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Member Since 25 Jan 2010
Offline Last Active Today, 02:57 AM

Posts I've Made

In Topic: Legion Shaman Changes

11 November 2015 - 02:38 AM

You missed a pretty important part


The use of totems is integral to the Shaman archetype, and we’re addressing some persistent issues with their mechanics. For a long time there have been significant constraints associated with totems, like the fact that they can only be dropped at the Shaman’s feet, or that they only have 5 health, or that no more than one of the same elemental type can be active at one time. While these constraints were intended to ensure that totems felt unique, they ultimately drove us to creating strange tools to allow the Shaman to bypass such constraints, such as Totemic Projection or Totemic Persistence. In Legion, we’re eliminating this awkwardness and simply removing the constraints.
Totems of the same nature type can now be summoned together, allowing you to have Healing Stream Totem and Healing Tide Totem up at the same time. Elementals are no longer tied to totems, but are guardians that follow and assist you. Totems’ maximum health will always equal a percentage of your maximum health. In addition, totems that need to be placed at a specific location will be directly placed using a targeting reticle. If you want to place Earthgrab Totem in the middle of a big pack of nasty orcs, you can do that without having to run into that nastiness or use a separate spell to throw the totem there. In general, totem mechanics are concentrated around temporary effects (either beneficial or hostile) in a localized area, as opposed to “maintenance buff” cooldowns you need to make sure are up at all times.

In Topic: Lets talk regional games guis

13 September 2015 - 09:49 PM

Be a lot more fun to watch if you could punish rmd's when you predict/outplay or they mess up their setups. Defensives of that comp are far too strong given the ease at which they can triple cc.

In Topic: Shaman totems in legion

14 August 2015 - 09:36 PM

What Clickclakmoo said.
No healer can function without dispel unless you roll back years and years of changes. If you want to give us back 5 sec cd shear/10sec cd grounding/no cd tremor/totems under silences/ES having dispel protection and finally being able to outplay switches by pre shielding/riptiding/streaming again then sure. Until then, any healer you remove dispel from you destroy unless they play with a disc (the new hybrid/dps specz!).

I can't be the only person who remembers hoodrych i think naming a character ''cantmove'' and spending an entire game as wld just sitting cc vs an mld whilst being powerless to stop it.

In Topic: Holinka asking for your feedback

06 August 2015 - 11:22 PM

Pretty sure he's taking the piss, last beta i sent in bug reports that weren't fixed till 2-6 months after the expaision launched. Sat there watching healer crits be 175% instead of 150%, prismatic crystal be treated as an npc for crit/multi purposes (it started as a level 5 mob so you just one shot things for a week whenever you dropped it on someones head due to crit/damage scaling on low level npcs). Then blizz do a balance patch a week before launch, buff shit by 15-50% on random abilities, still leave bugs in (mops "naa boyz, stampede isn't bugged") and expect decent "pvp" feedback etc.

The beta is purely there for bug reports because changes happen so often ("we haven't balanced values yet") complaining about numbers is largely pointless.

Also, when in the last 12 months you've seen hundreds of useful forum posts about how to make the game less shit that have all been ignored... and he's asking for feedback. That's some top level trolling.

In Topic: Stop complaining about 15% healing debuff

30 July 2015 - 11:26 PM

Healing isn't fun after the nerf. The impact you have on a game as a healer has steadilly decreased for a long time now, it's boring never being able to really "outplay" people anymore just because dps cry on various forums everytime they have to use some semblance of intelligence before they use an offensive cooldown.

Victories feel pretty hollow when your team says "yeah we didn't do much but pve that game" and losing to sustained damage when your opponents can't even land a fucking interrupt is rather rage inducing.

But hey at least games are short right?