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Member Since 25 Jan 2010
Offline Last Active Oct 20 2014 04:30 PM

#4226302 Is Blood PVP gonna be a thing?

Posted Korzul on 07 October 2014 - 07:56 PM

Blood's real, dk's are by far the tankiest classes even as unholy/frost so you can just imagine how hard it is to down a blood dk. The damage is good, they're immortal vs any melee class etc. Doubt you'll see them outside of trip dps in 3's but you'll no doubt run into them in 2's every now and again. Stuff like ret/rogue/blood etc.

#4205125 How is resto shaman in wod?

Posted Korzul on 09 September 2014 - 06:57 PM

Not looking good tbh. Priests still have feathers (disc now has silence), locks still shadowfury you into fear or follow up other cc so there's little chance to pre-emtively tremor.

Shadow shits all over use with Silence->Horror->Fear.

Still as squishy as we are in WoD. We get destroyed soo easilly by melee and stun/silence combos.

Our glyphs are fucked too. We lost 5 yard range on shocks (and shear) which we can now glyph.... except we now need to glyph spirit walkers grace for the aura mastery. Once you've taken Aura mastery/ Vigor (down to 3%, so around 9-11k health and still on shottable by everything) and maybe ghostwolf or healing stream you can't afford anything fun like cap/hex/cleansing/double cleanse.

Our level 100 talents are comparatively shite, cloudburst is clunky to use and feels weak though it's better than the air ele which heals for absolutely nothing. High tide is useless in 3's. You can pretty much never use them and not notice a difference.

Only fun thing we got was a reworked echo, free cleansing/unleashes (it procs off riptide ticks which is great but the proc rate is rather low) can be nice but you're losing NS to get it.

They could maybe salvage the spec by making projection baseline, making cap 3 secs by default etc but i doubt they will.

Easiest to train in WoD, extremely easy to cc now and we have the least number of abilities to use (eg nothing but a passive NG proc) under cc.
There again you just meet melee cleaves and rmd/rpd atm on beta (r druids are so insanely overtuned it's not even funny).

On the plus side, our output isn't the worst and our new 4 set (versatility on dispel) is a lot nicer than some of the healing specs got. Remains to be seen if we'll have comps with enough peels/cc breaks to let us sit back and hug pillars the entire game.

Inb4 the kids derail with shaman hate.

#4192189 Randomly watchin a stream!

Posted Korzul on 15 August 2014 - 07:47 PM

It's just a sad way to justify the time they spent on the game.

Can't do it legit? Jk just DDOS your way to a meaningless online title, feigning fun/humour on skype with people as desperate as yourself. Essentially looking for either recognition from the people you're alienating or trying to undermine/demean the very thing you're failing to achieve.

Dem kids just be reinforcing some pretty deluded behaviour though and it ain't healthy.

#4180483 Yaspresents Online 3v3 Tournament - Team List

Posted Korzul on 27 July 2014 - 05:59 PM

Wâllirikz's damage is just sickening.

#4176247 Free tip for WoD devs

Posted Korzul on 24 July 2014 - 01:32 AM

Could just make tremor only effect the shaman and not the entire party. It'd go a long way to solving the issues it causes.

You have to look at spammable cc at the same time though with the cooldown on dispel, sort out ferals/boomkins being poly/root immune with decurse etc.

Also right now on Beta shadow has some of the strongest cc around. Psychic horrors lasting what? 6 secs? You can silence off that into fears. Three of the major dr's categories covered (just need something with a stun now), all instant, 2 with a great range, 1aoe and 2 incredibly easy to land follow up cc from.

It's basically another pom sheep on a 45 sec cooldown (you're not struggling for orbs on beta).

Once melee get toned down so it's possible to test things without getting 2 shot by execute i get the feeling not many shadows will be complaining about the fear nerf.

#4167643 WoD Fears

Posted Korzul on 12 July 2014 - 02:58 AM

  • Fear Strikes fear in the enemy, causing it to flee disorienting it for up to 20 sec. Damage caused may cancel fear. Limit 1 target. 4% of Base Mana. 30 yd range. 1.7 sec cast.
Posted Image

#4159825 How and why is this possible?

Posted Korzul on 01 July 2014 - 12:11 PM

Dunno, on the one hand they'd forced your trinket/NG proc previously leaving you with nothing.

On the other hand its being 100-0'd in the space of a silence, solo, with zero help (not even a living bomb) from his partner.

Can't help but feel if your popping everything into a full health target when your partner can't connect you shouldn't be rewarded as much as you are right now. Yet blizz prefer this sort of gameplay because dps don't constantly whine about unkillable healers and they'd rather have random globals/quicker games than the alternative.

#4137461 Updating the DR system...

Posted Korzul on 08 June 2014 - 07:12 PM


It does not update every five seconds nor does it have a random duration.

From the wowwiki:

It should be noted that the server does not reset diminishing returns after exactly 15 seconds. Instead, it checks every 5 seconds if there are any diminishing returns that should be reset because the last spell in their category was cast on the target more than 15 seconds ago. As a result, a particular diminishing return category may take anywhere between 15 and 20 seconds to reset. Most addons guess that a DR category has reset after 18 seconds by default.

#4073524 Instant cast changes

Posted Korzul on 07 March 2014 - 05:25 PM

The WoG/EF and PoM changes are huge. Welcome to Choo Choo town boys.

#4057748 PTR rogues

Posted Korzul on 19 February 2014 - 09:44 PM

It's obvious half the posters didn't bother testing the PTR and they're cluelessly defending rogues.

You don't make it out of stunlocks, full hots/20% damage reduction? Doesn't fucking matter, you're dropping whilst your healer sits whatever 3-5 sec long instant cc the rogue team can be arsed putting on them. Every opener/dance requires a trinket to survive, burst vastly outscaled the health/resil increases and yes people have problems sitting 7-11 sec stunlocks (+garrotes) when they're dying before cheap shot ends.

#4052252 Couple of Things Under the Radar

Posted Korzul on 11 February 2014 - 07:37 PM


Even with full hots the druid will go down unless he kites.

I wasn't arguing that druids aren't squishy, only that the misconception that they don't have burst healing is entirely incorrect.

Without BF or MS swiftmend + an 11tick rejuv (applied in 2 seconds thanks to genesis) gives (30x11+120) 450k's worth of healing. Factor in 12.5% crit and you have on average 506k's worth of healing.

That's ignoring shroom ticks+bloom/lb ticks + bloom/cenarions/ironbark making it 20% more effective every 2.3 swiftmends.

Similarly a shaman will get a 22k unleash followed by a 170k surge. Factor in crit and you get on average 400k's worth of healing. Add in mastery at an average of 50% health (for a 25% increase) and the shamans healing for 500k.

That's ignoring healing stream and riptide ticks.

The numbers are very close yet the druid has the advantage of it all being instant and it being able to do it every 13 secs instead of 15.

As for


It honestly just seems like you lost a game and felt like complaining.

No, i have both shaman and druid characters so was simply responding to Syced about the numbers.

I don't believe any healer deserves or needs nerfs given the current situation. The game is already hugely skewed in favour of dps with cooldown stacking/unhealable burst/to much instant cc etc.

#4050563 PTR Heart of the Wild nerf

Posted Korzul on 08 February 2014 - 03:09 PM

It's just a pvp power nerf?

You're just about to gain 20% int from grievous gear and 10% pvp power.
The current 140k FB crits (under trinket proc) will crit for 150k on the PTR by my math after the reduced pvp power scaling. So yeah people gain 18% health and your FB only hits slightly harder.

Can't be bothered making a druid to test the new gear yet but this isn't exactly a game changing nerf if the patch notes are correct, you'll still hit like a truck under HOTW.

#4033780 i hate facing monks

Posted Korzul on 15 January 2014 - 10:56 PM


Does anyone know how windwalkers* start the game with 6 stacks of brew?

Chi brew gives 2 stacks each use.
Mastery can proc off every stack.

E.g Using chi brew twice at the start of an arena gives you anywhere between 4-8 stacks depending on mastery procs.

#4031812 USA! USA! USA!

Posted Korzul on 13 January 2014 - 05:18 AM

#4026577 Another MoP Season confirmed

Posted Korzul on 07 January 2014 - 08:59 PM

Ima break down the whine right now so people don't have too over the next few months.

Start of S15: Resil buffed to 80%

"WAaaaaaaaHHH my spell don't do damage, my spec sucks, buff me buff me."

3 weeks in when people get weps and they roll out some new class changes.

"Shit yeah i do damage now with this shiny wep, thanks for my 20% buff to unnecessary spells but erm, not sure it was needed tbh"

Everyones fully geared.

"Fuck man, we really didn't think it could get worse than s14 :("