Jump to content


Member Since 20 Dec 2009
Offline Last Active Dec 21 2014 07:42 PM

#4306320 Intervene / Safeguard

Posted Braindance on 18 December 2014 - 11:57 PM

Posted Image

#3946467 How to fix our Warrior without going back to 5.2/5.3 state. Feedback and sugg...

Posted Swack on 23 September 2013 - 07:33 PM

View PostHektiik, on 23 September 2013 - 06:52 PM, said:

Why do so many retards post shit like this?

Because the requirements for access to this site is way too low, you get loads of clueless people posting useless shit.

#3946427 How to fix our Warrior without going back to 5.2/5.3 state. Feedback and sugg...

Posted Thugjitsu on 23 September 2013 - 06:12 PM



#3919469 Bladestorm damage in 5.4, video

Posted Ramboness on 28 July 2013 - 10:44 PM

It's like warriors are one big test dummy which they didn't learn anything from back in cata. No matter what they do they keep throwing useless shit and options to us which doesn't bring us in comparsion to any other melee. Apparently we can only be good for 1 season in every expansion from now on, then suck in the other seasons.

Besides, being a warrior, when you picked this class you thought you picked a hard hitting plate armor wearer, unfortunately it feels like you're in your underpants with a mop as weapon cleaning your own blood up.

#3909763 AJ warrior podcast

Posted Covlol on 08 July 2013 - 01:40 AM

Da Boss hammered the nail right on the head pretty much..

#3909725 AJ warrior podcast

Posted Bigmoran on 07 July 2013 - 10:41 PM


#3905016 "Exciting pvp changes"

Posted Dakkrothy on 27 June 2013 - 04:43 PM

View PostPradafiend, on 27 June 2013 - 01:12 PM, said:

pet battles are actually more fun then arena atm


#3896569 The sad, sad state of warriors pt.2

Posted Braindance on 08 June 2013 - 03:43 PM

Continuation from http://www.arenajunk...s/#entry3873772

Fellow warriors:


Although most of our defensive problems have been addressed (and I think that the above thread had something to do with it), we still remain a dry, uninvolved class with no real depth. Due to countless complains coming mostly from the all-mighty RMP classes we have been stripped of everything class defining characteristics we had, ranging from our (once) unparalleled mobility , to our (once) supreme consistent damage. We have been reduced to a slow, damage dealing machine with no other purpose and no real niche. We currently are nothing more than PvE mobs with minimal player input.


The reasons for the above are:
  • Most of our class defining tools have been given to other classes (and some have even been removed from us like improved hamstring) - mortal strike, high consistent damage, strong melee damage reductions debuffs (clap+demo shout), good mobility, undispellable peels (improved hamstring where are you, disarm)
  • WotLK, as much as I hated it as an expansion, did a good job in greatly enhancing the utility arsenal of each class when compared to BC. The two expansions that followed, increased the utility of every class BUT warriors. Instead, since the start of Cata, we kept losing more and more class defining skills (eg intercept). Currently in MoP, we are 3 expansions behind utility wise. Even during BC we had mace stun and improved hamstring, which, even though RNG, were extremely powerful and effective

  • From s6 and beyond the game became more centered around casters. As a follow up, melee started getting tools to deal with them (ams, silences, magic damage reducing abilities in short cd etc, ranged damage in the form of dots throws.coils etc). On the contrary, our one main defense against casters, spell reflect, was nerfed. Just some food for thought, no one cared about spell reflect fine during the entirety of WotLK where casters actually casted, but it became a thorn in the side of the disgusting vocal minority that enjoys rbgs. I find it outrageous that the one ability that required complete awareness of what is going on in the arena to use effectively was nerfed.

  • Most melee gained the same, if not superior, damage output. Dks, ferals, rets you name it. It is hilarious that classes with quadruple our tools can have the same pure damage output as the traditional damage dealing class. An added bonus; manyhybrid/dk attacks are not affected by armor (feral bleeds, dk diseases/necro, etc)
We have no niche; we can't fill any role better than anything else; for every warrior comp, there is a superior one that involves a different melee.

Possible solutions

We need something class-defining that other can’t do as well:

1.    Unrelenting assault back in the game http://www.wowwiki.c...lenting_Assault . Yes you heard me, but this time the debuff is applied only to damage and not healing. Could be implemented in the form of a separate binding that expends 4 overpower charges to reduce spell damage by 50% for 6/8 seconds

2.    Reflect to 20 seconds for arms/ fury only. 15 with the glyph

3.    Mass spell reflect baseline

4.    Damage done in defensive stance reduced by 10%, but we gain 6 rage per white attack

5.    Glyph of heroic leap baseline since it’s mandatory

6.    I would like to see some limited ranged utility - Heroic throw silences for 3 seconds (would be the weakest silence in the game but still some utility), or it applies a slow for 60% for a few seconds (like a weaker version of chains of ice)

7.    Improved hamstring back

8.    Revenge available to arms once again

9.    After rallying cry falls, the hp % is retained.

10.   Shockwave cooldown is reduced by 7 seconds for every target it hits, to a minimum of 20 seconds

11.   Bladestorm baseline – it is a shame that one of our iconic abilities has to be at the same tier where shockwave is the beyond obvious choice. Warrior AoE even in pve is among the weakest around already anyway, so I think it makes sense

12.   Hamstring either removed from the global cooldown, or “baked” into some other spell (slam is a good example)

13.   Lower cd on reck/avatar/banner – lower the effect/duration to compensate. Avatar could also grant slow immunity for the duration (not snare immunity), since it’s relatively easy to peel a warrior already compared to other classes (no immunities like ams, cloak etc)

14.   Reflect no longer requires a shield – this has absolutely nothing to do with skill, it’s purely a QoL improvement for ppl with an ms higher than 100

Most of the above changes are very easy to implement code-wise, merely by tweaking numbers.
If we get half of windwalker monks’ utility, we are saved. They are a paradigm for a well-designed class, with excellent utility and very intricate spells (zen meditation comes to mind)

Please feel free to add your ideas/comments, but do so in a concise format so that Ghostcrawler/Holinka/devs can easily browse through, without spending too much time.

#3896407 Sword and Board bug?

Posted xandek on 08 June 2013 - 02:22 AM

the way to fix this is to use /equipset in ur macro instead of /equip shield /equip 1h. you simply save a gearset while wearing ur shield/1h and whatever u name it type /equipset NAME

#3883173 Mages the Overlords of 5.3

Posted Pritchard on 02 May 2013 - 11:00 AM

View PostDakkrothy, on 02 May 2013 - 08:41 AM, said:

completely remove the frost bomb / nether tempest / living bomb tier from the mage class, boom class fixed in pvp

this completely...mage bombs effectively ruined the class and the playstyle.

the mana thing will never change, they stated they want dps to have infinite resources i guess.

Incanters ward, while crazy, is just an added bonus to the problem.  you can easily solo someone without even having incanters ward.

As I said in the mage forum, the best thing to do would be to take bombs out, put brain freeze back on frostbolt cast, and take FoF off pet nova like it used to be in wrath.  They need to put the spec abilities back in their specs, Deep freeze for frost only, PoM for arcane only.   Would be a lot better class, especially if interrupts were toned down, or if damage were nerfed enough that you could possibly cast with some people hitting you if you juked the interrupts.  

However, none of that is going to happen, who knows how they will stop the one shots.

#3883105 Mages the Overlords of 5.3

Posted Apsco60 on 02 May 2013 - 05:52 AM

Hello how is everyone doing today? Good i hope. With the up and coming changes 5.3 is looking nicer and nicer. But there still is pestilence in the mist when it comes to balancing. Now before i divulge anymore i need to mention a few things about my class. Hunter cc was broken, this is not a qq thread but rather one adding constructive criticism. The scatter change was needed one way or another although i believe removing it from readiness would solve the problem easier. The whole dr change makes us reliant on others and their cc, a shitty way to balance. Onward to the bigger and meaner menace.

Mages now effectively HAVE as much cc as a hunter if not more. Pom poly / blanket / deep being a deadly combination. This I have no problem with at all. Assuming we are playing by the same rules. Now i don't know about you guys but what iconic class obliterates its opponents in blankets? How many times has some mongo mage blinked into the open to cs your healer, deep your partner and proceed to do science experiments on his face. The class does too much frickin' damage. The instant procs are not that crazy but, in addition to inchanters ward being the green light for a genocide it causes problems. Now i'm not going to say mages are unbeatable or any other nonsense like that but, its easy to play a 5 minute game almost perfect then your partners gets solod in a blanket. That game play is bullshit and not needed. Its bad enough that they can solo your partners in Ethiopian sized cc chains but factor in a full poly and your partner is doomed. And they have the potential to alter time Pom sheep your healer, blanket, deep him, then pom sheep again. Now good players can avoid this 100%, and if you let a mage run rampant he deserves the kill. However these stupid shatters for infinity damage need to be tuned down. Or the cc needs to be tuned. One or the other! Not both like they did to hunters because that is uncalled for but one aspect of game play must be nerfed.

In addition to mages having great cc, astronomical damage, they have good durability. Gone are the days where mages take the biggest damage. In conclusion mages need some aspect of their game play to be tuned down. Whether it be the 8 billion damage shatters, double pom poly, or durability.

My opinion? For anyone that gives two shits, inchanters ward needs to go to 20% increased damage. And maybe slightly less damage (5-10%) on instant casts in addition. Killing people 100-0 in blankets is not "working as intended" or any other bogus. But its not what I think, i'm just some random FoTM S12 hunter AMIRITE? What are your thoughts?

#3877685 The sad, sad state of warriors

Posted ardnut on 19 April 2013 - 12:13 PM

View PostPinka, on 19 April 2013 - 11:34 AM, said:

Or make Stormbolt baseline and think of a new offensive cooldown in the last tree.

That would be a little OP...but making heroic throw have a silence again would be awesome

#3876235 Please, no more tears.

Posted Tsx on 16 April 2013 - 06:58 PM

View PostOhhiimMvp, on 16 April 2013 - 03:15 PM, said:


I'm not even going to reply to you.
u just did haha

#3876101 Please, no more tears.

Posted Superkåre on 16 April 2013 - 03:15 PM

enlighten us with more of your wisdom please

#3876014 5.3 Warlock changes

Posted Dakkrothy on 16 April 2013 - 09:09 AM

i would love to see howl of terror and coil on two different tiers