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Member Since 18 Jan 2010
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#4177777 Is Holy Obsolete?

Posted bbbradddd on Today, 08:29 AM

View PostTsx, on 25 July 2014 - 08:15 AM, said:

how long does sac last? 15 secs?
Ok so let's say that you put it on someone vs a mage team, they won't be able to cc you for 15 secs, then after that the mage is like'' finally sac is down now i can cc pala!'' , jk another sac. Being unccable for 30 seconds is even more broken than frostbomb in the beginning of mop.

Hand of Sac is on a 2m cd. It wouldn't be ridiculous at all.

#4131869 Is Holy Obsolete?

Posted Jim_Jim on 31 May 2014 - 04:04 PM


Paladins dont need buffs at all, its all about the other healers needing a nerf.

It's more complex, even if it's true.

Why bring a Hpal during Wotlk : Magic dispel, freedom, big casted heals, but zero offensive tools, just a 1min HoJ.

Since Cataclysm, and for PvE reasons, each healers gain magic dispel and big heals, because every healers in PvE should be able to heal (and dispel) a tank, and a raid. (Hpal was the primary tank-healer).
We lost 2 of our best charms. Compared to others healers? They don't lost as much as hpal during those 2 xpac.
Outside of one spec - Feral - there are no reasons to have a Hpal in a team.

Freedom, protection, sacrifice have huge cooldown, and easily dispelable. (Compared to Wotlk when we had lots of trashs buff + 30% passive resist with talent). Hpriest have "better" sacrifice (With 8s CD), and rdruid can ironbark/cenarion during silence + spamable shapeshift.
Our healing is not impressive at all outside of 2CD. (Holy Avenger and Yellow angel)
We are the last healer to cast a little with shaman. But shaman have bigger heal, passive and smart heal so...
Almost everything is dispelable. Imagine if the hpriest guardian was dispelable? It's the same for Hpal, but for everything.

We have the same tools since Wotlk, but we gain nothing useful (Useful = Something unique for the team, something you can rely on, not a RNG-dispel "If they don't dispel it, don't use your CD") since Cataclysm.
Compared to feathers, passive wall for priest, spectral guise, ironbark, cerarion ward, freedom totem, stormlash, grip, swap life, guardian, HotW, Soul of the forest etc etc...

The first and real up for Hpal, for me, would be a CD on every spamable offensive dispel.

(Edit : don't play with 2 casters, it's boring and easy as Hpal.)

#4133561 Is Holy Obsolete?

Posted Jim_Jim on 02 June 2014 - 08:57 PM


Is Shaman actually as easy as everyone says to play at the top levels? Or is their current toolkit simply more suited to the current state of the game than Paladin's is?

Both are linked.
Having more tools to face more situations make the game more easy. (In my opinion)

Like the paladin during S5, we had everything. Huge instant heal, huge instant control... back in the day, we had a tool for every situation. Does it make the gameplay more complex? Absolutly not.

Today, outside of feral, we can be replaced on every comp by sham or rdruid. Even hmonk have taken our favorite comp : melee/melee/heal. And it will be better, and very often, more easy to have rating with.

Paladin mecanics are outdated.

#4170166 [Lee] Beastcleave Vs RMP - Video

Posted Leeqt on 15 July 2014 - 12:39 PM

View PostDarksoldierr, on 15 July 2014 - 11:17 AM, said:

The slowmos really made it look retarded, specially considering the fact that the sotrmblast/elemental blast part is the least skillful thing an enhance can do.

Gratz on pointing that out with a giant "hey look at how big i can crit, raw skills" label.

lmao, it was just some effects that i added in to slow things down and make the video look cool. No need to be extremely rude, but oh wait i forgot this it's AJ/some idiot behind his computer screen talking shit as per usual. Thanks for your input it was greatly appreciated and really needed.

#4165213 Shadow: Use your MD!

Posted Rwarlak on 09 July 2014 - 12:11 AM

View PostSamyh, on 05 May 2014 - 11:21 AM, said:

Hi, so I've been playing 3s and 5s around 2600 MMR recently, and I've been facing so many dog Shadow Priests, None of them seem to use MD, and if they do it's like.. once.

MD is such a powerful tool in our arsenal; let me give you an example.

Playing 5s yesterday night, we face a team where the enemy mage casts a ring, I notice my teammates are all within that region, and so I begin to cast an MD as the ring is casted (I know my rogue and mage will get frozen). This saves my healers having to dispel, and also dispels the enemy Shadow Priest's dots. MD is too good to ignore lads, please use it more.

I'm just sayin' (

I like free advice like this. It's helpful to us non-glads. Thanks :)

#3928065 Trying to put these stupid accusations to rest

Posted Nisslol on 18 August 2013 - 10:23 PM

View PostTosan, on 18 August 2013 - 10:08 PM, said:

Rositajones is just pissed I put him in Galaxyfist 1, GET OVER IT MAN!

Smoke and mirrors Tosania

#3927906 Trying to put these stupid accusations to rest

Posted Wallirik on 18 August 2013 - 04:26 PM

Posted Image

God damn these hackers must be stopped!

Posted Image

#3838094 Shawir being shawir

Posted Zaephyr on 20 January 2013 - 06:23 PM

View PostJacquelol, on 20 January 2013 - 06:17 PM, said:

you have to deserve it!

I deserve it



#3838070 Shawir being shawir

Posted Johnyblaze on 20 January 2013 - 05:26 PM

View PostDakkrothy, on 18 January 2013 - 03:21 PM, said:

heres the screenshot; http://i.imgur.com/LNE93.jpg

I saw the screenshot three times, and i'm sure its not shawir, its dakkroth guys.

#3927705 Trying to put these stupid accusations to rest

Posted Mageic on 18 August 2013 - 03:28 AM

I'm tired of people trying to discredit my team by accusing dannycarey for cheating with literally no basis. He made a post here when the rumors first started that has been linked around but he still gets messages nearly every time we play now.

Original post: http://us.battle.net...56450?page=3#46

It's like players jump to the first excuse they can think of when they lose a game. Here's a SS of Tosan trash talking him after some games on TR: http://imgur.com/a/QemcV

Now here's a recording of a game vs them that he took despite being laggy while doing it. Keep in mind its a TR game, throwing away games due to frapsing is pretty dumb.

Now, even with that video he still believes hes cheating. What does someone have to do to prove their innocence?

Please Tosan tell me. Are you really just as dumb as everyone else to just believe something the moment you hear it for no good reason?

#3927707 Trying to put these stupid accusations to rest

Posted Mageic on 18 August 2013 - 03:29 AM

I also get linked shit like this: http://i.imgur.com/waehqOD.png

Like honestly everyone just hops on the boat.

#4135172 U jelly

Posted Elorxo on 05 June 2014 - 01:48 AM

View PostLolflay, on 05 June 2014 - 01:26 AM, said:

Don't talk to me, inferior priest

how does anyone know you aren't washed up and stuck at 2200? since you refuse to use your real character name on AJ whilst saying you can get glad without any problems

#4136528 WOD and Mages

Posted Pouncedd on 07 June 2014 - 06:27 AM

View PostLolflay, on 07 June 2014 - 03:52 AM, said:

Or in other words, you're really a loonie.

You're playing a class that has insta-CC chains that are only regulated by cooldowns, and which does enough passive ( consistent ) damage to force cooldowns out of healers if several things in a row crit.

Casters have to create CC chains to make their damage take effect, for example mages have to poly the healer and deep their target to make the damage *stick*, compared to you, who just rolls his standard pve rotation and has insane pressure even without CCing.

Your pressure is consistent and quite fucking insane, a casters pressure relies solely around his ability to create and chain CC chains off his teammates and vice versa. It might be annoying to die in a Deep Freeze when your healer is CC'd, but that caster team just did twice the effort you did in that game ( or maybe even more ).

In other words - hunter go mongoloid pew pew, maybe sometime hunter CC when he see number stop flash on his bar, hunter do job, hunter happy, hunter smash :) :) :), and hunter no comment on caster stuff because hunter no comprendo

As for the OP - every restealth&deep CD, rogue/mage/x has a chance for a kill, and as far as I understood, mage usually builds his FoF procs elsewhere instead of deeping the kill target, considering that Rogue brings the +10% damage during stuns, together with a stun that can't be dispelled unlike deep freeze - so overlapping deeps and rogue stuns is probably not a viable tactic in most cases if all you're looking for is FoF procs. Deep is fine as it is, only a madman would remove the best and only tool mages needed ( it opened so many venues for mages after Deep freeze got introduced in WoTLK, mage without deep would literally be shit in every incarnation of the game from this point onwards )

Compared to a long time ago there is minuscule setup now for casters. You do good damage 24/7 as a mage with Icelance on top of burst with orb.

Shadowpriests / Ele shamans are the most balanced casters in the game currently minus the random one shots ele can do. Their CC has a cool down and requires setup and covers to stick. If an ele faces a team where a dps has a hex dispel and want to hex a healer you need to cross CC or that hex is wasted and you have to wait 35 seconds at least to use it again. Shadowpriests also have a cooldown on their fear which if you play right you can delay the use of fear from a spriest because they need to be in range of you to hit you with it.

Special babies such as mage and warlock get to just spam their CC chain and almost always have burst to follow that CC up and What ever the teammate the mage is playing with his burst and their burst combined is pretty much always someones health bar. They repeat this every 20 seconds until they get a kill.

I know it's frustrating facing hunters who have a more consistent damage model but if you fuck up or a team eats a trap which most teams that have a brain have something for trap every time it's up then you lose. I can't sit there and do 250k-300k damage in the matter of 4 or 5 seconds like most casters can. And I can't sit there and throw traps when my first one gets stopped.

Mages/Locks are on a whole different level compared to every other wizard. I'm glad they are toning down mage's bringing balance to this game. I'm not saying a Spriest doesn't require setup which they do they do great burst and have a much more difficult CC to land compared to Mage/Lock it seems like you took my post personally or something but it has nothing to do with you.

#4099143 Mystic - Highest Rated Ret - Season 14 & Rank 1 Elemental Rogue Priest -...

Posted thumpiex on 12 April 2014 - 07:46 PM

rather watch this anyday over britains got tallent.

#3862435 Healing Specs in S13

Posted Evolute on 16 March 2013 - 05:41 AM

So I can't be the only one to bitch about every healing class I play, so let's make a giant thread about different healers in S13! Now, I'm just going to throw out thoughts, so please don't get pissy about anything I say.

AJ needs more discussion and less circlejerk anyway

:shaman: :shaman: :shaman:

I feel shaman are either stupid weak or stupid overpowered. I'm not sure where to place them. Their cooldowns are actually pretty dumb; however, the change so you can't cast totems while silenced makes the class feel extremely awkward. I can't count the number of times when I see massive burst coming, want to link before shit hits the fan, only to be hit by a silence shot and put into a 40 year crowd control chain. When I'm hit by a garrote or shadow priest silence, I am absolutely terrified of what they're going to do, because I have nothing I can to do preemptively.

That brings me to why I think shamans might be really weak; because even though you can obviously see a switch and it can be the most obvious thing in the world, you can't do anything. Your options are to Earth Shield yourself, riptide, and pray you don't die in a kidneyshot and that you get proper peels. It's not fun at all to read your opponent and then have nothing you can do. With the resurgence of DK and Rogue teams, I'm actually scared to play my shaman.

In the world of nethertempest unholy deathknight shadowpriests I do feel shaman do very well with riptide and how overpowered healing stream is.

:druid: :druid: :druid:

I think druids are pretty great right now. They don't really have any downsides. They bring some good crowd control, nice cooldowns (ironbark was sorely needed last expansion) and have good escape tools. I think the 'nerf' to displacer was needed, but the idea to give them a speed increase was welcome. I think a lot of druids are overvaluing bash instead of disorient or vortex, as both are insane abilities. Bash and Disorient both set up really easy cyclones, but I think vortex should be played around a bit if playing against a warrior for example.

The healing buff was really welcome, and I think it allows them to finally start keeping up with the damage potential of some classes. Though, I do think 3 stack lifebloom is still awko taco because you always want 3 stacks regardless and the heal is so small on 1 and 2 stacks that it's not really worth it.

Druids are also still not doing exceptionally hot in PvE though they're definitely better than before, so there may be even more healing druid buffs in the future.

Their spread healing is also pretty darn good with rejuv and wg, and easy lifebloom swaps.

:priest: :priest: :priest:

I think they're the best healers currently. They bring so much offensive and defensive utility to the table, the tools they've gotten have allowed them to survive against cleave teams which previously were their bane. I still think Psyfiend is actually the dumbest thing, because it's made the priest playstyle a lot more defensive as a whole.. before there were fear battles and mind games off that, but now a popular playstyle for discipline is to hang by a pillar and to let your psyfiend get all the fears without risking yourself in the process.

The fade nerf was really needed, it was a dumb idea overall. I'm not a fan of the crit shield mechanic, as it makes it really rng if the person you're killing has a shield you can kill, or one that takes a team effort to actually get rid of.

PoM makes spread healing pretty easy.

:paladin: :paladin: :paladin:

I think they've lost their status as godhealer. I can't be the only one who sometimes can't keep up my team because the AoE pressure is too much. It gets to a point where my shock is on cooldown, I only have 1 or 2 Holy power, and I'm left wondering what the hell to do because if I cast I'll be locked out and further behind and if I cast a 2 pt wog and it doesn't proc divine purpose I'm pretty fucked.

I think they still have their place in certain rushdown comps like PHD or Thug, as well as in comps that can put out broken pressure on their own like Shadow/DK or MLP, but I am definitely not a fan of my paladin this patch. Now that KFC, a comp that could literally just kill anyone with the paladin never having to cast was nerfed, I think we'll slowly see the decline of holy representation as a whole.

Their CC was dumb as hell and needed to be nerfed. I didn't like having more CC potential than a druid.

Posted Image [AJ doesn't have a monk emoticon : (]

I think monks are hidden op and people will start to pick up on it. While they're heavily susceptible to crowd control chains they bring an extreme amount of tools to any team while providing great burst heals, mana efficient heals, and good cooldowns.

With the subtle buffs to chi wave and other changes I really do hope we start to see more monks in arena..  they're pretty fun to play against and play as and nobody actually knows what they do yet which is a shame. They designed a really fun class and yet, even after 6 months, people have no fucking idea what they bring to a team and are not usually the first healer you think of.

Also, ring of peace.

Anyway, feel free to chime in on in on anything you really disagree with, agree with, things you would like changed, things that seem really overpowered, etc