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Vanguards

Member Since 16 Jan 2010
Offline Last Active Today, 08:29 AM
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Topics I've Started

ESL to host Hammerstein America Finals in the leadup to BlizzCon

12 September 2014 - 09:09 PM

ESL to host Hammerstein America Finals in the leadup to BlizzCon

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Taking place on the 5th and 6th of October, the ESL Hammerstein America Finals will decide which World of Warcraft and Hearthstone players make it one step closer to the legendary BlizzCon finals. Taking place in the Manhattan Hammerstein Ballroom, competition will see the best of both scenes battle it out in their respective BlizzCon qualifiers.

Hearthstone

In order to qualify for the Hammerstein finals, Hearthstone players needed to fight their way through an online 128-player Swiss bracket. The top sixteen from the online qualifiers will battle it out in the ballroom, with the top four from Hammerstein moving on to qualify for the US$250,000 BlizzCon competition.

World of Warcraft

In order to get to Hammerstein, World of Warcraft teams had to fight their way through an unlimited online talent pool. Here, only the top eight teams advanced to Hammerstein, with the top three from there advancing to BlizzCon for the global finals.

Attendance to the event is completely free, although the first 1,500 people who RSVP through Eventbrite will receive three Hearthstone card packs as a welcome gift. You can just show up at the event, however, so don’t be shy - grab some friends and join the party!

Of course, all of this will take place during New York Super Week (October the 3rd to the 12th), which leads into the East Coast’s biggest and most exciting convention - New York Comic-Con. Additional details about New York Super Week events, guests and sponsors will be revealed in the coming weeks, but for more information and to purchase tickets, please visit the official New York Super Week site and keep an eye on social media (Facebook, Twitter andInstagram).

WoD Beta Thread

08 September 2014 - 06:36 AM

I'm hoping to start a thread where people can post about their beta experiences, and be able to have people ask and answer questions about it.

My personal experiences:

+ More time to play your character, CC reduction is definitely visible.
+ Spiky damage occurs from far less specs.
+ Skirmishes are awesome.
+ Being able to "find" arena players with a system similar to LFR will probably increase arena participation.
+ WOD is cooler than Pandas overall.
+ My main spec "Ret" doesn't get CC'd to death during wings now.
+ The new Ashran world battleground place is actually kind of cool.
+ Instant dispel disconnect seems to be gone? Need confirmation.

- Pacing seems terrible. Games don't really end between good players when 1 healer is involved (2s or 3s).
- Only games that I have seen end in a timely manner in 3s so far between good players is a team with HEAVY ccs to kill the healer with. Example: Shadow Priest + Mage + Healer with Stun. Shadow priest will 4Second Disarm->4Second Silence->Healer Stun to kill the healer while Mage ccs DPS. Compositions that don't have this "chain" can't really land kills.
- Healer balance in general seems strange. I personally found Druids to be overtuned.
- DPS spec balance is probably not tuned at all, given this is beta I don't mind this as much as the healer problem (I find healer balance to be way more important for the game personally.)
- Damage seems horrifyingly low on certain specs. Some specs can't really kill anything or do any sort of pressure.
- Games can get really boring with the slowmo pacing.
- Healing is probably too high in general versus the damage output of most specs.
- The queing arenas from arena thing is kind of clunky. If one person leaves the arena it usually does not work.

This is feedback from beta as of around 2 weeks ago. I know somethings has changed since then, feel free to correct me if any of these problems are fixed, or if new ones have arisen in your experience!

Diablous - Pandorum

07 September 2014 - 04:19 PM

Diablous - Pandorum


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I'm up with new movie(crit montage), even tho I said The Mountain would be the last one for MoP.

The music is not necessarily your favorite genre.

If you're interested in having your PvP video promoted on Arena Junkies feel free to PM me. Quality videos can be featured on the front page, or spotlighted in the "Videos" section.

2014 World of Warcraft® Arena Tournament - ESL and Dreamhack

03 September 2014 - 03:48 PM

2014 World of Warcraft North American Arena Tournament - ESL

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Official Blizzard Quote:

The time has come for those interested in taking part in the World of Warcraft North American Arena Tournament to earn qualification for BlizzCon®. The qualifier is open to all 3v3 Arena teams at or above a 2500 rating on their North American realm.

Don’t miss your chance to compete for your portion of the $250,000 prize pool. To sign up and read more about this event, visit http://www.nationale...alifier2014/wow.

2014 World of Warcraft European Arena Tournament - Dreamhack

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This link for information on signing up.

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Signups are now open for the 2014 European World of Warcraft Arena Tournament! European players from eligible countries with online arena rankings above 2500 in 3v3 are eligible. You can only sign up as part of one team; the format will be online games in a double elimination bracket.

2014 EUROPEAN WORLD OF WARCRAFT TOURNAMENT (ONLINE)


Teams: Open sign-ups
Eligibility: 2500+ 3v3 arena ranking, and residency requirements, see full rule set here.
Schedule:
Online: September 6-7th
Format: Double elimination, Bo5, top 8 teams advance to compete live at the European Finals
Signup: Sign your team up below (note proof of eligibility must be included)

Prizes: Travel and accommodation for the top 8 teams to attend the 2014 European World of Warcraft Arena Tournament Finals

*Read full rules for the tournament and eligibility requirements here.
More information regarding the European Finals, including details for the segments to be played live, will be announced shortly so stay tuned!

Warlords of Draenor Beta Patch Notes Update - August 27

28 August 2014 - 09:31 AM

Warlords of Draenor Beta Patch Notes Update - August 27

Official Blizzard Quote:

Crowd Control and Diminishing Returns
Druid
  • Typhoon now has a range of 15 yards (down from 30 yards).
Hunter
  • Wyvern Sting now has a 1.5 second cast time.
Priest
  • Silence is now available to Discipline and Shadow Priests.
Rogue
  • Deadly Throw now requires 5 Combo Points in order to interrupt spell casting (up from 3 Combo Points).
Warrior
  • Safeguard no longer removes movement-impairing effects.


Class Changes

Death Knight
Ability Consolidation and Refinement
  • Pillar of Frost now increases Strength by 15% (down from 20%).

Frost Changes
  • Icy Talons now increases attack speed by 20% 35% (down from 45%), and haste by 5% (up from 0%).
  • Might of the Frozen Wastes now increases the damage of Obliterate by 50% (up from 40%) and melee damage by 35% (up from 30%) while wielding a two-handed weapon, and increases the damage of Frost Strike by 50% (up from 35%) while dual-wielding.
  • Razorice now deals 4% additional weapon damage (up from 2%), and increases Frost damage by 2% 4% per stack (down up from 3%).

Blood Changes
  • Improved Blood Presence now increases all damage dealt by 15% 20%, instead of increasing rune regeneration rate.
  • Veteran of the Third War now increases your critical strike chance, Multistrike chance, haste, and Stamina by 10% (up from 9% to Stamina only), reduces the chance for attacks to be parried by 3%, increases the damage of Death Strike by 100%, and grants 1 Runic Power per second while in combat.

Miscellaneous
  • Conversion no longer has an initial tick, and now costs 30 15 Runic Power/second for Blood, 10 Runic Power/second for Frost, and 20 Runic Power/second for Unholy.

Druid
Ability Consolidation and Refinement
  • Barkskin no longer provides pushback protection, but its cooldown has been reduced to 30 seconds.

Talents
  • Nature’s Vigil, while active, increases single-target damage and healing caused by healing spells by 30% (up from 25%), and all single-target damage spells also heal a nearby friendly target for 40% of the damage done (up from 25%). Its healing now targets allies within 40 yards of the Druid (instead of within 40 yards of the target).

Hunter
Ability Consolidation and Refinement
  • Cobra Strikes now has a 20% chance to trigger (up from a 15% chance), but now only grants 1 charge each time it triggers (down from 2 charges).
  • Lock and Load effects have been incorporated into Black Arrow.
  • Black Arrow’s cooldown is reset if it is dispelled.

Rotation Depth and Talents
  • We’ve changed the combat rotations of each Hunter specialization (primarily through Ability Pruning) with the goal of them being a platform to build upon with talents. To facilitate this, we’ve modified several talents to add additional rotational depth. Hunters had many talent options which added abilities to their rotation, but most of them had quite simple usage, with little interaction with your rotation or other abilities. Now, there should be more of a variety; still some simple talents, but also some talents that create a more engaging combat rotation.
  • Barrage now has a 20 second cooldown (down from 30 seconds), costs 60 Focus (up from 30 Focus), and its damage has been increased by 100%.
  • Murder of Crows has been changed. Its duration, cost, and cooldown have been reduced by 50%. It no longer has a shorter cooldown when used on low health targets. Instead, its cooldown is reset if the target dies.
  • Fervor has been replaced with a new passive ability, Steady Focus.
  • Steady Focus increases Focus Regeneration by 50% for 10 seconds after using Cobra Shot or Steady Shot twice in a row, or after using Focusing Shot.

Survival Changes
Apart from rotational changes through Ability Pruning, changes for Survival Hunters mostly center on Lock and Load. We changed how Lock and Load is triggered to increase the value of Multistrike, provide gameplay depth and the ability to pool damage more. Also note the new passive ability, Survivalist, which increases multistrike chance by 10%, in order to give Survival Hunters some baseline Multistrike chance.
  • (Line moved to Ability Consolidation and Refinement.) Black Arrow now deals 60% more damage, inflicts Shadow damage every 3 seconds (up from every 2 seconds), has a duration of 18 seconds (down from 20 seconds), and triggers Lock and Load on Multistrike hits.
  • (Line moved to Ability Consolidation and Refinement) Lock and Load effects have been incorporated into Black Arrow and have been redesigned.
  • Lock and Load now causes the next Explosive Shot to not trigger its cooldown, but no longer causes it to be free or reset the ability's current cooldown. This effect can stack up to 5 times.
  • Survivalist is a new passive ability learned by Survival Hunters at level 10.
  • Survivalist increases Multistrike damage by 20% the chance to Multistrike by 10%, and causes the Hunter to gain 15% health over 10 seconds after killing a target.

Mage
Ability Consolidation and Refinement
  • Frostbolt can no longer be used to heal the Mage's Water Elemental.

Frost Changes
  • The Brain Freeze effect now increases Frostfire Bolt damage by 25% 15%, and can now stack up to 2 times. It also no longer triggers from the Bomb Talents, and instead has a 10% chance to trigger from Frostbolt casts. Each Multistrike of Frostbolt increases that cast's chance by an additional 25%. (Total of 60% on double-Multistrikes).

Monk
Ability Consolidation and Refinement
  • Power Strikes now triggers every 15 seconds (up from every 20 seconds), and also triggers from Surging Mist (for Mistweavers only), but no longer triggers from Crackling Jade Lightning.

Paladin
Ability Consolidation and Refinement
  • Selfless Healer no longer causes Bastion of Glory to apply to Flash of Light. For Holy Paladins, it now increases the healing of Flash of Light on others by 35% per stack (up from 20%). For Retribution and Protection Paladins, the effect on Flash of Light remains unchanged.
  • (Moved to Holy Changes) Tower of Radiance’s effects have been merged into baseline Beacon of Light.

Holy Changes
  • Beacon of Light now has a small Mana cost.
  • Tower of Radiance’s effects have been changed and merged into baseline Beacon of Light.
  • Tower of Radiance now causes Flash of Light and Holy Light on a Beacon of Light target to refund 40% of the spell’s Mana cost instead of generating 1 Holy Power.

Priest
Ability Consolidation and Refinement
  • Shadow Word: Pain’s initial damage is now considered direct damage, not periodic damage.
  • Shadowy Apparitions and Shadowy Insight are no longer able to trigger from this initial direct damage.

Holy Changes
  • Divine Providence is a new passive ability for Holy Priests.
  • Divine Providence increases the amount of the Multistrike stat gains from all sources by 5%, and increases the damage and healing of Multistrikes by 20% 25%.

Rogue
Combat Changes
  • Revealing Strike now grants Sinister Strike a 25% chance to generate an extra Combo Point (up from 20%) deals 20% more damage, but no longer advances Bandit's Guile.

Shaman
Ability Consolidation and Refinement
  • Rolling Thunder has been removed.
  • Fulmination now causes Elemental Blast, Lightning Bolt, and Chain Lightning damage and multistrike damage to always generate an additional Lightning Shield charge, up to a maximum of 15. Earth Shock will consume any charges beyond 1, dealing their total damage to the enemy target.

Elemental and Enhancement Changes
  • Magma Totem’s damage has been increased by 100%, and now ticks faster with Haste.
  • Maelstrom Weapon’s chance to trigger has been reduced by 20%.
  • Searing Totem Searing Bolt now has a 2-second cast time (up from 1.5 seconds), but casts faster with Haste, and its damage has been increased by 120% 65%.
  • Shamanism no longer reduces the cast time of Chain Lightning, but instead now increases the damage of Chain Lightning by 100% (up from 70%).

Warlock
Raid Utility
  • Healthstone's cooldown will now not reset until the player leaves combat. Healing from this ability is now a flat amount (instead of a % of maximum health) and can no longer be a Critical Effect.

Affliction Changes
  • Haunt now increases periodic damage by 30% (down from 35%).

Demonology Changes
  • We also tweaked the design of Master Demonologist, in order to solve some edge cases, and simplify and clarify its effects.
  • Mastery: Master Demonologist has been slightly changed. It now passively increases all damage by 6% regardless of form. While in Metamorphosis, it further increases the damage of Touch of Chaos, Chaos Wave, Doom, Immolation Aura, and Soul Fire while by 12%.

Warrior
Ability Consolidation and Refinement
  • Crazed Berserker now increases all damage by 30% (up from 20%) while using one-handed weapons.
  • Seasoned Soldier now increases damage by 10% (down from 15%).

Talent Changes
  • Staggering Shout has been removed and replaced with 3 new talents that vary by specialization.
  • Protection: Heavy Repercussions: Shield Slam deals 50% additional damage while Shield Block or Shield Charge is active.

Enrage and Deep Wounds
With the introduction of one of the level-100 Warrior Talents, which deals Fire damage, We also expanded Enrage to affect all damage, not just Physical damage, and increased its duration slightly so that it can cover burst windows like Colossus Smash adequately. We're also making a change to the design of Deep Wounds, to try to limit is effectiveness in PvP, without hurting its effectiveness in PvE.

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