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Member Since 11 Jan 2010
Offline Last Active Yesterday, 06:39 PM

#3633802 Neilyo 19

Posted Sasotori on 04 February 2012 - 08:56 PM

I'm sorry, but your movies just get worse and worse.. :(

#3023654 Mage Issues and CC

Posted Nadagast on 28 January 2011 - 03:13 AM

There seems to be a disconnect between popular opinion of Mages and top Mages opinions on how strong the class is right now.  I think a lot of it has to do with the very weird state CC is in right now.

I think the fact that magical non-CC debuffs (like Warlock dots for example) are in the same category of debuff as magical CC is what's causing this disconnect and also really hurting the game.

To dispel any non-CC magical debuff, you need an instant cast dispel because they aren't super important, but they are nice to remove.  Think of stuff like Warlock DoTs, Faerie Fire, a Frostbolt snare, etc.  These are strong effects, but they are not close to the power of magical CC effects.  When you apply this same instant dispel (that's perfectly fine when it dispels non-CC effects) to magical CC, which is far more important, it becomes very overpowered at higher levels of play.

At low levels of play you can CC DPS effectively with magical CC, because for any number of reasons (team coordination, healer skill, etc) the CC will actually stick for a reasonable amount of time.  But at high levels of play dispel is so strong that casting magical CC on people that aren't the healer is almost a waste of time, (see http://www.arenajunk...ad.php?t=193267 for a longer explanation of this) unless you have a bunch of debuffs to cover it, like Warlocks do (and even then it's often much weaker than it should be unless you cast UA first and they don't dispel Fear first try).  Now, normally I have no problem with abilities scaling with skill.  That's a good, healthy thing.  The problem is that dispel scales too well with skill.  It's too powerful at shutting down magical CC (Mages especially since they have a harder time getting up cover debuffs, but also stuff like Psychic Scream, HoJ, Freezing Trap, etc) at high levels of skill.

I think it would be good if they changed magical CC to a different category and gave every healer spec a 'Dispel CC' ability with a 1.5-2.0s cast time, and a very significant mana cost.

Dispelling CC and dispelling other magical effects are so different in level of strength that I think it's difficult to balance being able to dispel both with a single spell. Mashing CC in with other magic effects causes all sorts of bad things to happen, like:
CC cast on the healer/dispeller becomes far far more useful than CC cast on the rest of the team.
Fear being better than Poly against non-Shaman teams because Warlocks can protect Fear with random other debuffs much more easily than Mages can.
Arms race between dispellers and CCers.
Shadow Priest teams can be very difficult to CC simply because of the power of 2x instant dispel.
RNG on which debuff you'll get. Getting the CC first can win you the game but hitting something else first can lose it.

Maybe a 1.5-2s cast CC remover (would remove most non-physical CCs, Hex, Poly, Fear, Entangling Roots, Novas, Freezing Trap, etc) would be overpowered for DPS or overpowered for healers. But what we have now is a really bad situation, and it's an absolutely huge part of top Mages complaining, I think, and rightfully so.

Assuming this were to happen Mages would need to lose some of their Novas as well (maybe let them keep the real Frost Nova spell and the pet Freeze ability, but remove the rest of their roots).  But I think most Mages would be happy trading a few roots for CC that sticks for longer than 1 second unless used on the healer.

#2721774 MLG HD?

Posted nihilísm on 16 October 2010 - 10:03 PM

apendixlol said:

can someone link the stream im 2 lazy to find it

Sorry, too lazy to link it, but not too lazy to type this.

#2569907 R.I.P. ZG Mounts

Posted Juicydaddy on 01 September 2010 - 01:17 PM

Though it was only RP's and virgins who cared about the look of a mount (or the look of anything for that matter) ? Not competetive arena players =(

#2215802 Biggest No Lifer EVER on WoW

Posted Raia on 26 May 2010 - 03:09 AM

Fatalityz said:

he camps litterly every low level on my server hes killed preety much any lvl 30 thats ever been to STV so hes kind of commonly known on my server. Preety Ironic that you call that hypocritical if I was going to compare that to something hypocritical it would be maybe sum1 named after some terrible pop music girl maybe with a sig to go along with it u know something like that.

Male blood elf rogue with an anime sig and 'z' at the end of his name lmao.

Keep us up-to-date with this nerds Twitter though, it's what I would do if I was bored too ;)

PS: Taylor Swift #1 - Haters gonna hate

#2134958 SO when is EU TR coming?

Posted Entarion on 28 April 2010 - 09:50 AM

Tankz said:


ur elesmart dude. elesmart.

#2119209 To juke or be juked

Posted Shadyboss on 24 April 2010 - 08:26 AM

crazieh said:

It's far, far easier to fake than it is to actually hit someone on cast.

Haha gave u 2nd blob brah

#1997673 Initial 3.3.3 Reaction and Solution

Posted killer5025 on 26 March 2010 - 01:07 AM

Neloangelo said:

and emote spammers in arena

Sorry you get raped by every possible character we boost, we just can't help emote spamming you after you tried to flame me :) xxx

Elelolxo out!

#1979740 MLD (Aff) vs WLD

Posted Vilerose on 22 March 2010 - 04:10 AM

:mad::mad::mad: wld :mad::mad::mad:

#1936458 Dying to TSG as a priest? Not anymore!

Posted Seu on 11 March 2010 - 03:01 AM

favorite quotes from warrior forum go!

"going to quit if this goes live. if anything dismantle is too strong.
also this makes no sense at all.
good thing my hunter is "already" 52."

"Yo dawg, we heard you already rape warriors, so we thought u'dd liek to rape them even moar cuz warriors able to hit things 6sec ouf of 90 is fecking shit, so now you can take their axe away when they go to chop stuff and start dancing whenever you see a wurrior entering arena"

"Blizzard is so fucking stupid it's infuriating. If they're going to nerf anything they need to nerf the amount of snares and novas frost mages have that dont share dr's."

#1516541 Moving the default UI WITHOUT addons *HOW TO!*

Posted Kewpa on 21 November 2009 - 12:38 PM

Player =

/run local f=PlayerFrame; f:SetUserPlaced(true) f:SetMovable(true) f:EnableMouse(true) f:RegisterForDrag("LeftButton") f:SetScript("ondragStart",f.StartMoving) f:SetScript("ondragStop",f.StopMovingOrSizing)

Target =

/run local f=TargetFrame; f:SetUserPlaced(true) f:SetMovable(true) f:EnableMouse(true) f:RegisterForDrag("LeftButton") f:SetScript("ondragStart",f.StartMoving) f:SetScript("ondragStop",f.StopMovingOrSizing)


/run local p=PartyMemberFrame1; p:SetMovable(true) p:SetUserPlaced(true) p:HookScript("onmousedown",function() p:StartMoving()end) p:HookScript("onmouseup",function() p:StopMovingOrSizing ()end)

Arena Frame=
/run local f=ArenaEnemyFrame1; f:SetUserPlaced(true) f:SetMovable(true) f:EnableMouse(true) f:RegisterForDrag("LeftButton") f:SetScript("ondragStart",f.StartMoving) f:SetScript("ondragStop",f.StopMovingOrSizing)

Just save these macros put em on your bar somewhere click one of them then move that frame then do console reload ui.

if you want to reset

/run PlayerFrame:SetUserPlaced(false) TargetFrame:SetUserPlaced(false)

To move them drag once you have put typed in the command

#1874084 first 3k team of s8

Posted Rlthug on 23 February 2010 - 11:36 AM

He's a cheat.


#1874015 High Rated Elitists

Posted Moonies on 23 February 2010 - 11:03 AM

avoid said:

are you at the limit of rep?

idk, probably

#1816057 Combat log error (screwing up your addons) supposed fix:

Posted Pharaun on 07 February 2010 - 06:10 AM

Need more testers, hope this works for everyone :D

TL;DR, thanks to Proditor & Shadowed

Edit: http://www.wowinterf...fo.php?id=16001 - Shadowed's somewhat cleaner version
EDIT: http://www.proditor....tLogClearer.rar

The Problem:
  • This means your combat log AND any addons that use that event get screwed up
  • The current speculation is that it's because of an overflow problem caused by massive glitched spam (courtesy of Blizzard), as per Imbad's screenshot

The Fix:
  • Periodically clear out the combat log using a command
  • Either macro this
    /script CombatLogClearEntries()
    and use it often (perhaps on your main nuke), or
  • Use one of the addons

This is theoretical!
I have not tested this.  I do not know if it works.  Since this is stickied (?) it would be good to know if this actually works.  o.O  Knowing Blizzard it will be a long time (if ever) that this is actually verified by an authoritative source.  Any Blue posts on the matter that you can track down would be awesome.

Pharaun said:

Courtesy of Imbad & Proditor:

Imbad said:

OKAY GUYS, I think I may have found a solution.

I had a feeling that the cause of this problem was a sort of overflowing in the combat log. I found this script online that essentially cleared your combat log of any data.

By macroing the script in with ALL of my abilities, my combat log has not died and my mods have been working since - but I do not have a combat log to go back and look at. It was worth the trade in my opinion.

Heres the script:

/script CombatLogClearEntries()


Proditorx said:

Instead of binding it to everything:

/run local f = CreateFrame("frame",nil, UIParent); f:SetScript("OnUpdate", CombatLogClearEntries);

Could create a quick addon that does this too.

EDIT: http://www.proditor....tLogClearer.rar

More testers!  If this works for everyone, I'm going to laugh very loudly.

#1722015 Celestior's 3v3 Arcane Mage/Rogue/Priest Strategy Guide

Posted Celestior on 16 January 2010 - 04:14 AM

Hey guys, my name is Celestior.  I'm bad at this game, but I recently found a comp that works well for me.  It is arcane/rogue/priest.  It's a very intricate comp that takes a lot of strategy.  You will need lots of team synergy to play this comp to its fullest potential.  

vs RMP:

Charge the mage, spam dispel him.  He will be forced to block instantly, and during that time just sheep and blind the priest.  MD it instantly and finish him off.  Easy points.

vs TSG:

This matchup can get complicated, because they're almost as good at globaling as you are.  There are two strategies for this comp, both work very well.  

1:  Global the warrior.  The strat here is for your rogue to cheapshot-kidney-dismantle the warrior.  The paladin will probably divine sac to reduce the damage the warrior takes.  Np.  He will die through sacs and spam heals as long as you dismantled him fast enough so he can't shield wall.

2:  All 3 of you mount up and run after the paladin.  Blanket counterspell and pom him.  He will bubble.  Your priest MDs it and you kill him instantly.  This is more dangerous than 1, because sometimes bubble resists MD, but still easy.

vs Something/something/restoshaman.

This is where you get most of your points.  Never mind what the other two classes are, it doesn't matter.  Here's what you have to do.  All three of you mount up and charge the shaman.  The priest instantly shadowfiends the shaman then spams dispel so he can't ghost wolf or heal or anything.  As the mage, you have to make this check.  Is he stunned?  If yes, then just arcane barrage.  If no, then you cs and pom him right away.  Your rogue will cheapshot-kidney-vanish cheapshot the shaman and mash damage.  You should win instantly.

vs Wizardcleave (any variant)

Global the healer, make sure your rogue cloaks instantly so he can't be peeled.  Pom and blanket CS the healer.


This can actually be somewhat hard, because sometimes the hunter will crit you for 62k and kill you instantly.  It's okay though, you still have a good chance.  The strategy here is to make the healer think you're going to global him.  But you're ACTUALLY going to global someone else!  Sprint at the healer, and sheep/blind the prot warrior.  The prot warrior will freak out thinking you're trying to global his healer and trinket instantly!  BIG MISTAKE.  Now your rogue will vanish cheap shot the warrior, and you will ab-pomab him for 30k and kill him instantly during a blanket CS on the healer.  You will not get silence shotted, because 99% of hunters open with silence shot and it will be on CD from when he shot it at you as you sprinted towards his healer.  

vs Double healer warrior

Double healer warrior can heal a lot of damage.  Lucky you though, because for two healers to heal they have to be below 100% life.  Thankfully, they can't heal your damage because if executed properly you will global them from 100% life.  Here's the strategy.  

As the mage, you must stand in the middle of the map.  Spam arcane blast on something (it literally doesn't matter), and polymorph something if you want to burn their trinkets for whatever reason.  When you have 4 stacks, tell your rogue to cheapshot something.  Find what he cheapshotted, blanket counterspell something, and then AB-Pom AB, Arcanepower- arcane barrage that person.  In all likelihood, he will get hit by you for anywhere between 18-35k depending on crits.  If your teammates did any damage at all, he should die instantly.  Good job.

vs Beastcleave

This is probably the only comp that takes as much skill as this one.  The strategy is more complex accordingly.  You will not have any time to actually cast against this comp, so don't even try.  All three of you will charge their healer, and your priest will pain suppress you instantly, preferably while you're still mounted.  He will then shadowfiend the healer, while the rogue cheap shots him and you pom-blanket cs him.  If it's not a paladin, he will die here and you win.  If it's a paladin, your priest will mash on MD until it comes off.  You (the mage) will probably die here, so hope that your team isn't retarded enough to lose to a bm hunter with no bm and an enhance shaman with wolves about to run out.  

vs Ret/Rogue/Priest

Unfortunately, globaling the priest probably won't work here because your priest will get globaled first while the other guy laughs at you while sacced and bopped.  So switch it up this time, and global the ret instead.  Your priest will spam dispel the ret, and as soon as you see the ret get cheap shotted you will blanket counterspell the priest.  Your priest will MD.  The ret will either die instantly, or bubble+PS+trinket will all be used at the same time.  You should still have AP up, so now you can global him later unmolested.  

vs Druid/Mage/Warrior

Someone actually asked me for a strat on this comp and I luled.  This comp is so bad, that out of principle you should probably train their mage without sheeping the warrior just to give them a chance to beat you.  I would probably just put the rogue on their warrior, and me on the mage, and have my priest spam smite into the druid.  If for whatever reason you suck and actually have trouble with this, just blanket counterspell the druid and kill the warrior in half a global or sheep the warrior and kill the druid.  Collect 2 points for beating a 53 mmr team.

vs RLS

I thought I covered this with something/something/restoshaman, but people still ask me how to beat this.  Here's the strategy.  Most people who RLS think their comp takes skill, so they will try complicated things like peeling and stuff.  Amateur mistake in Wotlk.  You will all mount up and charge the shaman.  Do the typical stuff, like shadowfiending, dispelling, and poming and blanket counterspelling the shaman right away.  Ensuring the kill depends entirely on your rogue.  He will open with cheapshot, probably coldblood eviscerate right away, and then vanish randomly to prevent being opened on.  He will then open with ambush/garrote/cheapshot and vanish randomly again for no reason.  He should probably cloak while stealthed just in case the warlock shadowfuries or deathcoils through stealth or something.  The other rogue will get mad at him vanishing like a retard for no reason all the time and probably open on you, ensuring that the shaman dies.

vs Druid/Warrior/Ret

This has gotten pretty popular for some reason.  These guys are actually annoying for the same reason ret/rogue/priest is.  They have imba defensive skills that prevent you from globaling the healer in 4 seconds.  It's okay though.  Most rets are mentally retarded, and will pop divine sac before you even try to cc anyone on their team.  First of all, if you're playing this comp correctly you won't be ccing anyway so that component of divine sac is useless.  So, you will open on the ret hard to make him regret using sac, and the druid will blow NS and stuff to try to delay his bubble.  Don't worry though, he'll have to bubble anyway and he'll run like a little girl to dodge MD.  Once the druid used NS, you will use your usual rotation of pom/blanket CS, shadowfiend, roguestuff on the druid and he will die instantly.  Since divine sac is used, bop won't matter because you will AP/IV arcaneblast spam him for 13k through BoP, and your rogue will probably envenom him for 41k if he's any good.

vs Owlplay

Against this team, make sure that if its an Alliance owlplay you kill the boomkin last.  90% of boomkin are hilarious, and they will dance after they realize they can't win, and boomkins look hilarious when they dance and it will make you feel better about playing arena on a Saturday night.  If its a Horde owlplay you kill him first because horde boomkins look like faggots, and anyone who actually rolls a tauren boomkin should commit suicide.  Other than that, just global whatever shows up first in gladius because this comp is retarded.

I hope you enjoyed my in-depth guide on running my unique and super rare comp.  If you want more strategies, please post requests.

All-around Hints and Strategies

AB Stacking

This will take a lot of skill.  The whole premise of AB stacking is to stand still and cast arcane blast 4 times without being interrupted.  If that happens, good job you have a 100% chance to global someone!  Against pet teams, this is easy.  Usually this works against druid/warlock/x.  I stand in the middle of the map, and juke a spell lock.  Then, I chaincast arcane blast into the warlock pet.  The druid will be insulted, and to prove his skills he will start hotting the pet to heal it.  The druid is proud of keeping the pet up, but inside I am snickering delightfully.  Suddenly, I have 4 stacks and the druid is AB/Pom AB'd for 24k in 1 global.  He craps his pants and tries to heal, but SRY BLANKET COUNTERSPELLED ARCANE BARRAGE FOR 14k!  You just outplayed him, congratulations.

Defeating Priests in Chain Queues

Here is a personal favorite tactic of mine.  Sometimes, the queues are bad and you will queue into the same team over and over.  And sometimes, that team will have a priest on it.  Here's the strategy.  Save Pom and tell your rogue not to envenom until you say so.  Then, you zerg the priest, and blanket counterspell him and burst him regularly until he's down to about 10-30% life.  Then, wait until he pain suppressions.  After he casts pain suppression, blow your pom and tell your rogue to envenom, and he will be guaranteed to die through pain suppression.  When priests die while suppressed, even if they suppressed at 1%, they are guaranteed to rage about how imba WoW is and play like shit for the next 16 hours, rendering easy wins and points for you.  Grats you just got a free ticket to gladiator.  

Making unpredictable swaps

This one comes with practice, but the basic premise is that you must not know what you are doing.  Now, if you are a serious arena player, you are used to knowing what to do, but that makes you PREDICTABLE.  So to make unpredictable swaps, you must make sure you don't know what you're doing.  Personally, I feel the best way to do this is to stand in the middle of the map spinning my camera smashing tab and q (my bind for arcane blast).  This makes the enemy healer freak out, because everyones getting crit by arcane blast for 11k for no discernible reason.  Then, you used the first tip I gave you to ab/pom ab someone for 100% of their life and outplay them instantly.

I would also like to thank Abni of Mal'ganis for teaching me the blanket counter-spelling on opener tactic.  It has really helped my rating.