost Bomb is to Polymorph a target to force a dispel and then Frost Bomb your kill target and go for burst without them having a dispel and allowing you to time a Frostbolt + Ice Lance shatter as the Frost Bomb explodes.


Sixth tier: Incanter's Ward is the obvious choice for PvP. I see alot of Mages completely waste this talent and just pop it randomly as if it was just an absorb.  But I don't think people fully utilize this ability, it's a 30 % dmg buff that you can get very easily every time you want to swap. It's a MASSIVE damage buff and the passive of this ability is ridiculous aswell 6 % passive dmg increase + 65 % mana regen increase when it's not on cooldown + when it gets broken you get 18 % of your mana. I usually pop this before I do a hard as RMP or any comp really. I use it if there is alot of people bunched up and I can Frozen Orb them all. Remember, MoP playstyle is all about doing the most dmg, the more dmg you can pump out as a Mage the more succesful you are going to be, I can guarentee you that. So utilizing your spells the best you can, will increase your dmg and you will do way better in arena.



Glyphs

I play with Glyph of Ice Lance. Glyph of Polymorph. Glyph of Armors.
I play without Glyph of Ice Lance as RMP I usually play Glyph of Evocation instead. I would like to point out Glyph of Remove Curse, I don't see alot of Mage's using this glyph. It's absolutely insane against Warlock teams, it gives you a 10 % dmg buff for 10 seconds every time you dispell a curse, so basicly against a Warlock team you could in theory have 100 % uptime on this buff since your Decurse is only on a 8 sec CD and the Buff lasts for 10 secs.



My Macros

Counterspell Arena 1-2-3

I think CS 1-3 is a must-have as a Mage, you can CS Mage openers with it out of Invis. You can CS Night Elf healers out of Shadowmeld when they are in high pressure situations and just need to get a Shadowmeld heal off and this can easily win you games. + Counterspelling crucial CC's or high burst casts without having to waste time swapping your Focus or Target.

/cast [target=arena1] Counterspell
/cast [target=arena2] Counterspell
/cast [target=arena3] Counterspell

Decurse macros

Just like you expect your healer to dispel your CC quickly when you are going for kills, the same goes for your healer/partner when they are in a high pressure situation or going for kills and they get hexed it can easily lose you games if you are too slow with decursing your partners. And spam decursing yourself from Curse of Agony's and Doom's when you've got spare globals helps your healer out a ton!

/cast [target=nóliferqt] remove curse

Target and Focus Arena 1-2-3

Target and Focus Arena 1-2-3 is a must-have especially as a Mage as you'll be having to swap focus/target alot when you're going for double CC and depending on if you're going  offensive or defensive you'll be swapping focus between healer and the dps for spam Polymorphs or Counterspelling the healer.

/target arena1
/target arena2
/target arena3   

/focus arena1
/focus arena2
/focus arena3

Frostbolt macro with pet attack

/petattack
/cast frostbolt


Focus Polymorph macro with petpassive

/petpassive
/cast [target=focus] Polymorph
Stopcasting Focus CS Macro.
/stopcasting
/cast [target=focus] Counterspell


Stopcasting Counterspell

/stopcasting
/cast Counterspell


Focus Deep Freeze

/cast [target=focus] Deep Freeze


Pet Nova macro

#showtooltip Freeze
/cast [pet] !Freeze
/cast [nopet] summon Water Elemental


Focus spellsteal and /cancelaura Pyroblast

/cast [target=focus] Spellsteal
/cancelaura Pyroblast!


Spellsteal with cancelaura Pyroblast

/Cast Spellsteal
/cancelaura Pyroblast!




Comps that you can play as a Mage and how I think they should be played

UA Lock, Frost Mage, Resto Shaman, as MLS I like to go full intellect and just spam damage, with instant CC on healers and coordinating Deep Freeze> into Fears with my Warlock. I rarely ever go for Polymorphs I just spam dmg, deep into fear and a Counterspell out of it.


Boomkin Mage Disc, this comp is a healer killer generally you want to PvE and just wait for Solar Beam and Frozen Orb and cyclone one dps fear the other and deep beam the healer with a RoF around and Frozen orb and just pump out as much dmg as you can. This comp struggles against Resto Druid teams though, but I found that you can easily kill resto druids with this comp if you make a good deep beam swap with no hots they can easily die through Barkskin.


Shatreeplay/Spriest Mage Resto Druid/Resto Shaman, this comp is the best Mage comp at the moment. You can pretty much win every team as Shatreeplay you generally want to wait for your priest to have 3 orbs and a silence and you Deep Freeze Frozen Orb a target with 3x orbs and silence the healer with a Cyclone or a fear on the third. Against most Resto Shaman teams you want to make swaps to the Shaman the same way, even if they have got trinket and cooldowns they can die anyway. Deeping with 3 orbs and a Frozen Orb they'll have to trinket, you can silence of that into a dr'ed counterspell and kill them in it.


Elemental Shaman Mage Disc, one of my favourite comps this expansion the amount of burst this comp has got is absolutely insane. You can pretty much 100-0 a target in a single Deep Freeze with a blanket or NS hex on the healer, if you clean the target beforehand. If you can sync up damage with your Elemental Shaman this comp can win anything. Even though your Elemental Shaman doesnt have that many defensives and is very trainable it leaves you (the Mage) alone to do whatever you want, you can setup double CC by yourself and allowing your Elemental Shaman to cast a bit can easily get you kills in Deep Freezes.


For gemming and gearing, here is a link to my armory:
http://eu.battle.net...iferqt/advanced

I would have explained how I use every ability but I simply don't have the time at the moment. If I do make another guide later on, I will include that for sure. But if you would like to know, you should head over to Xandyn's Cataclysm guide it's outdated for most spells but I think it's an amazing guide even though it's from Cataclysm, you can learn a bunch about how to use your spells the correct way. As I said I don't see myself as a top Mage and I'm just doing this to give something back and help some people that aren't sure which way to go as far as talents, glyphs and general playstyles as some comps.


#3848119 Return Of The Rogue!

Posted steeze1 on 12 February 2013 - 06:47 PM

Hey guys, its ya boi Steeze with his newest education lesson named Return Of The Rogue. Thanks for all the support.




#3827848 The difficult dps "rotation"

Posted Deeklol on 27 December 2012 - 08:05 AM

Make sure you add shockwave in there somewhere and use it every 20 sec for free 100k damage


+rep if helped


#3808763 Everything Mistweaver

Posted Moreudirl on 21 November 2012 - 09:00 AM

posted this in other thread:
SEE SECOND POST FOR MACROS/GEARING I WILL CONTINUE ADDING THINGS AS PEOPLE ASK, OTHERS SHOULD CONTRIBUTE AS WELL. IF PEOPLE ARE INTERESTED I CAN REWRITE EVERYTHING AND CONSOLIDATE EVEN THE LATER POSTS SO ITS EASIER TO FOLLOW, LET ME KNOW.

a little about myself, i am fadezz i have had success in every expansion as every healer, warrior, and elemental shaman. I have received many rank 1 titles as well as every glad title outside of season 2. I i played a druid main in bc, followed by shaman main in wotlk and cata. Now i am setting my focus to my monk, however, i will continue playing my shaman as well. I look forward to everyone contributing to this thread, and will answer questions for monks as well as any healers that ask. Thanks!

I have had a lot of success on my monk this season running several comps over 2450 and two over 2500. This by all means does not mean the class is remotely close to ok. Before rating reset on this current we were 61-0 as monk mage lock and double healer demon lock(lol 10 games for cap) over 2500 we didnt fight many exploit teams maybe 4 or 5 when our team was still under 1500 and they were 300 mmr lower than we were, we started at about 2450. (before you flame me i know im on bg5 and not bg9, but im a semi competent player regardless and id like to keep this friendly)

If you guys find this helpful i can make a separate thread and post a lot more info i just highlighted the thing people ask me most. I will discuss gearing if anyone is interested too, ive tried so many gem schemes haha.

The strongest thing about monks is the fact that many popular comps which blow healers up such as god comp or various mage comps cant really train a monk efficiently.... as a result of this the solution for them is to chain cc us with their vast array of instant cc. neilyofiend, bloodfear, pom ring etc. For this reason the warlock plays destruction as ember taps can keep him alive long enough for a chi wave firework to cruise in there.

SOME QUALITY OF LIFE CHANGES ID LOvE TO SEE-

1) LIFE COCOON- this is an extremely powerful cd for the fact that the majority of your heals do 50% more while this shield holds. However, it is dispellable and on a 2 minute cooldown. Id love to see the cooldown reduced to 1.5 minutes and there be some penalty for dispelling. When people ask me what i think i generally say id like to see a penalty that when its dispelled half of the total absorb is healed up front analagous to the lifebloom "bloom" effect. If that is not acceptable for some crazy reason perhaps lower the cd but split the shield portion of the spell from the hot increasing portion and only allow the shield to be dispelled. I prefer the "bloom" mechanic

2) paralyze no longer having a positional requirement for pvp. This one is self explanatory as it can be extremely frustrating to line up a full 'sheep' dr cc only to have the hammer of latency keep you frmo landing a 7 second cc on an already stunned target as they continue to spin or face an incorrect direction.

3) potentially add a glyph to work with deadly reach to make your kick also gain 20 yard range but lose the abliity to blanket (may be too overpowered but id love some suggestions.) right now that tree leg sweep is far and away the clear winner.

4) envelop being dispelled... this is a touchy issue as its such a strong heal but its quite expensive chi wise. i feel if it is going to be dispelled it should refund 1 or 2 of the 3 chi cost. Its the equivalent of a shamans greater heal being dispelled. It just isnt good design with no penalty attached to it. alternatively make it undispellable but im afraid that would be far too strong. I dont know guys make some suggestions!!!

HELPFUL TIPS OR SUGGESTIONS
Many people ask me for tips, mainly issues with mana or burst healing i will post here what i tell them all.

1 )DO NOT RELY ON SURGING MIST USE IT AS LITTLE AS POSSIBLE. if you are surging misting more than once or twice per 30-45 seconds you are going to lose the mana battle generally. Of course there are exceptions vs teams who dispel. Use judgement. Try not to mist as much unless you can weave in a thunder focus tea for the extra output and mana conservation.

2) RELY ON CHI TO HEAL. You should be using expel harm off cooldown to keep your chi flowing, dont rely on this as a self heal only, as it has a large healing range (20k to as much as 60k non crit dno why its such a large range) and in most cases its better to just torpedo away anyway.

3) CHI WAvE IS YOUR FRIEND. Try and use chi wave as much as you can its your strongest heal and its undispellable, when you see a CC coming your way you should do your best to shoot one off and let your team know the fire work is on the way, that way they can feel safe knowing a large heal is going to keep them up during the cc rotation and focus on stopping the chain of cc on you.

4) RENEWING MIST/MONK 5% STAT BUFF- first off i try to renewing mist off cooldown or at least every 8-12 seconds. Keeping that hot rolling is nice and it helps keep your chi flowing for more envelops and more chi waves (much like expel harm) if a team is spam dispelling your hots and u feel it is pointless to use them, rather than resorting to just spamming surge and probably losing, stay determined and continuously reapply renewing as well as your 5% stat buff. You will not take a mana hit and you will eventually wear them out on dispels (2 piece bonus mana tea on hot dispel). more chi is more healing and more mana!

5) WHEN TO USE WHAT- i try to prioritize chi waving as much as i can as its a great spike heal with no real counter other than the travel time. Other than that try to envelop a lot, as its pretty much your gheal and even if its dispelled you should be able to get a few ticks in and its a huge heal. Dont be discouraged by dispels, if you fall into the surge spam trap you will most likely lose anyway. THUNDER TEA SURGE IS GREAT-  use this a lot even if the aura mastery effect isnt necessarily needed. chi wave as soon as a cc is coming your way the travel time actually helps in this situation as by the time it reaches your partner your cc should be coming off.

6) GOING BEHIND ENEMY LINES- i always announce in skype when i see an opportunity to land some cc i love the fact that i can "go behind enemy lines" and pretty much lock up any 2 players i choose, between the kick/silence and aoe stun and a "sheep' in paralyze that makes for a lot of ways to annoy an enemy team or healer. even in rbgs you can usually chi wave your team while rolling in ccing as much as you can and rolling out unharmed. Obviously use your judgement as you dont want to open yourself up for a swap, in general u want to evacuate via port or roll as soon as your cc lands

ps i am not trying to claim i am the best but from what i have seen i was probably the only monk with good records in all 3 brackets pre mmr fix, and above 2500 rating in both without queuing into exploiters (i didnt queue 5s in an effort to wait for this whole drama to blowover). Therefore, i feel i can provide some insight into the things which have worked for me. thank you

****share any thing u guys and girls have found to work for you id love to see some constructive posting!****


I will edit this as people continue to ask me questions. I just purchased a new laptop i will begin streaming all of my games on both my shaman and monk this season.

sincerely,
Fadezz


#3405461 Totemtoe's PLAYLIST: v7.0, Hypster added 14/09-2014

Posted Claynz on 31 July 2011 - 06:30 AM

Hey!

I have now added 2 of my Hypster playlists to my website.   One is my main playlist and second one is my retro synth 80s playlist!



New design, add-free and easier to navigate around and way cleaner than my old one.

Complextro, 80s Retro Synth,  Electro, House, Chillout.

Keep posting feedback here in this thread.

Playlists currently out:

2x Hypster playlists out.  SHUFFLE BUTTON WOAH xDD



-Totemtoe

rep if like:)

CURRENT VERSION:  7.0 /Hyspter


PLAYLIST


#3794520 Arena representation

Posted WildeHilde on 24 October 2012 - 03:26 PM

The following numbers are based on the 50 highest ranked teams of each US battlegroup. Not the best choice to make the statistics of, but the numbers give a pretty clear result. The source of the information is from Disquette written in the Elitist Jerks Benefactors Bar. The methodology is explained in the official US forums.

Arena representation based on class
warrior 19.93% 353
hunter 16.32% 289
paladin 13.61% 241
druid 12.37% 219
shaman 11.58% 205
mage 9.09% 161
priest 8.13% 144
dk 3.39% 60
warlock 3.39% 60
rogue 1.36% 24
monk 0.85% 15
Total 100% 1771

Top 10 arena comps in 3v3
1. Warrior Paladin Hunter
2. Warrior Hunter Druid
3. Warrior Paladin Death Knight
4. Priest Mage Druid
5. Warrior Paladin Druid
6. Warrior Hunter Shaman
7. Warrior Mage Druid
8. Warrior Death Knight Druid
9. Warrior Paladin Mage
10. Warrior Paladin Priest


#3107649 Mage Basics

Posted Raystigz on 06 March 2011 - 12:07 AM

No great mistakes there, however you could be a bit more efficient with your stats by using the 201 spell pen cape (instead of mastery), put 50 int on it, then keep the 50 spen in gloves, make your pants and belt 20 int 20 hit in the blue sockets then you can reforge out of your hit in your neck and maybe reforge out of hit on your bracers or ring. Oh and put int + resil on helm / shoulders instead of the PvE enchants, as a mage you're trained 90% of games.

I did one for ya with a few tweaks, http://chardev.org/?profile=67385


#3006761 Seed's DK FAQ Thread

Posted ameego on 22 January 2011 - 09:03 AM

Manath said:

one question:

when i use gnaw, my ghoul doesnt instant stun, because he uses energy to claw and have gcd. any macro to turnoff auto claw? is it possible to bind it on the gnawkey? :)

/petautocaston Claw

/petautocastoff Claw

Can use that however you want


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