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Member Since 16 Jan 2010
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#4173640 Holypia the god

Posted Vanguards on 20 July 2014 - 08:08 PM

...

That screaming


#4165744 Hearthstone Expansion Pricing Revealed

Posted Vanguards on 09 July 2014 - 10:04 PM

Hearthstone Expansion Pricing Revealed

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Official Blizzard Quote:

We’re skimming the slime pools, stitching together our finest Abominations, and preparing the Necropolis for an Adventure you’ll never forget—Curse of Naxxramas is coming, and we know you’re just dying to get in and play! In today’s blog, we’ll discuss the details on how you’ll access Curse of Naxxramas, and unveil the Naxxramas Heroic Mode.

Your All Naxx-cess Pass

Naxxramas is a floating necropolis, home to a host of undead bosses ready to challenge worthy opponents eager to test their card-slinging mettle. To undertake the challenges that lie within each of the five wings of the Adventure, one must first gain access to their secrets. But don’t worry too much about the price of entry—much to Thaddius’ chagrin, it won’t cost you an arm OR a leg.

Naxxramas will open its gates one wing at a time, with a new wing opening each week. The wings of Naxxramas will open in the following order: Arachnid Quarter, Plague Quarter, Military Quarter, Construct Quarter, and Frostwyrm Lair.

Players who begin their adventures in Naxxramas during the launch event will gain free access to the first wing: the Arachnid Quarter. The launch event will last roughly a month or so, meaning you’ll have plenty of time to get your foot in the door—we’ll have more details to share about that later on. The web-choked corridors of the Arachnid Quarter are home to the bosses Anub’Rekhan, Grand Widow Faerlina, and Maexxna. Defeating these bosses will add new cards to your collection and give you a taste of the dangers that await you deeper inside Naxxramas.

After the Arachnid Quarter, the next four wings can be purchased for 700 gold per wing or $6.99 USD per wing. Players can earn the in-game gold needed to unlock the next wing of Naxxramas by completing various quests or emerging victorious from the Arena, or they can choose to unlock the next available Naxxramas wing using real money.

If you’re looking to swing open multiple gates at once, Curse of Naxxramas bundle packages are also available. Spiders are just so good at making things into neat little bundles. . . .

For European Naxxramas Wing Entry details, please go here.

For Australian Naxxramas Wing Entry details, please go here.

Keep in mind that purchasing Curse of Naxxramas wings in bundles does not open or grant access to those wings faster than the one-wing-a-week schedule, but it does ensure that you’ll be able to dive into the next challenges as soon as they unlock.

If you play Naxxramas during the launch event and decide to purchase the remaining wings with real money, you’ll only have to purchase the 4-Wing bundle to access the remaining wings once they become accessible.

If you unlock additional wings with gold and wish to purchase a wing bundle at a later time with real money to unlock any remaining wings, you can still take advantage of the bundle pricing. For example, if you enter the Arachnid Quarter during the launch event and unlock it for free, then purchase the second wing with gold, the remaining three wings can be purchased with real money at the 3-wing bundle price listed above.

Remember to enter the Necropolis during the launch event so you don’t miss out on all the creepy crawly fun that awaits you in the Arachnid Quarter—for free!

Heroic Mode

Once you’ve defeated all of the bosses within any given wing for the first time, you’ll unlock the Heroic mode of that wing. Heroic mode bosses are significantly more difficult than their normal versions, and they will prove to be a challenge for even the most veteran Hearthstone players. Defeating all of the bosses in Naxxramas on Heroic mode will unlock a new card back for your collection.

The undead horrors of Curse of Naxxramas: A Hearthstone Adventure are dying to meet you. We hope to see you creeping through the necropolis with your own “All Naxx-cess Pass” soon!



#4159516 Skill Capped - How to CC as a Mage in WMD

Posted Vanguards on 30 June 2014 - 06:53 PM

Skill Capped - How to CC as a Mage in WMD

Skill Capped recently released a YouTube video on Mage CC. If you're new to playing Mage, this video could be quite helpful as it explains how to make it easier for you to start CC chains even if you're under pressure.


For veteran players, Skill Capped is also looking for players like Proffset to be interviewed for videos. If you're interested in being interviewed for videos, you can click on this link to apply.


#4158308 Yaspresents Online 3v3 Tournament - July 26-27

Posted Vanguards on 28 June 2014 - 06:58 PM

Yaspresents Online 3v3 Tournament - July 26-27

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The Yaspresents PvP guild on Stormscale - EU is organizing the Yaspresents
Guild Online 3v3 Tournament with 10,000$ in prize money.

Tournament will be streamed here!

Prizes:
  • First place – 7,000$
  • Second place – 3,000$
Tournament structure:
Eight teams will play in a best-of three double elimination format.
The Loser Bracket Finals and Grand Finals will be played best-of-five.

Dates:
July 26th and 27th, 18:00-23:30 CEST.

Rules:
  • Any setup with one healer is allowed.
  • No class stacking.
  • The Tournament is played on TR. Any gear that is available on TR is allowed.
  • The losing team of each match will be able to choose the next map. Nagrand Arena will always be played first. No map can't be played twice in one series.
  • 45 second disconnect rule: If a player disconnects beyond the 45 second mark the game will not be replayed.
Additional info:
Teams that want to apply need to join our guild on their main characters first, you can send a pm to Another or whisper Gambah in game to join (requirement is gladiator title from last season).  Deadline to sign up for the tournament is July 18th, 23:00 CEST (pm Another to sign up).


#4146857 Warlords of Draenor Game Responsiveness

Posted Vanguards on 18 June 2014 - 12:06 PM

Warlords of Draenor Game Responsiveness

Warlords of Draenor will be changing how game responsiveness works. The difference should be roughly 1-10ms. Do you think you'll be able to notice the difference?

Official Blizzard Quote:

I know this is a very open question, but is there anything "under the hood" with the responsiveness changes that could impact theorycrafting?
I was wondering when this'd get brought up. I've hinted about this in the past in a couple interviews... Yes, there was a very significant underlying change here, that may have implications for theorycrafting (though minor).

I don't want to get too deep into the under-the-hood workings of WoW servers, but here's a super short version. Any action that one unit takes on another different unit used to be processed in batches every 400ms. Some very attentive people may have noticed that healing yourself would give you the health instantly (minus client/server latency), whereas healing another unit would incur a delay of between 0ms and 400ms (again, on top of client/server latency). Same with damaging, applying auras, interrupting, knocking back, etc.

That delay can feel bad just due to the somewhat laggy responsiveness feeling, but also because the state of things can change during that time. For example: Holly the Holy Priest is healing Punky the Brewmaster. Punky spikes low, and Holly hits Guardian Spirit in a panic. The server verifies that Holly is able to cast it, and that Punky is alive (great!). The cast goes off, Guardian Spirit goes on cooldown, and a request is placed for the Guardian Spirit aura (that prevents dying) to be placed on Punky. That request will be filled next time the 400ms timer loops, which happens to be 320ms from now. 250ms later, the boss lands another hit on on Punky. Punky dies. Sadface. Another 70ms goes by, and the Guardian Spirit aura request pops up, and goes "Hey guys, I'm here!... Aww... damn, I missed the party. Sadface."

We no longer batch them up like that. We just do it as fast as we can, which usually amounts to between 1ms and 10ms later. It took a considerable amount of work to get it working that way, but we're very pleased with the results so far; the game feels noticeably more responsive.

I can't guarantee that you'll never ever again run into cases where Guardian Spirit went on cooldown and the tank still died... but it'll be literally 40x rarer than before, and the whole game will feel more responsive too.



#4138913 Removing the cyst that are known wintraders and ddosers from site

Posted Vanguards on 10 June 2014 - 07:13 PM

Drpro has been banned, had to verify with the VOD. Usually skype logs can't really be used as evidence since it's easily faked, however admitting it yourself on a stream is another thing.

DDOSers and wintraders with concrete proof will be banned, however this is a hard thing to do. It's very rare people openly admit to it on stream. Evidence such as in game messages and skype logs are really hard to verify with.

As of the moderator issue, most of the moderators of this site has been cleaned many times. If you have a problem with any of the moderators make sure to PM me.

As always make sure to use the report feature! That's usually the fastest way to notify a mod about an issue with a post or user.


#4129550 ProGameX World of Warcraft Arena May 2014 Tournament (3v3)

Posted Vanguards on 28 May 2014 - 05:09 PM

ProGameX World of Warcraft Arena May 2014 Tournament (3v3)

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Quote

About
ProGameX will be hosting their 2nd tournament sponsored by Bleached Bones and powered by Blizzard Entertainment eSports team in the following weeks with a total of 8 teams and 1800 euros Prize pool.

See results of the last tournament.

ProGameX WoW Arena May 2014 Tournament will be held on 31st of May and 1st of June 2014 starting at 18.00 CET.

Unlike all the other tournament organizers we are not going to merely focus on the well-known players, but will also give the opportunity for the fresh prominent teams that did not yet have a chance to prove themselves.

Prize pool
1800 € Total, spread among first three teams as following:
900 € for the first place
600 € for the 2nd place
300 € for the 3rd place

Commentator: Sid Compston (@Supatease) & Josh Allen

Tournament structure
8 teams are going to be put into 4 groups thus each group will have 2 teams.
The winner will be determined in bo3 and will be able to proceed, which means that 4 teams will move on to double elimination.

The Preliminary Tournament Schedule and registration

A Preliminary tournament will be hosted on 17th and 18th of May 2014 starting at 18.00 CET and the top three will have a guaranteed spot to the main tournament.

On top of that the winning team of the Prelim tourney will earn 100 euros!

In order to register to the tournament you and your team mates should be the registered users of ProGameX.com.
The registration process ends on 12th of May 2014 23.00 UTC.

Tournament administration reserves the right to make the decisions and alter the rules as the tournament progresses.

TEAMS


GROUP A
WELCOME TO EU
Minpojke
Wallirikz
Zeepeye

Say GG please
Wizardo
Trees
Rainy


GROUP B
waiting for dampening
Nieze
Hynnix
Mirox

Blind this all
Macrosina
Fritterus
Luddex


GROUP C
holinka plays lock shaman
Bananasplit
Healingstat
Shakemilk

blue lagyna (LSD2)
Lagyna
Askich
Loony


GROUP D
haxan cleave (WLS)
Haxantutto
Teebowx
Ðogfish

Last WmD (WMD)
Vitamin
Reggae
Blastin



#4115246 Display Name Changes

Posted Vanguards on 07 May 2014 - 10:01 AM

Updated. Several ppl here had both names taken so I added an S or something similar.


#4112204 PvP Live Second Invitational Warcraft Tournament Announced

Posted Vanguards on 02 May 2014 - 06:08 AM

PvP Live Second Invitational Warcraft Tournament Announced

Sign-ups are here.

Quote

MAY 24th and 25th, 2014 ON TWITCH.TV/PVPLIVE

PVP LIVE PRESENTS ARMAGEDDON SERIES

Saturday May 24th and Sunday May 25th, 2014

FEATURING
Isaac ‘Azael’ Cummings-Bentley
Jason Mackaw

http://twitch.tv/PVPLive

Frisco, TX - PVP Live is proud to announce the next World of Warcraft 3v3 Invitational Online Tournament in our 2014 $3,000 winner take all Armageddon Series. The tournament will be live streamed through our partner Twitch channel Saturday and Sunday, May 24th and 25th, 2014.

PVP LIVE’s Armageddon Series will continue monthly throughout 2014. The second tournament in the series will feature a double elimination tournament format, with two teams advancing to a single elimination Grand Finals bracket.

The prize pool format has changed to winner-take-all tournaments, where skill determines who will take home $3,000 and who will go home empty handed. For competitors, this means no more week-after-week grind, playing it safe and accumulating points or vying for third place. Every event carries these dramatic all-or-nothing stakes.

The series is officially endorsed by Blizzard Entertainment, allowing us to provide a polished, high-quality event by working with their esports team to tackle - and solve - difficult technical issues that have challenged tournaments in the past.

Our programming contains not only the ultimate tournament experience with top ranked World of Warcraft players, but also our dedicated broadcast team. Our player-centric philosophy will be front and center, bringing viewers inside the experience to learn about the players, chronicle their gaming history and future, as well as providing the top notch shoutcast commentary our audience has come to expect from PVP LIVE.

Founded in 2012, PVP Live is dedicated to creating high-quality, player-centric media properties for the video gaming community. From the casual enthusiast to the hardcore eSports athlete, PVP Live exists to create vibrant, polished media experiences online for all players.



#4111202 The Most Overpowered Ability in Game

Posted Vanguards on 30 April 2014 - 10:13 AM

My personal opinion on why Warlock Fear is so problematic atm:

1.) The extremely low cast time with high haste. An extremely strong spammable CC should not be that easy to get off imo, this particularly holds true at the end of an expansion when Warlocks have tons of haste, with Dark Soul up it's almost impossible to interrupt it without pre-emptively kicking.

2.) Affliction dots are a joke to get off, they have nothing to do but fear while still doing their maximum damage. Back in Wrath a Warlock actually had to make smart decisions about when to Fear / do damage / dots. Now there is no choice. You instant dot everything with soul shards, even with 0 shards all you have to do is cast a near instant UA and soul swap it over.

3.) This is a problem for specifically right now, Warlocks has more survivability buttons than ever, thus allowing Warlocks to push in on your healer and fear your entire team anytime he wants, since his risk to be punished for pushing in is so low.

Edit, here's what I suggest:

1.) Blizzard needs to watch how off-stat scales for CCs, particularly at the end of an expansion. Haste shouldn't magically turn some CCs to be nearly instant for PvP.

2.) Make Aff Warlocks have a harder time doing their damage. This can be done in numerous ways.

3.) Gateway needs to be changed... While this ability is awesome for the team using it I find it a horrible ability as a whole for PvP. It is horribly imbalanced on some Maps (Tol Viron) and not as good on others (Dalaran.) This creates more of the RNG battle that most people hate. It is better to find a way for Warlock teams to survive without resorting to Gateway. Having a match decided by the map isn't fun.


#4110090 ProGameX WoW Arena May 2014 Tournament (3v3)

Posted Vanguards on 28 April 2014 - 05:53 PM

ProGameX WoW Arena May 2014 Tournament (3v3)

Posted Image


ProGameX will be hosting their second tournament on May! For registration and more information go here.

Quote

About
ProGameX will be hosting their second tournament powered by Bleached Bones in the following weeks with a total of 8 teams and 1800 euros Prize pool.

See results of the last tournament.

A Preliminary tournament will be hosted on the 17th and 18th of May 2014 and the top three will have a guaranteed spot to the main tournament.

On top of that the winning team of the Prelim tourney will earn 100 euros!

ProGameX WoW Arena May 2014 Tournament will be held on the 24th and 25th of May 2014.

Unlike all the other tournament organizers we are not going to merely focus on the well-known players, but will also give the opportunity for the fresh prominent teams that did not yet have a chance to prove themselves.

Prize pool
1800 € Total, spread among first three teams as following:
900 € for the first place
600 € for the 2nd place
300 € for the 3rd place

Tournament structure
8 teams are going to be put into 4 groups thus each group will have 2 teams.
The winner will be determined in bo3 and will be able to proceed, which means that 4 teams will move on to double elimination.

Schedule and registration
The Preliminary Tournament will take place on 17th and 18th of May.
In order to register to the tournament you and your team mates should be the registered users of ProGameX.com.
The registration process ends on the 12th of May 2014 23.00 UTC.

Tournament administration reserves the right to make the decisions and alter the rules as the tournament progresses.



#4108110 Vanguards Retribution Paladin PvP Guide (5.4.7)

Posted Vanguards on 25 April 2014 - 08:07 AM

Updated guide, after a lot of testing I've decided to run "Crit" as the main off-stat rather than Haste or Mastery. Its given the best results in terms of all-round usefulness; burst and surviving.

We have very bad up-time this particular patch, partially due to our squishyness and how easy we have always been to CC. I feel Crit or Mastery can accomplish much more than haste now since our actual up-time in PvP is very low.


#4092202 How to deal with kittycleave & TSG as ret/hunt/rsham ?

Posted Vanguards on 04 April 2014 - 07:07 AM

Kittycleave depends a little. If Feral has no extra CDs (not playing with a pally or priest) I find him to be the best target. But you cannot chase him too far. Ferals are IMPOSSIBLE to catch up to once they get away, just swap to warrior and make the feral scared to ever attack and you'll still win. If feral is with a pally or priest Warrior is usually a better target or the healer himself.

TSG I kind of go off by feeling, both Warrior and Death Knight has worked for me at times. Your Shaman has to be very careful in this match up, basically maximizing kiting patterns. Cdew is extremely good at this. You could ask your shaman to check out how Cdew kites sometime. There are times when I play with Shamans and lose 100% of the games and other time I win all of them. I think this match up largely depends on how well your healer plays. Obviously as a Ret and Hunter you guys have to rotate CDs without overlapping.

edit: As for LSD... well lets just hope they mess up.


#4089451 Arena 0 Point Hotix - Blue Post

Posted Vanguards on 30 March 2014 - 04:07 PM

Arena 0 Point Hotix - Blue Post

As many of you may have already noticed, there's been a recent change in arenas that can cause you to gain 0 points when you win.

Official Blizzard Quote:

We recently implemented a hotfix to address a bug that allowed Personal Ratings to exceed Matchmaking Rating. As a result, some players may notice that they do not gain or lose Personal Rating in the wake of a match. As more matches are played, these ratings will normalize and converge to the correct rating, and Personal Rating will then rise or drop accordingly.

In the meantime, we will continue to monitor the situation and make further adjustments if necessary.

What does this mean? Basically if your personal CR is higher than your MMR you will get 0 points when you win. However, losing will still cause you to lose points for both your MMR and CR. It is speculated that the cause of this hotfix could be a way to combat rating boosts, or perhaps a way to fix the higher than normal ratings we are seeing this season. It was mentioned on Twitter however, it was a fix to a bug that specifically happened in 5.4.7.

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In my opinion, this could encourage the top of the ladder to sit their rating. This is due to the fact that the large majority of the top achieved their rating before the fix was implemented. However, inflation could negate this issue since the last season of an expansion usually lasts the longest and longer seasons seem to have higher inflation.


#4084582 Mists of Pandaria - Featured Guides - March

Posted Vanguards on 21 March 2014 - 11:00 PM

Mists of Pandaria - Featured Guides - March

Between last month's "Featured Guides" post and now there were tons of quality guides made on Arena Junkies. Thank you to the guide makers! It was hard choosing one guide out of the many that was made, but it was decided for this month "Jaime's Advanced Warrior 5.4.7 Guide" would be featured.

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Jaimie's guide features a lot of useful information for anyone looking to try Warriors out in arenas. It has all the basic information you need such as macros, talents, reforging and more. In addition, it also adds a lot of in-depth views on what the poster's personal preferences are such as using "Double Time".

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I greatly encourage anyone who's looking for guides to check out the Strategy Section of Arena Junkies. A lot of it has been filled between this last month.




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