Both work ofc, echo seems better vs teams that tunnel the crap out of you all game (Tsg etc), Whilst AS is preferable vs dispel heavy comps that sit on your partners (turbo etc). Just play around with them and find what you're most comfortable with, they're quite similar in power.
Game 1 - Datacus' team wins, ooms the fuck out of team balamos' healers and caps ww. Nothing said to admins.
Game 2 - Deepwind Gorge, bailamos' team wins convincingly.
Game 3 - Hey Q Gob Abn's vent drops offline instantly as the game starts, they start losing pretty quickly and tell the admins they have no comms + show them a vod of what happened. Admins say they'll replay it because comms went offline within the 1st minute etc.
Bailamos bitches on his stream that "no player went offline" so they shouldn't have to replay, admins say they should.
Bailamos says wizk lost connection in one of the previous games (game 1?) and was away for 2 mins (actually wouldn't have made a difference to the outcome) 10 mins later admins give the win to bailamos' team but say no more offlines will be tolerated.
Game 4 - Datacus' team is winning, 2 eots flags up. Vamps is a fucking champ effectively solo healing mid for extended periods of time. Looks like it's in the bag when vamps dies..... vamps doesn't res for nearly 3 mins... vamps is offline, never gets back on. In the next 5 mins team bailamos caps 2 flags and it ends a draw.
Game 5 - Replaying EoTS due to the tie, datacus's team ninja a flag, team bailamos get one back but datacus' team 3 man invades a base and wins.
Game 6 - SIlvershard Mines. Bailamos' team is wrecking team fights but losing carts and thus down a lot of points, 5-10 mins in they all leave because someone on their team dc's. Admins say they'll replay even though they said earlier that they wouldn't, mainly because maldiva was streaming without a delay for datacus' team which is against the rules.
Game 7 - Bailamos' team take it by 7 points after a very close game.
In short - Trying to troll datacus is pretty dumb, bailamos acted like a spoilt brat on his stream for the entire night and pretty much only got the win due to maldiva not knowing the streaming rules.
Some of the games were fun to watch, it'll never take off though because there's fucking ZERO sportsmanship from any of the RBG community and whilst there's no proof any of the dc's were players/servers getting hit offline past actions have destroyed any chance of giving people the benefit of the doubt.
A lot of the changes are great but some are pretty shit. E.g
Shamans lose aura mastery (5 secs every 2 mins) but i r teh dumb.
NG also gets doubled the cooldown on already the most trainable spec? Zero compensation or even a button to press whilst stunned silenced etc?
The best change they can add imo is that every healer dispel now has 2 charges on a 10 sec cooldown shared cooldown. If you've ever played with the dispel glyphs you'll know they offer a LOT of help vs spammable cc and it's such a simple change that gives healers mroe counterplay options (holding dispels to somewhat help vs poly/root spam).
What you want is people to justify you in blaming your healer. The entire thread is essentially bashing a semi-inexperienced monk. Now you can either ditch him, blaming the loses vs a stupid fucking comp and spec (combat) entirely on one person, hoping to find someone better etc. Or just chill out, realise it's early season, you're doing ok with the comp and you have a shit load of time left to practice vs RMD (you say you beat everything else). He'll get it eventually and you might just end up with an extremely good healer if you give him the time and space to fine tune some stuff.
As for tactics, all you can do is try different things ("hey lets play super offensive this game, don't drag the rogue behind pillars and we'll see what we can do") etc and decide what works best for your team.
You should spec resto for a day as well and see what it's like to get tunneled by an rmd, it might change your perspective.
So PTR is finally letting people on.
Things to note:
PvP trinkets got significantly buffed, The proc trinkets giving 240+ versa now baseline, the on use gives 1400 versa etc. That's a lot more damage incoming during burst. There's a new pvp medallion too (removes loss of control of character) with 360+ versa on it, it's going to be a real choice for r shamans.
Echo's works the same way as everything else with 2 charges (double times etc), they don't reset independantly e.g the 1st charge has to be off cooldown before the 2nd one starts. It's fucking amazing for ele due to surge, you sit there shitting out lavabursts because the chance of you wasting a surge proc is hugely diminished. Ele's already strong and with the trinkets and new echo then it's probably back to MoP status.
Echo seems so so for resto, pretty much the go too for pve because anytime riptides off cooldown and not used you could be building a second charge etc. Still prefer NS because it's a life saver and you'll get vastly more NS's off than you'll ever get extra links in a long game. It does however have one rather nice advantage.
The telluric currents change isn't a glyph, it's a new passive. Because of this lavaburst hits players in pvp for 45-50k damage as resto. Hardcasting back to back lavabursts (echo) into something as resto for 100k is pretty fucking broken.
Apart from that, everyones burst seems to have gone up (pvp trinkets), it's a pita for resto atm because you will be reaching for trinkets more often.
Fury wars (hell just wars in general) are the dumbest shit in a while with the new avatar/pvp trinkets. The damage they randomly pump out with execute procs isn't funny and it's not uncommon to get dunked from 70-80% range to sub 20% in the time it takes you to fake a pummel.
Tis a tough choice atm between burst of speed/hand of sac/12 sec fucking cooldown surv traps (good job blizz)/8 sec kidneys or any dps that can freely spam dispels without much loss (purge/bm hunter tranq spam) etc.