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Member Since 25 Jan 2010
Offline Last Active Today, 09:03 PM

#4209262 The Right Thing To Do

Posted Yes on Yesterday, 09:27 PM

View Postjaimereborn, on 16 September 2014 - 08:33 PM, said:


Please do not create multiple accounts to avoid temporary bans.

#4205731 living on campus

Posted Ayrasaurus on 10 September 2014 - 11:05 AM

View PostRilor, on 10 September 2014 - 10:52 AM, said:

In my head the big black bros had Ayra's voice lmao


worldstarhiphop exclusive

#4205611 Assurance of Consequence

Posted Marshmellow on 10 September 2014 - 08:15 AM

its scaled down to 1% in arena and bgs

#4204810 WoW Before and WoW now comparaison

Posted Breadstick on 09 September 2014 - 08:36 AM

View PostROKMODE, on 23 August 2014 - 06:07 PM, said:

I could possibly agree that past expansions have an equal number of "problems," but the problems of MOP are far far more rooted in the actual system itself than in wrath/tbc. Those expansions had issues with numbers and pve gear, problems that could easily have been simply tuned. MOP issues are embedded in the fundamental core of the game. These are issues such as the lack of casting, a significant amount of instant cc, too many cooldowns, etc. Cata/MOP began to run into major issues because they added so much bullshit, which meant they had to add even more bullshit to compensate for the bullshit they added.

Aside from all that, TBC/wotlk systems are just a lot more fun to play. It all feels a lot more simple, and there's way less stupid stuff always going on. (feels less like a clusterfuck that is) When you set something up right, you know when your opponents will die. There aren't 231321421550 different survival cooldowns and self heals and whatnot.

View PostLolflay, on 24 August 2014 - 05:33 PM, said:

What Rokmode said, my biggest issue with the game currently ( and why I'm not enjoying it at all ) is the fact that I never know FOR SURE when somebody will die. Before it was straightforward, you could see oneshots coming from a mile away and you could see kill opportunities from a mile away.

i agree almost completely with both of you

people used to argue all the time about tbc vs wotlk, but those expansions still felt like they were fundamentally the same game. wotlk had more abilities that usually resulted in making classes better, so the gameplay ended up being a lot faster paced and less meticulous in certain areas. but the games played out where you felt like you had some kind of control over them, i guess. aside from obvious overpowered bullshit (looking at you, dks and hunters in s5), you always needed cc to win, and as you guys have said you could tell when you were going to win because you knew you forced all their cooldowns and they were stuck in your cc chain

the difference now is astronomical, playing my warrior now compared to wotlk isn't even the same class. like literally what even stayed the same? the abilities are almost all different, the playstyle is completely different, i'm shockwaving people as arms, i don't need a shield to reflect or wall, my favorite defensive ability (shield block) doesn't even exist anymore...it's literally just a different class

i feel like a big problem was when they changed the dispel system, first in cata and then again in mop. the tbc and wotlk systems were perfect, there was a reason to have a specific healer in specific comps and a lot of times dispel was a big reason for that. the new dispel systems just added to that feeling of a loss of control in games, because every healer could dispel or dispel everything at once or whatever. i think it's part of the reason why it's harder to tell when you're going to get a kill these days

and that wasn't even blizzard's fault, they did exactly what people had asked them to do when they made the change. unfortunately the one thing they listened to the players on turned out to be pretty awful

it feels like after they got done removing, changing, and adding all these new abilities, the game just became convoluted. it's still enjoyable in a sense, but i can't help but get the feeling that it's not as coherent as it used to be

tldr dumb rambling

#4203973 What is the "synergy" between lock/sham?

Posted Wallirik on 08 September 2014 - 01:29 AM

View Postjaimex, on 06 September 2014 - 10:42 PM, said:

there are two good lsds in europe, Zeepeye's and Mine. Others play at sub 2k level when compared to us because everyone else just pves and does random shit and rides on the comp and not individual skill. Can't think of the last time I lost a non zeepeye mirror.
your lsd is not exactly good.
you also just pve without doing much lol
you call every single comp you lose to a counter, when you could just play better and win

#4202506 What mod is deleting the DDOS posts and why?

Posted Zaephyr on 05 September 2014 - 09:06 PM

It was Breadstick everyone report him

can't you guys see Breadstick spelled backwards is 420illuminatiBlazeit

#4196158 "English peoples' main use today is judging American talent"

Posted Neitey on 24 August 2014 - 07:15 AM

UK vs australia debate settled

#4198888 Only in America

Posted amirdaheat on 29 August 2014 - 05:02 PM

View PostHyuru, on 29 August 2014 - 01:02 PM, said:

What a fucking idiot, why would you live stream yourself doing something this retarded?

as i said, only in america


#4196593 Iceblock bug

Posted Zaephyr on 25 August 2014 - 03:40 PM

Daanzkas been having this problem for years.

#4158194 In-game NPCs named after PvPers

Posted Booked on 28 June 2014 - 03:18 PM

sweet new pikaboo npc
Posted Image

#4157657 In-game NPCs named after PvPers

Posted Capstone on 27 June 2014 - 08:26 PM

just saw this on twitter

Posted Image

#4156517 In-game NPCs named after PvPers

Posted Capstone on 26 June 2014 - 11:46 PM

holinka tweeted about another few coming on twitter, apparently Jahmilli is getting one where he follows you around in the starting zone if you make a shaman and complains at you until you are level 10

this feature not needed for hunters, because i am already doing that on live

#4156280 In-game NPCs named after PvPers

Posted Ayrasaurus on 26 June 2014 - 09:00 PM

tfw no human male black called "Ayra"

fuck i'd even accept being a stranglethorn gorrila

just gimme my fucking validation please

#4198438 Bow down to (our continued overlords) Rogue + Mage

Posted Dillypoo on 28 August 2014 - 06:36 PM

View PostGlink, on 28 August 2014 - 05:54 PM, said:

Continued overlord you mean locks? Every aids comp that never dies involves a warlock and people still complain about hunters.


Almost all of these conps and their variants are top teir and incredibly frustrating to play against since they involve constant CC, pressure, and survivability.

I hope every warlock/shaman team gets aids in real life.

KFC and MW beastcleave (the comp you run the most) are all extremely strong comps vs warlock teams.

Also people don't completely complain about hunters because they're the best class in the game, they complain about hunters because the biggest morons succeed with them. People don't always complain about what's best, they complain about what's faceroll and easy (hunters). In reality the difference between a top tier warlock like Dota, Chanimals, Snutz etc., is insanely different between random morons.

Also, it's not warlocks that are the main reason for those comps never dying. It's shamans. Or even moreso, lock shaman synergy.

TL;DR people complain about hunters because idiots do well (myself included) with them, at least the locks that do well have brains.

#4194550 Quit mid Cataclysm. Planning on coming back now. What do I need to know?

Posted Lolflay on 20 August 2014 - 01:43 PM

Premed->SnD->Cheap->Hemo(glyphed)->stab->evisc->MfD->evisc->dance(with cancelaura subterfuge and stealth macro'd in it )->cheap->ambush->evisc

^ that's all you need to know about rogues right now

as for the game itself, prepare to be frustrated because you're playing the only class that actually needs to be played to win games, as opposed to a elemental shaman or a warrior

And no, WoD won't fix it :)