Jump to content


Member Since 21 Dec 2009
Offline Last Active Today, 12:37 AM

Posts I've Made

In Topic: New expansion unveiling August 6th

Yesterday, 09:56 PM

View PostJim_Jim, on 30 July 2015 - 09:51 PM, said:

You think you are right because you live in the past (Like the guy who respawn in each Wotlk thread). And by having a spamable cc, i never consider mage or warlocks as a "skillful" class, despite all the "majority" of people claiming it, because of this no-cd. It allow easy plays, because you know that even if you fail, Xs after, you will try again, and you can use it for anything, without sacrificing anything. Even more when their dps is nowhere hard to have or build, compared to a unholy dk for example which have to deal with a "hard" dps cycle, while having one cc to use properly.

Having one try and doesn't fail is more impressive in my opinion.
Sacrifice - Risk - Opportunity. Something that a spamable cc doesn't promote, at all.

In this xpac, now, a 6s CD on polymorph would be the best way to "fix" mages until an entire rework.
And a 6 sec poly cd is different how?

If Mages are squishy again and only have polymorph (and I guess deepfreeze), then not getting polymorph off is huge because the Mages team is not getting counterplay while under pressure themselves.

Spammable CC isn't an issue when due to pressure by the other team (again, active not passive) windows within which you can get your CC off are limited and counterable.

In Topic: New expansion unveiling August 6th

Yesterday, 09:34 PM

View PostJim_Jim, on 30 July 2015 - 09:20 PM, said:

I don't see the point. My idea is just different than yours.
2 problems : mage's tankyness, and spamable sheep with no risk. Sheep wasn't a issue where mages wear clothes instead of plate. Their tankiness wouldn't be an issue if sheep was worth to counterspell/stop.

2 points of view.

Nerfing one or the other is equally the same in my eye.

12s instant sheep would be way more "balanced" than the actual spamable (with cast) one. Because even if 12s instant trap was dumb, it doesn't allow a hunter to peel an entire team by himself while being more resilient than anybody. (Hunter is the only class i can't play with by the way, i'm just... to unconfortable with.)
The fact that they are equal in your eyes shows why I am right.

They aren't equal solutions. Mages used to be all about avoiding damage, and then getting your CC off. By providing CC on different schools, more mobility and insane tankiness while removing their classic counters along side dispel having a CD, spamming polymorph  became viable.

Warlocks however have always been about tanking damage rather than avoiding it. Don't you see how your solution of leaving Mages to be tanks just turns them more into Warlocks? Don't you see how that is homogenization? Also don't you see how a passive tanking based game with a cd polymorph is inherently less skillful than an active avoidance based game?

In Topic: New expansion unveiling August 6th

Yesterday, 08:55 PM

View PostJim_Jim, on 30 July 2015 - 08:22 PM, said:

I don't know, maybe because "the majority" doesn't like RNG things? And the old dispel system was like that : RNG.
And people wants skillful actions, not brainless ones : so a 6s CD on polymorph will make good mage shine (knowing how to assist or cc instead of spaming mindlessly) instead of the "Oh, i can take mage A, mage B or mage C, the result would be exactly the same.

But if you want to see 50% mages, 50% warlocks in every team in every ladder/tournament/end of xpac, i understand that my opinion can be wrong to you.

I just want more diversity. I can say "The next team is either a mage or a warlock", i have 90% chance to be right. I honestly thing thoses 2 classes reduce the amount of team choice because you have to think before "Is is good against mages/warlock?".

Example : DK and Hpal were good classes at the end of MoP. But as mages countered them entirely, nobody wanted to play with.

Meanwhile, as always, mage and warlock complaining each others to know who is the most op.
And the mortal class, like ww monks, dk, ret, hunter or priest (heal) are here "Heeeey !"
Sometimes, it's like Pokémon. A DK can evolve into a warrior, and everything is better.
A WW can evolve into a rogue, everything is better.

You are right about RNG, however that has only really be an issue for Paladins as Priests could afford to preemptively get rid of winters chill and such. I agree a solution should have been found there however that doesn't mean the old dispel system was bad altogether.

A 6 second cd polymorph isn't going to make polymorph something that lets a good mage shine any more than that a 12 second trap cd let good hunters shine.

This is why you and others like you aren't good game designers. You look at Mages mindlessly spamming polymorph and come up with a cooldown as a solution. I look at Mages mindlessly spamming polymorph and look for a solution in the past when spamming polymorph wasn't an issue even when not every healer had a dispel yet.

View PostNeuromancer, on 30 July 2015 - 08:24 PM, said:

Like which? Just genuinely curious.
Dampening and every healer having dispel for example.

If you are really interested you should send a PM to Abidalzim (Madgrannie) on here, he had a pretty good list of changes based on suggestions on AJ that turned out horrendous.

In Topic: New expansion unveiling August 6th

Yesterday, 07:52 PM

View PostThaya, on 30 July 2015 - 07:43 PM, said:

whilst having players design anything is (mostly) an incredibly stupid idea, saying that top players have no idea what they're talking about is equally stupid

top players can and often do provide feedback that is more valuable than the feedback average players provide, simply because they understand the game itself better

it's just a matter of analyzing the feedback and understanding the different perspectives properly
I'm not saying that all top players have no idea, but that most don't.

Some of the worst changes Blizzard has ever made throughout the history of arena were direct suggestions posted by top players on AJ and cheered on by the majority on here.

In Topic: New expansion unveiling August 6th

Yesterday, 07:43 PM

View Postjaimex, on 30 July 2015 - 07:30 PM, said:

probably, but at the same time you spout bullshit 24/7 so who are you to make calls on who knows how to design the game, when you clearly don't know anything yourself?
Because I understand what the mechanics behind the game (beyond balance) are that makes a game good or bad. Vanilla, TBC and Wotlk weren't balanced, wotlk was even extremely unbalanced. However the overall game regardless of balance made them successful anyway with Wotlk the most popular out of those. Maybe I won't be able to make a balanced game due to the fact that I am not a top player, but due to my understanding of what mechanics made the game good in the past I would be able to make at least a fun and competitive game.

You and many like you on the other hand, with suggesting things like a cd on polymorph or claiming this dispel system is good and so on are only capable of making a balanced game at face value without anything meaningful behind it. You don't understand what made this game good. As someone else said before in this thread, the game right is actually pretty balanced, maybe more balanced than ever before. Yet most of us seem to agree that the game isn't that fun or good right now. All you can do is further improve the balance without improving the game itself. Even with perfect balance WoD will never be able to hold a light to Vanilla, TBC or Wotlk simply due to how the game is. You don't understand that.