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Draax

Member Since 15 Dec 2009
Offline Last Active Feb 23 2015 07:35 PM
*****

#4380110 How can I improve as a Warrior?

Posted Zzx on 04 February 2015 - 03:18 PM

So 2's as warrior Is a little harder than maybe last season, you're limited purely to Rsham warrior, Rdruid warrior, and maybe Mw monk war.

I've been playing Rdruid warrior at around 2700 mmr, streamed from the druid pov here; http://www.twitch.tv/miixzy1

First thing I will mention is your gear isnt brilliant, once you have full gear and better enchants your rating will increase, furthermore it's going to be very hard for you to find partners on horde, as 90% of pvp players are on Alliance.

When it comes to arena itself, Important is changing your talents and glyphs for what you face,warbringer v Rdruid hunter, Mass reflect vs Mage's, Shattering throw vs paladins.Secondly it comes to opinion, I prefer stormbolt in 90% of match ups, and I've seen warriors at similar mmr as me playing shockwave.

I think stormbolt is required v rdruids, though.

Vs. Double dps you have to play very defensive, sitting defensive stance most of the game, and playing for dampening with your mortal strike, and vs healer dps, you're going to want to go healer 90% of games.

I wrote a basic how to guide on warriors here;
http://www.arenajunk...-warrior-guide/

and horosho has a video of us playing together vs. Hydra on his rsham guide, which could be helpful;
http://www.arenajunk...dated-22012015/
However this video is as fury pre arms and % heals changes

gl friend c:


#4378956 Resto druids.

Posted Reesezpiecez on 02 February 2015 - 06:53 PM

I'm not saying RDruids are or aren't too strong, but comparing abilities in a vacuum like this never turns out well, especially when you present all tools as if they're equal. For instance, both cyclone and root have a cast time that you didn't present, does that make it a fair balancing mechanism? I'm not going to say, but just things to think about.


#3976387 This game used to be so great

Posted Enimos on 28 October 2013 - 03:52 PM

Posted Image

Bring back match history for armory :(


#4373897 RBG Tournament: Battle of the Atlantic Worlds Reveal Show

Posted Bigmoran on 27 January 2015 - 05:30 PM

It's actually quite disgusting to read a lot of these posts.

For one thing, RBGs are significantly more complex than arenas. Team fights involve the exact same mechanics that are used in 3v3. There is cross CC, swapping, peeling, pulling back, pushing in, etc. Meanwhile there are multiple smaller game decisions being made on spot--who to send to what base, who is going to float where, when are we going to push O, and so on. It is really a mentally engaging experience. When two top teams face each other, it is literally a battle of wits for 20 minutes straight.

I don't know why there is such a stigma in this community against them. DDOSing is as common in RBGs as it is in 3v3 arena. DDOSing and exploiting at the highest levels is almost nonexistant.

Stop being so toxic and help promote an event that the community en mass can actually enjoy.


#4372976 RBG Tournament: Battle of the Atlantic Worlds Reveal Show

Posted Korzul on 27 January 2015 - 02:34 AM

Posted Image


#4368557 Burst of Speed nerfed

Posted Hobbesqt on 23 January 2015 - 02:28 PM

View PostArteqt, on 23 January 2015 - 02:21 PM, said:

Nice change. BoS was broken and Feral shapeshift isn't(lol). Its not like ferals run %30 default and can also get out of roots for free.

I hear you can compare class abilities on a 1:1 ratio as long as you stay ignorant of any other abilities the class brings. Be sure to never bring up the insane amount of control that a rogue brings, exponentially increasing the effectiveness of breaking snares. Definitely don't bring up the un-cc-able burst combat rogues bring that is dependent on higher uptime, both in the ability itself and the CD reduction. And definitely don't bring up smoke bomb, gouge, 70% movement speed during BoS, fleet footed, 6 second stuns on a 20 sec CD...

Ya, as long as you cherry pick the bubble you stay in, abilities are really easy to 1:1 compare.

Apples are exactly like oranges. And exactly like Volkswagen Beetles.


#4332156 [US] Alliance RBGs - LFG

Posted fondlesqt on 04 January 2015 - 07:10 PM

carry my new alt holy pal pls, also i might faction change my priest to ally

exp: 1600 cr, quit after s8, so i didn't get much time in on rbgs. Came back for WoD, not many ppl i know play anymore :c
vocal and no rage
btag: fondles#1932


#4344863 What to do versus survival hunter?

Posted Speedymart on 10 January 2015 - 04:10 AM

Had a game earlier where I was being kited via frozen ammo by a slowed backpedeling hunter that was getting distance because of his sprint

Let me say that once more - We were both slowed, and he was able to gain distance while packpedeling


I really, really hate survival hunters. 12 second knockbacks, traps, and roots is beyond retarded in addition to their auto applied slow and sprint


Quote

Go for his partner. The hunter is never going to die with his passive second wind + heals form his partner. And if you ever manage to get him low his deter cooldown is shorter then the times you are able to kill him.

Unfortunately his partner was also a Rdruid. My solution to the problem was to piller until around 60% dampening, and then actually begin the match, which resulted in a prompt victory. I used this strategy in MoP whenever I faced a priest/hunter team as it'd be impossible to beat otherwise. Works really well, give it a shot.


#4357551 Warrior survivalbility

Posted Klaent on 14 January 2015 - 06:49 AM

Would prefer if they nerfed the self heal of everybody else. It's retarded how much self heal everybody has now.


#4327650 Athlete and Bailamos exploiting

Posted Unseenz on 01 January 2015 - 07:23 PM

View PostSadstory1337, on 01 January 2015 - 06:13 PM, said:

You guys 'block' capped. I can find you a vod to prove how scummy/pathetic your team is but I think everybody knows already.
rofl what

at least mages can rbg now


#4327059 Athlete and Bailamos exploiting

Posted Athlete on 01 January 2015 - 07:13 AM

Leave out the part where we got into a fight over me not wanting to do it

Cry me a river.


#3974623 Nerf Bladestorm Now Plz

Posted Zeon on 26 October 2013 - 03:40 PM

View PostUsingg, on 26 October 2013 - 03:13 PM, said:

people use bladestorm?
Acording to AJ comunity every warrior has 2 stuns, bladestorm, avatar and bloodbath at the same time.


#3973063 Random Bladestorm Breaks

Posted Sweatyfingrs on 24 October 2013 - 08:16 PM

It probably stopped because the entire opposing team instantly died and the scoreboard came up


#3923779 Warrior number pass -Making warrior PvP damage more meaningful

Posted Braindance on 07 August 2013 - 05:58 PM

Warrior number pass -Making warrior PvP  damage more meaningful


Purpose: Enumerate the weaknesses of Arms damage-wise, and provide potential solutions.

I am convinced that Arms is bound to receive some PvE damage buffs, since we remain the lowest dps spec on the PTR, and the premier DPS comparison sites (worldoflogs, raidbots etc), SimCraft simulations and advanced theorycrafting sites like elitist jerks, point to arms being one of the weakest dps specs in the game. My purpose is to direct some of those potential buffs to being meaningful in PvP.

Posted ImageColossus Smash


Purpose: To increase warrior damage significantly and provide burst windows

Issue:  Arms PvE dps is designed around doing tremendous damage while CS is up. However,  this creates the following problems
  • Our PvE damage is condensed in the duration of this debuff, which is approximately an 80% damage increase vs boss armor
  • However since it’s only 50% armor reduction in PvP, this translates to 10-17% damage increase vs players of varying armor. Therefore, we do not reap the large benefit that it provides in PvE, and because our damage is balanced around this debuff (i.e. significantly lower outside of CS), our PvP damage is not as strong as it’s supposed to be
Solutions:

1)   Make CS 50% both in PvE and PvP – increase duration to xx seconds
2)   Make CS 50% both in PvE and PvP – recalibrate damage of other DPS abilities (overpower, mortal strike etc)
3)   Make CS a passive buff, similar to Tiger Palm for monks, with an increased duration and reduced effect (30-40%)

Posted ImageEnrage

Purpose: High uptime (PvE) buff that increases damage by a flat 10%

Issue:  PvE gear provides warriors with a high enough crit chance, that this buff has a high uptime. However, in PvP warriors can barely achieve ~23% crit chance (full crit gems, reforges etc), limiting the uptime severely. High uptime is also achieved with the use of berseker rage, which however cannot be done in PvP, since berseker rage is 99.9% of the time used as a fear breaker, and not as a dps increasing ability.

Solutions:

1)   Charge increases critical strike chance of Mortal Strike by 100% (similar to how it was in Ulduar tier). This way, the buff will have a significant uptime in PvP, and will only be a marginal DPS increase in PvE
2)   Make Enrage proc from other attacks with a lower chance of procing (overpower, deep wounds etc)
3)   Make enrage proc from non-crits of MS and CS


Posted ImageSwifty

Purpose: Three extremely potent cooldowns (recklessness, avatar, skull banner), binded into one macro, with the purpose of dealing tremendous (often lethal) damage

Issues:

1)   If you do not manage to get a kill during the above cds your damage suffers greatly

2)   The long cooldown on all three of them, makes it hard for warriors to play in teams that rely on steady pressure (warrior/lock etc). Instead, it forces warriors to team up with a class that does similar burst (but almost always has superior sustained compared to the warrior like hunters/ferals etc), and hope to win in the first few seconds of the match


Solution: The only way out, is to significantly reduce the cooldown of the above abilities, and give them a reduced effect. Eg recklessness grants 20% crit on abilities down from 30% - cooldown reduced to 1.5 minute. Avatar increases all damage by 15% - duration reduced to 15 seconds from 24, cooldown reduced to 1.5 minute etc. This way, PvE dps will remain the same, but the PvP warrior will have a more meaningful role in the team, and he/she will be able to create more kill opportunities outside of once every 3 minutes


Posted ImagePosted ImagePosted ImageStances

Purpose: Different stances for different modes of combat

Issues:
1)   With burst being extremely high, defensive stance is the premier stance for PvP
2)   Berserker stance does not have a strong niche, and it’s not useful in PvP, since to have a rage gain comparable to battle stance you must be taking ~24k dps of damage, in which case you would want to be in defensive stance
3)   Our damage is designed around being in battle stance. However most of the time we are in defensive stance significantly crippling our damage in PvP. Dks (who have a similar playstyle to ours), do not have this problem, since staying in blood presence most of the game does not limit their damage as severely as ours

Solutions:
1)   Allow some rage regeneration to continue in defensive stance for arms and fury only. Eg you gain 6 rage per autoattack while in defensive stance through Unbridled Wrath
2)   Make Unbridled Wrath, grant you will Enrage every time you are hit with a critical strike. This is in my opinion the best and easiest solution since it would provide 0 buffs in PvE, but it would significantly help arms in PvP since:

a.    Gives our old niche back of gaining rage and doing more damage while being trained

b.   Makes training the warrior for the entire game a less viable strategy. Even now, with the defensive stance buff, training the warrior is foolproof, since it forces the warrior to stay in defensive stance completely crippling his damage

3)   Make berserker stance the premier PvP stance, by adding bonuses such as the ones mentioned here http://www.arenajunk...rserker-stance/
4)   Give battle stance some passive damage reduction of the order of 10% (perhaps through the pvp 4 set bonus)

Posted ImageOverpower

Purpose: The most used dps ability of Arms

Issue: While overpower is a significant portion of our sustained damage, the fact that it does 105% weapon damage, even with a high crit chance (+60%) makes it hit like a wet noodle in PvP. This leads to damage that is not meaningful (i.e. cannot force cooldowns, cannot force casted heals, cannot force mana usage). This is a more complicated problem since Cataclysm, where warrior damage moved from a few strong hits and empty globals, to being completely global capped and spamming many small hits (mastery procs, deep wounds, overpower, auto-attacks).

Solution:
1)   Move damage away from overpower to Mortal Strike
2)   Make slam consume thirst for blood procs for a lower rage cost and slightly increased crit chance, making slam and overpower interchangeable
3)   Buff overpower damage?

Posted ImageMortal strike

The last candidate that, unfortunately, no longer feels Mortal. It could use a damage buff and/or an increase in the Mortal Wounds debuff (only for warriors), increasing our usefulness and providing us with a meaningful PvP niche once again


Posted Image


#3919671 Fuck off, wizard cleave and Blizzard

Posted Athlete on 29 July 2013 - 09:40 AM

View PostMarshmellow, on 29 July 2013 - 06:56 AM, said:

What was that noise at the end
hope this helps






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