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#4587258 Canadians ineligible for Blizzcon 2016

Posted by Vanguards on 12 June 2016 - 06:00 PM

This seems crazy considering how many WoW NA players are from Canada.
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#4574487 Blizzcon 2016 November 4 and 5, Esports World Championships at Blizzcon 2016

Posted by Vanguards on 08 April 2016 - 12:02 PM

Blizzcon 2016 November 4 and 5

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Official Blizzard Quote:

Summon' class='bbc_url' title='External link' rel='nofollow external'>https://blizzcon.com/en-us/news/20084327/get-ready-to-raid-blizzcon-2016-november-4-and-5']Summon your mounts, open up a portal, and set a course for Southern California for BlizzCon 2016! Blizzard’s tenth epic gaming convention and community celebration is returning to the Anaheim Convention Center on Friday, November 4 and Saturday, November 5, 2016.

Group up with your fellow Blizzard gamers and get ready for two days of in-depth discussion panels with our developers, hands-on play time with our latest games, and intense esports tournaments featuring top pro gamers from around the world. We hope you’ll join us as we celebrate 25 years of Blizzard games—and you, the players everywhere that have helped bring them to life.

BlizzCon 2016 Tickets

BlizzCon 2016 tickets will go on sale in two batches on Wednesday, April 20 at 7 p.m. PT and Saturday, April 23 at 10 a.m. PT through the online event ticketing service Universe, priced at $199 each (plus applicable taxes and fees). Check out the BlizzCon Ticket webpagefor all the details.

We’re also planning a special pre-BlizzCon Benefit Dinner the evening of Thursday, November 3 in support of Children’s Hospital of Orange County (CHOC), where guests will have a chance to raise a glass and geek out with developers, artists, community team representatives, and other members of the Blizzard family. Tickets go on sale Wednesday, April 27 at 7 p.m. PT, priced at $750 each, and attendance will be limited—visit the Charity Ticket page for more information.

Virtual Ticket and Goody Bag – Coming Soon!

If you can’t make it to the show in person, don’t fret! You’ll be able to participate in our tenth BlizzCon from the comfort of your home with the BlizzCon Virtual Ticket, offering comprehensive live coverage of the event via a multichannel Internet stream. Once again this year, Virtual Ticket buyers will have the option to purchase a special BlizzCon Goody Bag filled with a cache of loot to mark the occasion (while supplies last). Further details on the Virtual Ticket, including pricing, availability, programming info, and Goody Bag will be announced at a later date.

Check out the BlizzCon Ticket page for more information, and be sure to visit the Universe ticket page at the dates and times above for a chance to purchase a ticket to the show. We hope to see you there!

Esports World Championships at Blizzcon 2016

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Official Blizzard Quote:

Pro' class='bbc_url' title='External link' rel='nofollow external'>https://blizzcon.com/en-us/news/20089729/esports-world-championships-at-blizzcon-2016-4-6-2016#comments']Pro gamers from all around the world are currently putting their skills to the test, competing to secure a place on one of esports’ biggest stages. BlizzCon 2016 will once again mark the culmination of multiple Blizzard global esports championships—but you don’t need to wait until November to start following the action. The StarCraft II WCS Circuit and WCS Korea leagues are already underway, Hearthstone Spring competitions commence in May, World of Warcraft Arena competitions start in the summer, and the Heroes of the Storm Summer Championship kicks off this month! How do you get in on the action? We’re glad you asked.

2016 World of Warcraft Arena World Championship

World of Warcraft Arena teams from around the world will be heading out on the Road to BlizzCon soon. The World Championship will once again culminate on the BlizzCon stage, where a prize pool of $250,000 is up for grabs. Last year’s all-Europe final saw SK Gaming claim the title against Skill Capped EU in a thrilling five-game series. Will Europe dominate the competition again this year, or can we look forward to seeing teams hailing from the Americas, China, Korea, Taiwan, or ANZ in the final?

Keep an eye on the official BlizzCon site for more information on the 2016 World of Warcraft Arena World Championship in the coming weeks.

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#4558548 Remove AJ Access

Posted by Vanguards on 02 January 2016 - 11:46 AM

This topic has been discussed many times before, and it was decided to lower the requirement to 2200 and also allowing members to post on the class forums (which does show up in the active topics list). General Discussion is still junkies only.
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#4546305 Vanguards Retribution Paladin PvP Guide (7.3)

Posted by Vanguards on 29 November 2015 - 01:14 AM

Can anybody say something for season 3? Should we go for 4 piece set bonus. Should we still go for versatility enchantment?

same as last season gearing wise. 2 set bonus, avoid crit multistrike as much as possible
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#4535739 Blizzcon Champions 2015 - SK Gaming

Posted by Vanguards on 08 November 2015 - 03:29 AM

Blizzcon Champions 2015 - SK Gaming

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SK Gaming won $120,000 in a close 3-2 against Skill Capped EU to become the Blizzcon Champions of 2015!

Fabio (Warlock) will be the first player ever to win Blizzcon two times.
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#4494921 Battle.net Mobile Authenticator Updated

Posted by Vanguards on 08 September 2015 - 09:47 PM

Battle.net Mobile Authenticator Updated

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Official Blizzard Quote:

The' class='bbc_url' title='External link' rel='nofollow external'>http://us.battle.net/wow/en/blog/19883526/battlenet-mobile-authenticator-updated-9-8-2015']The Battle.net Mobile Authenticator app has recently been updated for both iOS and Android, and it’s been rebuilt from the ground up to make it faster, more efficient, and easier to use. You’ll also notice some extra shine and polish, including a brand-new design that displays a new piece of art from one of Blizzard’s games every time you load a code.


Posted ImagePosted Image

Players using the iOS version will also now be able to use iCloud to make it easier than ever to back up and restore your Authenticator, streamlining the setup process whenever you need to recover or switch to a new device.


Posted ImagePosted Image

Don’t have an Authenticator on your account? Download the free Battle.net Mobile Authenticator application for iPhone, Android, Blackberry, and Windows devices here, or purchase a physical Battle.net Authenticator from the online Blizzard Gear Store. Visit the Battle.net Mobile Authenticator FAQ for more information, or head to the setup page to get started after you've downloaded the application.

For additional account security advice, check out our Account Security page.

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#4477061 Dev Interviews - Legion PvP

Posted by Vanguards on 16 August 2015 - 02:02 AM

Dev Interviews - Legion PvP

MMO-Champion original post.

Holinka talked about Legion and Warlords PvP on the arena steam today.

Legion PvP
  • There won't be gear with Resilience, PvP Power, dual item levels, or gear specifically made for PvP.
  • The team doesn't want people to feel that they must have PvP gear to participate in PvP.
  • When you enter a battleground or arena, the game will set your stats from your spec, not your gear. This means all of your stats will come from a template specific to your spec. If one spec isn't doing well in PvP, their spec's template can be tuned individually.
  • PvP talents plus the spec stat templates will allow the team to tune balance in arenas and battlegrounds much better than they ever have been able to do before.
  • PvP right now uses gear as a progression system. Once players get their full set of gear, many of them are done.
  • PvP Talents try to take the place of the progression that came from gear.
  • Trinkets, set bonuses, and enchants will not be active in PvP.
  • Right now players stack enchants, set bonuses, and trinkets, lining them all up at once to do a lot of damage. Outside of when all of those are up, players don't feel like they are doing much damage. This should help to make sustained damage a bigger part of PvP.
  • Once players reach the max PvP level, they can reset it to gain a Prestige level. This gives access to different cosmetic rewards.
  • When a player reaches PvP level 10 (roughly 20% of the way there), they will have unlocked an option in every row.
  • The CC break trinket has become very important in PvP, so adding it as a PvP talent will offset the loss of active trinkets. There will be some other options in that row that might be useful, such as reducing CC times by 20%.
  • The team hasn't decided exactly what they are going to do with the Human racial. They could leave it alone and offer a different talent in that row to Humans. The racial plus the new options could be too good.
  • As you get better gear, your stats are increased a smaller amount. For example, every 5 item levels may give you a 1% stat increase. This way gear still will increase your power, but it won't give you a huge advantage.
  • There are plans for players to be able to get great gear from PvP, but it may not be as easy as it is today. It may be easier for high rated players to get better gear than more casual players.
  • You won't have to raid to get the best gear for PvP.

Warlords PvP
  • Spectator mode and the new player run tournaments have been exciting.
  • The team was happy with how skirmishes worked out. It gave players who didn't have their arena partners online the opportunity to play some arenas, as well as other players that wanted a break from leveling or gearing up.
  • Battleground strongboxes worked out well. Players were able to get different gear in a more unpredictable way.
  • The Group Finder was a great addition. It allowed people to find others to play with.
  • Ashran fell short of where the team and players would have liked to see it go. During the ramp up to Warlords, there were a lot of people excited about a new world PvP zone that had a large area and epic battles.
  • The team didn't execute on that idea. They have tried to make changes based on player behavior and feedback, making mistakes along the way. They have done things like putting exclusive rewards in Ashran to make them feel special, which resulted in lots of negative feedback.
  • The current state of Ashran can be fun for people that are interested in that type of experience. The people who don't want to do Ashran don't have to.
  • They have learned a lot from the experience about rewards and driving players to fight each other. Hopefully next time the team tries something like Ashran they can execute better.
  • The dual item level system worked, but it was ugly. Players had two item levels on their gear, with their item level increasing suddenly in combat, which means they couldn't see their states. PvE gear also hit the invisible item level ceiling. Players who didn't PvP full time still felt compelled to go and get PvP gear so that they could do PvP. It was a cool system, but it fell short in a lot of ways.
  • MLG and ESL have shown interest in WoW.

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#4468994 The Next WoW Expansion: Legion and Major PvP Updates

Posted by Vanguards on 06 August 2015 - 09:09 PM

The Next WoW Expansion: Legion and Major PvP Updates


The WoW expansion was released today at Gamescon. The next expansion will be World of Warcraft: Legion!

Here are some major notes that directly affect PvP from Gamescon, make sure to watch the video to catch more details:

New Class: Demon Hunter
- Starts at a High Level (Hero Class)
- Has Havoc (DPS) and Vengeance (Tank) Specialization
- Uses a Fury resource system
- Has an Invisibility detection skill
*A new DPS class will effect the meta greatly, especially since Demon Hunter will likely be very popular.

New Honor System for PvP Only
- Will essentially have another Talent System for PvP
- This system will allow PvP only Skills
- This will likely allow more "Knobs" for developers to control for balance that won't affect PvE
- Some example skills show in the video:
- Necrotic Strike (Previous Death Knight ability, absorbs healing)
- Abolish Magic (Dispels all Magic every 2 seconds for 6 seconds)
- Blood and Soul (Bloodlust on a lower cooldown)
- They want gear to play a smaller role in PvP
*More "Knobs" sound like an awesome idea. Hopefully this will allow more detailed balance changes for PvP.
*Unsure on grinding gear vs grinding talents at the moment. Will have to see what the details are regarding that.

A picture of the Talent System:

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#4452398 Missing Gladiator Helmets - 2/10/15

Posted by Vanguards on 13 July 2015 - 05:39 PM

Season 16 helmets is currently being worked on for everyone.
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#4445351 Go4WoW Europe starting in July - €1000 prize money

Posted by Vanguards on 30 June 2015 - 04:16 PM

Go4WoW Europe starting in July - €1000 prize money

World of Warcraft 3on3 Arena fans and teams listen up! Go4WoW Europe is starting in July and features a prize pool of up to €1000 per month! We are looking for the best European World of Warcraft 3on3 Arena team out there. Do you think you're up to challenge? Why don't you give it a shot?!

Are you the next up-and-coming European World of Warcraft 3on3 Arena team out there? Or maybe you aren't there just yet? Take part and play against the best 3on3 Arena teams and learn from them every game a lesson until you are the best team out there!

It doesn't matter if you're Alliance, Horde or which European server you're playing on
. It's time to gather your team mates and begin your competitive World of Warcraft career on ESL. All you need is some time, Tournament Gear and a strategy to beat all the other teams participating in Go4WoW Europe every Saturday from now on!

Go4Wow Europe Link

Posted Image What is Go4WoW Europe?
Go4WoW Europe is a weekly 3on3 Arena eSports Tournament Series with a monthly final at the end of the month. Go4WoW Europe will feature a prize pool of up to €1000 for every month, with the winning team of each weekly Go4WoW tournaments taking home €100. The top teams of each weekly tournament will receive Go4WoW Ranking Points, which will earn them a better seed in upcoming Go4WoW Europe Tournaments and a slot in the €500 Go4WoW Europe Monthly Final! The weekly Go4WoW Europe tournaments will take player every Saturday at 16:00 CEST and are to open to all European teams.

Posted Image Where can we get Tournament Gear?
You can obtain the needed Tournament Gear from Pyxni Pennypocket at the Ring of Trials or Ticket and we'll talk about.

We know there are more Battlegrounds and different Arena sizes and we plan to support them all in the future. We're always open to suggestions, feel free to discuss possible future tournaments, ladders and leagues in the ESL WoW Forum.

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#4430510 ESL WoW EU Starting

Posted by Vanguards on 01 June 2015 - 08:47 PM

ESL WoW EU Starting

For more information check out the ESL link.

The ESL Play World of Warcraft Europe edition is now open. It doesn't matter if you're Alliance, Horde or play on the most desolated European server. It's time to gather your teammates and begin your competitive World of Warcraft career on ESL.

Lok'tar ogar! We are working hard to provide you with exciting tournaments and ladders to kick off the section and we hope you'll enjoy them. Look around and try out playing in a ladder or tournament. Light be with you!

The World of Warcraft tournaments in this section will be played on the European Live Realms with Tournament Gear. This is made possible using the new Wargame Commands recently added by Blizzard. To find out how they work please see the WoW Custom Match FAQ.

Posted Image Upcoming World of Warcraft Tournaments

Sunday, 24th May - 17:00 CEST - WoW 3on3 Warm-up Tournament Europe

Sunday, 31st May - 17:00 CEST - WoW 3on3 Arena Opening Cup Europe

Sunday, 7th June - 17:00 CEST - WoW 3on3 Arena Open Cup #1 Europe

Sunday, 14th June - 17:00 CEST - WoW 3on3 Arena Open Cup #2 Europe

Sunday, 21st June - 17:00 CEST - WoW 5on5 Warsong Gulch Cup #1 Europe

Sunday, 28th June - 17:00 CEST - WoW 3on3 Arena Open Cup #3 Europe

Sunday, 5th July - 17:00 CEST - WoW 3on3 Arena Open Cup #4 Europe

Sunday, 12th July - 17:00 CEST - WoW 5on5 Warsong Gulch Cup #2 Europe

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#4419499 WoW Down to 7.1 Million Subscribers

Posted by Vanguards on 06 May 2015 - 09:12 PM

WoW Down to 7.1 Million Subscribers

Blizzard announced that WoW is down to 7.1 million subscribers. This is 2.9 million lower compared to their 10 million subscribers announced 1 quarter ago.

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#4418100 The State of the Game

Posted by Vanguards on 03 May 2015 - 02:45 PM

If anyone hasn't seen it yet this post is extremely well made:

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#4410900 PvP Q&A With Holinka

Posted by Vanguards on 16 April 2015 - 10:05 PM

Ah that ability pruning question from a priest, just killed all priest hope. Jesus how can you be happy with gutting a class?

As a player I am slightly concerned about the ability pruning as well, hopefully if they plan to do more they will also add skills that adds depth to a class.

The recent tournaments seems to have made an impact in what they think of e-sports and WoW, which is pretty awesome. They were hinting at bigger things coming for WoW Tournaments that they "wish they could share today."
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#4410885 PvP Q&A With Holinka

Posted by Vanguards on 16 April 2015 - 09:52 PM

PvP Q&A With Holinka

A PvP Q&A was done between Holinka and Lore today at 12PM PST. The original article and summary of the VOD was posted on MMO-Champion.

VOD Link on Twitch.TV/WoW

Class Synergy
Player Question: Any plans to promote synergies between different classes? It seems like there are a couple synergies define and entire spec’s balance, yet without them there wouldn’t be any viable comps for those classes.

· They believe class synergy and the PvP meta is largely made by the community i.e. Rets with Hunters.
· Different regions show different strong compositions and meta.
· They want to watch out more for when certain synergy is too strong.

Player Question: A lot of specs that rely on crit or Multistrikes are falling behind in PvP. How do you deal with this without breaking PvE?

· They wanted to try to not have the difference between sustained damage and crit damage be too massive.

· Some classes benefited from this more than others.

· They will buff skills that they feel are too weak with the reduced crit and multistrike such as what they have done with Lava Burst.

· They feel the game is better without having the battle be based on the crit lottery.

Nemesis quest
Player Question: Have you rethought letting the Nemesis quests work in BG’s or lowering the totals of some races due to the extreme lack of Pandaren and gnomes and some other races still not being represented well?

· The nemesis quest is being talked about.

· They designed it to be a WoD thing that is done out in the world, and they currently want to stick to this. But they will be looking at the requirements for it.

PvP vs PvE
Player Question: Why can’t each ability just be split into a PvE and PvP version, to help with many balancing issues?

· They want to add more “knobs” that lets them deal with adjusting skills for pvp without effecting pve. They don't think having a PvE and PvP version of every skill is the correct solution.

· They are talking about other plans for the future to solve this and are excited about it.

Player Question: How are CCs balanced with each other? Some have ZERO CD, yet are very powerful, and hard to dispel. Shouldn’t zero CD CCs be easier to dispel by more specs, even DPS, and hard to dispel CCs have longer CDs?

· High level goal with CC effects going into WoD is players want to be playing their characters more.

· They would first want to take more CC out of the game before breaks.

Player Question: Mobility & CC breaks remain very strong, any plans to address in 6.2?

· This would not be a goal for 6.2.

Player Question: Will CC ever be removed or thoroughly rethought for PvP?

· CC is one of the most important parts of the game. They have no plans to remove all CCs from the game.

· There may be too much CC right now however.


· Blizzard is very thankful for all the people hosting tournaments for WoW.

· They want to continue to find ways to help those people hosting tournaments out.

· They have things coming that they wish they could share today.

· They think battlegrounds could be fun to watch too.

Dampening Mechanic
Player Question: Are you satisfied with the Dampening mechanic? Having games based around Dampening might hinder class balance.

· They are happy with this mechanic.

· They wanted games to end in a reasonable amount of time, and they are.

· They think that building comps around the dampening mechanic is a strategic option that players can pick if they wish, and have no problems with it.

Alt progression
Player Question: Are there any changes to PvP Alt gearing? Farming 27k pts is not fun at all when you already have a full geared char.

· They are happy with where they are going with 6.2 with alt progression in pvp.

· They do want to make sure that you still need to play the alt to gear it up in the end.

· They are still very open to feedback and will take it step by step.

Player Question: Are there any plans to bring back the 27k Conquest Vendor?

· They do not have plans to bring back the 2700 CP vendor. They feel the system did not make a lot of sense for the average player.

Ilvl in PvP
Player Question: Will we see WoW PvP offer normalized ilvl gametypes or simply reduced emphasis on ilvl increases to make it easier to get into?

· They hear the request to keep everyone at the same ilvl for pvp a lot. However if they take away the gear progression from pvp, they need to figure out what players would do to progress.

· They have tried to shrink the gap between the highest and lowest player ilvl.

Race Balance
Player Question: Do you believe that a majority of high ranked players seem to be Alliance, specifically Human, Night Elf, and to a lesser extent Dwarf. Is this an issue?

· Going into the next expansion, looking at the racials is a possibility.

· They want to make sure they are all interesting and fun, and not boring.

Solo Queue
Player Question: Any plans for rated arena queue? New BG & Arena maps? Feel PvP content development is too focused on Ashran.

· They feel solo queue experiences can be very toxic.

· When you have pre-made groups you will have a leader which will set the tone for the group. If you act out of line, they can kick you out.

· They think the group finder has been a very big success.

· They have thought there might be a dip in progression in Rated BGs, but participation is up by upwards of 50% to 60% even with less rewards just because of how easy it is to group.

· No plans for Solo queue rated pvp at this time.


· They felt Ashran was the new type of content that players wanted, however they feel it did not hit the mark. Blizzard is very unhappy with how it turned out and really want to improve it.

· Faction unbalance is an issue they are still working on.

· They thought server communities was important at the start for asharn, turns out it was not.

· They might make the conquest able to be rewarded higher than 500.

· One thing they are thinking about, is allowing you to cap your conquest just on asharn, but you would need to participate in all areas of asharan to achieve this.

· They may restrict it so only groups can que for ashran, and not raids. They are open to feedback on this.

Alterac Valley
Player Question: Any future changes planned for Alterac Valley?

· They do want to keep it balanced and up to date as they have gotten lots of good feedback, but no key game changes planned.

Player Question: Given that the majority of PvPers only play random battlegrounds, what are you doing to make these more fun and balanced?

· There is a good spread of participation in Random BGs, Rated BGs, Arenas, and Ashran.

· They certainly want to make BGs more fun and improve it mechanically.

Player Question: When will the botters be stopped?

· They know botters do not make the game look good.

· They put a lot of effort into stopping them.

· They are not transparent for a few reason. One key reason is they do not want to tip botters off. If they come up with a new method, they don’t want to inform botters of this while they are working on the system.

New Legendary Ring proc
Player Question: The new proc on legendary ring, will it work in PvP?

· It will work in world PvP.

· It is disabled in instanced pvp (such as Ashran and arenas).

Low Level PvP
Player Question: Does low level PvP get a fair shake when classes get revamps? Currently Priests, Ferals, Warrior, etc. deal significantly more damage than other classes.

· They focus on high level pvp for balance.

· If something is very unbalanced - such as a single spell, they want to hear about it and fix.

· If you find that some classes are stronger at say level 20, that is not something they spend a lot of time on.

Player Question: When will XP-Off players be able to queue a Wargame without switching experience back on? There’s really no reason for having to do this; can you please see that it’s addressed?

· There is an open bug that XP-Off players can not que for wargames. This is being fixed.


· Many, many more class changes are coming to the PTR. What we have seen is a very small amount of them, and changes have already been made to some of those.

Player Question: Are you considering bringing back some of the pruned abilities? My DPriest would love swap back or baseline fear.

· They are happy with the ability pruning, and in fact will probably prune more abilities down the road.

Player Question: Since spellcasting can be interrupted, will we ever be able to disarm melee? Should be a two way street.

· Disarms was removed in WoD when they were trying to reduce CCs.

· They don’t necessary think since melee can interrupt spellcast, spellcasters have to be able to disarm them.

· They do think they should be balanced against each other, such as how casters can control melee.

Player Question: As the lead PvP designer are you happy with the way PvP turned out in WoD?

· Blizzard is happy, but not satisfied with how PvP turned out in WoD so far.

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