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Naraga

Member Since 21 Dec 2009
Offline Last Active Today, 01:31 PM
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#4407824 The Complete PvP Patch-

Posted Forumz on 08 April 2015 - 01:21 PM

Can we please get rid of all the passive/spammable bullshit defensives

Spirit Bond
Flameglow
Conversion (not that anyone uses it but it's still retarded when it's good)
Feint
Glyphed Warlock Shield Wall (why do they need that shit on top of Soul Link?)
shapeshift 5% heal
recuperate
etcetc

also make blood presence/defensive stance more costly or weaker.


#4407064 A day in the life of holinka

Posted Capstone on 05 April 2015 - 01:16 PM

View Postzzatbrah, on 05 April 2015 - 12:53 PM, said:

no one in wow could just sit in his job position and make the game dramatically better in any brief time period.
even if you take one of the better players like jahmilli there are certain things that would just get butchered.

think shamans last xpac. if it was up to him that class would have been deleted or at least severely nerfed
even your hyperbolic jahmilli caricature just made mop dramatically better in the briefest of time periods


#4404472 Four Years of Tears

Posted Dizzeeyo on 24 March 2015 - 08:45 PM

View PostAvengelyne, on 24 March 2015 - 08:32 PM, said:

giving each melee MS ... isn't going to homogenize anything
yup, just like giving every melee a kick didn't and giving every melee a stun didn't

;)

giving everyone X results in homogenization of X, which results in X becoming massively undervalued compared to Y and Z which have not been shared out amongst everyone - when Y and Z are burst damage and sustained damage, which will never be shared out equally amongst everyone because pve game exDee, the bring the player not the class model falls flat on it's face


#4403422 Four Years of Tears

Posted Dizzeeyo on 21 March 2015 - 11:28 PM

View Postysnakewoo, on 21 March 2015 - 11:04 PM, said:

DPriest :)
clearly didn't play disc priest for very much ot cata if you think giving resto shamans dispel was a good change in that expansion exDee


#4402422 Why the 10% damage changes make such a huge difference in gameplay.

Posted Lolflay on 19 March 2015 - 05:44 PM

I like the point you've made regarding self healing affecting actual DPS, it's not exactly rocket science or unknown around here, but the amount of people who still don't understand ( WoW devs including ) which instant heals are bad are astounding.

The only healing abilities on DPS classes that can ( and must ) remain in the game are :
- Spriest flash heal
- Elemental Shaman healing surge ( enhancement shamans should just lose the ability to heal and gain a different niche )
- Boomkins should prolly have Regrowth and Rejuvenation, remove Healing Touch and any other passive/fire and forget healing they have
- Ferals keep Healing Touch, but remove everything else.
- Windwalkers can keep Surging Mist, remove healing on expel harm, chi wave and other crap ( it's not that they heal much at all or that windwalkers are a problem, but stuff like that really has no place in the game ) - a really easy fix that they can do is for example make chi wave friendly hits give a small temporary boost to speed, like move 10% faster when hit by friendly chi wave, there's numerous creative fixes to such spells
- Ret Paladins should keep the offhealing via Flash of Light tbh, they're such potent targets to train and kill that it doesn't matter if they can offheal, for now.

Everything else needs to be gone. Any Warrior self healing ? Gone. Hunters ? Gone. DKs ? Pet sac can stay, conversion = gone.

The only self healing as a DPS class ( outside of the list above ) I'd allow in arena would be arena food and bandages. Remaining 1v1 as Rogue vs Disc Priest used to be a game of bandaging and cannibalizing discs dead partner and constantly reopening and running on very low HP, for example. Both parties could win. Now ? Lolrecuperate, lolhealers doing shit damage.

Instant cast heals are fine ( Prayer of Mending, Renewing/Enveloping Mist, Renew, etc ) as long as they don't heal more than 1/3 of casted heals, also instant cast heals only became a problem once DPS classes got their ridiculous self healing, in MoP it took you 30+ seconds to kill a DPS class while the DPS class was keeping itself with numerous oh shit cooldowns and buttons, and then when healer would exit CC, he'd instantly bomb the target to full HP within 2 seconds, rofl.


#4402028 This expansion so far

Posted Lolflay on 18 March 2015 - 08:57 PM

6.0 ( lvl 90 )

- oh ya, this seems like it might be a good xpack

6.0 ( lvl 100 )

- need to wait and see the situation @ full gear, this doesn't seem fun thus far

// full gear

- fuck this isn't fun at all, 10+ minute games, RMD, etc

6.1

- wow, this game feels fun again, who would've thought. Games end in 2-3 minutes, resto druids got nerfed, ferals and BMs hunters are retarded but nothing that few nerfs can't fix, healer diversity is becoming a thing, just nerf rogues and mages a bit and we're in for a very fun season

EDIT

NVM

PRAISE HOLINKA


#4402044 Best healer at the moment?

Posted Reliuna on 18 March 2015 - 09:32 PM

View PostOdrareg, on 18 March 2015 - 04:01 PM, said:

i don't want to sound stupid just because i play holy paladin but seriously do you still not understand how paladins only rely on the classes they are playing with? the current state of the game allows paladins to be a good healing class because they have CDs to counter stuff most of the time.

but mechanics wise, i'm always going to say it's the worst healer just for the way it has been designed since vanilla.

i already posted this in another thread, do you guys know what happened to paladins in 6.1?

execution sentence was put on par with holy prism; 15% damage reduction on word of glory -> DISPELLABLE CYA; you can afford not to denounce for 4 seconds longer as the stealing-crit buff lasts 12 secs instead of 8.

Holy shit holy paladins n1 healer?
why the hell don't you understand that this is all a result of the current meta game / 10% hotfix etc? (in my other post i thought paladins were going to be worse with the hotfix, but maybe i was actually wrong :D! )

please open your eyes. paladins have had saved by the light and 30 sec forbearance since november when wod was launched. no one complained about it and people said it was the worst healer and druid was n1 etc etc.


before someone complains about "retarded execution sentence", please keep in mind that like jimjim said it heals like saving grace. it will heal a lot if it crits and you time it with trinket / wings. but that's NOTHING that holy prism wouldn't do.

holy prism with wings and trinkets can do 30k damage and heal aoe for 70k both of your partners, including yourself if you're nearby. that's 210k without counting multristrikes (assuming all 3 crit, which is rare though). you simply notice execution sentence more because it's focused healing on 1 target instead of aoe "constant" throughput (prism is 20 sec cd, and sentence is 1min). like i said sentence was only balanced so that it wasn't THAT BAD compared to prism, but some paladins ACTUALLY still pick prism, and i am fairly "convinced" that prism is better against a dot cleave, for example.

remember that EVERYONE has bigger crits on red buff now because EVERYONE got their trinkets buffed; paladins rely on 30 sec saved by the light, 30 sec forbearance etc. why do you think it's op now? because you don't kill within those 30 seconds anymore due to the 10% damage hotfix...so it feels like "oh god paladins always have something!!! nerf!!!!" this honestly isn't rocket science. i'd happily give up some of my stuff for cyclone, immunity to polymorph, and all the stuff druids have.

please don't say i'm biased or whatever because you can read all of this on patch notes, i'm not making up anything. ty

if a druid got 96% representation in 6.0
pala 1%
priest 1%
shaman 1%
monk 1%

then 6.1 hits, no healer got buffed or nerfed, but all the dps specs got changed, cc got changed, items got changed, set bonuses got changed, dmg and dmg reductions inside pvp got changed overall

then the 1% paladin can become 96% representation and the druid can go down to 1%, even tho he got no buffs/nerfs, because this is a teamgame and you rely on the classes your spec can play with and you rely on the classes you meet.

all healers rely on the classes they play with, not only hpalas, just because you end your retarded mindless fuckery wall of text with "IM NOT BIASED" doesn't actually fucking mean that you are not biased.

how underdeveloped is your fucking brain? seriously


#4401086 Least favorite class to fight vs (6.1 post-hunter/feral nerf)

Posted anneeh on 16 March 2015 - 12:29 PM

View PostImtaz, on 16 March 2015 - 12:18 PM, said:

More surprised about the fact that hunters aren't top voted..

As much as hunter damage is stupidly high while being really hard to avoid, and trap mechanic is pretty idiot proof, hunters atleast die.

When you face turbo, there's nothing you can do unless they waste several cd's and interrupts. Turbocleave is so tanky, and all it has to do is play defensive, until the pure damage is enough to get the kill. You're just playing against a wall of defensive cd's, passives, offheals and interrupts, that delay any progress through the matches making it INCREDIBLY boring.


#4396790 Disc is fixed!

Posted Shaydd on 05 March 2015 - 03:27 PM

View PostNicholaes92, on 05 March 2015 - 02:24 PM, said:

*snip*
But I'm not surprised with you, you should just go back to bnet forums.

I don't need to, when I see your posts it feels like I am at the bnet forum.


#4394846 Hotfix: Saving Grace now heals for 25% less in PvP

Posted Whiskee on 01 March 2015 - 04:45 PM

View PostWertexjk, on 01 March 2015 - 02:43 PM, said:

It had to be done guys, Saving Grace was too powerful in ashran.

Sometimes I honestly wonder if my class is balanced around being able to fly away with Ascension.


#4393394 Saving Grace's "reduced pvp effectiveness" bugged?

Posted Redefined on 26 February 2015 - 05:14 PM

I do not like changes like this one (casted to non-casted), but in the same regard, Priests needed something like this to compete with other healers and to survive melee tunneling.

I see the problem, however, as a bigger picture. I believe that the real issue at hand is stacking melee interrupts and their immense control/damage combination.

The reason why Wrath was so successful, imho, was of course - no class homogenization. Warriors were kiteable, but had immense damage once they reached a target and had mediocre control. Now, in WoD, Warriors have all 3. They have Mass Spell Reflect, a 30s Kidney Shot, very short CD Bladestorm immunity, more uptime than before - all while maintaining their heavy pressure via strong, constant damage.

Before, a class brought one out of three (3 being an example, not the absolute cap for what a class brings) or even 2/3 of strong aspects for a PvP spec/class. Now though, it seems that most successful PvP classes & specs offer all 3. When you stack this melee with another, it causes a disruption in the balance. Healers have to resort to instant mechanics and CD-escapes as their only method of survival. In the past, healers would rely on juking (which was entirely possible) to top themselves or for their team-mates to peel for them. Currently, they can be peeled - but only for a short while until their gap closer is up again or their healer dispels them (all healers can, x2 dispel glyphs).

I do not know what the fix is, nor am I offering one.

I personally always love playing against melee/caster/healer comps, no matter what classes are plugged in there. The game is much more enjoyable that way, from my perspective.

In conclusion, this change for Priests was needed even though the mechanic isn't beneficial to the PvP game. While Druids are obviously still too strong, I think the real issue lies in melee stacking/having "too much" and no differentiations between classes.


#4392066 Arena Representation Stats 2/23

Posted omusan on 24 February 2015 - 11:52 AM

looks like shield 10% nerf with 6.1 is not enough, maybe it should be a 2.5 sec cast?


#4390900 favourite wow movies?

Posted Adden on 21 February 2015 - 03:46 PM




#4388192 This game will never be balanced. There is only one fix.

Posted Hobbesqt on 16 February 2015 - 01:33 AM

For fucks sakes. To beat this dead horse fully, let's drop the reasons this post is retarded.

1. It will never happen, and Blizzard will do everything they can to keep abilities the same so that new players don't have to learn double the abilities.

2. Even if this happened, you would not see balance, or anything near it. Blizzard already separates many things into PVE/PVP groups when they have no other ways to balance, and it results in the game you have now. The "fix" you suggested won't do anything.


If you want to actually balance the game, you need to NOT listen to the playerbase, and divide the specs into tiers. Every class gets one top tier at least, and go from there. Stop trying to make frost, fire, and arcane viable. Stop making boomchickens viable. Religate the hard to balance classes to a lower tier, but where they can still run BGs and shit, and move on. It will piss a lot of people off, but you will have a balanced game (to within certain percentages), and you can grow it from there.

A tier list also let's you focus on spec, and then that allows you to use arena representation as an important measuring stick for performance. Look at other games that have an active competitive scene with a lot of unique classes/characters, and you will see the same thing develop naturally, and the devs allowing it (Pokemon, Smash Bros, and I think LoL).


Tier 1: Need to be top tier. This provides every class an option in PvP, whether they like the spec or not. This should be the top focus of Blizzard's balancing efforts.
  • unholy
  • resto druid
  • MM hunter
  • frost
  • MW monk
  • holy pally
  • disc
  • sub
  • resto shaman
  • afflic
  • arms
Tier 2: Focus on maybe getting some of these to top tier, as long as the meta and balance issues aren't crazy. This gives the people that play hybrid classes for a reason other than healing a reason to play. This is mostly doable as well. Personally, I fall in this tier as a druid that doesn't have any desire to heal. Important note: for druid and shaman, fixing one spec is vastly more important than fixing both. If you can get feral or boomkin fixed and stable in the meta, leave the other one alone for a bit and let it sit.
  • feral/boomkin
  • WW monk
  • ret
  • shadow
  • enhance/ele
Tier 3: Fuck these specs with regards to arena (sorry). If you have a spec that accidentally balances itself in this tier, then fuck it, leave it. Otherwise, stop trying to make it happen, because it isn't going to happen. These specs all have similar play-styles available to them in classes.
  • frost dk
  • BM/surv
  • arcane/fire
  • holy priest
  • assas/combat
  • demo/destro
  • fury
Tier 4: Tank specs. All 5 of them. Fuck you. Stay unusable in arena. You are a flag carrier and nothing more. It is simply not possible to balance while remaining viable in PVE. You get to play BGs and RBGs at best.


This is the path to actual balance, and has actually somewhat been Blizzard's strategy up until recently. Recently, they are just taking potshots at every class and trying balance every single spec all at once, right at the start of an expansion. The strategy above needs to take place every expansion, from scratch. You need to focus on one tier at a time, let the meta settle to ensure you don't have any S5 DK fiascos, then bring in the next tier. By the end of the expac, you can begin to see specs like destro and fire enter the fray. If the following expac allows for it, you might be able to speed up the rate at which you introduce the tiers to the expac.


Trying to say we need a full division between PVE and PVP just shows me you are failing to see things from any perspective other than the hardcore player. You need to be able to see and think as a hardcore, as a casual, as a newbie, as a noob, and most importantly, as a developer.


#4387396 RBG Tournament LOL

Posted Thaya on 14 February 2015 - 03:33 PM

imagine going through the process of organizing an entire tournament

and then when you pit the two best teams together for an opener showmatch, they just ddos each other like its a normal element of gameplay and march towards victory

this is so embarrassing




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