Internal Bleeding - I've not yet tried this talent in 6.0 it's something I'll look more into in WoD however I don't feel it will be that strong of a talent in comparison to Prey, chances are if someone's got out of your kidney shot and they're still alive chances are the next 12 seconds aren't going to make a difference to them living or dying until your next window of oppertunity.
Wouldn't dismiss this talent so easily.The damage it does is rather insane, it's by far the strongest finisher a rogue has damage wise if something is stunable. Given combo points are character specific now and not based on the target then swaps with 5 combo points up, starting with a full 5cp kidney into a dance etc are pretty devastating.
The one downside to it is using focus kidney because it completely shits on your ability to sap off it.
Also whilst the talent says it's 20.7% of AP per CP, Wowhead has it down as 124.2% of ap per cp. Last time i checked on beta it was clearly out damaging an Evis.
Even more fun at 100 when they drop a prismatic crystal on your head and target that instead of you. Instead of taking 200% of damage as the main target you take 100% as an offtarget then the crystal bitch slaps you for another 260%.
The fun option of grouping to split it completely recks your team, it's either 2 x 120k hits on you (30k hits from nova/80k from the pc -only you know 80% of your health in 2 globals) or chunk 2 of you down to 40% or 3 to 50%... thats just the mage btw, not taking into account them using cc to set it up so you can't split it.
Also screw whoever made supernova knockup and interrupt casting.
Earlier when I played on the beta I have felt like hunter damage has been pretty much non-existant but when I logged on yesterday it seemed like hunter damage was once again the real deal. I imagine that hunter/meele comps will still be viable in WoD, although the tables might be turned in the sense that it will be the meele that makes the hunter viable rather than the hunter that makes the meele viable
Marks - Lone wolf.
On 300k healthpools (full s16 gear).
Chim crits 75k.
Aim crits 50k.
80k kill shots crits (this is the big one tbh as it still has a reset if the 1st doesn't kill and it's now usable on anything under 35%).
You can chunk someone for 40% of their health with an aimed/chim combo, anything below 35% is basically dead. Queue with a high sustained dps melee (warrior/dk/feral/rogue etc) and theres zero trouble dropping someone in a single cc.