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Naraga

Member Since 21 Dec 2009
Offline Last Active Today, 07:07 PM
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#4465448 EU Qualifiers discussion thread

Posted Dizzeeyo on Today, 08:09 AM

View PostLolflay, on 03 August 2015 - 07:06 AM, said:

Or how about RoF+Poly on same school, and Frostjaw not rooting anymore.

Boom, mages fixed
Or, if they want to actually fix mages in the long term?

Frost jaw now silences + stuns the target, but replaces deep freeze for frost mages
Ring of frost cd increased to 1.5 mins, cast time remains
Deep freeze no longer breaks on any damage
Ice nova deals 5% damage vs players
Ice ward back on its own root dr, 3 charges removed
Unstable magic additionally causes frostbolt and frostfire bolt to deal 10% more damage vs player targets, but no longer have a chance to explode/cleave for 50% additional damage vs player targets
New Mage 2 set - pve trinket shatterlance effect (ice lance casts immediately following a frostbolt deal 50% - 60% more damage)

See, that was hard :)

View PostVelcaa, on 03 August 2015 - 07:26 AM, said:

i guess its my fault for having the expectation to have a bit more of an intelligent discussion on things on AJ like you used to be able to during wrath

View PostVelcaa, on 02 August 2015 - 05:52 PM, said:

because i can actually play my character
Hehe :)


#4464416 WoD S3

Posted Forumz on 01 August 2015 - 05:21 PM

View PostNaraga, on 01 August 2015 - 05:18 PM, said:

Didn't they do something like that before?
Yea it was when they did Blizzcon qualifiers in S11, so there was triple dps and rls and shit, but then they held the main event on 5.0.1, making the qualifiers completely obsolete because none of those comps were good anymore. MLS with PoM Poly, Frost Bomb, Blood Fear and Chaos Wave ignoring multiple defensives, great tournament that was.


#4462223 New expansion unveiling August 6th

Posted Nicholaes92 on 29 July 2015 - 09:28 PM

View PostNaraga, on 29 July 2015 - 09:20 PM, said:


The problem is that most top players on here have no idea what they are talking about regarding good game design. The amount of people on here that want to do things like put a cooldown on polymorph or remove gouge etc. is astonishing. When you put people like Jaimex "There is nothing wrong with this dispel system" or JimJim "Paladins are more fun than ever" in charge the game goes downhill even further.
m

That's only because of what wow has done to let people like them be top players.  Take me for example,  I was within a couple games reach of rank one and got within glad range on multiple toons last season,  and I'm awful, honest to god I fucking suck.  Now I'm not saying I'm a top player by any means I'm saying it's possible to get to top players range now even if you suck dicks and don't know anything about game balance or design.  So you can't listen to most of the top players anymore either.  

But on the same note as how welfare shit has ruined this game, I knew this was going to happen.  I remember making a rage post on mmochamp back in the day when they implemented that stupid fucking badge of justice vendor that gave bt equivalent gear and people said it wouldn't hurt anything and it's just to help out players who can't reach top raid tiers.  Well look at where we are now.


#4462121 New expansion unveiling August 6th

Posted user_543622 on 29 July 2015 - 07:31 PM

View PostNaraga, on 29 July 2015 - 07:10 PM, said:

Can't be.

After 3 expansions of casualizing and simplifying surely they have figured out that there is a strong correlation between that and the drop in subscription numbers?

Best would be if they fired Holinka right then and there on the stage. Would buy the expansion and a year long subscription right away if they did that.
When WOTLK ended, they had two roads of development that they could have taken.
1) Keep developing the game as they did pre WOTLK - meaning: make it hard, but rewarding. Make it unforgiving and a true RPGMMO.
2) Finally give in to all the whine "game too hard for casuals", "dont want to play this game if I cannot be like THAT GUY", "I want to be a gladiator also, but I am too lazy to improve, make the game easier so I can get glad with no effort at all"

Sadly, as the second development path was where the majority of the players were (where all the money was), they choose to develop the game in that direction. The impact of this was huge. Once everyone can get everything they want, that SOMETHING (whether its a title, mount, gear, achievement) loses its value. If everyone can have spectral tiger - spectral tiger is not desirable anymore. Doesn't matter it looks good, if everyone has it - loses value. That is exactly what had happened to this game after they gave in to all the whining "I want to be as good as that guy and I WANT IT NOW!". The game got simplified which resulted in a decreased ability to outplay your opponents, thus making it easily playable for everyone. But guess what? No one really likes this once they realize that they are not special and that things you do can be done by anyone...

View Posta1entity, on 29 July 2015 - 07:14 PM, said:

I expect more abilities pruning so we left with 3 buttons. I cannot handle the complexity of my frost dk.
Don't even be sarcastic about it because I feel blizzard developers cannot distinguish if you are being sarcastic or serious.


#4458662 Patch 6.2 Hotfixes: July 20 - July 23

Posted Velcaa on 24 July 2015 - 01:22 AM

lol bye i guess i can only saving grace once now since ill already have a stack


#4458158 7/20 Hotfixes (Affliction Warlock Damage Buffs)

Posted Velcaa on 23 July 2015 - 10:29 AM

View PostNexxer, on 23 July 2015 - 10:16 AM, said:

Affliction had proper single target damage for 2 days, oh well (:

Also, who the fuck complains about drain soul really?

if u want good as fuck single target then u can go demo

have u even tried to heal aff lock dmg currently esp with the drain soul buff?

i know a lot of things seem pretty easy when ur queing hpal shatter and all u need to do is clap 3 times and the entire team is ccd and someone is dead


#4456574 2s players

Posted drzy on 20 July 2015 - 10:08 PM

View PostNaraga, on 20 July 2015 - 06:30 PM, said:

I've seen this sentiment a lot and I really don't understand it. If anything people are just as bad as they've always been if not worse than before. What makes you think people are better?

Literally the only thing I can think of is that people no longer backpedle en masse but I think that has more to do with people being told Ur a fucking noob uninstal for 11 years straight now when they backpedle, and not because they actually got better.

ye i've never cared for this argument tbh, people haven't gotten better at the game, the game has gotten a lot easier from when it was at its prime (wrath).

thats like removing 80-85% of the skillshots from league and then saying "yeah people got better at the game"

???


#4454264 New hack?

Posted Zzx on 16 July 2015 - 03:46 PM

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#4451687 Remove mages from the game

Posted Capstone on 12 July 2015 - 03:26 PM

you spoiled moplords just don't remember how the game is supposed to operate, so you jump to the simplest, most shortsighted suggestion when it's actually everything else that's a problem with the mage class

if you didn't sit at your screen watching the clock timer on ice nova spin around twice for a minute, you wouldn't have to spam polymorph.  if frostbolt did reasonable amounts of damage, you couldn't spam polymorph, because you wouldn't do any damage.  if there weren't 5 million interrupts, you wouldn't have to go through 17 different stops before one goes off, and if the remainder of classes didn't have such ridiculous flavor abilities to avoid shit, you would only have to land one polymorph before you went and did other shit

but most of all, if the dispel system didn't get so fucked that you basically have to connect three polymorphs to land one, nobody would be spamming it in the first place

i can't blame hunters for not understanding anything other than a cooldown, though, since the only thing they know is running around and doing whatever they want from any position all the time


#4450796 Garrison arena quest doesnt count towards cap

Posted Dizzeeyo on 10 July 2015 - 01:40 PM

View PostNaraga, on 10 July 2015 - 01:34 PM, said:

Does this work if you do it before you are capped?
yep, you just get an extra 500 points, does not affect your remaining cap at all


#4447934 Should we take the middle road with the dispel system?

Posted Odrareg on 06 July 2015 - 04:10 AM

maybe i was deaf but i hadn't ever heard those terms before the actual mop hero concept was invented! obviously wotlk/cata hero came as logical consquences.

MoP was just very different (starting from the cleanse change indeed) and many interesting mechanics were slowly removed, together with the addition of various retardation. blood fear anyone? paladins with turn evil? SYMBIOSIS? hunters with NO MIN RANGE? the sub drop was huge as well, and many "no namers" suddently became "gods", which was also a consequence of the very top and famous players quitting and leaving their place for the "new generation". that's kind of natural, but like I've always said in various posts, it can't ALWAYS be sudden people buying the game and being so talented to hit rank 1 in one season or two. there are just too many cases.

even pve got hit by this phenomena; i was in an average guild in dragon soul, killing Madness as like world 90, and in first MoP tier we were actually competing for top 20 world? sure, we became better, but something didn't feel right.

getting a bit back on topic, introducing a cleanse with a CD that removed all debuffs was one of the first moves towards homogenization, that then led to ability pruning, and we all know the story.

sorry but any decent healer can be ready with the cleanse keybind as the poly cast is incoming and cleanse right away. let alone the fact the mage is gonna cast poly again and GG(that's another topic), when you had to choose between casting holy shock or cleanse vs a dot cleave, that was what would differentiate healers' skill into making the right decision at the right time, enhancing the importance of micro management. if you totally take away that aspect of the arena game, the skill level starts flattening out. average players can perform at a the same high level of good players with half the effort good players had to put in in order to get there the first time. and that's how the conflict starts, we're human.

so yes I strongly believe the cleanse system should be reverted, even if in the current meta it would be a bit impossible to apply. at the same time, like Jimjim's video shows, having 3 stacks of winter's chill and polymorph at the same time was very stupid as well. no expansion has ever been perfect, but I think Cataclysm was the middle ground that people actually liked, with some nostalgic competition against Wotlk (go check out wotlk and cata arena tournament servers, they literally explode with people).

personal taste can let people think S15 was good and i'm no one to judge that, but let's not forget all the complaints about MoP that stormed forums for years...which coincides, like I said, with the cleanse change, just to start with.

edit: please note how i've said multiple times, and i will keep saying, that the CURRENT top players sadly don't even have the spells to show how in reality they're better than the oldschool gods. it's just a wrong pvp system as a whole. the same goes with pve, as they think the rotation is STILL too complicated. HOW will those mad theorycrafters over IcyVeins keep going? I remember when as a hunter in wotlk you could greatly increase your dps by keeping up two serpent stings at a time by carefully timing your chimera shot. now chimera shot fucking breaks traps as it cleaves, and a potential better hunter from TODAY can't show how good he is in comparison to a Wotlk one.


#4447373 ESL EU Cup going on right now!

Posted Dizzeeyo on 04 July 2015 - 02:38 PM

View PostAshleyirl, on 04 July 2015 - 02:17 PM, said:

dont miss it
first game holy pala godcomp vs holy pala godcomp

hmmm

yea i'll miss it


#4447334 Should we take the middle road with the dispel system?

Posted Lolflay on 04 July 2015 - 01:52 PM

TL;DR: you had 4 categories : [ Max offensive / offensive / defensive / max defensive ], each healer represented one of those categories.

Druids were picked because they were the defensive healer. They were hard to counterspell ( didn't cast almost anything, hard to control as casters ), immune to polymorphs ( counters mages ), were mobile ( counter melee ), and had a healing mechanic that persisted through CC ( hots ). Their weaknesses were magic debuffs on themselves and their team ( no dispel ), hard swaps ( could keep blooms on one target ), lack of "OH SHIT" cooldowns ( besides one Nature Swiftness->Healing Touch on a 3 min cooldown ).

Shamans were picked because they were the offensive healer. They had by far the strongest control tools against enemy team, countered defensive debuffs ( Purge removing 2x buffs ), had Totem mechanic that countered a lot of popular things ( Tremor against fear, Grounding against spells, Cleansing against poison/diseases or w/e, had Bloodlust ( insane DPS and HPS increase for their team ), generally were hard to train down back then ( insane amounts of armor + Earth shield, they only really died versus really persistent melee cleaves that their partners failed to properly peel against ), and they also had insanely strong healing that was reliant mostly on mana - as long as they had mana, nothing died.

Paladins were picked because they were the max defensive healer - if you had a comp that had all the tools and pressure they need to land kills on their own, and just needed a healer that could keep them alive, stay at 40 yards, be hard to kill, keep them free of shit - Paladin was their man. They had super strong healing coupled with easy mechanics to dish those heals out, they were super hard to kill ( outside of a good RMP ), had Freedom/Sacrifice/BoP/Bubble/Aura/etc to counter enemy cooldowns ( same situation as today ), they offered the most defense they possibly could.

Priests were picked as a max offensive healer. Unlike other 3 healers, Priest games rarely lasted ultra long, and they always focused on just keeping the team as offensive as possible - Fearbombing 3 people, dispelling the kill target, announcing the switch to that target, DPSing together with their team and doing 1/3 or 1/2 of the DPS their partners are doing, being able to dispel both enemies and their team ( 2 (de)buffs per cast ), being able to Manaburn enemy healers/DPS to cause pressure, etc.


And today ?

Hmm, Paladins heal more than Shamans do atm. Oh well, time to play Paladin. Oh look, Paladin's "big heal spell" is same cast time as Shaman "big heal spell". Oh look, Paladin "instant cast heal" is same shit as Shaman "instant cast heal". Oh look, I'm doing better as Paladin than as Shaman simply because both healers are almost the same, so if one healer is more OP than the other, I'll do ten times better on the OP one even though I mained the weak one !


#4447319 Should we take the middle road with the dispel system?

Posted Lolflay on 04 July 2015 - 01:36 PM

View Postjaimex, on 04 July 2015 - 01:28 PM, said:

Then I log on AJ and you are asking for half the healers to not be able to dispel polymorph anymore and it's just... ugh. Get good at the game before calling other people out btw - it tends to help.

You didn't play the old system nor were you good in the old system though, so you can't exactly understand his PoV, and the truth is - the old system WAS more fun.

It actually kept some order in the game and dictated what healers can play what comps. Right now, if you have a combination of melee that's op ( let's say that DK Rogue becomes stupid OP in next 2 months ), you just pick the best healer, and everyone who can multiclass just swaps over to that healer, not unlike people in League of Legends swapping from Akali to Diana because one is simply a better version of the other.

In the old system, double melee for example COULD NOT play with a Resto Druid, no matter how OP Resto Druids were, simply because they would sit in novas, roots, slows, and get nothing done. So double melee was forced to run with a different healer that allowed them to stick to targets but didn't have the output of a Druid that would allow them to be immortal thanks to their healing mechanics and other stuff.


In the old system, you had like 5 things you needed to counter, and most of the popular comps in meta only had the tools to counter 3 of them, maybe 4. In the new system, everyone has the tools to counter everything, partly because healers are made that way, partly because DPS classes got homogenized, resulting in a considerably less fun game.


#4447280 Should we take the middle road with the dispel system?

Posted Lolflay on 04 July 2015 - 01:03 PM

View PostElorxo, on 04 July 2015 - 12:17 PM, said:

you can't call people that when you don't even have any titles or anything from before hand and still to this day aren't high enough to even get duelist

If I recall his name correctly, he was a R1 shaman.

Anyway, old dispel system was easily 30% of healer globals, it created a fun minigame vs the enemy caster and the healer. I personally had the most fun when my healer didn't have a dispel, so I had to SWD Polys as a Shadowpriest in order to be able to keep dispelling my team, do damage, etc.

It created variety. I honestly didn't give a shit that a Priest can spamdispels debuffs off his team and that a Druid couldn't, everyone had a clear strength and a weakness, and it was interesting to overcome weaknesses via creative strats.


This community has always had issues with their thought process, demanding everyone be equal and shit. Capitalism isn't perfect by any means, but it's ten fucking times better than socialism - the same way some old game systems were ten times better even though they didn't have everyone be on equal grounds regarding basic game systems.




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