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Member Since 21 Dec 2009
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#4393394 Saving Grace's "reduced pvp effectiveness" bugged?

Posted Redefined on 26 February 2015 - 05:14 PM

I do not like changes like this one (casted to non-casted), but in the same regard, Priests needed something like this to compete with other healers and to survive melee tunneling.

I see the problem, however, as a bigger picture. I believe that the real issue at hand is stacking melee interrupts and their immense control/damage combination.

The reason why Wrath was so successful, imho, was of course - no class homogenization. Warriors were kiteable, but had immense damage once they reached a target and had mediocre control. Now, in WoD, Warriors have all 3. They have Mass Spell Reflect, a 30s Kidney Shot, very short CD Bladestorm immunity, more uptime than before - all while maintaining their heavy pressure via strong, constant damage.

Before, a class brought one out of three (3 being an example, not the absolute cap for what a class brings) or even 2/3 of strong aspects for a PvP spec/class. Now though, it seems that most successful PvP classes & specs offer all 3. When you stack this melee with another, it causes a disruption in the balance. Healers have to resort to instant mechanics and CD-escapes as their only method of survival. In the past, healers would rely on juking (which was entirely possible) to top themselves or for their team-mates to peel for them. Currently, they can be peeled - but only for a short while until their gap closer is up again or their healer dispels them (all healers can, x2 dispel glyphs).

I do not know what the fix is, nor am I offering one.

I personally always love playing against melee/caster/healer comps, no matter what classes are plugged in there. The game is much more enjoyable that way, from my perspective.

In conclusion, this change for Priests was needed even though the mechanic isn't beneficial to the PvP game. While Druids are obviously still too strong, I think the real issue lies in melee stacking/having "too much" and no differentiations between classes.

#4392066 Arena Representation Stats 2/23

Posted omusan on 24 February 2015 - 11:52 AM

looks like shield 10% nerf with 6.1 is not enough, maybe it should be a 2.5 sec cast?

#4390900 favourite wow movies?

Posted Adden on 21 February 2015 - 03:46 PM

#4388192 This game will never be balanced. There is only one fix.

Posted Hobbesqt on 16 February 2015 - 01:33 AM

For fucks sakes. To beat this dead horse fully, let's drop the reasons this post is retarded.

1. It will never happen, and Blizzard will do everything they can to keep abilities the same so that new players don't have to learn double the abilities.

2. Even if this happened, you would not see balance, or anything near it. Blizzard already separates many things into PVE/PVP groups when they have no other ways to balance, and it results in the game you have now. The "fix" you suggested won't do anything.

If you want to actually balance the game, you need to NOT listen to the playerbase, and divide the specs into tiers. Every class gets one top tier at least, and go from there. Stop trying to make frost, fire, and arcane viable. Stop making boomchickens viable. Religate the hard to balance classes to a lower tier, but where they can still run BGs and shit, and move on. It will piss a lot of people off, but you will have a balanced game (to within certain percentages), and you can grow it from there.

A tier list also let's you focus on spec, and then that allows you to use arena representation as an important measuring stick for performance. Look at other games that have an active competitive scene with a lot of unique classes/characters, and you will see the same thing develop naturally, and the devs allowing it (Pokemon, Smash Bros, and I think LoL).

Tier 1: Need to be top tier. This provides every class an option in PvP, whether they like the spec or not. This should be the top focus of Blizzard's balancing efforts.
  • unholy
  • resto druid
  • MM hunter
  • frost
  • MW monk
  • holy pally
  • disc
  • sub
  • resto shaman
  • afflic
  • arms
Tier 2: Focus on maybe getting some of these to top tier, as long as the meta and balance issues aren't crazy. This gives the people that play hybrid classes for a reason other than healing a reason to play. This is mostly doable as well. Personally, I fall in this tier as a druid that doesn't have any desire to heal. Important note: for druid and shaman, fixing one spec is vastly more important than fixing both. If you can get feral or boomkin fixed and stable in the meta, leave the other one alone for a bit and let it sit.
  • feral/boomkin
  • WW monk
  • ret
  • shadow
  • enhance/ele
Tier 3: Fuck these specs with regards to arena (sorry). If you have a spec that accidentally balances itself in this tier, then fuck it, leave it. Otherwise, stop trying to make it happen, because it isn't going to happen. These specs all have similar play-styles available to them in classes.
  • frost dk
  • BM/surv
  • arcane/fire
  • holy priest
  • assas/combat
  • demo/destro
  • fury
Tier 4: Tank specs. All 5 of them. Fuck you. Stay unusable in arena. You are a flag carrier and nothing more. It is simply not possible to balance while remaining viable in PVE. You get to play BGs and RBGs at best.

This is the path to actual balance, and has actually somewhat been Blizzard's strategy up until recently. Recently, they are just taking potshots at every class and trying balance every single spec all at once, right at the start of an expansion. The strategy above needs to take place every expansion, from scratch. You need to focus on one tier at a time, let the meta settle to ensure you don't have any S5 DK fiascos, then bring in the next tier. By the end of the expac, you can begin to see specs like destro and fire enter the fray. If the following expac allows for it, you might be able to speed up the rate at which you introduce the tiers to the expac.

Trying to say we need a full division between PVE and PVP just shows me you are failing to see things from any perspective other than the hardcore player. You need to be able to see and think as a hardcore, as a casual, as a newbie, as a noob, and most importantly, as a developer.

#4387396 RBG Tournament LOL

Posted Thaya on 14 February 2015 - 03:33 PM

imagine going through the process of organizing an entire tournament

and then when you pit the two best teams together for an opener showmatch, they just ddos each other like its a normal element of gameplay and march towards victory

this is so embarrassing

#4386078 Bow down to your 6.1 overlords (mages)

Posted pharrelle on 12 February 2015 - 01:40 PM

2372 Post's captured in one image.

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#4379290 Reflection after playing both Druid and Priest

Posted Kidneygod on 03 February 2015 - 04:43 AM

View Postmorelandjs, on 03 February 2015 - 01:44 AM, said:

Druid, while grossly overpowered, is much more difficult to play at a high level than priest.

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How can you compare when it's impossible to get high rating as disc? Fuck druids.

#4379268 Reflection after playing both Druid and Priest

Posted Seu on 03 February 2015 - 04:06 AM

View Postmorelandjs, on 03 February 2015 - 01:44 AM, said:

Druid healing is always interpretive. Do I cyclone to cut damage?


edit: my experience playing druid:

- cant find half decent rdruid all season
-make rdruid
-get ilvl 600
-q 3s and cast cyclone, hit 2400 in full blues
-realize i had two agility rings on
-cast cylone

#4379274 Things that are secretly OP

Posted KIA Skill on 03 February 2015 - 04:12 AM

View Postdarkzeon, on 02 February 2015 - 09:44 AM, said:

Since we are trolling:
I think priest is better than rdru. They are all braindead idiots and I cant tell the difference between 1100 Disc and 2800 Disc.
Remove shields and vanish and lets play some balanced pvp.

You had me up until you said 2800 disc.... HAHAHA good joke...

Wait, that was the joke right?

#4379076 Deaf 3v3 team hit 2200 with no voice

Posted Elixa on 02 February 2015 - 09:40 PM

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#4379072 Deaf 3v3 team hit 2200 with no voice

Posted Elixa on 02 February 2015 - 09:39 PM

Deaf 3s team hit 2200 at 2300 mmr just went 16-1 tho this was taken a week ago. The newly 2.2 ret and I don't hear or talk hence YOLO. I'm always looking for games like 5s - 2135 this season and 2k rbgs as well! :)Posted Image

#4378354 Most hated comp to fight against

Posted Maalrian on 01 February 2015 - 06:06 PM

View PostNaraga, on 01 February 2015 - 05:56 PM, said:

Genuinely don't understand how people are voting RMD. Have you people played this game?

Out of comps like TSG, Rogue dk healer, warrior enhance healer, feral hunter healer, lsd etc you choose rmd? I love facing RMD, it's the only comp I feel like I get to play my class to the fullest and not be a complete liability to my team.
As a fellow priest player I must agree, RMD is actually one of the few comps I want to face entering le arena :]

#4375379 Is Holinka the worst thing that happenned to WoW PvP ?

Posted Braindance on 28 January 2015 - 09:01 PM

View PostDarksoldierr, on 28 January 2015 - 05:03 PM, said:

For the record, WoW is probably the most responsive, lore filled, content filled somewhat balanced MMORPG out there. Excellent PvE content, lot of stuff to do, be it PvP or PvE, runs on low end machines too, constantly supported.

If you show me a game with similiar fetures but better PvP balance, then i might consider jumping the ship, otherwise i just cba to leave my 10 year old account behind.

The only game lately that actually caught some of my attention was Planetside 2, which has some amazingly good grand PvP experience. Other than that?

If i want to play a competitive RTS, i play Sc2, for MOBA there Dota2, LoL, Heroes somewhat Smite. FPS could be anything from Titanfall trough Halo to Quake or CSGO.
But when it comes to this actual genre, where i do like to do other stuff than just PvP, theres no better alterantive.
What? The only thing that is true in the bold part is the responsiveness.

SWTOR had way, way, way better pve content and lore and I bet there are other games out there with better lore etc. It failed mainly because of the responsiveness.

For a game that is 10 years old it's trash. Just to give you a glimpse of what 10 years means, it took 3, yes 3 as in three=1+1+1, years to rebuild the world trade center. It takes 4 years to graduate with a college degree and 5 to get a PhD; 4+5=9<10. A presidential term is 4 years. 10 years from now none of your current living cells will be alive. That's just some of the things that can happen in a 10 year timescale

My point is they had all the time in the world. The current game would be considered perfect if it was 1 or 2 yold, great if 5. For 10 years of countless iterations, data from millions of users and for a company making billions it's trash.

All it currently provides is meaningless carrot-on-a-stick content (pet battles, gathering pebbles across the "world" to get mounts and pets etc.), ad nauseum reiterated pve content, and our latest rock-bottom experience time travel to other dimensions so that we can bring back the dead and make the game "feel" like it was in BC to attract all those that cancelled dem subs.

Nothing wrong with the game if you play for fun, but you would be naive to suggest that this game is good or w/e given the tremendous resources that they have at their disposal and 10 years of (unused) experience.

#4372598 6.1 healer damage buffs shows Blizzard is steering even further away from san...

Posted Kelarm on 26 January 2015 - 06:14 PM

It's not just healers, it's the entire game.  Somewhere along the way someone decided every class needed to be able to do everything (I guess for raiding purposes?) and it's never been the same since.  

It's hard to have a strategy game when everyone is so similar.  In a well-designed game, different archetypes/strategies have a very different set of strengths and weaknesses.  Good players can maximize the value of their strengths while mitigating the impact of their weaknesses.  When pitted against a lesser player, they will be able to successfully exploit the weaknesses of their play/strategy while protecting the weaknesses of their own.  For example, a good SC2 player will take clues from the enemy base and suspect a dark shrine rush, scout the map for the dark shrine, and prepare detection for the templar to take minimal damage, then counterattack a couple minutes later with a force that the other player can't handle because of heavily investing in an ineffective tech rush.  This is the essence of a strategy game - capitalizing on strengths (scouting, defense) while exploiting weakness (getting scouted on a risky cheese strat).  

In arena there's no such interaction.  A jungle cleave runs in and pops every cooldown on their kill target, and then if you manage to survive, they remain just as strong as you throughout the rest of the game, and then become super saiyans again in 3 minutes.  This is the equivalent of getting 6 pooled, defending it with minimal losses, then counter attacking 3 minutes later with a bio ball only to find that he has 35 roaches already and mutalisks in your mineral line.  It's the equivalent of dropping a turn 2 undertaker combo using your entire hand, getting shut down, then just dropping dr. boom on turn 3.  It's nonsense, it's not a game, it's amateur shit.  There's no fucking weakness anywhere, there's no counterplay, there's no skill.  Back when wow was the only game on the internet I used to pray that more games would come out and challenge its throne, force blizzard to elevate their game.  Well that shit has come and gone, and instead they've done absolutely nothing, maybe even gotten worse, as they sit here and watch their flagship game slowly wither and die.  It's extremely disappointing.

#4361280 Tired of Huntards

Posted Tekkys on 16 January 2015 - 02:03 AM

Honestly i don't think hunters are really overpowered per say, i just fucking cant stand playing against them. The class has an abysmally low skill floor; any retard can roll a hunter and pump insane damage out and even hit a trap or two. That being said, the skill ceiling for the class has also somewhat lowered over expansions, which again is frustrating. I really can't tell the difference between hunters that are 2200, 2400, or 2600; the only difference i see is the amount of damage done and who hits their kick more often, that's it.

A big problem i have is that it is SO hard to stop hunter damage currently. LoS? Yeah if you can not be slowed by frozen ammo/conc. shot with basically no cd, and even when you get behind that pillar not only is the pet still raping you, but the hunter is running 100 mph fuckin' legolas-ing you down. CC? Yeah once you fake counter shot, cast through feign death and take around 30% of your health in damage that hunter will be cc'd. The only real counterplay to a hunter currently is globaling his pet then riding his ass into the ground, which for most comps isnt a really reliable strategy, and the whole idea is gay for both teams.