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FleinflexMember Since 19 Jan 2010
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Posted Trillebårtom on 22 April 2013 - 09:14 AM
I started streaming alot last week or so and I'll be streaming alot more!
Mostly streaming warrior and some ww monk, follow me at www.twitch.tv/trillebartom
A few clips from the stream:
Seems I'll be doing a little giveaway on Sylvanas (alliance) as well -> http://i.imgur.com/sKMaK8M.jpg ^^,
Also, I know alot of people hate on my UI, I think its a love or hate relationship mostly. I'm sorry if you don't like it, I'm used to it.
Posted noliferqtxd on 15 April 2013 - 10:18 AM
Hello, I have been getting huge amount of ingame whispers to make a guide, I do not see myself as a top player I just want to give something back to the community. This might only be helpful for a few people but I remember when I just started doing pvp and being hungry for info/guides etc. and how thankful I was for decent-top players writing informative guides so here goes.
For the first tier I play PoM against every comp, even after the nerf in 5.2 to PoM + RoF it is still really useful, and in my opinion better than Blazing Speed against most setups. I still play it with RoF because of Alter time, for the PoM + Alter time - Polymorph on the healer - Alter time back - and RoF dps, Stampede or w/e. Even against Thugcleaves, PHD's, and other melee cleaves that train me I play PoM because you can get some momentum by yourself by getting the instant cc on the healer and RoF'ing yourself.
Second tier: Flameglow. I use it against almost every team, it makes you almost unkillable against UA Warlocks and Boomkins and it's way better than Ice Barrier just because alot of classes can dispell it and people do it so it most of the time just gets wasted. If you play with a Resto Druid or a Disc Priest Ice Barrier is definetly an option because of all the HoTs/Grace stacks it makes it rather hard to dispel it.
Third tier: Ring of Frost, still an amazing ability together with PoM even after the nerf. Frostjaw is pretty good too, though I have not played with it I have faced Mages who did and done well with it.
Fourth tier: Cold Snap is an obvious choice here, heals you for 30 % of your hp can be used in any cc, stun and even inside your current block. And resets CD of CoC, Frost Nova, and Ice Block.
Fifth tier: Most important and most controversial tier, Nether Tempest or Frost bomb? I take Nether tempest for most comps I believe it's a must-have in comps like MLS and Boomkin Mage Disc where you try to do as much dmg as possible, I play it every game as RMP/Shatreeplay except against PHD's/ KFC's/other heavy melee comps that train my Priest I play Frost Bomb just because if you're left alone with Frost Bomb you can easily 100-0 a target with a blanket CS on the healer. The general way you wanna do it with Frost Bomb is to Polymorph a target to force a dispel and then Frost Bomb your kill target and go for burst without them having a dispel and allowing you to time a Frostbolt + Ice Lance shatter as the Frost Bomb explodes.
Sixth tier: Incanter's Ward is the obvious choice for PvP. I see alot of Mages completely waste this talent and just pop it randomly as if it was just an absorb. But I don't think people fully utilize this ability, it's a 30 % dmg buff that you can get very easily every time you want to swap. It's a MASSIVE damage buff and the passive of this ability is ridiculous aswell 6 % passive dmg increase + 65 % mana regen increase when it's not on cooldown + when it gets broken you get 18 % of your mana. I usually pop this before I do a hard as RMP or any comp really. I use it if there is alot of people bunched up and I can Frozen Orb them all. Remember, MoP playstyle is all about doing the most dmg, the more dmg you can pump out as a Mage the more succesful you are going to be, I can guarentee you that. So utilizing your spells the best you can, will increase your dmg and you will do way better in arena.
I play with Glyph of Ice Lance. Glyph of Polymorph. Glyph of Armors.
I play without Glyph of Ice Lance as RMP I usually play Glyph of Evocation instead. I would like to point out Glyph of Remove Curse, I don't see alot of Mage's using this glyph. It's absolutely insane against Warlock teams, it gives you a 10 % dmg buff for 10 seconds every time you dispell a curse, so basicly against a Warlock team you could in theory have 100 % uptime on this buff since your Decurse is only on a 8 sec CD and the Buff lasts for 10 secs.
Counterspell Arena 1-2-3
I think CS 1-3 is a must-have as a Mage, you can CS Mage openers with it out of Invis. You can CS Night Elf healers out of Shadowmeld when they are in high pressure situations and just need to get a Shadowmeld heal off and this can easily win you games. + Counterspelling crucial CC's or high burst casts without having to waste time swapping your Focus or Target.
/cast [target=arena1] Counterspell
/cast [target=arena2] Counterspell
/cast [target=arena3] Counterspell
Just like you expect your healer to dispel your CC quickly when you are going for kills, the same goes for your healer/partner when they are in a high pressure situation or going for kills and they get hexed it can easily lose you games if you are too slow with decursing your partners. And spam decursing yourself from Curse of Agony's and Doom's when you've got spare globals helps your healer out a ton!
/cast [target=nóliferqt] remove curse
Target and Focus Arena 1-2-3
Target and Focus Arena 1-2-3 is a must-have especially as a Mage as you'll be having to swap focus/target alot when you're going for double CC and depending on if you're going offensive or defensive you'll be swapping focus between healer and the dps for spam Polymorphs or Counterspelling the healer.
Frostbolt macro with pet attack
Focus Polymorph macro with petpassive
/cast [target=focus] Polymorph
Stopcasting Focus CS Macro.
/cast [target=focus] Counterspell
Focus Deep Freeze
/cast [target=focus] Deep Freeze
Pet Nova macro
/cast [pet] !Freeze
/cast [nopet] summon Water Elemental
Focus spellsteal and /cancelaura Pyroblast
/cast [target=focus] Spellsteal
Spellsteal with cancelaura Pyroblast
Comps that you can play as a Mage and how I think they should be played
UA Lock, Frost Mage, Resto Shaman, as MLS I like to go full intellect and just spam damage, with instant CC on healers and coordinating Deep Freeze> into Fears with my Warlock. I rarely ever go for Polymorphs I just spam dmg, deep into fear and a Counterspell out of it.
Boomkin Mage Disc, this comp is a healer killer generally you want to PvE and just wait for Solar Beam and Frozen Orb and cyclone one dps fear the other and deep beam the healer with a RoF around and Frozen orb and just pump out as much dmg as you can. This comp struggles against Resto Druid teams though, but I found that you can easily kill resto druids with this comp if you make a good deep beam swap with no hots they can easily die through Barkskin.
Shatreeplay/Spriest Mage Resto Druid/Resto Shaman, this comp is the best Mage comp at the moment. You can pretty much win every team as Shatreeplay you generally want to wait for your priest to have 3 orbs and a silence and you Deep Freeze Frozen Orb a target with 3x orbs and silence the healer with a Cyclone or a fear on the third. Against most Resto Shaman teams you want to make swaps to the Shaman the same way, even if they have got trinket and cooldowns they can die anyway. Deeping with 3 orbs and a Frozen Orb they'll have to trinket, you can silence of that into a dr'ed counterspell and kill them in it.
Elemental Shaman Mage Disc, one of my favourite comps this expansion the amount of burst this comp has got is absolutely insane. You can pretty much 100-0 a target in a single Deep Freeze with a blanket or NS hex on the healer, if you clean the target beforehand. If you can sync up damage with your Elemental Shaman this comp can win anything. Even though your Elemental Shaman doesnt have that many defensives and is very trainable it leaves you (the Mage) alone to do whatever you want, you can setup double CC by yourself and allowing your Elemental Shaman to cast a bit can easily get you kills in Deep Freezes.
For gemming and gearing, here is a link to my armory:
I would have explained how I use every ability but I simply don't have the time at the moment. If I do make another guide later on, I will include that for sure. But if you would like to know, you should head over to Xandyn's Cataclysm guide it's outdated for most spells but I think it's an amazing guide even though it's from Cataclysm, you can learn a bunch about how to use your spells the correct way. As I said I don't see myself as a top Mage and I'm just doing this to give something back and help some people that aren't sure which way to go as far as talents, glyphs and general playstyles as some comps.
Posted Tosan on 11 April 2013 - 05:11 PM
Hey guys, here's my latest Hunter Arena video, hope you enjoy!
felxprod - interstellar journey
bassfly - house idea (draft)
dotEXE - 38 degrees
Sirensceol - roundabout
urbanstep - breaking illusion
urbanstep - unreachable
nyctophobia - lost man's compass
If you enjoyed it and want to see more stuffs, follow me at these things:
Thanks for watching
Posted salice on 07 April 2013 - 08:51 PM
Posted Thugonomics8 on 05 April 2013 - 05:05 AM
Posted Mystzr on 21 March 2013 - 07:02 PM
It starts with my last recorded game on cyclone before going for rank 1 at the end of season 12 on my under geared warrior.
All games from the rank 1 push are WMD.
Thanks for watching and I hope you enjoy the video.
Ellie Goulding - Figure 8 (Xilent Remix)
Rusko - Pressure (Original Mix)
Two Steps From Hell - SkyWorld (SkyWorld)
Submatik - Stories Can Wait
Halo 4 - Green & Blue (KOAN Sound Remix)
Posted Vanguards on 04 April 2013 - 12:52 PM
I've been asked quite a few times to make an Enhance guide on stream so hopefully this can help out! This guide is written mainly for players new to playing enhance in arena / PvP.
What changed about Enhance in 5.4.7 for PvP?
Nothing really changed for Enhance this season. The major changes are mostly for PvP entirely such as Resilience changes and gear upgrades.
Talents in PvP are not always set in stone. Blizzard has implemented a system to let you know what you are fighting before arena starts. This lets you optimize your talents and glyphs to fight the opposing team. The above picture shows what I usually use in arena.
Highly Recommended: Nature's Guardian
Nature's Guardian provides the best defensive boost for Enhance. Astral shift isn't bad, but the cooldown is too long for how long it lasts. Stone Bulwark is also a long CD and totem can be killed.
Recommended: Windwalk Totem
Any 3 of these talents are viable. What is best will depend on many factors such as your play-style, the composition you're running, and what you're fighting against. Windwalk Totem is my general recommendation because Enhance suffers from mobility. Nearly any team you see in arena will slow or snare you in someway. Windwalk Totem is really nice for this situation. Windwalk Totem also helps a Beastmaster Hunter's stampede.Earthgrab is nice when you fight compositions that really need you to snare. An example is a death knight team without a freedom.Frozen Power has a similar logic to Earthgrab. It's also really good when you play with a druid to Frozen Power someone into a Solar Beam.
Recommended: Totemic Projection or Call of the Elements
Call of the Elements is nice because it allows you to use double tremor and double freedom. I highly recommend Call of the Elements against any Priest or Warlock teams, and even Hunter + Warrior (Wyvern Sting + Warrior Fear).Totemic Projection is amazing to make your Capacitor Totem truly useful.
Recommended: Any Talents (I use Nature's Swiftness)
This is a talent tree where literally all 3 talents are quite useful.
Elemental Mastery is good for compositions that really rely on burst to win.
Nature's Swiftness provides nearly the same DPS as Elemental Mastery but in a non-burst way. The difference is you can get early pressure from using Nature's Swiftness on a hex for a team without waiting for your procs. It can also be useful with Elemental Blast.
Echo of the Elements provides an okay DPS boost through your lightning bolt. The biggest reason for this talent however is for the chance of giving out huge heals.
Recommended: Ancestral Guidance
Ancestral Guidance heals for the most out of any of these 3 talents even when not lined with Ascendance. However, lining this talent up with Ascendance is highly recommended.
Recommended: Elemental Blast
Elemental Blast buff for 5.4 has made this talent usually the best. It allows insane burst, and it hits harder than our old Stormblast due to how often it crits.Unleashed Fury is also an incredibly useful particularly when you get trained. I love using this talent versus comps like Rogue Mage Druid.
Primal Elementalist is really nice against certain compositions such as Thug Cleave. It lets your Earth Elemental channel a 20% damage reduction + 10% more healing taken for you. Earth Elemental can also do a stun. The Fire Elemental also does insane damage through this talent. In a game with high up-time my Fire Elemental does roughly 800,000 damage before the effect ends. DO NOT USE this talent if you fight a team that can snipe your Elemental totems easily. Thug Cleave is a comp highly reliant on openers which is why it's rare to see them actually kill your totem especially if you try to hide it.
Similar to talents Glyphs should be adjusted to what you play and what you play against. In general I keep Healing Storm, Shamanistic Rage and Purge Glyph as my defaults in 3v3.
Healing Storm - Increases your healing by 20% per stack of Maelstorm. It can easily turn games around even in short games.
Lightning Shield - 10% damage reduction most of the time, incredibly useful for a squishy class like Enhance.
Shamanistic Rage - Use this against Mage and Affliction Warlock teams. Use this against Paladin teams that keep stunning you. Can also be useful against any other magic damage dealing teams like Shadow Priests.
Purge - Useful for really saving some of your globals, but if you get unlucky you can be stopping yourself from purging useful buffs. Use when you are not the only purge / dispeller on your team.
Capacitor - Useful for teams where you can keep Totemic Projection and you are afraid they may snipe your 5 second charge time totem.
Hex - Reduces your hex cooldown by 10 seconds. Extremely effective against teams with no curse dispel or only one curse dispeller.
Spirit Walk - Reduces your Spirit Walk CD by 25%. Nice for teams where you need to keep kiting or if you get heavily kited.
Ghost Wolf - Makes you run at 100% even when you are slowed when using Ghost Wolf. Similar logic to Spirit Walk glyph but in a more consistent manner.
Feral Spirit - Makes your wolves heal you for more. Good for short duration games where you need those extra heals.
Lava lash for teams where your Flame Shock dot can break CCs.
Gems / Enchants / Stats
Priorities for Stats:
3% Hit>3% Expertise>Agility=>Mastery>Haste=Crit>PvP Power>Resil>More Expertise>More Hit>Other
Resilience is usually not worth to gem unless it is for very specific situations.
I recommend most people to gem Agility, but resilience is still very useful when you get trained (which isn't uncommon as Enhance).
"There's a common misconception that PvP Power negates Resilience. This actually isn't true because Resilience is factored in after PvP Power in a sense. Lets say a Frostbomb hits for 100,000. With 50% PvP Power it hits for 150,000. However, if a person has 50% Resilience, it would hit for 75,000 in the end.Now lets pretend the Mage gemmed more PvP Power and the target gemmed more resilience. The PvP Power became roughly 60%. The Resilience became 55%.Frost Bomb not hits for 160,000, but with 55% Resilience it hits for 72,000. This is not the exact PvP Power to Resilience scale; but that should give you the picture that Resilience = generally more damage reduction than PvP Power's increased damage point to point with full PvP Gear.edit: In the end you can't just go one way or the other for everyone. If you play a class like Enhance Shamans, gemming Resilience is probably smart since they get trained over half the time. If you play a class like Warriors, it's probably good to use PvP Power against non-Casters and Rogues."
If you have enough conquest points it's probably best to have 2 sets ready. Wear the set depending on if the team is going to hit you or not. However with the upgrading gear factored in this season it's going to be a lot harder to do this."You should always reforge for Hit and Expertise cap rather than gemming for it. This way you can get more mastery, and other useful stats.
I go with Mastery>Crit>Haste on my Enhance. There are other Enhance Shamans that go Mastery>Haste>Crit. Haste provides more DPS than Crit for Enhance in a PvE setting. It also provides you with more maelstrom procs for increased utility. However I prefer Crit due to the increased burst which is obviously very important for Enhance Shamans. Also at the same time, uptime in PvP is not as high as PvE. We don't get to make use of our haste as often imo. Mastery is almost 100% for sure the best, but the second stat is more playstyle based. With enough up time Haste is better.
Meta - 216 Agility / +3% Crit Damage or Tyrannical Meta Gem (Having 2 sets of gear ready is recommended), Agility gem still provides more damage than the PvP Power from the Tyrannical one.
Red - 160 Agility
Yellow - 80 Agility / 160 Mastery
Blue - 80 Agility / 160 PvP Power
Get 3% Hit Cap.
Get 3% Expertise.
Get the off-stat off your choice. I recommend Mastery>Haste=Crit.
Head - None
Shoulders - 200Agility / 100 Crit
Back - 180Hit or 180Crit
Chest - 200 Resilience
Wrist - 180 Agility
Hands - 170 Mastery
Legs - 285Agility / 165 Crit
Feet - 140Agility / Run Speed
Weapon - Dancing Steel on main hand. Tyrannical Weapon Enchant on off-hand, 400PvP Power / 200 Resilience / Disarm Reduction.
For main-hand use Windfury.
For off-hand use Flametongue.
Rockbiter is also a possible choice for compositions that train you a lot, but the above 2 would be the default imbues.
Blacksmithing and Jewelcrafting can give you choices on what stats to use. Engineering and Tailoring gives you tons of burst.
What rotation do you use in PvP?
There is no "specific" rotation in PvP.
Below is just a general rough idea for dealing damage.
Use Elemental Blast on CD. In PvP you want to use this with the Stormstrike debuff up and Unleash Elements buff up.
Keeping Searing Totem up.
Lightning bolt with 5 stacks of maelstrom is the most optimal DPS after Elemental Blast; but it's not great to always use this. In PvP you sometimes want to save your stacks for Elemental Blast or Hex or Healing.
Use Flameshock. Reapply it while your other damage CDs are down.
Use Lava Lash.
Use Earth Shock.
Use Lightning Bolt with Maelstrom stacks only when you really want to get a kill.
2-Hand Enhance Shaman?
2-Hand Enhance Shaman actually provides the most insane Stormstrikes and Stormblast. However, you can't Lava Lash with a 2-hander. You could potentially swap to 2-handers when you use ascendance for the largest possible burst. However, with how gearing scales now I no longer recommend doing this.
Macros / Keybindings?
Macros are largely personal preference. I prefer using @party1 and @arena1 kind of macros. Some players do it differently. Do what works for you!
Macros I use, and the keybinding I use with it:
For my shaman:
` = Start Attack with Unleash Elements
/startattack /cast Unleash Elements
6 = Cancel BOP
/cancelaura Hand of Protection
Ctrl + D = Burst Macro
/cast Blood Fury
/cast Elemental Mastery
/use Malevolent Gladiator's Badge of Conquest
Shift + F = Solar Beam
R / T / Y = same as my Ret, /focus @arena1 / @arena2 / @arena3
F = Wind Shear Arena 1
/cast [target=arena1] Wind Shear
G = Wind Shear Arena 2
/cast [target=arena2] Wind Shear
H = Wind Shear Arena 3
/cast [target=arena3] Wind Shear
Alt E = Frost Shock Arena 1
/cast [target=arena1] Frost Shock
Alt R = Frost Shock Arena 2
/cast [target=arena2] Frost Shock
Alt T = Frost Shock Arena 3
/cast [target=arena3] Frost Shock
Alt F = Cleanse Spirit Party 1
/cast [target=party1] Cleanse Spirit
Alt G = Cleanse Spirit Party 2
/cast [target=party2] Cleanse Spirit
Alt S = Healing Surge Party 1 Macro
/cast [target=party1] Healing Surge
Alt D = Healing Surge Party 2 Macro
/cast [target=party2] Healing Surge
Ctrl + Z = Rockbiter Macro
/castsequence [@none] Frostbrand Weapon,Rockbiter Weapon
Ctrl + X = Focus Frost Shock
/cast [target=focus] Frost Shock
Ctrl + A = Focus Windshear
/cast [target=focus] Wind Shear
Ctrl + S = Focus Purge
/cast [target=focus] Purge
Alt + X = Focus Hex
/cast [target=focus] Hex
As said with almost everything, Macros have a lot to do with personal preference. You can also use modifiers for different skills in your macros. Use these only as a general guideline and form your own macros!
Gearing for PvP
You can basically use all the PvP Gear and you'll do great. PvE gear has been nerfed in PvP quite a dramatically this patch.
Generally of course you would use the trinket that removes all impairing effects.For your second trinket, I recommend the proc trinket or on-use trinket. Why proc trinket over on-use possibly? On-use is good for set-up based. You get the burst when you want it. However, proc provides MUCH more damage. It gives roughly ~1000 more agility and it's on a lower cooldown.
Stormstrike before you Ascendance in general. Stormblast is not on cooldown after you stormstrike. This can give you some extremely scary burst.
Make sure to Unleash before Elemental Blast. With Flametongue it makes Elemental Blast hit 30% harder.
Enhance PvP Stream
http://Twitch.TV/VanguardsTV - My (Vanguards) Twitch.TV Stream! Be sure to follow!
Enhance PvP Videos
Check out these channels. I make Enhance PvP videos from time to time.
Thanks for reading, I hope this helped you out. Post any other questions you have! If you have specific questions for me, try posting them on my facebook page or tweet them to my twitter.
By Vanguards / Sam
http://Twitch.TV/VanguardsTV- Stream (Follow to know when I'm live!)
http://twitter.com/VanguardsTV - Twitter
http://facebook.com/Samk920 - Facebook
http://youtube.com/SamK920 - YouTube Videos
Posted Zilea on 01 April 2013 - 11:15 PM
Posted Ayrasaurus on 01 April 2013 - 08:07 PM
Some kfc around 2.2-3k playing with a honor geared priest :S
Posted Pankakez on 29 March 2013 - 07:44 AM
Posted Tricepstoni1907 on 28 March 2013 - 11:39 PM
I feel like there are not many mage movies this time, so I decided to start making a movie series..
These are "lost" scenes from the beginning of Season 12, playing MLP.
They are pretty outdated and really average, but thats just what I got left on my pc.
All clips were taken around 2550 Rating/MMR.
Let me know what you think, do you want commentary/more editing next time?
I'm up for criticism and suggestions, what to do better next time.
Hope you enjoy.
PS: I will bring more relevant content next time.
Posted Hotted on 26 March 2013 - 05:07 PM
Posted Thaya on 26 March 2013 - 12:38 AM
But I want things to happen. So I thought, what can we - the players - do? What can the AJ community do?
First of all, content.
I think everybody agrees that WoW PvP is pretty hard to get into just due to the knowledge required to be successful. Generally speaking, you need to know a lot of things before you can even really enjoy the game and understand what's going on. 40-60 abilities per spec, subtle but important cooldowns, various lethal combinations of cooldowns/spells and their approximate potential, all the important defenses, various interface scripts/addons that could help you, et cetera. This game is only fun when you can actually anticipate things, know when to play safe or when to push (based on their cooldowns), know which things to interfere/stop to prevent your team from using major cooldowns, know when you can be stopped or not... and all this meta game is possible only if you know the game well enough.
It's pointless and nearly impossible to cover all of that in text or video guides. However, what can be covered are all the basic things that new people will ask, like: which talents and glyphs to use, how to gear, gameplay basics (which spells to use, which combos to try and pull off), what is my role in rbg/arena/xyz, which team mates/classes should I look for, which counters to my combos to look out for, where do I place my portal/gate (example of a spec-specific question), which things should I prioritize while I'm new, are there any addons or macros that will make my life easier... You can cover pretty much all the theory.
These basic guides are so valuable, it surprises me that people completely abandoned writing them. When I log on a new class and don't know even the very basics, like how to deal damage most efficiently, I really wish those guides still existed. I just want to get into the head of an experienced [with the spec] player to get answers for all my basic questions; even if I'm guessing what the right answer is, being certain about it would help the learning process a lot. You don't need to make it an in-depth guide where you write 10000 words for every viable comp, you just need to point in the right direction, explain your mindset a little bit, share set-in-stone knowledge (gear/talent/glyph setup), and give some general tips and thoughts. No more, no less.
Back when those guides existed, I would browse other classes guides just to get a better idea of how other classes work. It actually helped me a bit, because I could anticipate certain things better and/or stop them in advance. Sure, I would probably learn it myself even if the guide didn't exist, but that would probably take more time and more losses.
I'm not even mentioning the old matchup guides on AJ back in TBC. We literally had a whole section dedicated to those, i.e. guides about certain comps and how they're played vs other popular comps. It was brilliant.
What do we have today? I'll take the time to open every single sticky on every class forum:
- Gear/Stat Discussion (Season 9) - out of date (since Season 9!)
- DK Basics 4.0 - out of date (since Season 9!). Pretty good example of a guide, it just lacks consistency: it's more a collection of tips, but mostly good, general tips
- Seed's DK FAQ Thread - out of date. Not sure why was this stickied in the first place
- The Dark Simulacrum List - out of date
- Pericth 5 - In-depth Feral Tutorial - out of date
- Resto Druid - Beginners Guide - out of date
- Cataclysm Hunter PvP Beginners Guide - out of date
- Random Hunter Games Thread - a sticky thread where people link their youtube channels. Gotta love hunters
- Frost Mage PvP Guide - out of date. Great example of a guide. I think it could be structured and worded better, but Xandyn had the right idea of trying to teach people something. This is what I think every spec should have
- Mage Gear Guide (S11) - out of date
- Mage Basics - out of date (since Season 9!). This is an example of a bad guide, no offense. Character setup is quickly overviewed, then 20 tips are randomly thrown out (of random, specific situations), and that's the whole guide
- Mage PVP Calculators - out of date
- Cataclysm Mage FAQ - out of date (since Season 9!). The author was even kind enough to edit his post and say that it's outdated at the very top, yet it's still a sticky
- Vanguards Retribution Paladin PvP Guide (5.2) - everybody applaud, a sticky that is up-to-date!
- The Holy Paladin Guide - out of date
- Holy Paladin Basics - out of date (since Season 9!)
- Holy Paladin guide (another one?) - out of date (since Season 9!)
- Priest PvP Scripts and Macros - out of date. The scripts probably still work, but most macros are probably irrelevant in todays game
- Priest Macros - no idea why this is a sticky for 3 years now
- Priests and Arena in 4.0.6 - out of date (since Season 9!)
- Vishas and Hildegard's rogue guide - approved by Reckful - another up-to-date guide
Only one sticky on this forum, one that's actually relevant. Rogues are winning.
- Warlock Spell Pen/Hit for S9 - out of date (since Season 9!)
- Warlock Addons - out of date (since WotLK!)
- Warlocks and Getting started - out of date (since Season 9!)
TLDR: there's only two sticky threads that are up to date at all: Rets and Rogues. Shamans have no guides at all. There's tons of guides and stickies that weren't updated since Season 9 - that's more than 2 years ago! I even found a thread that was a sticky since May 2009, good old WotLK! Come on!
And the worst thing is that all of this outdated information is still getting views, because it's stickied. Because nobody cares, and because there's no new content. It makes me wonder what content editors are doing. No offense guys, but I see some content editors and moderators posting fairly frequently here, yet you can't at least unpin threads that are outdated for several years to not misinform people and to make this very forum look a bit more representative? What do new users think when they see Season 9 info stickied? Uh.
Look at PvE. It's the same game, it has the same problems, but there's so much information about PvE compared to PvP. Go to icy-veins.com and look at the class guides. Remember old Elitist Jerks guides. There's also noxxic.com (I love the concept of this one, but too much bad content). There's a bunch of very popular youtube channels dedicated to boss guides, and they're also available on icy-veins. It takes me a few seconds to find any info I need in PvE. Why don't we have this in PvP anymore?
If we actually help people improve, maybe they will be slightly more interested?
Secondly, forum structure.
Look at "Ask a Gladiator" section. Most threads have 0 replies, occasionally there's a reply, rarely a conversation (mostly trash). No wonder, there's no incentive for a Junkie to ever visit that section. I'm willing to bet that most of the replies in that section are because people randomly bump into those threads via the "fresh threads" stream on front page, "view new content", last post or similar, not by actually visiting the section. It's not that everybody is a douchebag and doesn't wanna help, it's the forum structure not helping that happen.
Class forums, I only visit the warlock and occasionally the DK one, but both are inactive. It wouldn't surprise me if all the other class forums are also inactive - people don't even bother to report sticky threads from Season 9... So I wonder, why are class forums still junkie-only? They could be the perfect place to answer questions and educate people. I used to post a ton on class forums on official forums just because I enjoyed answering questions and helping people, while at the same time refining and reviewing my own knowledge constantly.
Same thing goes for the 2v2/3v3/5v5 subsections of the general discussion section. I don't think they serve any purpose whatsoever anymore. You could drag them out and let non-junkies access them, so there are actual discussions about 2v2/3v3/5v5 matchups instead of being a collection of threads about end of season wintrading.
With some decent moderation, this could work wonders. I don't mean EJ-esque strict moderation. Just remove all the trash replies and warn/ban douchebags. It won't be that hard, really.
Leave general as it is, of course. I'm not suggesting to remove access limitations completely, but right now the non-junkie section is like a ghetto. All I'm suggesting is a bit more integration at the cost of inactive forum sections. Everybody wins.
Speaking of inactive forum sections, another thing that bugs me all the time is all those out of date, useless sections:
- "Blizzard 3v3 Tournament"? TR is down for ages now. And why not call it something like "TR Recruitment" because that's all that it's for? All the actual tournament stream discussions happen in the News threads.
- "Theorycrafting", what's the point of this one? Existed for years, a grand total of 54 topics.
- "NAO Invitational Tournament", when was the last NAO?
- "Content Feedback", I fail to understand what is this for. All the "content" on the site has comment sections for it, why does this section exist? People mistake the "macros" subsection as a forum to ask help with macros, too
I don't think it's healthy when some 20 sections are dead inactive. It sort of reminds you that the game is dead and there's nothing you can do, you know.
And lastly, be nicer to each other. When there's no textual references and all experience and knowledge is shared verbally, it matters more than ever.