It's unofficial content that's licensed to them. I don't understand why anyone could possibly think they would want a potential new player to go to twitch looking for World of Warcraft content, and stumble across a vanilla stream instead of the current game, especially since the vanilla stream isn't even really being run by blizzard. Lore and other devs specifically pointed out that it was not allowed over Twitter when asked about it.
Idk, not sure why people are surprised.
those random s8 killings as ele only worked vs bad players who got caught in the middle with little awareness
I mean I remember getting a lot of them as an ele shaman, but vs the great players, it basically never happened. Considering all s8 ele shaman damage was casted and I mean ALL (literally casted more than basically any caster), I would say it was fairly telegraphed with all randomness being attributed to lightning overload, which couldn't even proc lava burst in wrath. Wasn't that post cata ele bs where eles run around spamming instant lava bursts and win the lottery.
do u get an e-mail or something whenever s8 gets mentioned on aj
I don't get it bro, you're 2.9+ with this comp and yet you're still whimpering like it's not able to go above 1800.
LSD was aids, is aids, and is going to be aids. Period. Now is it as hiv positive as jungle? Argueable.
You keep links of videos from years ago, how I pity you. You made this thread to make Bailamos look bad, now you're just revealing the pathetic loser that you are. But hey keep taking rbgs seriously, eventually everyone "good" will have to get a job and move out of their parents house and you can stay in yours and own it up with Bailamos.
Edit: Just realized it was your YouTube account, looked at your uploads, jesus christ man it's just a game. I actually feel really bad for you, sorry for making fun of you and your bracket, it's probably the only thing keeping you alive. Have a good one man.
I think Holinka is doing a great job. This is just the first season of WoD, and I think s16 is infinitely better than s5, s9 and s12. You can see Blizzard is doing a better job of making changes earlier on to tweak PvP. Hotfixes are being rolled out multiple times per week. What you have to remember is that WoW is a PvE game, and most of the damage/healing numbers will be based on PvE performance, which Holinka doesn't have control of. As previous posters have pointed out, PvP balancing really can't reach its full potential until they separate the functionality of abilities in PvP and PvE.
ImSoAesthetic, on 24 January 2015 - 12:54 PM, said:
MoP has been a complet piece of shit since the beginning to WoD ...
WoD is the exact same thing as MoP or maybe even worse
Oh well, he added Swifty NPC and Bajheera NPC, yeah nice change ...
He had to make arena cross realm and everything because the game came very unpopular in PvP/Arena
They also had to merge realms together because customers keep de-subbing ...
MoP and WoD are still far superior to Cataclysm - the "masterpiece" of Ghostcrawler. Xrealm arenas and removing teams was actually a really good chance - people can actually play more now and try different comps. It was very sad that people was sitting at their ratings from the first two weeks of the season - only the bottom of the ladder was active. There has been dead realms since TBC and again it was really good change to start the server merges.
This thread is just attention seeking bullshit with zero clue about anything. Holinka has made some mistakes, but he has done far better job than Ghostcrawler ever did.
played my pally for the first time now in a month, hoping it would be better with gear, but holy shit. I actually enjoyed pala in mop but i cant stand it right now, people are dying through me spam healing 24/7, negative healing outside of wings, most frusrating shit ever faking every interrupt and still not being able to pick any1 up. Then i play my resto druid which im fucking horrible at and i never have to cast, and im 300 mmr higher. rly nice. oh and yea my druid is undergeared my pala is fully geared.
and as you might see those are changes that could have been done by now but they are considered OKAY.... but everyone is acting like hunter, the class, itself is broken eventho 90% of the people in this thread are anyoned by a 12sec trap(+radius) and slow amo...
People whine about traps, 12second ones in particular for a very good reason.As I said before, it's arguably the most idiotproof mechanic this game has ever known. Even thoguh I might've not been around 100% of the time, I've been playing since day 1 of vanilla and nothing I've ever known is so forgiving and retardproof as traps are. It's instant ranged cc that works around corners (literally no other similar spell has ever done this) and that still has an effect or can occur when you miss it, as in, failure is rewarded.
People are outraged because Blizzard loudly claimed that they'll fix instant CC after the abomination that was apparantly MoP (wouldn't know, avoided it like the plague), only to then to the polar opposite by giving hunters one of the most broken instant CC's the game has ever known.
Just because you didn't see people complain about it doesn't mean there isn't anyone doing so.
Nor does it mean that a mechanic that didn't used to be broken, can't be broken now when the state of the game changes. Just look at combat rogues.
Balance of individual spells, classes, talents & glyphs is dependant of the state of the game as a whole. You can't say "this mechanic was fine in the past, so it should be fine now." If that were true, I could give you an endless list of abilities and talents which were fine in the past, but would be completely broken now.
The same is very much true for hunters.
I've stated this already multiple times, but I'll repeat it once more;
The issue with hunters is far bigger than the current issues with traps. Throughout all expansions, hunters are easily the most buffed class, simply because Blizzard doesn't seem to know what to do with them in PvP.
The big underlaying issue with hunters is the fact that there is no dedicated way to stopping your damage. This is not only a stupid mechanic, but at the same time it makes it incredibly difficult for your class to be balanced out (like really it does you more harm than it does you good). It would be far easier to give hunters their proper place if there was something to balance your abilities around like with other types of classes:
A melee class' abilities strenght can be justified by the fact that they have to be in melee range, so they can be kited which renders their spells useless.
A caster's spells' strenght can be balanced thanks to the fact that they have to stand still to cast a majority of their spells and that they can be locked out on the school, which renders them useless.
Now in come hunters: In the past you had a deadzone to balance out your spells & you had to stand still to cast.It was painfully clear back then that hunters were in dire need of some buffs as only truely amazing players could accomplish anything with the class. You had some of the limitations of both melee & casters, but neither of all. Deadzone was comparable to kiting a melee class & standing still to cast spells was the same as casters, but you had autoattack as well.
Flash forward to today, where hunters have all of the benefits and none of the downsides of neither melee nor casters. There simply isn't a dedicated way to stop your damage and that's a terrible designflaw.You can't be kited, you can't be interupted and line of sight affects you less than other classes since you can cast while moving.
And this needs to change. Badly.There have been plenty of suggestions I've read here or heard from friends in the past, most of them revolving around turning focus into a true "focus" meter rather than a watered down energy-bar. Make focus only regen when standing still and focus-regaining abiltiies only give focus while standing still, make hunter damage dependant of the amount of focus they have, etc...
However, I have very little doubt this will change in a patch, in fact I'm 100% sure it won't. Yet that won't stop me or others from trying to get this terrible design fixed with the next expansion & the only way we can do so is by being vocal about it. It was never fine, even if people weren't vocal about it.
Besides that, there are other issues with hunters people comment on as well, which also go back to the fact that Blizzard has made you the most buffed class over all expansions (because they have no clue what to do with hunters). They added so many tools & mechanics over the course of 10 years to your class, that they seem to have lost sight of all the stuff you have gotten. However I won't go into detail to that, since that's not what I want this post to be about.