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FukkenZuzah

Member Since 18 Jan 2010
Offline Last Active Apr 17 2014 11:07 PM
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#4099143 Mystic - Highest Rated Ret - Season 14 & Rank 1 Elemental Rogue Priest -...

Posted thumpiex on 12 April 2014 - 07:46 PM

rather watch this anyday over britains got tallent.


#3862435 Healing Specs in S13

Posted Evolute on 16 March 2013 - 05:41 AM

So I can't be the only one to bitch about every healing class I play, so let's make a giant thread about different healers in S13! Now, I'm just going to throw out thoughts, so please don't get pissy about anything I say.

AJ needs more discussion and less circlejerk anyway

:shaman: :shaman: :shaman:

I feel shaman are either stupid weak or stupid overpowered. I'm not sure where to place them. Their cooldowns are actually pretty dumb; however, the change so you can't cast totems while silenced makes the class feel extremely awkward. I can't count the number of times when I see massive burst coming, want to link before shit hits the fan, only to be hit by a silence shot and put into a 40 year crowd control chain. When I'm hit by a garrote or shadow priest silence, I am absolutely terrified of what they're going to do, because I have nothing I can to do preemptively.

That brings me to why I think shamans might be really weak; because even though you can obviously see a switch and it can be the most obvious thing in the world, you can't do anything. Your options are to Earth Shield yourself, riptide, and pray you don't die in a kidneyshot and that you get proper peels. It's not fun at all to read your opponent and then have nothing you can do. With the resurgence of DK and Rogue teams, I'm actually scared to play my shaman.

In the world of nethertempest unholy deathknight shadowpriests I do feel shaman do very well with riptide and how overpowered healing stream is.

:druid: :druid: :druid:

I think druids are pretty great right now. They don't really have any downsides. They bring some good crowd control, nice cooldowns (ironbark was sorely needed last expansion) and have good escape tools. I think the 'nerf' to displacer was needed, but the idea to give them a speed increase was welcome. I think a lot of druids are overvaluing bash instead of disorient or vortex, as both are insane abilities. Bash and Disorient both set up really easy cyclones, but I think vortex should be played around a bit if playing against a warrior for example.

The healing buff was really welcome, and I think it allows them to finally start keeping up with the damage potential of some classes. Though, I do think 3 stack lifebloom is still awko taco because you always want 3 stacks regardless and the heal is so small on 1 and 2 stacks that it's not really worth it.

Druids are also still not doing exceptionally hot in PvE though they're definitely better than before, so there may be even more healing druid buffs in the future.

Their spread healing is also pretty darn good with rejuv and wg, and easy lifebloom swaps.

:priest: :priest: :priest:

I think they're the best healers currently. They bring so much offensive and defensive utility to the table, the tools they've gotten have allowed them to survive against cleave teams which previously were their bane. I still think Psyfiend is actually the dumbest thing, because it's made the priest playstyle a lot more defensive as a whole.. before there were fear battles and mind games off that, but now a popular playstyle for discipline is to hang by a pillar and to let your psyfiend get all the fears without risking yourself in the process.

The fade nerf was really needed, it was a dumb idea overall. I'm not a fan of the crit shield mechanic, as it makes it really rng if the person you're killing has a shield you can kill, or one that takes a team effort to actually get rid of.

PoM makes spread healing pretty easy.

:paladin: :paladin: :paladin:

I think they've lost their status as godhealer. I can't be the only one who sometimes can't keep up my team because the AoE pressure is too much. It gets to a point where my shock is on cooldown, I only have 1 or 2 Holy power, and I'm left wondering what the hell to do because if I cast I'll be locked out and further behind and if I cast a 2 pt wog and it doesn't proc divine purpose I'm pretty fucked.

I think they still have their place in certain rushdown comps like PHD or Thug, as well as in comps that can put out broken pressure on their own like Shadow/DK or MLP, but I am definitely not a fan of my paladin this patch. Now that KFC, a comp that could literally just kill anyone with the paladin never having to cast was nerfed, I think we'll slowly see the decline of holy representation as a whole.

Their CC was dumb as hell and needed to be nerfed. I didn't like having more CC potential than a druid.

Posted Image [AJ doesn't have a monk emoticon : (]

I think monks are hidden op and people will start to pick up on it. While they're heavily susceptible to crowd control chains they bring an extreme amount of tools to any team while providing great burst heals, mana efficient heals, and good cooldowns.

With the subtle buffs to chi wave and other changes I really do hope we start to see more monks in arena..  they're pretty fun to play against and play as and nobody actually knows what they do yet which is a shame. They designed a really fun class and yet, even after 6 months, people have no fucking idea what they bring to a team and are not usually the first healer you think of.

Also, ring of peace.

Anyway, feel free to chime in on in on anything you really disagree with, agree with, things you would like changed, things that seem really overpowered, etc


#3861279 mage damage bugged? (not frostbomb)

Posted affix on 13 March 2013 - 08:03 PM

View Posttoheja88, on 13 March 2013 - 06:06 PM, said:

http://www.twitch.tv...thz/b/377299750 15min55sec , obviosly i should have trinketed and cloaked , but still balanced dmg anyhow.
you let a mage cast 4 frostbolts on you (+15% damage buff), your hunter broke his incanter's ward and then didn't dispel the buff (+30%) damage, mage popped pvp trinket (+~12% damage) and the priest had enough unpressured time to build up 3 orbs.

They literally stacked every damage increasing ability in the game, right after your hunter had used his scatter for trap, and silencing shot offensively to prevent the MD.  Your healer was across the map and your teammates had no peels up, which presumably they communicated to you on comms about.  yeah you probably should have cloaked.

Mage damage is retarded right now, it's fucking wayyyyyyy too high after the frostbolt buff, and NT needs the same nerf that frost bomb got last night.  But you linked a game where you played pretty much as badly as you could, and you didn't match any cooldowns... as evidence that cooldown matching doesn't help?  What exactly is your point?


#3751974 PROOF @hydrahacked

Posted Dakkrothy on 27 August 2012 - 09:25 PM

I am making a thread posting for hydra, I am completely unbiased in this matter but proof speaks for itself. The clip is taken from Khuna VoDs

go to http://www.hydramist.tv for the video


Posted Image

Posted Image


Update: Posted Image


#3690961 Original 1 - THE MOVIE

Posted Ayrasaurus on 23 April 2012 - 04:15 AM

View PostDeeklol, on 23 April 2012 - 04:11 AM, said:

If you think i should get more rep than this EU guy

Plz +rep me again

If you think i should get more rep than this US guy

PLz +rep me again

Spoiler



#3690953 Original 1 - THE MOVIE

Posted hoodrych on 23 April 2012 - 04:12 AM

anyone who says the yelling is excessive must have never played in a high stakes situation

sorry farming 2pt games on a backwater bg to r1 isn't exciting

~420 get fucked 840 smoked slammed blunt


#3690817 Original 1 - THE MOVIE

Posted rizzy on 23 April 2012 - 01:05 AM

View PostHydrixia, on 23 April 2012 - 12:59 AM, said:

Best rogue video I've seen. It wasn't perfect skill or play by any means but it was an awesome video. Great job, man.



I wouldn't listen to this. Length doesn't matter to a lot of people. If it's good footage, put it in. I don't like seeing games being cut in half every 15 seconds because you're trying to show that the action parts happen a bit later into the game. Show the full clip if it's watchable.

XD


#3690811 Original 1 - THE MOVIE

Posted Zaephyr on 23 April 2012 - 12:56 AM

Bet I can get more rep than shawir by saying

"Shawir's a cock"


#3676041 If you give a mouse a cookie..

Posted Reedwise on 02 April 2012 - 02:53 AM

How can all these tournaments popping up all over the place ban triple DPS? If you try to make any attempt to balance the game, don't you have to eliminate everything that is overpowered? Why stop there? Why not just take Restoration Shamans out of the tournament? And then Rogues?

Why don't all the players that can 100% farm RLS as anything but triple DPS go ahead and list their live teams where they're ahead of all the RLS teams on their battlegroup?

Imagine a Hunter's perspective; you're an absolute moron if you think a Hunter can play anything except triple DPS and have a chance against tournament level Shadowplay/RLS and even weaker Lock/Shaman variants.

Nice thing you're doing for the community. I love the spectators saying, "this Hunter cleave" while they watch JS get killed by a shitty Kittycleave. They didn't even know what Hunter/Rogue/Healer is because it isn't a Tier 1 comp; Junglecleave is great until you fight Draen or some other R1 Shadowplay that shits all over you. You literally have like, an 8% chance of the stars aligning and you claiming a glorious victory.

But thanks for excluding a class that already has enough problems. It is so much more fun to watch every RLS in the world vie for some sort of standing that proves they're good players because they picked the icon with the Dagger when they first started playing the game.

But hey, Hunter won BlizzCon right? Every other Hunter is just sooo bad. All of them. They're all so bad and all Warlocks are just sooo good.


#3672906 Double warrior 2s,Ret Rage and PvP commentarys

Posted Ayrasaurus on 28 March 2012 - 01:38 PM

Hey all so alongside some of my guides i have also made a few pvp commentarys and was wondering what you guys think/if its the sort of thing thats suits wow. Also i have just released a double warrior 2s video for fun and have a larger 3v3 video of 2.2-5k WLS PvP incoming. Anyways feedback is always welcome.

Games shown are played for fun, same with the commentarys










#3635295 Cross Realm RBGs #RBG.EU @ QuakeNet

Posted Daawarlock on 06 February 2012 - 07:29 PM

View PostMorpht, on 06 February 2012 - 07:22 PM, said:

Nickname: Yournickname
If you're only interested in doing RBGs on just 1 faction, add [H] or [A] behind your nick. That way everyone can easely see which faction you're looking to do RBG on.


#3658637 Rogue Major Glyphs, why to nerf them

Posted inhume on 08 March 2012 - 06:20 AM

this thread is somewhat inspired by the other thread of what would needed to be changed in pvp to make it better, which got me thinking about what in the rogue class should be nerfed in order for it become a more balanced class. this lead to me thinking about the rogue major glyphs, all of which changed during cataclysm or before it. i feel that if you nerfed these in some way shape or form, which have ZERO effect on pve in any sort of fashion, you'd bring rogues down a few pegs towards the rest of the melee.


glyph of blind - introduced in 4.0.3 seems like a harmless glyph at first, allowing rogues to utilize their ability a lot better with other classes like a warlock, feral, themselves....etc. however, what this results in is if you trinket a kidneyshot/smokebomb you have the potential to be blinded full, with no breaks unless you run with a paladin. i'm sorry but this over the top control for any team top tier team. make it not break on your poison and bleeds like repent for rets or dragon's breath for mages so it's still a good glyph but not an overpowered one. it works great for poly and seduce because they can be dispelled, whereas blind you are stuck sitting there killing all your momentum.

glyph of garrote- this glyph used to really suck prior to 4.0.3 and then blizzard decided to make it give 1.5 additional seconds to garrote silence. this means rogues have one of the longest and most spammable silences in this game. mage/spriest/dk/warlock all have cooldowns on their silence but for a rogue in dance or with vanish up, you can be silenced for an eternity. fine, you want rogues to have a silence but they shouldn't have the best one in the game with no cooldown.

glyph of preparation- this glyph received an overhaul when it suddenly gave the ability for a rogue to drop TWO smoke bombs. it's broken in rated BGs and it's broken in arenas. kidney shot then bomb on a FC either means pvp trinket to live or a dead tank normally. this glyph causes a lot of frustration for lower end players who may be new into the arena scene, who aren't capable of reacting to the fact a player cannot be healed. i mean, i really can't think of any logical reason for the second smoke bomb, it's just stupid. then prep also resets kick, so unless you're running a mod that tells you/tracks the cooldown of preparation, there's a good chance that you could fake the first kick and be kicked on a prep one. this glyph overall is just too forgiving as it gives rogues so many ways to win games it just depresses me.

TLDR: nerf rogue major glyphs because it doesn't affect pve and they're too good with them.


#3650273 lol hai

Posted Jarpzx on 25 February 2012 - 07:12 AM

Have been here over 3 years but havent write here anything lol.... but hi you all!


#3646000 Warriors: Cataclysmically Dejected

Posted Davienlol on 20 February 2012 - 07:44 AM

I've been playing a warrior for a very long time. And i feel the class has been steadily nerfed after s9. Its not really the fact that warriors are a weak class right now damage wise. I feel damage is up to par with almost all other classes. The thing that really separates warriors from other classes is they can't really kite effectively while a healer is CC'd like a rogue or a feral. The only utility they really bring is Rallying Cry which isn't all that great in the first place. 2 forms of peels on 30 and 45 second CDs. One heal over time on a 3 minute CD.

Out of all the arena seasons i've played the only season i've hated playing my warrior more than this season would have to be season 5. But warriors are probably just as useless. You can take any good warrior comp right now and replace it with another class to make it better. Or take one class out of that comp to play an even better comp. The thing i probably hate the most about warriors is the fact that they rely so much on other classes... Dispels, freedoms, heals... Ect. Which is why most people would rather not play with a warrior because it would require more work on their part. I would love to see warriors get buffed, but atm i don't see it happening.

To answer your questions.
1.) I do think that warriors are broken. I consider myself to be a decent warrior... Not saying i am better than other warriors.
2.) I think they need to bring back intercept or give us some sort of mobility change to allow us to stick on targets a bit better, or kite if healer is cc'd. Obviously you have leap, but its not always up. As far as bladestorm... I usually play at 10ms and you can bladestorm out of CCs if you're quick enough.
3.) I honestly couldn't say. I really don't like the idea of copying other class mechanics. I miss when warriors were sought after for their MS debuff. WHich every other class has by now. Not only that but in wrath if played right you could get it up to 75% which no other class had. If i was going to give warriors anything it would be some form of increased mobility or freedom.


#3641732 Heart of Aspects [BEST 25 BUCKS EVER]

Posted Bonduz on 14 February 2012 - 10:08 PM

it will lose its appeal after 2 weeks and then you'll regret buying it




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