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NaragaMember Since 21 Dec 2009
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Posted Nicholaes92 on 26 May 2016 - 08:19 PM
Anyway, people miss vanilla because maybe that's the game they want to play? Is it really that hard for you to understand? Why do you need 500 threads asking these questions. Why do people want to still play Oceania of time? Smash bros melee? I mean they are both old and glitchy and unappealing to the eye, so why do people miss them right? Maybe because that's the fucking game they want to play because that's the game that they like.
You can list off a million reasons why you hate something like vanilla, but why would you waste your time trying to explain to the people who like playing that version of the game that the vanilla version of the game sucks? You don't like it? Then don't play it or talk about it.
Do you sniff glue?
Posted Nicholaes92 on 02 May 2016 - 03:26 PM
normal raids (now called heroic) are much harder than in the past, and all they did was add lower tiers to that. flex raid tier is basically vanilla raids but without the gigantic grind and in some bosses class stacking requirements.
literally the only thing that is easier today is leveling which, yeah, got extremely easy. for everything else they added both lower and higher tier difficulties to accomodate for a different spectrum of players.
if you are your average doe who fulfills himself with completing raid finder, that's not the game's fault (although i do think LFR tier should be removed from the game), that's just the average doe being the average doe. if he literally spends more than 2 minutes in the game he'll realize LFR doesnt mean shit and his "achievements" arent worth anything because literally everyone will keep rubbing it in your face whenever you bring it up. you either go mythic or you are automatically a very casual player.
Yes I realize that lfr doesn't mean you are completely done with the entire game. But I'm also not just talking about raids. But with the current state an average joe can accomplish everything in the sense of, I'm max level, I have maxxed proffesions, and I have finished the current content raid (whether it be on easy mode or not), or I have the best pvp gear. So in a sense they feel like they have beaten the game and they still reletivly shit at it. They have nothing else to look forward to except, "well I can do the raid I just did in lfr except it's a little bit harder, then once I do that I can do the same raid again just even more hard". And that type of game doesn't let anyone really look forward to anything longer than a couple months, maybe.
But again, I'm not just talking about raiding. If you are an average joe in bc and you have the same skill level as you do when you are playing wod, you might not even hit end level because you aren't grasping the concept of pull just one mob, if you pull more you cc, if you pull more you run, if you run out of quests you grind, if you do a dungeon you go get quests from alllll over the world. And even if they do hit end level at lets say the end of bc, you think they will ever see illidan? Nope he gets to go to karazan and learn about positioning fights with shade of Aran or learn about buff fights like that dragon after him? Can't remember the name. And learn about cool down windows with the curator. He learns all these raid mechanics and gets to look forward to doing mags lair, then ssc, then tk, and so on and so forth. He gets to look forward to so much to do. Even with pvp, you want the gear? You wanna look cool for your friends? You better learn and you better get better. Now you get all the gear for nothing. Mission accomplished! That feels good! Let's go to bc. You want that weapon? Get better my friend!
This can be used for everything, proffesions, dungeons, specing, reputation grinding. You had to know these things which is a skill whether it seem easy to you or not, it's a skill.
Posted Infernion on 07 April 2016 - 07:56 AM
Credit to Luddex for co-creating!
Posted Knaittiz on 10 March 2016 - 10:23 AM
Posted Nicholaes92 on 20 December 2015 - 08:07 PM
Posted greeneos on 15 December 2015 - 01:07 AM
except its not. the game got easier. its true people may have gotten "better" but most likely the game and especially the required level of coordination got dumbed down. currently RMD has rogue mage which has always been the "high skill combo". unfortunately due to this expacs spells/playstyle its the easiest to pull off. a mage rogue today would get CRUSHED running rmp in s8. you cant simply count down 3 2 1 and cheapshot deepfreeze an entire team at the same time. you had to do things kinda on the fly and coordinate at a moments notice. todays players would NOT be able to do it with there current level of skill
other comps are fairly easy to run too. your comp basically breaks down to 1 of 2 types. a dampening comp. stop cc which happens every 30 seconds or a cc comp which uses its cc every 30 seconds
every comp atm save WW dk (and even then) function around a 30-45 second rotation of instant cc or rely on dampening. in wotlk you had a million dif spellcleaves that had to CAST CC (OMG CASTING?!?) and CAST DAMAGE. you had double healer comps, melee cleave comps, melee caster healer comps. the list goes on and on and none of them had similar strats. godcomp and rmd both basically do the same shit dont they? wait for deep and use instant cc to land kills. boring and thats why its dead, its just the same shit
Posted Dizzeeyo on 14 December 2015 - 06:30 PM
this would be significantly easier to accomplish if the game was still designed with fun and class immersion in mind, rather then the current stupid focus on raiding above all else
since so far in legion they are pruning all specs down to around half the buttons they have now, and continuing the stupid focus on raiding along with slightly more focus on pvp, but in the wrong way, I don't see anything changing, happy to be proved wrong if they randomly decide to change direction during the rest of alpha/beta however
Posted Atosy on 28 November 2015 - 01:04 AM
Posted Dizzeeyo on 12 November 2015 - 07:20 PM
Posted Voksen on 03 November 2015 - 08:47 AM
on some bgs the top teams played each other on the last day/week, on other bgs they just dodged and farmed africa
also a ton of people xferred to bongwater at the last second and just blasted a battlegroup of dummy teams. the titles never really meant anything
Sounds more like end of wotlk then all of tbc and maybe up to s6-s7.
Heres the wall of text for @Balance.
In US, TBC titles from Bloodlust (BG9), Rampage (BG3?), Ruin (BG5) were legit, prob also Vengeance and one other. So like 3-4 bgs were pretty unshakeable and the game wasn't developed enough for any team to just walk in and takeover (on those bgs).
Part of the reason is based on the TBC queueing system (was slower and more selective than the wotlk revamp), and also cause someone strong in 3v3 was probably already locked into a hard earned, strong 2v2 rating. I don't really think people xferred for r1 titles from 2s or 3s back then, maybe 5s though. The only bracket you could actually sort-of wintrade in was 5s. Everything else had way too many queues (even in offhours) for the whole 3-2-1 queue between trader and tradee.
As for the leapfrog/passing thing --> yes it was possible but it was well guarded against. The queues would thin out near the top, so much so that the top people would use AJ to post a "we are queing now". As more people did this, you'd get this kind of critical mass that would snowball. This made unofficial scheduling of a prime time window. Pretty much every good sport would queue then. And, if you checked the logs you could easily identify wintrading. Yes, we had advanced armory with complete dmg/hp/details logs back then. The public could see what was up, every game. Shit wasn't streamed either so less real-time ghosting and all that.
To get the proper r1 slot, you did have to defend against being passed the night before season's end. So you're r1 at 2608 and number two and number three teams are only feasible passers within X hours, you might set some lvl 1's up to monitor. It would be a late/long night. If they start queueing you had basically no choice but to queue into them. You had one class/spec/comp none of this insta form a counter comp with alts. So no real counter comping or dodging/sniping. In TBC wayyy more often then not, the better team simply won. By WOTLK this did evolve a little bit and sometimes people would agree on just tying for r1 (usually on shitter bg).
The oldschool ladder integrity tended to be self-reinforcing. For this and other reasons, I would think irregardless of current game state, that an oldschool title is more significant. Shortlist of reasons (some opinions but a lot of raw facts):
-- steady activity all season with last minute pushes. less social media surrounding the game meant your presence in-game determined your connectedness to ladder activity.
-- mmr system wasn't fucked like it is today --> slower more incremental ratings changes buffered (somewhat) against those 1 night snipes or tanks.
-- mmr system was scaled inwards with less runaway effects like today. Your 3100 rating was 2600 back then, and you couldn't reach this "escape velocity" where you just learn some cd chain that farms the same feeders and shit over and over at 2700 to reach 3000.
-- no teams were there to really throw away rating, feed or deliberately tank because competition and charter --> hard grind.
-- r1 on some class or spec meant it was your main. end of story. IMO people had to play a lot harder and be a lot better at their single class/spec/comp. No toggling over to alts and forming groups instantly at xyz mmr --> less meta.
-- Less boosts, mods, scripts, bots, cheats, etc.
-- Less min/maxing and less meta-gaming --> no idea who was queuing until the gates opened. Some people would try to snipe/dodge based on a lvl 1 scout toon or get their friends. There was also a time-delay on arena status updates. And no bnet. So you basically didn't get real-time info on who/what was where --> curved dodging/sniping.
-- Something like 30x more people actively caring about the game --> more competition.
-- Something like 3-4 esport tournaments across 2-3 active circuits each year while the game was still fresh --> more competition.
Posted xndr on 31 October 2015 - 04:40 PM
too bad that nobody cared to "find" you on your birthday
Posted Voksen on 29 October 2015 - 11:37 PM
All kinds of sheep jumping on the "no" bandwagon. No...to what exactly? Stop being: trolls, EU as fuck, Activision jaded, too new to remember the golden age, or just plain AJ toxic. I'll bite, and take 5 mins to be constructive...
You need to differentiate between opinion on the bracket currently vs. potentially. Currently its fucking bad --> the end. However, the potential for balanced, legitimate, and sufficiently competitive 2v2 is there. Maybe not for tournaments, but at least enough for titles. This is fact based on (i) history, and (ii) simpler in balance design then 3v3/5v5. There is absolutely no structural reason why you couldn't dial down the balance tuning for small scale fights. Yes, this risks alienating the large-scale group fight players. Of course there are reasons why you wouldn't expect successful 2v2 balance to happen -- mainly because Blizzard cba.
I think the devs need to seriously look at re-introducing 2v2 titles, even moreso then 5v5 titles. The OP gives reasons why it could work based on Legion design. I'll add some business model reasons:
- A shrinking and increasingly isolated player base, where getting the other people together for 'competitive' large-scale fights is going to become a challenge in and of itself.
- More pairing-off and group-completion per unit time per queue volume. This yields more ladder entropy/activity and faster queues.
Do I think Legion will be balanced (for any bracket arenas) at all in any way? Probably not. If by chance it is, it will be because of more ability homogenization, or a console-level simplification.
Posted Forumz on 22 October 2015 - 06:50 PM
It's not interesting at all, especially when they don't even allow you to spend different amounts and you only have one or two abilities that actually generate your combo points, andd those abilities have cooldowns so you can't even decide to focus on building combo points or doing other stuff.
Shadow Orbs is probably the most stupid secondary resource right now. Cast Mind Blast 3 times, cast Devouring Plague for free. They might as well put Devouring Plague on a 20 second cooldown reduced by haste.
Posted Dizzeeyo on 22 October 2015 - 05:32 PM
from vanilla we have had 2 expansions going in the right direction, and then 3 expansions all going in the wrong direction, cumulating in wod. we either hope that they suddenly find inspiration for a brand new direction which also happens to be good, or we ask for tbc/wotlk mechanics/gameplay back
when people ask for wotlk back, they don't actually mean they want to go back in time to 2010, they mean they want the game to be fun again, like it was in wotlk
Posted Wertexjk on 22 October 2015 - 12:14 AM
After the horrible introductions of shadoworbs, holy power, burning embers and soul shards (am I forgetting any?) they decided to add yet another terrible secondary resource into the game.
It was interesting on DKs because they were a new class and it was a niche, but this is just getting out of hand now. Especially because it absolutely decimates the play styles of the mentioned classes.
Which becomes even more ridiculous seeing as the primary resource systems in most of those cases are a non-factor.