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Deonia

Member Since 23 Dec 2009
Offline Last Active Aug 25 2015 12:36 AM
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#4481937 Banwave

Posted Speedymart on 21 August 2015 - 10:35 AM

View PostLolflay, on 20 August 2015 - 11:58 PM, said:

For logging on people's accounts ? What the fuck

I mean, it's against ToS, but everyone I know including myself has been doing it since 2004 and nobody got as much as a warning unless it was boost-related, and not even then

Sounds like they're doing something finally, good


The boosting 'industry' has been stupidly profitable these last couple of years. I'm happy Blizzard is starting to do something about it


#4468334 ITT: False promises, salt & new expansion

Posted Jim_Jim on 06 August 2015 - 03:51 PM

Quote

blood elves & draenei (i refuse to acknowledge that goblins, worgen, and pandas actually exist)

The funniest part is that Pandaren have a better lore than those "draenei" they invented for TBC. In fact, MoP had a better lore than Wotlk. (I refuse to remember Arthas as a weak "Oh, i will not kill you for the 204988375723 times" guy. He was not impressive at all.)

If you have read the Pandaria quests of course. (Something i think 0,2% of this site have done.)


#4466876 WoW Down to 5.6 Million Subscribers

Posted Lyamarth on 05 August 2015 - 03:33 AM

There are several reasons for this: (trying to keep it short)

1. MMOs  NOW vs THEN:
Back when WoW started, got big and was at its peak MMOs were THE thing. Today you could say that MOBAs are the thing. People go with trends and if something is big and good it's gonna get bigger.

2. Content:
MMOs need a lot of commitment, they are a "main-game" you play, meaning u put most of your time in this game if not all of it. Combine that with the payment model and the amount of stuff to do in the game and people will try the new stuffs but leave soon after because there is not much content and so they can't play the MMO as a "main-game" and it's not attractive to play just a few hours every week considering how much you pay.

3. Playerbase
Well in the early days of WoW quite a bit of the playerbase was kinda "hardcore" but yeah i think making an argument along those lines is not really gonna work out, especially because we can't really tell. Anyway, most of the playerbase is casual. I mean we are always flaming Blizzard because of stupid PvE changes (some really are) but even the "raiding" playerbase is not as big anymore. At least thats what i feel like (I do raid Mythic) when I look at pages like wowprogress. So that leaves us with a lot of casual players that maybe do LFR and some BGs but thats it. Looking at the second point -> what should they even do in the game? There is no real content for them unless they wanna farm achievements or do pet battles or something like that. Even leveling is not attractive anymore. Everything has been done already!

This results in:
-> Blizzard knows numbers are going to drop constantly (its just how MMOs and the market works now)
-> Blizzard releases Addons / REAL CONTENT faster (Patches aren't really that much content for the MAIN playerbase: Casuals)
-> The cycle of WoD will return (huge increase and heavy drop of numbers)
-> This doesn't solve the problems of the game! There are more people working on WoW than ever before (they said) but thats because they need to do stuff way faster now.
-> They CAN get stuff right (balance of the game, classes, models) but its more likely not going to happen, you just get a fresh start over and over again. I think old problems (like DK design as a whole) will not be looked at, instead they're going to layer more and more stuff over the old stuff ("the game will fix itself and the old stuff will vanish under several layers sooner or later anyway")


#4466846 WoW Down to 5.6 Million Subscribers

Posted Nyeshyo on 05 August 2015 - 02:32 AM

Even the submonster himself is sad :(


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#4462421 New expansion unveiling August 6th

Posted Lolflay on 30 July 2015 - 03:43 AM

@ Odrareg - indeed.

Honor+conquest from killing people in world PvP - like, literally, don't even add a fucking pvp zone, just make dailies the only source of gold income ( together with running old raid zones I guess, and professions ), make few hubs on new continent ( kinda like Blade's edge dailies, Terokkar dailies, Isle of Quel'gankas dailies in TBC ), voila, problem solved. People come for gold, and people kill each other because they earn more honor from a world pvp single HK than a dozen in a fucking battleground.


#4462373 New expansion unveiling August 6th

Posted Lolflay on 30 July 2015 - 02:20 AM

To be honest, 6.2 PvP is kinda enjoyable, if you aren't someone who considers WoW a competitive esports game and just takes it for what it is. Games are relatively short, everything ( barring Rets ? ) seems to work, etc etc. So there's that, regarding PvP.

Regarding PvE, they effectively cheated people out on two tiers. BRF was supposed to be 6.0, I believe Hellfire Citadel was supposed to be the end goal of the xpack ( meaning, 6.3 ), so technically, 6.1 and 6.2 simply vanished in air, in a expansion that cost more than previous expansions, but delivered less content than previous expansions ( "WE R DOING THIS FOR U GUSY, SO U NO WAIT 1 YEAR BETWEEN XPACKS TROLOLOL" ).

Just read up on all the shit that was supposed to be in WoD at the start, and what was promised for the remainder of the expansion, and realise how much shit they cut out.



With all that said, I've said it before - if 6.2 wasn't good enough, I'd quit and never return. 6.2 was good to my standards ( I take the game for what it is, not what I want it to be ( doesn't mean that I can't suggest what I want it to be tho ) ), so I'll be buying the expansion. If they don't deliver everything they said they're going to deliver, and if it's not good content, I'm gone from this game and never touching it again. I can get a relatively decent price again for this 3rd account, I'll break even for all the money I've spent ( I earned more on my vanilla account than I've spent in Vanilla, I earned more for Lolflay than I've spent TBC->WoTLK, and I'll earn a bit less for this current one than I've spent for the duration of MoP and WoD ).


#4462046 New expansion unveiling August 6th

Posted Chickz on 29 July 2015 - 05:46 PM

Next expansion

"Give wod back omg this is so shit wtfff"


#4458764 Ultimate goal for PvP

Posted Voksen on 24 July 2015 - 02:34 AM

View PostGrieverZ, on 16 July 2015 - 12:38 PM, said:

The OP basically want's BC back where people just PvE'd each other to death.

People are right to flame you for this comment.  TBC wasn't a bunch of unskilled morons pressing buttons and randomly winning rating.
There are countless posts about how the game has evolved over the seasons/xpacks -- IMO most of them are too caught up in the details (remembering a single data point or small subset of examples -- classic bias/fallacy), or they miss the target completely.

This post is 'correct' architecturally.  Its what I'd call a convex analysis (maybe a virial theorem) of the problem, smoothing facts and figures into a general ensemble for easier discussion.  I could add a lot of simulation results to this thread but it would be over the heads of most gamers.  RIP theorycrafting forum where things were supposed to get very techincal/nerdy.


#4432445 WoD's Design Paradigm and the Warcraft Experience

Posted Seu on 06 June 2015 - 09:35 PM

at this point i think the race to write the best essay on how to save wow is more competitive than the actual ladder


#4431986 What 6.2 doesn't address from 6.1

Posted Jim_Jim on 05 June 2015 - 07:52 PM

Denounce will be stronger next patch, not only for damage (But it's not denounce which hits hard now, it's holy shock, people seems to be confused about that, denounce hits hard, but no as much as holy shock.), or the anti-crit part. It's because you have as much crit as the denounce'd target. Next patch, with the new gear, people will have lots of crit, and the hpal too, so, stealing crit will be more powerful.
6.1 : I have 20% crit, the target too, denounce, i have 40% crit.
6.2 I have 25% crit, the target too, denounce, i have 50% crit. I "gain" 10% crit, where the target got only 5%. (The buff can be purged, last 12s)

About paladin's NS, it's easy and complicated to solve, because between 6.0 and 6.1, the only thing that change was the addition of NS, we had our 2 BoP, freedom, sacrifice, we had Saved by the Skill, nobody complains. It was dumb, yes, but it was ok, because hpal wasn't wanted in 3v3, we were "meh, no thanks, need druid.". So removing the previous buff (+100% healing) would send the hpal in the same state as before : not really attractive. Even less attractive considering mage are - of course - not really nerf'd (10% less flameglow vs damage up everywhere and no sheep changes?), and affliction warlock are buff'd too.

Complicated because it's not the NS itself, it's Avenging Wrath, which is the center of our gameplay, which transform a normal spell (Exe.Sentence - heal for 55k) into something overpowered, which was the only thing the hpal needed to have a good CD rotation, to save the divine shield against most of teamq, so, having more time to play, and win. I think nerfing wings while increasing the constant healing would be something that lots of hpal would love to have. In term of healing onlt, a disc priest have more constant healing compared to hpal (Yes, priest, yes, just compare the number), but we have wings, and the 6.1 NS which allow us to compensate our bad healing by having a perfect CD rotation. As i say, before the NS buff, hpal was in the same state of "No thanks, need something else".

About mage's cc (Sheep), i will not debate, my ideas will transform mage's into something they are not used to be : a normal class.


#4429061 May 26: Blizzard on Vanilla servers

Posted Jim_Jim on 27 May 2015 - 06:07 PM

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I would love to experience it all again

I think without a complete lobotomy, this is why i don't want a Vanilla realm, because i would probably try it again, and find it "meh". Just because of all the improvement of the UI now, because of the class unbalance, of the PvP system etc... It will defile my good memories.

And for the levelling... if you want to good solo RPG to pex, and have huge stories, just play The Witcher 3. I'm just at the beginning, but it's already the best game i've ever play. I finished a questline, and i was stunned irl at the end, just "Oh my god, why did i do that? :o "
To quote a youtube commentary :

"I've just completed the most terrifying...depressing...haunting...heartbreaking...questline ever..this game is absolutely amazing, i'm lost in this world"
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For people who play it now : it's the Crones.


#4427690 Titles for Banned players?

Posted Bersihasi on 22 May 2015 - 12:16 PM

View PostAoedin, on 21 May 2015 - 11:38 PM, said:

Not sure if it was mentioned but because there have been many disqualifications, the overall pool of players also decreased, thus making the cutoff actually higher (if there were a significant amount of people on the ladder banned). Overall, I think arenamate or whatever site you're using to calculate titles will still be somewhat reliable. Just add 50-100 rating to the cutoff and you'll get your glad/rank 1 for sure.

It is not important how many got banned it is important who got banned.
Example: 50 players got banned (all of them are above 2900 Rating)
Impact on Gladiator Cutoff: Cutoff (Rating needed) is now lower.

Example2: 50 players got banned (all of them are below 2600 Rating)
Impact on Gladiator Cutoff: Cutoff (Rating needed) is now higher

If my thinking is right, 0,5% of the players above and below the current cutoff need to be banned to have the same cutoff (before the ban).

So lets assume we have 10k bans of the playerbase above 1000 Rating.
312728 players above 1000 Rating
1563 Gladiators (Rating Cutoff 2695)
311165 non Gladiators

For every 200 non Gladiators there needs to be one Gladiator banned to keep the same cutoff Rating (+- cause it is possible that there is no player on that specific Rating anymore)

So 312728-10000 = 302728
1513 Gladiators (-50)
301215 non Gladiators (-9950)

Cutoff stays the same if 50 players banned were above 2695  and 9950 were below  2695 .
But if there are 100 players banned that were above 2695  and only 9900 below 2695 the new cutoff is now at  2682.
Lets say only 25 players are banned that were above 2695 and 9975 that were below 2695. The new cutoff would be 2699.

So without ladders beeing updated we can only ask one questions if we want a lower cutoff rating.
For every banned player above the current Gladiator cutoff there needs to be less then 200 Players banned below the current Cutoff.
Cause 1/200 is the ratio for getting one more Gladiator Title (0,5%).

~bersi


#4427210 Rip Router

Posted KenjiixSebastian on 20 May 2015 - 07:08 PM

View PostDjtrax, on 20 May 2015 - 12:22 PM, said:

why make a post out of u getting ddosed like any 1 cares? its 2015 learn to protect yourself with a vpn/proxy you dumbass its like not having anti virus jesus christ rofl

Obviously players that have been playing wow for a long time dont care and alot of them know but there are new players, not everyone has played this game for years and some dont  even know about ddosing, if I was a new player I would want to know about who was for sure a ddoser and not play with them or have any interaction with them if they whispered me asking to play.  And I know how to protect myself this post isnt even about me, if you could even read, which obviously you must not be able to he had my ip before I had my proxy, just making yourself look like an ass here. Anyway this shouldnt even be part of the game, but the wow community is getting more and more toxic every year so what do you expect, like if someone told me a player would actually try to turn my internet off in a video game back in cata when I was a teenager i would of told them to shut the fuck up, thats how ridiculous this is.


#4425613 Forbearance

Posted Jim_Jim on 17 May 2015 - 03:22 PM

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That argument is invalid tho. See combat rogue 7 second kidney. Has been ingame for ages, suddenly everybody complained about it because it was absolutly broken.

Not really the same thing because hpal received one big buff (Exe sentence), and now, everything we got before is suddently overpowered, hpal godcomp is the most op comp in the game (Leaving the druid version "ok"? Haha), and i got suddently lots of wisp to play on a team (It's true, nobody wants to play with a hpal before, and now, everyone lick my balls to play a random mage/x/hpal team). If you revert this buff, nobody will ever take a hpal is his team, like... before 6.1, outside of few selective comps. (Which was nerfed - jungle - ).

Forbearance@30s is needed in the actual state of the game (Combat rogue and/or mage in 60% of team). Execution sentence buff was not. Easy to fix.

As i said, nobody complains about hpal before this buff.

(And i think every hpal wants to have the MoP gameplay back instead of having this one)


#4425583 Forbearance

Posted Jim_Jim on 17 May 2015 - 01:28 PM

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It's not really the issue tbh, too many cooldowns that are too strong.

Nobody complains about holy paladin before 6.1, we were "No thanks, need a rdruid", we still had no healing without wings, everything was still dispellable, wings was still a dumb CD. 30s Forbearance was/is strong, but not suddently OP. We still had saved by the skill before. The only real "thing" that change in 6.1 is that they add us the "Hey, do you want to be as dumb as rdruid playing godcomp, take that NS". And with the 2min trinket, it doesn't help.

This is the only thing that need a nerf, execution sentence. Nerf that, and holy paladin will become again the unattractive healer they were before, because without wings+execution sentence, we will not be able to "save" the divine shield against an RMD opener for example, and rotate CD after that.

Because outside of Execution Sentence and the new dispellable and ~15s cd 4-part gear, nothing change. So...

EDIT : Something funny about Forbearance : if a mage stole it, he will have a 30s Forbearance, but if a DK stole it and put it on a friend or himself, his forbearance will be 1min :D




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