Ret paladins have pritty much no other way of pealing other than giving sick heals, think about it if you howl someone and they dont have trinket you've just stopped a load of damage, have an open mind about these things.
The Shaman on that team is the creator of this thread and the thread on AJ.
Who are they?
Things to Note :
1. Their terrible win/loss ratio - Reeks of MMR exploiting and wintrading.
2. They tried to wintrade with Vanguards, who subsequently posted the conversation with Bobjob on AJ. The mage on their team(Bobjob) tried to get Vanguards to trade games in 3s to get their partners into PR range in exchange for Rank 1 in 5s.
3. Their identities were revealed after they attempted to wintrade with Vanguards.
Mage - Bobjob @ Tichondruis aka Tekniks(changed his AJ profile name from bobbygravelle to Tekniks after they were exposed) on AJ.
Warlock - Popculture @ Tichondruis aka Magicwizard on AJ
Shaman - Legitimate @ Tichondrius aka Pregnant on AJ
Rogue - ??? Neilyo is on Nevz team and they are Rank 1 on BG9 - http://us.battle.net.../3v3/epic hank/ (Did not post on their wintrading thread, the rogue was remembered as Personalityz @ Tichondruis in their old BG9 5v5 team.)
Priest - Aetarius @ Tichondruis (As mentioned in the current wintrade thread on AJ)
Why are they doing this?
As mentioned, they are a bunch of nobodies that failed to get Rank 1 on bg9, proceeded to transfer to Reckoning and wintrade their way to Rank 1, further proceeding to get exposed on ArenaJunkies for attempting to wintrade with Vanguards.
They have now been surpassed and no longer have Rank 1, they know they are not the quality either to defeat Nevz team. As a result, much ironically, they accused them of wintrading, like Nevz said, 'is riding on the fact we'll get banned by blizzard'.
They are using Kollektiv and the other well known & respected players to fool people.
Ask anyone that know the real players, i assure you, these people are just imposters.
If you have exactly 3094 resilience, you will notice no change.
If you have over 3094 resilience, you will lose survivability with 4.1.
If you have less than 3094 resilience, you will gain survivability with 4.1.
Just to clarify, the 4.1 change does not add any "sweet spot," "soft cap," or anything of the sort for resilience. It simply changes how resilience scales.
In general, this means that you will need to stack more resilience. Resilience is still really good.
This is the key graph. It shows your life expectancy post patch compared to pre-patch. At 100%, you will live just as long post-patch as you did pre-patch. At 90%, you will die in 90% of the time that it took you to die pre-patch. In other words, if you lived for 10 seconds in a particular situation, you will now live for 9.
Essentially, the change is that your "effective health" scales linearly with resilience (similar to armor). Effective health is the amount of damage you can live through. For example, if you have 20% reduction from resilience, you will take 80% damage. This means that an enemy has to do 125% of your health in unmodified damage to kill you. Below are graphs that compare the changes in damage reduction and effective health.
Finally, here's a chart showing how much extra resilience you'll need to add to retain your current damage reduction. For example, if you are at 3500 resil, you have 36.76% reduction. If you want to stay at 36.76 reduction in 4.1, you will need to add an additional 236 resilience.
Taken from wowhead : Apply Aura: Mod Dispel Resistance % Value: 65
So 65% dispel resist when pain sup is up.
Who cares what the patch notes says... It's Blizzard, they keep telling us some changes that are not happening (see hunter deterence while disarmed, was supose to be in 4.0.6)