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Member Since 25 Jan 2010
Online Last Active Today, 06:11 PM

Posts I've Made

In Topic: Necrotic Strike gone in WoD

27 September 2014 - 03:56 AM

Played a lot of games on beta. Mainly as a resto druid (tried plenty of specs) because a couple of the healing specs are useless atm.

Dk's (frost AND unholy)/Rogues/Ferals/Warriors have nothing to worry about. The only ranged dps that comes close to those classes is boomkin.

Enhance damage is laughable in pvp. At least the ones i've run into.
Ret seems fine under wings and pretty useless without.
WW is like ret, only scary when they pop stacks and you can pretty much ignore them otherwise.

Prot warriors/ferals and either dk spec just have insane pressure, even for a resto druid. And trust me, if you can pressure a r druid atm then you're pretty much laughing if you meet anything else.

As for healers:
Mw and R shamans are just useless, there's too much damage and it's still too easy to shutdown casts. Both have good output, they just never get the chance to use it.
Priests are basically what you want EVERY healer to be atm, they deal good damage when they want, have very strong (game changing cc) but do infact have to cast. Also still decently tanky.
Paladins, i've simply not met a single good one so i can't judge.
R druids are still OP as hell, that being said priests can already keep up with them somewhat. HOTW is broken however, 170k crit fb's on MW's/Rogues etc, 80-100k crits on plate. thats with people running around with 330k healthpools.

Really, if you're a DK main this close to the expansion i'd be pretty optimistic because they're extremely strong, massively tanky and have at least equal to, if not the best sustained damage out there. You'll have plenty of comps to enjoy and be in rather high demand if things stay this way.

In Topic: Resto Druid PvP in WoD

23 September 2014 - 10:19 PM

Most instants, strongest healing, best survivability atm on Beta. You can shut anything else down by throwing a melee on it. Druids are live lords who still never have to cast.

Wouldn't worry too much about rampant growth anyway, germination is insanely strong with rejuv/mend/rejuv/genesis. Ironbarks just a fucking joke now it increases hot heals as well as reduces damage.

In Topic: 2014 NA Regional Drama Wrap-Up

19 September 2014 - 12:18 AM

DIdn't Rynd pilot the druid for Takenotez though and isn't he still in the EU tourny?


18 September 2014 - 02:35 AM

Thread delivered.

All we need now is a Bigmoran mashup of Wizk's "Explaining how blizzard and ESL screwed me and my team over" vod.

In Topic: How is resto shaman in wod?

10 September 2014 - 08:02 PM


Isn't this the same for every healer though? Not gonna say anything about shamans in general, but this does not sound like a problem that is exclusive to shamans.

Not really, it's just about the number of options you have to respond/outplay people.

Pally can aura mastery silences, has trinket and bubble to break cc's. Can HoP physical etc and hand of freedom himself (with glyph) to reduce cc chains.
Druids can "outplay" cc with a premeptive ironbark (which is completely insane now it gives 20% damage reduction + 20% extra hot healing) or just not bother and iron/cenarions the silence anyway. Still has displacer/a nerfed typhoon and shifting to avoid cc + bash. Once they're out they're 100% instants to top people anyway (taking germination OR rampant growth) etc.

Shaman has trinket and erm... trinket. Healing streams too weak to make a dif if you drop it pre cc. You have to be rather bad to either let a shaman pre tremor any of your fears and there's tons of ways to make sure they never can. We don't bring stuns (actually very useful with reduced dr categories) that we can use (cap's only useful with glyph/projection still), our cc is still the weakest out of all the healers given the amount of decurses around, we can't really play with other dps shamans (for tremor) because the cc on your team would be useless etc.

Bash and HoJ etc are now exceptionally good, aoe fear is still an insanely strong cc even with the 45 sec nerf etc.

Not saying shaman output is weak, we're fine when we can cast. It's just too easy to stop that happening and the 2 things (tremor and healing stream) that made us good in MoP are heavilly nerfed. The shear change is really noticable as well, 25 yards means we're running INTO people to stop cc if they position properly.

Finally, the specs simply not fun anymore. Shit cc, 100% reliant on teammates if we're tunneled or cc'd now. Sitting 40 yards away, trying to ground a deep or a silence every now and again.
Compared to the other specs it's just nowhere near as enjoyable as the alternatives.