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~Invictus

Member Since 25 Jan 2010
Offline Last Active Jan 27 2017 04:08 PM
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#4614421 Tuesday pvp changes - warrior Str+Sta buff +HS dmg

Posted by ~Invictus on 02 November 2016 - 03:15 AM

'The Hamstring change is awful, we'll increase strength by 10% so they can't complain'

Knowing Blizzard, I'm expecting either something like 20k Hamstring damage or a retardedly broken filler that hits for more than Slam. 

 

But in any case, the way those tweaks are presented really shows how the class design philosophy is handed, and at this point it's not even worrisome anymore. 

This class won't be fixed by adding damage alone. Making Warriors immense damage bots won't work, because damage bots are flawed at their very core.

And any class should have more depth than just humping opponents until they drop dead.


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#4613911 Maybe there is hope

Posted by ~Invictus on 31 October 2016 - 05:18 PM

Cata had completely different issues compared to what we have now, and it was mainly due to the fact that it's Warriors who always pay flavour for gameplay.

It's the reason why Fury - as good as fun as it is and could be - can't be viable: a passive core mechanic forces the player to take more damage. And this writes the spec out of any form of PvP. 

 

Given that Arms is what it is now, and Protection should never have any place in competitive proper PvP (as any Prot specs), the whole picture for the class looks grim. 

In Cataclysm, let's not forget, we had the damage. Not the competitive, apt one without the mini Recklessness trinket from DS and any difficulty's Gurthalak.

And we had our kit, equally important. 

 

The problem in Cata was the beginning of the absurdities of certain choices we could make: interrupts that also silence, Heroic Leap on top of Charge/ Intercept AND a stun+knockback, 20 - 25 yd Demo Shout that also broke stealth.

Those were all wrong design choices that had to be corrected - and they were. 
But the action has been on Warrior mechanics that allowed for choices and in the long run that's where we fell, on absurd pruning at the cost of fun and meaningful choices. 

 

When we lost Charge stun and kept Stormbolt, the class was done for. It exemplifies everything that's wrong with the class' design.

 

If you used your Charge to stun, you didn't just stun somebody: you actively made the decision to use one of your gapclosers as CCs, and it would cost you if the decision was uncalled for or the momentum wasn't in your favor. 
Same for Intercept, but on a bigger scale: a more powerful stun in exchange for a switch into a stance that allowed you to create more pressure but in turn made you take more damage. You had to be careful with it.

 

Compare it to Stormbolt: a 30y physical 5s stun. No downsides aside from the not so long cooldown. 

 

The pruning reached the bottom of the barrel in WoD, Legion has no guilt in that. It's that it's the proverbial last straw, and I feel like most of the Warrior playerbase is so worn off by the continuity of dartboard nerfs and overall reaction of the PvP community that sometimes it isn't even worth the effort, whatever this effort may lead to.


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#4613806 Maybe there is hope

Posted by ~Invictus on 31 October 2016 - 11:01 AM

Or Retaliation to Rets. But that's not the point. 

I could (and did, in the beginning of WoD) write an essay on what's wrong about this indiscriminate pruning, but there will always be someone who claims it was the right thing to do. 

And in a way they are right indeed: some abilities became way too powerful, but that's got more to do with what was added on top of an already working kit. 

 

Pruning after MoP had to be done. And I understand there will be a huge period of settling since WoD went way too far on that.

But the situation now, after being promised quick constant updates and not breaking spec hierarchies, and the usual lack of cure in treating the Warrior class really really gets to my "nerves".


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#4613560 Maybe there is hope

Posted by ~Invictus on 30 October 2016 - 01:00 AM

Balance Druids have a disarm on their pvp tree. 

 

That sums up the polishing and class identity, for me.


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#4612939 Any prot Paladin 3v3 streamers?

Posted by ~Invictus on 28 October 2016 - 08:24 AM

None of you have a clue.

 

I'm one who saw prot specs taking the game on a very, very bad curve in Wrath. I saw Protholies in s5 and s6, protret in s8, Mancleaves and all the Shield slam pro mlg crit montages that Allwhatwashisname spawned when he brought the African turtle on us. 

 

Bottom line, without the drama, is that prot specs when relevant are bad for the state of the game, which is especially delicate during an expansion's early stage.

 

It doesn't last, ever. My advice stands.


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#4612486 Any prot Paladin 3v3 streamers?

Posted by ~Invictus on 27 October 2016 - 02:46 AM

Learn a proper spec before the eventual nerf hammer.

 

Not trying to come out as an asshole. Although I kind of am. But in the long run, this is the best reccomendation you can get for your question.


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#4557873 New to WoD PVP, fucking terrible at it.

Posted by ~Invictus on 29 December 2015 - 06:59 PM

Hello and welcome back.

If you browse the forum, you'll find a lot of headsup and whatever about matches and stuff.
For now I'll summarize stuff for you about talents. It's a quick overview based on a year of discussions.

Tier 1, Charge talents.
Against Hunters, Juggernaut.
Against Mage comps, Double Time for uptime.
Against everything else, Warbringer.

If you face melee cleaves and need more peels, gyph for Blitz and take Shockwave, both 2s and 3s.

Tier 5, defensive row.
You'd be better off taking Safeguard against train comps and Vigilance for when you need an additional defensive. It's a great counter against Ferals since it lines up almost perfectly with their burst.

Tier 6, offensive row.
Consider taking Avatar if you need more oomph, or Bloodbath against stuff that tends to kite you to infinity and beyond such as Rogues, Hunters and Ferals.
Bladestorm is good damage, but if you are to pick Bladestorm then it's not for its damage.

Tier 7, level 100
As Arms (and Fury), Anger Management is the sole answer to all the questions. Fury has the option to go for Siegebreaker, but it's a real gimmick and you lose your Fear for it.

If you need a somewhat "easier" spec, roll with Fury for a bit. It's a little more enjoyable than Arms and gives you the opportunity to learn the flow of the game.
I'd suggest to find some inexperienced, nice people you get along with and try to learn the ropes from scratches, if they're willing.

Nice people are better than ranked people with the attitude of a spoiled yogurt, and learning is a fun progress in itself when it's done with a nice group.

If you have any further question, ask away.
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#4550973 [Warrior] Legion changes

Posted by ~Invictus on 08 December 2015 - 12:10 PM

Prot Wars did(more or less). But the type of War you are describing is like vanilla status. Warriors in BC had more utility compared to Warriors in legion beta atm.

Even Vanilla had better utility aswell.

A lot of the stuff TBC introduced (as in, Spell Reflection and Death Wish for Arms) weren't there, but Disarm, Intimidating Shout, 15s Intercept 3s stun, Spamstring root + macestun proc, Charge stun (out of combat only, but still doable), Intervene, Demoralizing Shout that both debuffed ap and brought people out of stealth in a 15y radius, Piercing Howl that could destealth aswell, microing Commanding, all of this is more utility than Charge root every 20s + mongo damage.

EDIT
And if memory serves me right, there's even been a time in which Warriors were able to break Polies and Blinds with proper timing of Bloodrage.
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#4545024 [Warrior] Legion changes

Posted by ~Invictus on 26 November 2015 - 06:59 PM

Spell Reflection looks like protection only tho, that's one disheartening thing.
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#4541538 Legion Rogue Preview

Posted by ~Invictus on 19 November 2015 - 08:35 PM

So you wouldent be pissed or worried if they removed... heroic leap or charge from warriors? or whatever your favorite class is.

Because its cool, it MIGHT be fixed via artifacts.. it might.

Thanks for pointing this out. Indeed, I was worried sick in the WoD preview when my whole kit got scrapped.
Since Cata Arms lost - quoting on a stance by stance basis - Heroic Strike, Piercing Howl, Overpower, Shield Bash, Shield Slam, Shield Block, Disarm, Demoralizing Shout, Sunder Armor, Thunder Clap as a debuff, got a +15 seconds on Spell Reflection, lost Charge Stun and Intercept because Heroic Leap and Throwdown were supposedly what I was to like and needed to use.

And I'm not even mentioning Blood Frenzy, Improved Hamstring, the old and proper Second Wind, the fact that Shattering Throw is now a glyph.

The class is still top notch, and it's at its lowest fun wise, for me. At best I find some silly enjoyment out of my two damaging buttons, especially when I try things that in Wrath would have pulled me ahead but now all they do is making me lose time at best.

Artifacts wouldn't fix jackshit, the class has to be scrapped at this point and was on the point of being so, we went into the first day of WoD with holes inside our core abilities because the devs themselves didn't know what to put in there since we had no buttons to push at all.

So that's the piece I wanted to share: as of now, worrying is useless because the current state leaves much to be desired regardless.
Want to cause an outcry? Wait for the first betas. Because everything that gets in there after its first half is what we will get.

It's something the Warrior community already experienced. And trust me that I feel the Rogues' concern on the whole skillcap/ skill usage/ theme of the class argument.
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#4539411 Legion Warrior Overview

Posted by ~Invictus on 15 November 2015 - 03:38 AM

That's a silly approach aswell, because to erase a passive random buff to the whole of your damage income the self heal numbers must be overtuned.
Which is a serious problem, given that in the past the most stupid thing we ever saw in this regard was 5.0 Second Wind that flat out prevented any Warrior with more than two braincells to die in any 1v1 ever - or 1v2.

That's not healthy design. It's a flaw that creates horrendous problems for it to be compensated, and adds a great amount of nothing to the flavor of the class or the skill required to play it.
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#4494864 A question to experienced Wrath warriors

Posted by ~Invictus on 08 September 2015 - 06:46 PM

yeh i remember naked mages only with weapon and trinkets on outplay fullgeared warriors.

Naked mages outplayed full geared bad Warriors.
A naked Mage died in Charge stuns, 1.5 seconds was more than enough to put a Rend and maybe a MS, and that was basically 70% of his health.
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#4494312 A question to experienced Wrath warriors

Posted by ~Invictus on 07 September 2015 - 10:26 PM

Warrior had to sport two sets basically, stamina for duels and ArP for arena. Without ArP you did literally zero damage.
Aside from Mages where having more AP was beneficial, but still, they took shitloads of damage when we were able to connect. And it was an open matchup still.

With the right PvE gear Warrior wrecked everything, but at the absolute top level (277 + 284) we weren't scaling that good compared to certain classes, namely MM Hunters and Sub Rogues, due to range in the first case and cooldowns in the second.
And Warlocks. Because they were able to cast three spells in a two seconds stun/ horror.

And no, Warriors weren't op in a 1v3 situation. 1vX were possible in two cases: facing bad opponents, or facing undergeared opponents.
This was true for basically everyone. Gear made the situation a little easier, that was that.

Truth is that stats were breaking the game so bad, but the game was enjoyable still because classes were fun and almost balanced.

This is from AT, but I feel like it's something that's able to give perspective about the state of the game, Warriors and wizards in particular.

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#4470944 Arms warrior in next expansion

Posted by ~Invictus on 09 August 2015 - 01:22 AM

Shall we produce - as the AJ Warrior community - a list of suggestion and changes to be posted on both the NA and EU boards, and maybe Reddit and MMO-Champion?
So that it gets exposure.

Ideally it should be a thread constantly edited by the op, and once it feels good it gets broadcasted.
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#4470938 Disc Priest more focused on damage in 7.0

Posted by ~Invictus on 09 August 2015 - 01:18 AM

nvm I'm tired.

Disc needs to be reverted to wrath, everybody rejoice,.
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