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Posted Regent on 05 December 2014 - 11:04 AM
Priests run at you and spam mind control until it happens. (There is more to it, but I don't want it to spread it)
This is an insane bug and will ruin the ladder if it doesn't get fixed.
Posted Borngood on 30 October 2014 - 07:04 PM
This is my first guide and contribution to this site, aimed towards new and returning players to the Holy Paladin class for Warlords of Draenor PvP. The format for this guide was emulated from Vanguardsz Retribution guide with a bit of a twist of my own, thank you for your work to the community.
All important new changes will be colored with NEW, for those returning to the game and with some experience to the class.
Level 100 PvP Gear Set Bonuses
General Healing Comments
Level 100 Perks
What race should I play?
Common Team Compositions
Which pieces of gear do I buy first?
Final Comments and Thoughts
Major Holy Paladin Changes in 6.0.3?
1) We have to cast Word of Glory and Eternal Flame.
2) At level 100 your only holy power generating abilities are Holy Shock, Crusader Strike, and Holy Radiance.
3) Divine Light has been removed and replaced with Holy Light.
4) All of our healing cooldowns have been combined into avenging wrath for one cooldown.
5) Last of all Turn Evil (fear) cannot be cast on players and has been replaced by Blinding Light in the talent tree.
There are some mandatory talents which you will never change, but others you will change almost every arena/rbg match depending on the composition of you and your opponent.
Level 15: Mobility
Must have: Speed of Light
A quick burst of movement with a decent duration, can be used offensively and defensively. The main reasoning is that Long Arm of the Law is nonviable, and will probably never see use in PvP for Holy Paladin (until changes are made).
Pursuit of Justice: May see some use, credit to Jimjim.
Level 30: Crowd Control
Every talent in this tier will be used, but mostly Fist of Justice and Repentance.
(Recommended) Fist of Justice: No change since MoP, but generally the default talent of choice for the most part(Also the easiest out of the 3 to use).
Repentance: Good ol' Rep, useful when playing comps such as kittycleave, kfc, tsg (cleaves) pretty much every composition that does not play with a Mage, Warlock, Spriest, and Ele (wizards). The added crowd control Repentance can bring to cleaves is one of the best advantages of bringing a Paladin to your team.
NEW Blinding Light: Turn Evil is gone from the tier, and now has been replaced by our old ability Blinding Light. It is now instant cast and on a 2 minute cooldown. Use when you do not have a short cooldown fear on your team.
Level 45: Healing
Must have: Sacred Shield
It happened, no more instant casting Word of Glory and Eternal Flame. The good news is that Sacred Shield got "buffed". I use quotations because the real change is that now Sacred Shield can crit absorb, which it could not before. Another perk is that while the absorb part can be dispeled, the ability that procs the absorb cannot. The math has been done by all the hardcore raiding Holy Paladins, the choice is Sacred Shield for now.
Level 60: Defense
My favorite tier of the talent tree, and most important for surviving.
All talents in this tier will be used, but mostly Unbreakable Spirit and Clemency.
Clemency: You gain two charges of Hand of Protection, Sacrifice, and Freedom. Use this talent when you suspect the enemy will be attacking your teammates, and not yourself.
Unbreakable Spirit: Use when you know you are going to get trained, or swapped to frequently. With Divine Protection and Divine Shield on a 50% cooldown reduction, you become more difficult to kill.
Hand of Purity: Only used against Affliction Warlock caster cleaves, nothing else. To be honest this talent is underwhelming with only a 6 second duration, so I recommend sticking with the other 2 talent choices.
NEW Level 75: Healing Cooldowns
Recommended: Sanctified Wrath
Avenging Wrath is now a beast of a cooldown, it increases healing by 100% as well as haste, critical strike chance, and damage by 20% for its duration of 20 seconds. Something I've noticed playing is that with Avenging Wrath up, you top your team instantly and is quite frankly too much healing (no complaint here). So increasing its duration to 30 seconds, is a massive amount of healing, and it feels like your team is invincible for the duration. Your Holy Shock cooldown is reduced by 50%, and critical strike chance of holy shock increased by 20% additionally. For those curious, we can get Holy Shock to be upwards of 160% chance to crit at level 100.
Holy Avenger/Divine Purpose: Sadly with our holy power finishers now requiring a cast time, these talents have become obsolete. Sanctified Wrath is too powerful to pass up.
Level 90: Burst Healing
Must have: Holy Prism
Our largest heal on a 20 second cooldown, use when you need to be on the move and cannot stop to cast. Also can be used on party members or yourself to hit Rogues, Druids, and Mages out of stealth within a 15 yard radius.
I will mention Execution Sentence got buffed with the largest tick of healing immediatly when cast, but Holy Prism still outclasses it.
NEW Level 100: The Boys Are Back
Holy Paladins are back with a vengeance after the season 14 and 15 fiasco, and these talents bring justice to our enemies.
Recommended: Saved by the Light
When you or your Beacon of Light target drop below 30% health, you instantly grant the injured target a protective shield, absorbing up to 30% of their maximum health for 10 sec.
You cannot shield the same person this way twice within 1 min.
You know that ability Shamans have called Nature's Guardian that makes them..., well you know, Paladins now have it but in absorb form! You read that right, we can give it to our teammates. So every player on your team is basically a Shaman, how can you lose. All joking aside this is probably the best talent of the tier and will be the most used.
Beacon of Faith:
Mark a second target as a Beacon, mimicking the effects of Beacon of Light.
This talent will be required when fighting against heavy dot cleaves, having 2 beacons out at the same time is amazing. Also can become very mana efficient (explained later). *Very good talent for RBGs against boomkins.*
Beacon of Insight:
Places a beacon of insight on an ally, increasing their healing received from your next direct single-target heal, or Holy Radiance, within 1 min by 30%. When consumed, or when the target reaches full health, it moves to the most injured ally within 40 yards. Limit 1. 15 second cooldown.
I'm not sure how I feel about this talent yet, I feel it is the weakest of the 3 choices in the tier at first glance, but there is a possibility to see some use somewhere.
NEW Level 100 PvP Gear Set Bonuses
Paladin WoD PvP Holy 2P Bonus: Denounce grants you 100% of the critical strike chance of the target for 8 sec.
Example- You have a base 15% chance to crit. You Denounce a rogue with 35% chance to crit. For the next 8 seconds you now have a 50% chance to crit. Holy Shock has double the normal critical strike chance. You now have a 100% chance to crit with Holy Shock with the buff active.
That ability we have denounce, it now has a 40 yard range, and steals crit in addition to canceling the targets crit. From play testing on beta, all I will say is get ready to have some fun.
Paladin WoD PvP Holy 4P Bonus: Reduces the cooldown of Hand of Sacrifice by 10 sec.
Pretty underwhelming compared to the 2P bonus, I believe 10 seconds is too little and some tuning may have to be done.
I have some good news, glyphs got a bit complicated for Holy Paladins. There are so many great glyphs to choose from, but there will be default glyphs to use as a starting point.
Default Major Glyphs
Spot 1: Glyph of Beacon of Light
Spot 2: Glyph of Hand of Freedom
Spot 3: Glyph of Merciful Wrath
Glyph of Beacon of Light: Removes the global cooldown on Beacon of Light. Same as before but the ability Beacon of Light now has a new design.
Beacon of Light: Your heals, including multistrikes, on other party or raid members will also heal the Beacon of Light target for up to 50% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also refund 40% of their Mana cost. Your single-target heals heal your Beacon of Light target for 10% more. Also applies to Beacon of Faith.
Tl;dr- Beacon does not generate holy power anymore, you now have 10% increased healing on beacon and save mana when casting on beacon targets. So it is important to use this glyph to be mana efficient.
Glyph of Hand of Freedom: Hand of Freedom immediately reduces the remaining duration of all effects which cause loss of control of a character by 25%. Any additional loss of control effects applied within 4 sec have 25% reduced duration.
Are you about to die to a Mage/Rogue opener? Cast freedom while stunned, and /dance with all the time you'll have not stunned. Also you can freedom while trapped, to reduce the trap duration.
Glyph of Merciful Wrath: Reduces the cooldown and effect of Avenging Wrath by 50%.
I have done a ton of beta play testing, and this glyph is really better than it seems at first. With this glyph activated combined with the talent Sanctified Wrath, Avenging Wrath becomes this:
Healing done increased by 50%.
Haste, critical chance, and Damage done increased by 10%.
Duration 30 seconds.
Cooldown 90 seconds.
From play tests I found 50% healing increase was usually enough to get you out of tight spots, but keep in mind this is just the default. If you are expecting a shorter game, replace this glyph first.
Situational Glyphs (You will use all of these.)
Glyph of Divine Protection: Reduces the magical damage reduction of your Divine Protection by 20% but adds 20% physical damage reduction.
Does the other team have melee? check, apply glyph.
*An exception to this rule, is against Rogue/Mage. I've found 40% reduction on the Mage damage is better than the 20/20 split for obvious reasons.
Glyph of Cleanse: Cleanse now has a maximum of 2 charges, but its cooldown is increased by 4 sec.
All healers have this, it is useful against Mages and Warlocks who still have spammable crowd control.
Glyph of Denounce: Your Holy Shocks reduce the cast time of your next Denounce by 0.5 sec. This effect stacks up to 3 times.
We spam Denounce, the target cannot crit, we gain their crit, everybody wins.
Glyph of the Liberator: Hand of Freedom's cooldown is reduced by 5 sec when not cast on self.
Melee will love you, a lot.
Glyphs of Devotion Aura: Devotion Aura no longer affects party or raid members, but the cooldown is reduced by 60 sec. (From 3 min to 2 min.)
This glyph will be useful against double wizard teams such as mage/spriest and mage/lock where casting out of cc becomes tougher.
Honorable Mentions:Flash of Light, and Harsh Words.
These glyphs have a use somewhere, just not sure yet.
Final Glyph Thoughts: There will be endless argument over which glyphs replace which, but my personal PREFERENCE in keeping glyphs goes as follows-
Beacon of Light>Hand of Freedom>Merciful Wrath. Which means replace Merciful Wrath first if you need to.
NEW Stat Priorities
Int > Versatility > Haste > Crit > Spirit > Multistrike > Mastery
Stats for full gear. As originally theorycrafted in beta, versatility into haste.
If you start to have mana problems, use 1 spirit trinket.
Enchant Weapon - Mark of the Thunderlord will be for crit healing output.
Enchant Weapon - Mark of Warsong will be for haste output.
Enchant Weapon - Mark of Shadowmoon will be for mana regen.
NEW General Healing Comments
Things to keep in mind is Flash of Light, Holy Light, and Word of Glory, all do near the same amount of healing. The differences between these abilities are as follows-
Flash of Light: Normal cast time, costs most mana.
Holy Light: Long cast time (reduced to really fast by Infusion of Light), costs roughly half of Flash of Light.
Word of Glory: Normal cast time, no mana cost.
NEW Level 100 Perks
As you level from 90 to 100 you gain perks specific to your class and spec.
Empowered Beacon of Light: Your single-target heals heal your Beacon of Light target for 10% more. Also applies to Beacon of Faith.
Enhanced Holy Shock: Your Holy Light and Flash of Light have a 10% chance to cause your next Holy Shock to not trigger a cooldown.
Improved Forbearance: Reduces the duration of Forbearance by 30 sec. (60 seconds to 30 seconds.)
Improved Daybreak: Increases the healing from Daybreak by 100%. (Useless)
NEW Minor Changes
Hand of Sacrifice is no longer on the global cooldown.
Divine Plea was removed, and mana regen was buffed.
What race should I play?
Alliance: Dwarf. Stoneform will literally be winning you games. (Removes bleeds and blanket silences I believe.)
Horde: Blood Elf. The Blood Elf silence has become very valuable with most blanket silences removed from the game.
Common Team Compositions- This is where I look at team compositions and place them into their respective tiers, tier 1 for example being the best. (Subject to massive changes, could use input from the community as well to help me out.)
Tier Free Rating:
TSG (fury warrior/dk/healer)
KFC (fury warrior/hunter/healer)
Smokebomb cleave (combat rogue/dk/healer)
dk/ww/paladin (to be named)
Tier Do Not Play:
Any spriest comp that is not mage/spriest.
Sacrifice (prevent double sacrifice)
/castsequence reset=10.0 hand of sacrifice, word of glory
Denounce (crit buff while healing current target)
Avenging Wrath (healing cooldowns)
/cast avenging wrath
/use Primal Combatant's Badge of Dominance
Which pieces of gear do I buy first?
Which pieces you buy depend on whether you got lucky in RBGs, ashran, or coliseum. You just have to make sure you buy the main hand weapon the first week you achieve 7250 conquest earned for the season.
This guide is made assuming you have bought 0 pieces, and have earned 0 pieces from outside sources.
After you have the main hand weapon, just buy the gear pieces that give the biggest upgrades to crit and haste stats. Buying cloak early is for the 10% run speed enchant.
(All set bonus pieces) I will update later with non set bonus pieces.
This order is assuming you are buying main hand AND shield.
In short, buy cloak>chest>weapons.
weapons=2250+1250 (main hand and shield)
You need 7250 points gained to access the weapons.
You can buy all 4 pcs with 250 points left over, if you do not have a high enough cap to buy weapons on December 23, make sure you calculate your points accordingly, so you have at least 2250 points to buy the main hand.
If you are not buying the shield.
In short, buy cloak>shoulders>gloves>main hand
I hope this makes some sort of sense, sorry that I did not give the gearing order sooner, as I honestly did not know myself.
Final Comments and Thoughts
Things are looking hopeful for Holy Paladins in season 16, but I just want to remind people we are coming off of the worst 2 seasons in arena history for Holy Paladins. So I implore the arena community to make some new Paladin friends, give them a chance because they deserve it. For those who stuck it out through season 15 as a Holy Paladin, you will find season 16 one of the most rewarding seasons ever.
You can message me on btag@ Borngood#1295 if you ever have any questions.
www.twitch.tv/Borngood I will be streaming once WoD comes out, to showcase some Holy Paladin gameplay to anybody interested.
Follow up guides include, Rated Battlegrounds and Positioning.
I hope somebody out there learned something useful, and thank you for reading!
Posted Lolflay on 27 October 2014 - 08:10 PM
Oh. My. Fucking. God.
The moment a person actually starts to tolerate you and maybe think that you'll turn out alright in the end, you write shit like this. You're a lost fucking cause, aren't you ? Take it from someone who did more boosting than you've had chance to during your little Ele Shaman escapade - if you're doing it, at least don't be a dick about it. You can't honestly believe boosting is good for this game ?
Here's a personality trait I had before. I used to be extremely hostile towards some players ( who I guess you could call "new kids on the block" ) who got Gladiator/R1 in the past, mostly because I didn't deem them worthy enough ( If I'm > them, why did they get reward >= mine ? )
But even though I was bitter towards them, I've ACCEPTED them. And do you know why ? BECAUSE those players are what keeps ARENA alive.
We have two players, Bob and Murray.
Bob is a guy with 3000 arena games in this season, Bob is a solid Duelist, but he might have a shot at Gladiator in 1000ish more games.
Murray likes chasing tail more than playing arena, but Murray wants Gladiator. Murray decides to buy Gladiator.
Bob gets at the exact rating the cutoff is at. Murray's boost knocks Bob out. Murray walks around with the title, while Bob, a legitimate player who probably would've continued playing arena if not for scumbags, is left in dirt.
Sure, Bob can try next season, and he probably will, but he's been fucked out of a title he worked really hard for, while on another hand, Murray just got his Glad achievement, title and mount, and will probably never participate in arena again at all.
TL;DR - anyone who supports boosting in any way is fucking retarded. Timeline of events :
- R1/Gladiator means something, is a prestigious thing to acquire in this game.
- more people start playing arena
- Gladiator cutoffs lower themselves each season ( not proportional to skill )
- morons start sharing R1 titles ( while claiming they don't care about them, interestingly enough they care about them so much they're willing to scout 24/7 and play hard to land at share rating )
- at one point, old, better players start separating themselves from new players ( community divided )
- new players' entry into highrated PvP scene becomes very hard
- boosting starts being a regular thing
- cheating becomes a regular thing
- DDOSing becomes a regular thing
- PvP quality continously declines
- "who gives a shit about this game omfg, new players suck, boosting cheating etc"
You're all fucking hypocrites, and more importantly, morons. Saying you give a shit about a pixelated title doesn't make you less of a person, and taking MASSIVE shits on the thing you love playing for the sake of "reputation" is basically taking shits on yourself. "Yeah man, my hobby totally blows, I'd rather eat hot horse shit than do it, but I'm still doing it". Bunch of imbeciles.
Posted Sneltus on 14 October 2014 - 09:31 PM
New boosting site comin' atcha in 2015.
Posted Regent on 14 October 2014 - 01:11 AM
These are just a few (out of many) times they wintraded with themselves. They wintrade almost constantly. When they aren't wintrading they are just sniping high rated teams that they can ddos (several known ddos'ers in these screenshots).
The good news is, they will all be getting banned come next week and have their illegitimate titles revoked.
This thread is just a warning of people to avoid in the future. Don't add them on skype, don't play with them, don't accept nude pictures in exchange for gladiator titles (these type of pictures can be found free on google).
This thread has already been pre-approved by the moderators, so don't bother reporting it (this particular group has a history of trying to hide their cheating).
Posted Regent on 13 October 2014 - 06:13 AM
while slandering another poster might not be specifically against the rules, it's enough of a gray area for me to delete the thread to save us the drama it'll cause
if you want to accuse someone of ddosing/wintrading/cheating make sure to provide proof instead of just baseless claims. i have no problem with making the community aware of players they should avoid, just make sure to support your accusation with reasonable evidence
Posted Dills on 03 October 2014 - 08:54 PM
How many times have you lost because someone on your team was Polymorphed?
"Ah, sorry man. Couldn't stop that last Poly."
How many times have you lost because your Healer got trapped?
"We have to stop the trap, it's that simple."
I don't know how you just fail to recognize or quantify the fact that Trap has a cooldown, has to be aimed, and can receive counterplay after it has been casted when you're doing your comparison. Yours is targeted, can be cast freely and quickly enough to catch non-melee in a global.You can input Polymorph whenever you want. It is infinitely more valuable than Freezing Trap.
There's never a time when a Hunter thinks, "well I can't kill anyone for awhile, better just start running around pillars spamming this low risk, high reward ability"
Mages and Warlocks are the scum of the earth, but I hate Druids the most. All 3 of them are dishonorable.
Missing a trap can lose you the game. Missing a Polymorph might just cause you not to win. Bad Hunters miss traps, good Mages spam Polymorph.
What do you feel Hunter shouldn't have anyway? I can't think of one thing that's more than what Mage has. Roar of Sacrifice?
and omfg dillypoo getting me started about not even having a glyph to remove dots
REEDWISE WHAT HAPPENED TO THAT TRAP
HE HAS PESTILENCE SPACEJAMS
UR GARBAGE REEDWISE, WHEN I PLAY WITH SERUUF HIS TRAPS DON'T BREAK
ya lol not having dot wipe glyph was retarded. but imo would have been better to get rid of poly and blind clearing dots instead of just giving that glyph to hunters too. ccs like that should have a risk to them imo.
also the other thing on top of the trapping the yeah we should have stopped the last trap, im not joking when i say that if you're playing hunter this xpac it actually comes down to you just wyvern trapping more because there are way less ways to stop it.
there are a few hunters that i consider really fucking good like jellybeans who actually get punished in this xpac for trying to set up 3v1s. I'm not even joking when I say that there are many times right now where the harder you try to do something good and skillful on hunter you actually just get punished because the playstyle of the game right now is retarded.
No point in worrying about the risk of trapping and someone eating it when you can just wyvern. So in some situations I'd say that wyvern trap is actually better than poly. Oh also vs spriests I actually run into situations where it's like this. Oh shit I have wyvern and my scatter trap available. I could trap off a stun and scatter wyvern the priest so he can't stop the md on the trap, or I could just wyvern into trap and the priest cant md it so his godcomp druid has to use trinket or block to get out, and after that wyvern I'll half trap. Who cares if he MD's the half trap, now my team mate has potential to get a fear without md and since I wyverned first I have scatter available to help him set up his fear instead.
Like idk if it's just me but the style of the entire expansion is fucked up when the last example is better in a lot of situations. Maybe it's just me, but for the most part the one thing that actually made me feel like I was improving in MoP was when I actually stopped trying to do things that were good and smart and instead did whatever was more brainless simple and stupid and has less risk to it.
Posted Regent on 19 September 2014 - 05:45 AM
Posted Regent on 18 September 2014 - 11:54 PM
Since there has been a lot of drama recently, I figured I would make a TL;DR thread for those of you that have successful real lives and can't sit on ArenaJunkies 24/7.
The North American Regional Qualifiers:
- Hosted by ESL (the same company that organized the holocaust)
- 2800 players qualify but only 50 Teams signed up
- No seeding and random placement meant some popular teams eliminated each other right of the bat
- Zero interaction with Blizzard, even after the ESL website wasn't working
- People suspect Blizzard will be asking for some of the money they paid ESL back, since ESL apparently completely forgot that they were supposed to hold this tournament
- Timestamp does show that Vanguards team was almost 30 minutes late to their match
- They claim they had no idea the time they were supposed to play
- Poor organization and almost no help from ESL admin, many people think they didn't deserve the loss
- Vanguards, being the least confrontational person in existence, made a nice forum post saying how he is slightly angry that he missed out on a chance for $40,000 USD
- Claims his first loss was not actually the "real" game and only practice
- Screenshots show his team agreeing it was the real game
- Some people claim that after his second loss he tried to contact tournament admin and get it changed
- Talbadar is "disappointed" in jah
- Jah, unsurprisingly, calls everyone "retards" and hasn't been seen since
- By far the biggest drama generating event of the tournament
- Wizk, Jakenotezz, and Random rogue decided to play RPS in tournament
- Upon tournament brackets coming out, they realize they will have to fight comps that are strong against them
- Wizk realizes that it would be too obvious to ddos his opponents, he determines he will have to come up with another way to cheat
- Wizk replaces his rogue and rsham with an rdruid and mage who are not on his team roster and then wins multiple games (it is assumed that the mage was played by, "Piecez," and the druid by, "Rynd")
- People (obviously) realize what is happening and he gets disqualified for cheating
- Wizk then cries, makes a 40 minute video about why he didn't cheat, no one believes him
- Jakenotezz, then makes a post on AJ admitting that they cheated, apologizing, and says he only did it to bang his 18 y/o e-girlfriend when he goes to New York
- Wizk then claims he is too good for this community
- Wizk locks in his spot next to Xandyn in the "top 5 scummiest wow players of all time"
- Randomroguex is mad that no one knows who he is, doesn't understand the concept of why cheating is bad, and is apparently a part of some "elite cheaters club"
- Apparently it was easier to allow these people to play in the tournament and then disqualify them after they won
- Raises multiple questions about the outcome of the tournament, since the teams who got DQ'ed knocked people out of the tournament
- The dominant team of Jeff, Barry, and Twochainz is rumored to be one of the teams DQ'ed
- Made multiple weird posts about having a girlfriend
- Multiple awkward tweets involving, but not limited to: old memes, obscure Norwegian cover bands, and History channel TV shows
- All of this is okay though, because according to him, he "has a lot of friends"
- but apparently forget to tell him he is off the team
- Famous monk, "Dannycarey" is replace by other famous monk, "Verdantstorm"
- Novoz and Thugonomicz imply that Dannycarey is part of something (Illuminati?)
- Dannycarrey still hasn't run out of mana
- Surprisingly, Glinks didn't cheat or try to ddos anyone
- Nice work, Glinks
- A week has gone by since his last sighting
- Police have decided to end the search
- His family stays hopeful
- Datacus tries really hard to get some free rep, fails miserably
- For the first time in over a year, people are capped out on giving rep
- If you point out any scummy things that friends of the moderators have done, you will be getting an infraction
- Flavour is still making stupid posts
- Dillypoo's insults have been getting noticeably better over time, possibly hitting puberty soon?
- Bigmoran tries to dispel ddos rumors by threatening to ddos anyone who talks about it
- Thugonomicz believes that Arenajunkies.com is actually "Horse cocks"
- Bailamos dropped in to insult Jakenotezz for having an e-girlfriend, the irony is palpable
- More wintrading in EU, no one is surprised
- The "scummy dozen" continue to rep each-other in an attempt to make it seem like they have some community support
- Ayra is still black, and still european
Posted djp771133 on 02 July 2014 - 06:15 PM
"dks do the lowest damage of any class"
"[mw beastcleave] is Literally the worst comp possible"
"MW is literally the worst healer"
"Warriors have no place in 5s"
"Destro is the only class that takes skill anymore"
"[mw beastcleave] is the hardest comp to play"
"I got him in a full half cap"
"[mw beastcleave] is the squishiest comp in the game"
"I've been really enjoying viktor lately (I shit on their entire team)"
"I rape kids all the time"
"I have like an 80% winrate on heimer"
"Viktor mid is actually real, like I see a lot of people pick that now"
"I am the only paladin to ever hold rank 1 in both 2s and 3s as both ret and holy at the same time"
"I pull 80k damage and 120k healing so that 200k!"
"Most high rated players agree that enhancement shaman is one of the hardest specs in the game to play to the most of its potential."
If you can't beat a monk as a mage then the problem is you being bad, nothing else.
"The only things that impress me anymore are enhancement shamans and destro locks"
"How could I have done anything wrong"
These are all actual quotes from being in skype with Regentlord, I've been saving them up in a notepad stay tuned there will be more to come!
Posted Raixu on 13 May 2014 - 12:24 AM
Posted Thaya on 14 November 2012 - 05:56 PM
It's like they actually put effort into finding the most fucking useless solutions to problems in PvP.
Posted Korlic on 21 December 2010 - 10:55 AM
I know you don't I just thought I'd used some of these fancy new hunter abilities (aka useless fluff whilst every melee seemed to get an extra new gap closer etc.) so i camo'd and charged up an aimed shot on some arrogant lock hanging around the middle of the arena and that was the result - 2 garbage abilities...
I just think its comical its meant to be this integral part of marks, its what you gain as an ability for speccing into the tree and the tooltip describes it as a "powerful ranged cast time shot", its a shot and it has a cast time but it sure isn't powerful.
I know how to play a hunter dude but I'm certainly not seeing any impressive PvP damage in comparison to other classes. There are no massive crits or anything and the overall dmg is 50-75% of warriors or any random wizard you can think of in most cases. Don't see going from a 346 gun to a 365 gun with a 50dps increase suddenly making things much better either.
Don't know what you lot consider to be impressive damage or impressive results when playing but I'd be extremely disappointed with anything below 80% win ratio up till now playing a hunter and suddenly any random shitter playing some sort of wizardcleave or mage/feral/dk centered setup can smash you with ease (or any zergy rogue setup that gibs 3k res people in a smoke bomb). Describing 60% win ratio PHD as fine and viable is nonesnese don't think cause u can abuse this mmr thing and get fairly high that hunters are in a good place right now - absolute gibberish like DK, Mage, Healer is going 90% win ratio to 3k rating with random noglads etc. in the team and we're calling 60% win viable and alright? come on