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Shock1911Member Since 07 Dec 2009
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Posted ysnakewoo on 16 December 2014 - 08:07 AM
However, what's more dumb is the new Hunter trap mechanic that traps you even if the Hunter shoots it to Uganda.
Posted Dills on 16 December 2014 - 07:55 AM
Let me pain that picture for you.
If you have the entire RLD team cross-CCed, with dispellable debuffs, the warlock can imp dispell himself, sac the imp, then imp dispell the healer, who then can dispell the rogue.
I qued into a 2500 RLD in which the rogue literally missed 30 kicks in a row but still won because the druid is immune to all cc and can win the game by never de-targetting my healer once.
combat rogues should not have an 8 second kidney shot.
burst of speed should be removed.
Imp dispell needs some sort of internal cooldown and be non-abusable via pet sac/instant resummon.
90% of teams on the ladder have either a combat rogue or warlock, both of which seem to be pretty ridiculous atm and are much more broken than rets ever were.
Combat rogues need to be nerfed to the fucking dirt and never made viable for PvP again if this is the playstyle they invoke. Its a complete sham to the playstyle of rogues and the set-up required and skill that used to be needed to play them.
I agree that combat rogues are fucking stupid. I agree that it's retarded that the people running this comp is outstanding. But lol, this is good karma for you. Combat RLD is the new MW beastcleave, except you're just on the other end of it. You can't talk shit on these players when you literally are the exact same skill level of the people getting rating now with combat RLD, as you were with MW beastcleave (dogshit).
Posted Pawzz on 16 December 2014 - 05:54 AM
Posted Siuox on 12 December 2014 - 08:28 PM
I'm talking a lot to other fellow moonkin players to figure out what might be the best or just checking their arsenal profile.
In general just visit http://eu.battle.net...eaderboards/3v3 and filter moonkins.
We are very early in the season, so a lot of things might be debatable.
Sorry for all the "I"s. If it's annoying to read let me know.
At the end I really wouldn't consider this as a guide - it's more a gathering of informations.
If you are new to moonkin and want to know basic stuff make sure to check out this guys guide on the wow forums http://us.battle.net...c/14731003143#1 Its awesome
Recommended: Displacer Beast: A lot of mobility from other classes got taken away in WOD (e.g. double dk grip). It's nice for blinking behind pillars or getting away from enemies.
Wild Charge: This talent is also pretty good. You can jump upon the bridge in blade's edge against meeles. The problem is you need a lot of hotkeys for it. When I used it I had four buttons for it. (Charge @ Party 1 and 2, Charge @ Mushroom, Charge @ mouseover).
It is also pretty annoying that you have to shapeshift if you don't only want to use the moonkin disengage.
Ysera's Gift vs. Cenarion Ward: Ysera's heals pretty much overall. The problem is it will always heal you first, even when you got 99% health. On the other hand, there are many comps that zerg the moonkin until the end. So Ysera's might outheal Cenarion Ward (I don't have numbers).
Cenarion Ward is very useful against comps that switch onto your teammates. In WOD Cenarion Ward is not useable during silences (shadow silence / rogue garrote).
I would think about speccing Ysera's Gift against comps like jungle I ret/hunter I dotcleaves (dk/warlock) I godcomp, because they mostly attack you the whole game.
I specced Faerie Swarm in every game so far. It's a must against rogues.
I thought about speccing Typhoon against casters to be able to interrupt their casts and maybe against comps where you try to kill their healer - also to interrupt a cast.
A problem is the 15yard range. It's not easy to stand at the right place to actually knock people.
Treants vs. Incarnation: Played a lot lsd2 with priest as healer. In higher ratings people just run away when you pop the fat owl. That's really annoying (might still be useful when a warlock or a dk is in your team).
That's why I would still recommand Force of Nature. Especially when you play with a rogue, but also in general: You are able to control meeles and casters. In my experience caster are even more annoyed when they are rooted and you/your mates can LOS their casts easily or when they can't CC your team, because they are out of range.
Soul of the Forest: Due to the feedback I don't exactly know why it is worse than Incarnation. Probably not enough burst damage or the damage increase is not really noticable. PvErs don't spec it either.
Roar vs. Bash: I specc Roar against caster cleaves and rogue+mage teams. You can roar a rogue during his cloak and the mage after using an offensive block and is immune for 3 seconds (some kind of glyph). Otherwise I always specc bash.
Why no Heart of the Wild? It was pretty solid in MOP. Your rejuvenation healed a percentage of its overall heal when you first applied it to someone. The initial heal is gone in WOD so you are not able to spam rejuvenation to heal e.g. your healer. You have to hardcast Healing Touch which simply takes too much time. Heart of the Wild also no longer provides % Intellect.
That's why Nature's Vigil is the talent of your choice. It really heals a lot during your offensive cooldowns and is a great support for your healer. The cooldown is really low that guarantees constant uptime.
Euphoria vs. Balance of Power: I didn't notice any differences damage wise. Just take what you prefer the most. I prefer Euphoria over Balance of Power, because it also provides 20% reduced casting time on warth/starfire during their eclipses.
PvErs also prefer Euphoria.
Balance of Power is more for RBGs I guess.
Minor Glyphs: Glyph of the Solstice:
DONT TAKE THIS GLYPH. SEEMS LIKE THEY'VE NERFED IT 2 TIMES BY 33%
Major Glyphs: You can do nothing wrong with those Major Glyphs, but there are also quite good situational Major Glyphs:
Glyph of Guided Stars: Your Starfall only hit's targets affected by your moon/sunfire. I don't think you want to use this Glyph at all. Starfall got nerfed by 33% in the last hotfixes. In PvE Starfall would deal more damage than Starsurge when there are more than two targets. But even in comps like rogue/moonkin you don't need starfall damage on your focus target, because starsurge would do more single target damage.
Glyph of Moonwarding: Removes Moonkin Form's armor bonus and grants 10% maximum health. I would replace Glyph of Cyclone for it.
Use this glyph against caster cleaves (e.g. godcomp). I also use the glyph against ret/hunter.
Glyph of the Shapemender: Everytime you shapeshift you get healed by 5%. Can not occure more than every 5 seconds.
Not sure when / against what comp you use this glyph. I saw that Isokukko uses but I didn't talked to him why/when.
Glyph of Stampeding Roar: You can now cast Stampeding Roar without being in Bear/Catform + 30 yards range.
"I think the main reason for this glyph (for me atleast) is to use stampeding roar without cancelling starfall while bursting when you are trying to chase someone down who's running away from you. So without the glyph it will cancel your starfall if it's active" and you dont have to waste globals to get back into moonkin form.
III. How to Gear
Checking the listed owls above. Moonkins biggest problems are comps that zerg it the entire game. That's the reason why Versatility is really needed to survive hunter/feral, hunter/ret, hunter/warlock. Therefore you have to farm reputation in Ashran (revered) to be able to buy the versatility conquest gear. Yippi!
Why Crit over Multistrike? Both stats are halved in pvp. So you have crap vs crap. But crit also grants you starsurge proccs. That's the reason why you should take crit over multistrike.
(Also debatable; my thoughts; was discussing with few other moonkins tho)
My best in slot list (gonna take another look at it later tonight):
*The "normal" PvP wrist might be better than the ashran wrist
IV. What comps might work well? (sorted by viablity)
Rogue + Moonkin + Priest (melby/lazer/starships playing it)
Lock + Moonkin + Shaman / Priest / Pala? / Monk? (would always prefer priest healer, a really good paladin might also be strong in this setup)
DK + Moonkin + Shaman / Priest? / Pala? / Monk?
Warrior + Moonkin + Shaman? / Priest? / Pala? / Monk? (probably not viable anymore, because gladiator's purge was taken away) The US Moonkin "Luke" might have played it, but I don't know exactly.
V. Damage Spells
It's hard to give any tips by just writing. I really recommend to watch streams and look carefully what other moonkins are doing when and how there positioning is.
Also ask yourself if your comp need aoe pressure or single target + fair amount of cc.
Starsurge vs. Starfall: I got outdealed quite often on the scoreboard, so I'm assuming I haven't found the right balance when to use starsurge and starfall. If you play a comp that relies on AOE Damage you obviously want to use Starfall a lot.
Dots: You have a 5% chance to gain a starsurge/starfall procc
Wrath/Starfire: Try to cast them during the right eclipse: Starfire in Lunar and Wrath in Solar. You'll also profit from the 20% castspeed bonus the lvl 100 talent "Euphoria" provides. Sometimes you are not able to get a Starfire off during Lunar and you have to cast Wrath instead.
Empowered Moonkin (Passive): Single Target attacks have a 15% chance to make your next Wrath/Starfire instant.
I used to press Starfire despite of the current eclipse state. Im not sure if a Solar Ecplipsed Wrath would deal more damage than a starfire in that situation. Maybe gonna try it on dummies.
For players who are new to moonkin: There's an awesome guide on the US WOW Forums. He explains how the eclipse mechanics work etc. etc.
No idea if I'm allowed to link his guide here, but it is great:
VI. What to do as a Moonkin in arena
I have only played Warlock + Moonkin so far. These advices might not be appropriate for other comps.
- Don't try to heal all the time! Your Nature's Vigil and Cenarion Ward/Ysera's Gift heals enough. Put Rejuvenation on you/your teammates if it is really needed. I "never" use Healing touch. Clone/Root instead.
- CC enemies who are using their cooldowns or run away.
- Always rebuff Mark of the Wild! I got an addon called "Tell me when" that lets me know when MotW is dispelled from one of my teammates. Also protect e.g. Discipline Shields by putting reju an your healer / teammate / you if he gets tunneled and keep rebuffing!
- Don't let healers reg mana! Use Displacer Beast or Hurricane to stop them.
- In WOD it's very important to "inline" (counter during their cast) healers. Root Beam alomst breaks from the treant's wrath if you specc it. There are also a lot of freedoms/silence DRs/stoneform in the game that make the normal beam root almost useless. Therefore always try to counter them during their cast!
It seems like solar beam shares DR with other silences. People simply can cast while standing in it. So always try to imp? counter them!
- Faerie Fire people to slow them.
- Swap on healers if bash is off cooldown and you got some starsurge proccs ready. Make sure your teammate can also swap on it (lsd2).
- put dots on their pet. it's even worth to kill it with starsurges
- save your beams for deep + sheep attemps on your healer. (I played lsd2 with priest and you should be able to interrupt every deep + sheep/ring of frost cc attempt. They will get dampened anyway ) just play save)
- if you are specced into bash, bash them after they have used blink
- try to stand close to your partners if the mages uses prismatic crystal (damage is spread between targets)
- displacer/run away from the crysal asap
- put dots on their pet (if they have one)
- cc them during their dark soul
- save your solar beam for demon bolts or haunts if your team is under pressure
- try to stay close to a pillar against hunters. you might need to LOS them
- also try CC beast master hunter pets if they go ham
- put a faerie fire on them to prevent the usage of camouflage (don't know if it is still a thing)
- good kill targets
- root them with your treant's root if it's not on dr
- put dots on their pet
- try to only use displacer beast when they used grip or when you can LOS them - deathknights only have one in WOD
- root them with your treants if it's not on dr
- you can spam cc during their unholy ground(?). in WOD this immune thingy ticks every few seconds rather then immuning them
- always put faerie swarm on them
- if the rogue plays rogue+mage+x I prefer roar and roar him during his cloak.
- root them with your treants if it's not on dr
- you can try to kill them if they use their cloak offensivly
- kill all healing streams and other healing totems. they still heal for ~30% of the shamans total healing output. in WOD you can actually kill them quite fast as moonkin
- try to swap on resto shamans with bash and at least 2 starsurge proccs
- restodruids are pretty good targets to swap on with a bash and starsurges
- ferals are not the best targets to kill. because hunter+feral and hunter+ret etc. doing so much damage we have to use versability to survive their damage
- if the feral plays together with another meele and one of them already used interrupt on your healer, clone the meele whos interrupt is still ready (same advice for other meele cleaves)
- holy palas are also good targets to swap on especially if their divine protection is on cooldown
- instantly cc ret paladins during their wings -> bash into clone
- you have to LOS ret paladins, it won't be enough to just displacer away from them. hug pillar until wings are gone
- you can kill mistweaver monks in WOD since their "after stun immunity" is gone. as always: bash and starsurges needed
- clone touch of karma
- root them with your treant's root if it's not on dr
- Faerie Fire all the priests: they won't be able to fear that easily + can't use spectral guise
- kill light wells
- swaps on discis are useless. we never killed one I guess. as lsd2 at least.
- you should have someone in your team that can purge disci shields
if you want focus macros replace [@arena3] with [@focus]
Arena 123 (cyclone)
/cast [@arena3] Cyclone
Arena 123 (solarbeam root)
#showtooltip Solar Beam
/castsequence [@arena3] reset=2 Force of Nature, Solarbeam
/cast [@arena3] Solar Beam; Solar Beam
Dispel for you / your teammates
/cast [@“YourDPSMate“] Remove Corruption
/cast [@“YourHealerMate“] Remove Corruption
Macro for rebuffing MOTW (doesn't require LOS requirements)
/cast [@Player] Mark of the Wild
Roar Cancelaura Macro
/cancelaura Displacer Beast
/cast Stampeding Roar
Celestial Allignment + Instant Moonfire
#showtooltip Celestial Allignment
It will instantly apply dots on your target because its off global cooldown.
If you want to watch 2.400 lsd2 with priest http://www.twitch.tv...syo/b/598531295
Note that I'm by far not the best moonkin around. But the others don't stream :( Would be really interesting to see what they are doing. My damage is quite low for example.
Also check out http://www.twitch.tv...diatorsupatease I guess he is the only active moonkin streamer!
Posted Glink on 09 November 2014 - 09:54 PM
Shoutouts to everyone I met/hung out with, too many to name.
Might post some pictures in this thread a bit later.
THE BOYS PUSH PUSH
Posted BluBlu on 25 October 2014 - 09:52 AM
Posted Kettu on 22 October 2014 - 07:06 PM
Wat is ur speed level, duelists?
Posted Marshmellow on 18 October 2014 - 09:37 PM
Posted Sweatyfingrs on 17 October 2014 - 02:16 PM
Posted Bawn on 17 October 2014 - 08:29 AM
Posted Sosseri on 15 October 2014 - 10:55 PM
Posted Avaricex on 15 October 2014 - 09:28 PM
e: aren't you an LSD running joke?