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Member Since 06 Dec 2009
Offline Last Active Jul 15 2016 04:30 AM

#4427945 Hey, 2015 Blizz - meet yourselves from the past

Posted Lolflay on 23 May 2015 - 01:43 PM

View PostReliuna, on 23 May 2015 - 12:34 PM, said:

but are you not delusional?

even in this post you believe you are some kind of great source of information and that Blizzard will take your existance into account, they've had information from AJ for 7 years now, 99% of the time they do not give one shit.

just because u wasted a big deal of your life on this game does not mean that they have to listen or care about you, but somehow in your deluded mind you are important to them and what you write on arenajunkies.com is what they're gonna change in their game.

First of all, why the fuck do you even think I have some sense of false grandeur, if any at all ? And I didn't waste any of my time on this game that I wouldn't have wasted otherwise on other activities, this game never came even top 5 on my priority list in life ( actually vanilla did, but highschool was ez and people kept getting grounded ). Nonetheless, stop trying to profile someone if you can't do it successfully.

What I DO believe however is that shit I write is ten thousand times better for this forum than internal jokes and "man this game is shit" posts. But whatever floats your boat really, think what you want.

To the guy who mentioned friends - I actually met two of my best RL mates thanks to this game ( and gaming in general ). Also life goes on and people lose touch, etc. I've got several friends who are studying/working abroad, and a lot of buddies are scattered across the country. Games are a perfect medium to keep in touch with them on a daily basis. Best part is when people get upset that you don't say hello to them from time to time, yet they know that they can join a skype convo/game lobby whenever they want to. I've also never been able to juggle social groups more than now thanks to technology and gaming in general. Coming back home from a beer session with your college buddies to playing games with people you otherwise wouldn't have time for.

I think we're way past the point of shunning people for some things, so with all his other retarded opinions, leave Regent be on this matter because he's actually correct.

#4418631 Why is Blizzard silent as WoW dies?

Posted Regent on 05 May 2015 - 08:59 AM

I recently passed 10 years playing this game, I have been to five Blizzcons, and cleared almost every ounce of content put into the game. I believe I have a pretty good grasp of the game, of who plays the game, how they play the game, and why they play the game.

Life is a cycle, we are born, we grow and grow, and then eventually we begin to die, our bodies fail, and eventually we pass.

A game such as WoW is similar, it was born, it grew and grew and it will eventually die. The difference is, unlike us, it can be changed, parts can continually be replaced, made better.

World of Warcraft is no longer growing, they are no longer adding content, they take it away or water it down. These last few months are the first time that I feel WoW is truly "dying." This should be expected, because it will eventually happen. The problem is, why is it happening now?

Blizzard recently canceled their new MMO and said that they wanted to focus on WoW for the next 10 years instead. This was announced almost a year ago, yet we see nothing happening with WoW that coincides with that plan. This is the least content in an expansion ever, patches are mediocre, PvP participation and balance is incredibly awful.

Why do we not hear anything? Every day the game bleeds subscribers at an unsustainable rate, and yet we get patches with basically nothing but twitter selfies added. People could argue that I only think that because I mainly PvP, but I have friends that span every asset of WoW gameplay and the only ones that aren't severely disappointed are the super casuals (but these people only subscribe a few months a year.)

Has Blizzard just lost their touch? Do they not realize what is happening?

At first I thought this was just a bad lull in content, some things went wrong and they would admit to their mistakes and then immediately work to fix things. Every day that goes on makes me, and everyone I know, lose faith even more.

What do you guys think? Does the silence bother you more than the state of the game?

#4376279 Unpopular opinions thread

Posted Kelarm on 29 January 2015 - 06:08 PM

- Mages and sub rogues are, and have been since day 1 of WoD, ridiculously overpowered.  A few weeks back I was rofl'ing on the regular at every sub rogue who thought they were some sort of god for playing sub over combat when sub was barely any less ridiculous, and every mage that was crying for buffs when spamming polymorph with 95% of your GCDs is one of the most simple and effective arena strategies I've ever seen.  

- Resto shamans don't need buffs, they just need power moved around in their kit to make them more resistant to training but less effective at everything else.

- Hunters need to literally lose about half their kit to be on the utility level of almost every other class

- Cooldowns are fucking retarded and the game has become nothing but cooldown stacking and trading

- Arena takes almost no skill right now for almost every dps class and the ladder is pretty much a measure of who gets to play with the best healers (and even at that, mostly just the best resto druids).  It's a measure of your ReadlID list more than it's a measure of your skill.  If I gave even one tenth of a fuck about this game that I used to, I would reroll healer immediately, because that's the whole reason I rolled warlock in the first place.

#4376428 Unpopular opinions thread

Posted Esiwdeer on 29 January 2015 - 09:49 PM

i gotta wonder what the point of all this nostalgia is, why do you think this cherez character quit?

because being good at this game offers literally nothing. long queues, prestige from idiots (hey man how much resil u got? what kind of pet u use vs rmp? how u got that mount? i won 1 match in every arena but i'm dont have arena master lol), cheating, people target you to exploit your rating. nobody sponsors you anymore. there's no hope of winning a tournament. you couldn't even reliably win blizzcon, because who knows what horseshit they'd do to you at regionals

i had an epic duel with woundman in that shitty strand bg right after release and i didn't even care when i won because spamming trap every 12 seconds is not fun.

just the concept of this game, that one person will always be not playing their own character, is just stupid. that isn't a pvp game, it's a roleplaying game.

what other fighting game has cc of this length? name ONE example of comparative cc in a competitive game

stop pretending.

maybe i am awful at this game and always have been or maybe it's so homogenized that the elements that used to be important (1v1) don't even exist anymore.

why don't one of you pros shoot a video and cast some commentary of your perfect, complex gameplay? please add your thought process behind each arena match

1) cc this
2) kill this
3) ???
4) profit

sick strats bro

i have played hunter for what, 8 years? it is not recognizable to anything that existed in tbc. i feel like it is so dumb that i don't enjoy it. the thrill of landing a trap is gone, no deadzone, no glyph of wing clip, no readiness, low pet micro, no more big raptor strikes

it's just simplified so everyone can pretend to play a hunter as efficiently as possible. the problem is that the difference between good and bad hunters doesn't exist

readiness alone increased the skill cap of hunter by an unquantifiable amount, all that stuff is gone now and honestly as a haggard veteran of this game i can't imagine anyone else finding the same thing done to their class and them just.. continuing on

it's thankless, the designers assume that people who pvp this much are addicted so they don't care about. the people they care about do pet battles and suck dick at this game. you're supposed to do pet battles and suck, it's what blizzard wants

i do think it's time to let go, though. pretending that anything balanced or competitive happens on live us servers right now is pretty funny

my honest opinion is that the people who still care aren't capable of validating themselves another way and the rest of everyone else just doesn't realize how bad trying to pvp in this game is

people almost killed league of legends because they said the community was toxic. i gotta say, i think this community is 10x worse

i think the common denominator in abusive relationships is always low self esteem. it's all just people who literally can't make themselves feel like their life is going well without a 2600 arena rating they contrived by a combination of fotm scum, ddos, strategic queueing, sniping, dodging aaaaaaaaaaaaaand just plain win trading

what is there to feel good about when more than 80% of all arena players openly cheat

oh yeah, and whose fucking idea was it to let you see your enemies talents and change your own talents before every game? that's tedious shit. just give me a spec and let me fight fairly, or fuck off

isn't that a huge nerf to stealth classes? you're supposed to not know what stealth it is. you're supposed to play reactively like that, trying to play the best you can with each global like in every other pvp game.

no one is looking out for classic shit like that because there's no continuity or logic behind the design. caring about something like that is.. masochistic.

even blizzard said, "we considered making it a pvp game, but we just didn't see any potential" hearthstone has a spectator client so you can watch your 1 friend draw random cards and put them down. the spectator client for this game was made b- actually, not gonna complain about specific shit, i'll just go on forever

it's just not a pvp game, it's a roleplaying game. that's why i have been trolling this entire time, it's the only fun thing about this mess

#4356162 How many people are unsubbing if the mage buffs go through?

Posted Okayenhance on 13 January 2015 - 05:29 PM

View PostCharred, on 13 January 2015 - 05:24 PM, said:

That's the irony.

People are disgusted by polyspam, but it only exists because our damage outside of orb-nova-storm is so fucking shit.

If our frostbolts wouldnt actually get outhealed by every DPS' class passive healing, you wouldn't see poly spam.

Bullshit. Polyspam exists because it means teams can't do anything when you're waiting on DRs on the enemy healer. This is a side-effect of Blizzard fucking up the dispel system in MOP and has existed since MOP.

#4336026 [Frost Mage] The truth, are they balanced or wat

Posted Kelarm on 06 January 2015 - 10:58 PM

Mages are not weak.  A lot of mages are doing a really great job pretending the class is weak and they've got a pretty good whine fest going on, but from a balance standpoint the class is fine.  God comp is easily one of the strongest comps in the game, if not the strongest.  Other comps using mages are starting to pick up more and more, like RMD.  

Especially in my last few Qing sessions, I've seen at least as many mages as warlocks, warriors, and even DKs.  And it seems to me the general perception of high-end PvPers has shifted from "I mean, maybe mages could use some help" more toward "wtf are you guys talking about, this is strong."

From a design standpoint, I don't even play the class but I can still tell the design is terrible.  Mages and warlocks got opposite and equally terrible direction this expansion.  In previous expansions, frost mages have been the extreme control, good burst class.  Warlocks have been the extreme damage, good control class.  Both classes just lost half their identity for no discernible reason.  Mages lost all their damage outside of ice nova, leaving them with only control, which they spend the entire game spamming.  Meanwhile, warlocks lost all their control outside of shit fears, leaving them with only damage, which they spend the entire game spamming.  Both designs are garbage and have removed a huge amount of skill from these 2 classes which have historically been among the highest skill cap in the game.  I really hope they take a hard look at the design of both classes and fix what they've broken.  However, we all know that's probably not going to happen until next expansion, and even at that, Blizzard has never been known to make anything actually better.  Things always just seem to get steadily worse.  In light of that, this is just the reality now, and we are left to try to enjoy our classes as they are.

#4316787 Anyone feel bored with the season already?

Posted Kelarm on 24 December 2014 - 06:01 PM

View PostMindllapse, on 24 December 2014 - 04:55 PM, said:

This is mostly you not being good enough. If what you say is true then how do you explain how the top (multiglad equivalent) players can make smurfs and get from zero to diamond/challenger in one day by winning almost every game? It's been proven time and one again that if you are good enough you will stomp through soloq to high rank. Or if you're not AS good but still way better than people in your rank you will always steadily climb rating over time because you will still win a lot more than lose. Climbing soloq is not a test of you being better than your rank by a little bit if you want to climb fast. To climb fast you need to be able to be that much better than your rank such that you can even carry 4 retards more games than not. Because if you say you get 1-3 retards per game, so does the other team statistically and since you think you are better than your rating then you should be the star player that the other team won't have to carry their own retards.

Put simply, they don't.  My opinion on this is very unpopular so I'm not going to argue too much about it, but I refuse to join the circle jerk about mindset and shit in that game that is built upon the pretense that the system actually works.

The best players in the game can USUALLY (and that's an important distinction) quickly bring a smurf up to d1/challenger (or I guess master now).  However, as you said, you have to be WAY better than your rank in order to climb the ladder at a reasonable pace.  Once you reach a rating that's somewhere in the vicinity of where you belongs, the impact of your skill on the game shrinks to practically nothing, because there are a ton of other factors influencing the outcome of the game, most notably the other fucking NINE players in there.  I know multiple friends who struggled for months in d5/d4 before hitting one lucky win streak to d1 and just staying there because that's where they should've been all along.  It's true that eventually you would reach your correct rating regardless of matchmaking luck, but statistical variance does not really work when every game is 30-45 minutes long.  People assume that if you play a couple hundred games at a rating and you're still stuck there, that's where you belong.  That's simply mathematically incorrect, if you're "running bad" (poker term, if you know it) and are not ridiculously higher skilled than your current rating, it can easily take a lot more than a couple hundred games to even out.  It might even take a couple thousand.  

The breakdown of the system can easily be observed in practically every ranked game that's ever been played.  You get 10 people matchmade together who are supposedly almost exactly the same skill level (like within 30 elo out of 3 thousand), and yet its PAINFULLY obvious that some of them are better than others.  In fact, in any given game, the difference in skill between the worst player and the best player in the game is fucking massive, even though they're all supposedly the same.  I also might point out that in the vast majority of ranked games played, there are clearly player(s) on the losing team who deserved to win (by outplaying their role-opponent), and player(s) on the winning team who deserved to lose (got carried).  This is essentially undeniable, and it very clearly illustrates the serious drawbacks of this system.

I peaked at mid d2, for what it's worth.  So I'v been nearly across the entire ladder (low silver to upper diamond) and my opinion never changed in the slightest.  However, my overall KDA was about 4.5:1 last season (while the average at every rating is roughly 2:1) and I never reached a rating where I did not outplay my role-opponent 9 times out of 10.  I even played every role (all to that level, give or take a KDA) to give my team maximum flexibility, so it's not like I was "top or feed" and got great numbers while screwing my teams half the time.  It feels stupid to say because everyone in that game always thinks they belong higher than they are (omg I'd be diamond if I didn't get such bad teams), but based on the evidence given to me I don't see how I could draw any other conclusion, and it also lines up with the logic and the math.  For the majority who say it, it's an empty statement while their numbers are entirely average.  

At this point it doesn't even matter to me since I've long since stopped caring about my rating and basically stopped playing altogether now, but that doesn't mean I'm going to accept that community's majority circle-jerk about how great the system is.  It's absolute trash, and it's a joke for a competitive game (and the largest e-sport in the world) to be based on.

TLDR: when games are 40 minutes long, luck is not going to even out in a reasonable timeframe.  The system does not work.  And even if it did, a competitive game should never be based on a solo Q ladder.

#4309626 Anyone feel bored with the season already?

Posted Glink on 21 December 2014 - 05:32 AM

I cant even find partners. Seems like no one plays.


Posted Regent on 05 December 2014 - 11:04 AM

People have found out how to bug mind control to cause people in arena to get "kicked off" their own team, losing instantly.

Priests run at you and spam mind control until it happens. (There is more to it, but I don't want it to spread it)

This is an insane bug and will ruin the ladder if it doesn't get fixed.

Edit: proof

Posted Image

#4247308 Borngood's Holy Paladin PvP Guide WoD and (6.2)

Posted Borngood on 30 October 2014 - 07:04 PM

Borngood's Holy Paladin PvP Guide WoD and (6.2)

This is my first guide and contribution to this site, aimed towards new and returning players to the Holy Paladin class for Warlords of Draenor PvP. The format for this guide was emulated from Vanguardsz Retribution guide with a bit of a twist of my own, thank you for your work to the community.

All important new changes will be colored with NEW, for those returning to the game and with some experience to the class.

All patch 6.1 changes will be colored with 6.1.

PvP Talents
Level 100 PvP Gear Set Bonuses
Stat Priorities
General Healing Comments
Level 100 Perks
Minor Changes
What race should I play?
Common Team Compositions
Which pieces of gear do I buy first?
Best In Slot Gear List
Final Comments and Thoughts

6.2 Change: The only 6.2 patch note change for holy paladins.
  • Devotion Aura now reduces all damage taken, not just magical damage.
6.2 Hotfix: Mastery: Illuminated Healing should now correctly have its damage absorption reduced by Dampening.

Sad nerf to paladins, when already struggling the most in dampening.

6.1 Major Holy Paladin Changes in 6.1? (Patch Notes)

Execution Sentence's healing dealt by Stay of Execution has increased by 100%.

Hand of Purity now reduces damage taken by 15% (up from 10%).

Sacred Shield's (Holy) mana cost has been reduced by 34%.

Denounce damage has increased by 50%.

Holy Shock damage has increased by 50%.

PvP 2-piece set bonus for Holy Paladins now lasts 12 seconds (up from 8 seconds).

PvP 4-piece set bonus for Holy Paladins has been redesigned. Eternal Flame or Word of Glory now also reduces damage taken by the target by 5% for each Holy Power consumed (maximum of 15%) for 6 seconds. This effect only works in PvP combat.

Beacon of Insight (Holy) now increases healing received by the target by 40% (up from 30%) and moves to the next most injured ally when the target reaches 90% health (instead of full health).

Stoneform when used, now triggers a 30-second shared cooldown with other PvP trinkets that breaks crowd-control effects.

Major Holy Paladin Changes in 6.0.3?

1) We have to cast Word of Glory and Eternal Flame.

2) At level 100 your only holy power generating abilities are Holy Shock, Crusader Strike, and Holy Radiance.

3) Divine Light has been removed and replaced with Holy Light.

4) All of our healing cooldowns have been combined into avenging wrath for one cooldown.

5) Last of all Turn Evil (fear) cannot be cast on players and has been replaced by Blinding Light in the talent tree.

PvP Talents

There are some mandatory talents which you will never change, but others you will change almost every arena/rbg match depending on the composition of you and your opponent.

Level 15: Mobility

Must have: Speed of Light/Pursuit of Justice

A quick burst of movement with a decent duration, can be used offensively and defensively. The main reasoning is that Long Arm of the Law is nonviable, and will probably never see use in PvP for Holy Paladin (until changes are made).

Pursuit of Justice: This movement speed boost is great against teams with purge such as enhance shamans and death knights, I honestly always run this as I prefer it.

Level 30: Crowd Control

Every talent in this tier will be used, but mostly Fist of Justice and Repentance.

(Recommended) Fist of Justice: No change since MoP, but generally the default talent of choice for the most part(Also the easiest out of the 3 to use).

Repentance: Good ol' Rep, useful when playing comps such as kittycleave, kfc, tsg (cleaves) pretty much every composition that does not play with a Mage, Warlock, Spriest, and Ele (wizards). The added crowd control Repentance can bring to cleaves is one of the best advantages of bringing a Paladin to your team.

NEW Blinding Light: Turn Evil is gone from the tier, and now has been replaced by our old ability Blinding Light. It is now instant cast and on a 2 minute cooldown. Use when you do not have a short cooldown fear on your team.

Level 45: Healing

Must have: Sacred Shield

It happened, no more instant casting Word of Glory and Eternal Flame. The good news is that Sacred Shield got "buffed". I use quotations because the real change is that now Sacred Shield can crit absorb, which it could not before. Another perk is that while the absorb part can be dispeled, the ability that procs the absorb cannot. The choice is Sacred Shield for now.

Something to consider: Selfless Healer

It is important to note that selfless healer actually has a place in holy paladin play. If you could somehow master its use against teams such as turbo cleave or teams that try and oom you, it is better then sacred shield. It is relatively difficult to use though if the other team notices what you are doing because it can be purged.

Level 60: Defense

My favorite tier of the talent tree, and most important for surviving.
All talents in this tier will be used, but mostly Unbreakable Spirit and Clemency.

Clemency: You gain two charges of Hand of Protection, Sacrifice, and Freedom. Use this talent when you suspect the enemy will be attacking your teammates, and not yourself.

Unbreakable Spirit: Use when you know you are going to get trained, or swapped to frequently. With Divine Protection and Divine Shield on a 50% cooldown reduction, you become more difficult to kill.

Hand of Purity: The use of hand of purity is great against warlock comps, the downside is its weak against any of the enhance and ele comps out there.


Hand of Purity now reduces damage taken by 15% (up from 10%).

NEW Level 75: Healing Cooldowns

Recommended: Sanctified Wrath

Avenging Wrath is now a beast of a cooldown, it increases healing by 100% as well as haste, critical strike chance, and damage by 20% for its duration of 20 seconds. Something I've noticed playing is that with Avenging Wrath up, you top your team instantly and is quite frankly too much healing (no complaint here). So increasing its duration to 30 seconds, is a massive amount of healing, and it feels like your team is invincible for the duration. Your Holy Shock cooldown is reduced by 50%, and critical strike chance of holy shock increased by 20% additionally. For those curious, we can get Holy Shock to be upwards of 160% chance to crit at level 100.

Holy Avenger/Divine Purpose: Sadly with our holy power finishers now requiring a cast time, these talents have become obsolete. Sanctified Wrath is too powerful to pass up.

Level 90: Burst Healing

Choice: Execution Sentence or Holy Prism


Execution Sentence's healing dealt by Stay of Execution has increased by 100%.

Hotfix: Execution Sentence healing reduced by 25% in PvP.

Execution Sentence got buffed with the largest tick of healing immediately when cast, and now 100% more healing. I have been using this in 3s heavily since the patch hit. A trick to heal 2 people at once, is to execution sentence the lowest target, beacon the second lowest, and beacon transfers all the healing done. It is very powerful.

Holy Prism- Use against affliction lock teams sometimes, such as WLS, FLS, RLS, etc Teams that have rot pressure and purge.

On a 20 second cooldown, use when you need to be on the move and cannot stop to cast. Also can be used on party members or yourself to hit Rogues, Druids, and Mages out of stealth within a 15 yard radius.

NEW Level 100: The Boys Are Back

Holy Paladins are back with a vengeance after the season 14 and 15 fiasco, and these talents bring justice to our enemies.

Recommended: Saved by the Light
When you or your Beacon of Light target drop below 30% health, you instantly grant the injured target a protective shield, absorbing up to 30% of their maximum health for 10 sec.

You cannot shield the same person this way twice within 1 min.

You know that ability Shamans have called Nature's Guardian that makes them..., well you know, Paladins now have it but in absorb form! You read that right, we can give it to our teammates. So every player on your team is basically a Shaman, how can you lose. All joking aside this is probably the best talent of the tier and will be the most used.

Beacon of Faith:
Mark a second target as a Beacon, mimicking the effects of Beacon of Light.

This talent will be required when fighting against heavy dot cleaves, having 2 beacons out at the same time is amazing. Also can become very mana efficient because then two targets give you 40% mana back on single target heals. *Very good talent against warlocks in arena, assuming you do not need saved by the light to live.*

Beacon of Insight (Holy): now increases healing received by the target by 40% (up from 30%) and moves to the next most injured ally when the target reaches 90% health (instead of full health).

I'm not sure how I feel about this talent yet, I feel it is the weakest of the 3 choices in the tier at first glance, but there is a possibility to see some use somewhere.

NEW Level 100 PvP Gear Set Bonuses


PvP 2-piece set bonus for Holy Paladins now lasts 12 seconds (up from 8 seconds).

PvP 4-piece set bonus for Holy Paladins has been redesigned. Eternal Flame or Word of Glory now also reduces damage taken by the target by 5% for each Holy Power consumed (maximum of 15%) for 6 seconds. This effect only works in PvP combat.

Paladin WoD PvP Holy 2P Bonus: Denounce grants you 100% of the critical strike chance of the target for 12 sec.

Example- You have a base 15% chance to crit. You Denounce a rogue with 35% chance to crit. For the next 12 seconds you now have a 50% chance to crit. Holy Shock has double the normal critical strike chance. You now have a 100% chance to crit with Holy Shock with the buff active.

That ability we have denounce, it now has a 40 yard range, and steals crit in addition to canceling the targets crit.

NEW Glyphs

I have some good news, glyphs got a bit complicated for Holy Paladins. There are so many great glyphs to choose from, but there will be default glyphs to use as a starting point.

Default Major Glyphs
Spot 1: Glyph of Beacon of Light
Spot 2: Glyph of Denounce
Spot 3: Glyph of Merciful Wrath

Glyph of Beacon of Light: Removes the global cooldown on Beacon of Light. Same as before but the ability Beacon of Light now has a new design.

Beacon of Light: Your heals, including multistrikes, on other party or raid members will also heal the Beacon of Light target for up to 50% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also refund 40% of their Mana cost. Your single-target heals heal your Beacon of Light target for 10% more. Also applies to Beacon of Faith.

Tl;dr- Beacon does not generate holy power anymore, you now have 10% increased healing on beacon and save mana when casting on beacon targets. So it is important to use this glyph to be mana efficient.

Glyph of Denounce: Your Holy Shocks reduce the cast time of your next Denounce by 0.5 sec. This effect stacks up to 3 times.

We spam Denounce, the target cannot crit, we gain their crit, everybody wins.

Glyph of Merciful Wrath: Reduces the cooldown and effect of Avenging Wrath by 50%.

I have done a ton of beta play testing, and this glyph is really better than it seems at first. With this glyph activated combined with the talent Sanctified Wrath, Avenging Wrath becomes this:

Healing done increased by 50%.
Haste, critical chance, and Damage done increased by 10%.
Duration 30 seconds.
Cooldown 90 seconds.

From play tests I found 50% healing increase was usually enough to get you out of tight spots, but keep in mind this is just the default. If you are expecting a shorter game, replace this glyph first.

Situational Glyphs (You will use all of these.)

Glyph of Divine Protection: Reduces the magical damage reduction of your Divine Protection by 20% but adds 20% physical damage reduction.

Does the other team have melee? check, apply glyph.

Glyph of Cleanse: Cleanse now has a maximum of 2 charges, but its cooldown is increased by 4 sec.

All healers have this, it is useful against Mages and Warlocks who still have spammable crowd control.

Glyph of Hand of Freedom: (Sadly this glyph does not see much use anymore, you cannot freedom while stunned currently.) Hand of Freedom immediately reduces the remaining duration of all effects which cause loss of control of a character by 25%. Any additional loss of control effects applied within 4 sec have 25% reduced duration.

Are you about to die to a Mage/Rogue opener? Cast freedom while stunned, and /dance with all the time you'll have not stunned. Also you can freedom while trapped, to reduce the trap duration.

Glyph of the Liberator: Hand of Freedom's cooldown is reduced by 5 sec when not cast on self.

Melee will love you, a lot.

Glyphs of Devotion Aura: Devotion Aura no longer affects party or raid members, but the cooldown is reduced by 60 sec. (From 3 min to 2 min.)

This glyph will be useful against double wizard teams such as mage/spriest and mage/lock where casting out of cc becomes tougher.

Glyph of Flash of Light: Healing received from the Paladin's next spell increased by 10%.

If I'm going to fight against a comp such as FLS or WLS, I will mostly replace beacon glyph with flash of light glyph to increase healing output.

Glyph of Harsh Words: Your Word of Glory can now also be used on enemy targets, causing Holy damage approximately equal to the amount it would have healed.

For use as shockadin, the 3 shockadin glyphs are Harsh Words, Denounce, and Holy Shock.

Final Glyph Thoughts: There will be endless argument over which glyphs replace which, but my personal PREFERENCE in keeping glyphs goes as follows-
Merciful Wrath>Denounce>Beacon of Light. Which means replace Beacon of Light first if you need to.

NEW Stat Priorities

Int > Versatility > Haste = Crit > Multistrike > Spirit > Mastery


There is a long winded explanation for why crit is as good as haste/vers if not better, but honestly you can go with either stat depending on your playstyle and team composition you play and it won't make the difference between winning or losing a game. The relevant thing about stats for Hpally is hitting certain crit caps, such as 40% crit or 30% crit, but really any amount of crit between 30 and 40% is a good number. What is meant by crit caps is at 40% crit with the merciful wrath glyph in you have (+10% crit chance) 100% to crit on holy shock, at 30% crit you have a 100% chance to crit without the glyph (+20% base crit 3 min wings). Holy shock needs to crit or we do not do any healing, yay for paladins. Then the rest you stack into versatility if you play a comp where you get trained, or haste if you play with a mage on your team who can press WoD cc abilities.

If you start to have mana problems, use 1 spirit trinket.

(Recommended) Enchant Weapon - Mark of Warsong will be for haste output.

Enchant gear with either versatility or haste depending on your play style or preference.

Enchant Weapon - Mark of the Bleeding Hollow gives 500 mastery, which is about 5% mastery.
Enchant Weapon - Mark of the Thunderlord will be for crit healing output.
Enchant Weapon - Mark of Warsong will be for haste output.
Enchant Weapon - Mark of Shadowmoon will be for mana regen.

NEW General Healing Comments

Things to keep in mind is Flash of Light, Holy Light, and Word of Glory, all do near the same amount of healing. The differences between these abilities are as follows-

Flash of Light: Normal cast time, costs most mana.
Holy Light: Long cast time (reduced to really fast by Infusion of Light), costs roughly half of Flash of Light.
Word of Glory: Normal cast time, no mana cost.

The basic healing rotation is: Holy shock/Holy Prism on cooldown> Fast cast holy light proc > 3 point Word of Glory > Flash of light > Holy Light.

NEW Level 100 Perks

As you level from 90 to 100 you gain perks specific to your class and spec.

Empowered Beacon of Light: Your single-target heals heal your Beacon of Light target for 10% more. Also applies to Beacon of Faith.

Enhanced Holy Shock: Your Holy Light and Flash of Light have a 10% chance to cause your next Holy Shock to not trigger a cooldown.

Improved Forbearance: Reduces the duration of Forbearance by 30 sec. (60 seconds to 30 seconds.)

Improved Daybreak: Increases the healing from Daybreak by 100%. (Useless)

NEW Minor Changes

Hand of Sacrifice is no longer on the global cooldown.
Divine Plea was removed, and mana regen was buffed.

What race should I play?

Alliance: Dwarf. The stats on medallions were buffed greatly, and stoneform is very useful against warlocks, ferals, mages, who dominate the current meta.
Horde: Blood Elf. The Blood Elf silence has become very valuable with most blanket silences removed from the game.


Stoneform when used, now triggers a 30-second shared cooldown with other PvP trinkets that breaks crowd-control effects.

Common Team Compositions

This is where I look at team compositions and place them into their respective tiers, tier 1 for example being the best. (Subject to massive changes, could use input from the community as well to help me out.)

Tier Free Rating:

Tier 1:
Walking Dead Cleave (dk/ww/paladin) (Jimjim Cleave)
Shatterplay (mage/spriest/healer)
RMP (rogue/mage/paladin)
Ebola (feral/dk/healer)
MLP (mage/warlock/paladin)
Junglecleave (feral/hunter/healer)
WLP (warrior/warlock/healer)
Shadowcleave (dk/warlock/healer)
FLP (feral/warlock/paladin)

Tier 2:
RLP (rogue/warlock/paladin)
TSG (warrior/dk/healer)
Kittycleave (feral/warrior/healer)
HLP (hunter/warlock/paladin)
KFC (warrior/hunter/healer)
Smokebomb cleave (combat rogue/dk/healer)
LPD (warlock/healer/boomkin)

Tier 3:
PHD (paladin/hunter/dk)

Tier Do Not Play:

Not sure:


Sacrifice (prevent double sacrifice)

/castsequence reset=3.0 hand of sacrifice, word of glory

Avenging Wrath (healing cooldowns)

/cast avenging wrath
/use Primal Combatant's Badge of Dominance

Which pieces of gear do I buy first/Best in slot list?


Final Comments and Thoughts

Holy Paladins are in a very interesting spot as of late. Coming off their best season in recent memory s16, paladins were expected to keep up dominance, as they did for awhile. But then hit with the 15% healing reduction, execution sentence nerf, and the general uprising of warlocks and spread pressure teams, has put paladins about mid tier, behind resto shamans and druids. This is not to say you cannot still be successful with
paladin, but you will notice most people who rerolled to paladin last season, are now flocking in droves to the shaman and druid class.

You can message me on btag@ Borngood#1295 if you ever have any questions.
www.twitch.tv/Borngood I will be streaming once WoD comes out, to showcase some Holy Paladin gameplay to anybody interested.

I hope somebody out there learned something useful, and thank you for reading!

#4244701 Cheating, AJ & You

Posted Lolflay on 27 October 2014 - 08:10 PM

View Postjaimex, on 27 October 2014 - 07:42 PM, said:

most people with a problem with boosting are too shit / too unknown to get regular boosts. Hence why they don't like it, people want what they can't have. Most players dont give two shits about whether or not duelist jimmy gets his title cause some big bad r1 player beat him one game at 2400 mmr :(

Oh. My. Fucking. God.

The moment a person actually starts to tolerate you and maybe think that you'll turn out alright in the end, you write shit like this. You're a lost fucking cause, aren't you ? Take it from someone who did more boosting than you've had chance to during your little Ele Shaman escapade - if you're doing it, at least don't be a dick about it. You can't honestly believe boosting is good for this game ?

Here's a personality trait I had before. I used to be extremely hostile towards some players ( who I guess you could call "new kids on the block" ) who got Gladiator/R1 in the past, mostly because I didn't deem them worthy enough ( If I'm > them, why did they get reward >= mine ? )

But even though I was bitter towards them, I've ACCEPTED them. And do you know why ? BECAUSE those players are what keeps ARENA alive.

We have two players, Bob and Murray.

Bob is a guy with 3000 arena games in this season, Bob is a solid Duelist, but he might have a shot at Gladiator in 1000ish more games.

Murray likes chasing tail more than playing arena, but Murray wants Gladiator. Murray decides to buy Gladiator.

Bob gets at the exact rating the cutoff is at. Murray's boost knocks Bob out. Murray walks around with the title, while Bob, a legitimate player who probably would've continued playing arena if not for scumbags, is left in dirt.

Sure, Bob can try next season, and he probably will, but he's been fucked out of a title he worked really hard for, while on another hand, Murray just got his Glad achievement, title and mount, and will probably never participate in arena again at all.

TL;DR - anyone who supports boosting in any way is fucking retarded.  Timeline of events :

- R1/Gladiator means something, is a prestigious thing to acquire in this game.

- more people start playing arena

- Gladiator cutoffs lower themselves each season ( not proportional to skill )

- morons start sharing R1 titles ( while claiming they don't care about them, interestingly enough they care about them so much they're willing to scout 24/7 and play hard to land at share rating )

- at one point, old, better players start separating themselves from new players ( community divided )

- new players' entry into highrated PvP scene becomes very hard

- boosting starts being a regular thing

- cheating becomes a regular thing

- DDOSing becomes a regular thing

- PvP quality continously declines

- "who gives a shit about this game omfg, new players suck, boosting cheating etc"

You're all fucking hypocrites, and more importantly, morons. Saying you give a shit about a pixelated title doesn't make you less of a person, and taking MASSIVE shits on the thing you love playing for the sake of "reputation" is basically taking shits on yourself. "Yeah man, my hobby totally blows, I'd rather eat hot horse shit than do it, but I'm still doing it". Bunch of imbeciles.

#4230244 Exumbra & Swull DDoSing people in 5s to get their e-girlfriend glad

Posted Regent on 13 October 2014 - 06:13 AM

This post breaks none of the rules found under: http://www.arenajunk...-rules-2272014/, stop deleting it.

while slandering another poster might not be specifically against the rules, it's enough of a gray area for me to delete the thread to save us the drama it'll cause

if you want to accuse someone of ddosing/wintrading/cheating make sure to provide proof instead of just baseless claims. i have no problem with making the community aware of players they should avoid, just make sure to support your accusation with reasonable evidence

#4223482 The Official AJ Vote

Posted Dills on 03 October 2014 - 08:54 PM

View PostEsiwdeer, on 03 October 2014 - 08:39 PM, said:

Not sure how Enhancement Shamans or Mistweaver monks are relevant in a discussion about Hunter balance. Basic game theory: you can always input Polymorph, and it always has to be stopped.

How many times have you lost because someone on your team was Polymorphed?

"Ah, sorry man. Couldn't stop that last Poly."

How many times have you lost because your Healer got trapped?

"We have to stop the trap, it's that simple."


I don't know how you just fail to recognize or quantify the fact that Trap has a cooldown, has to be aimed, and can receive counterplay after it has been casted when you're doing your comparison. Yours is targeted, can be cast freely and quickly enough to catch non-melee in a global.You can input Polymorph whenever you want. It is infinitely more valuable than Freezing Trap.

There's never a time when a Hunter thinks, "well I can't kill anyone for awhile, better just start running around pillars spamming this low risk, high reward ability"

Mages and Warlocks are the scum of the earth, but I hate Druids the most. All 3 of them are dishonorable.

Missing a trap can lose you the game. Missing a Polymorph might just cause you not to win. Bad Hunters miss traps, good Mages spam Polymorph.

What do you feel Hunter shouldn't have anyway? I can't think of one thing that's more than what Mage has. Roar of Sacrifice?

and omfg dillypoo getting me started about not even having a glyph to remove dots





ya lol not having dot wipe glyph was retarded. but imo would have been better to get rid of poly and blind clearing dots instead of just giving that glyph to hunters too. ccs like that should have a risk to them imo.

also the other thing on top of the trapping the yeah we should have stopped the last trap, im not joking when i say that if you're playing hunter this xpac it actually comes down to you just wyvern trapping more because there are way less ways to stop it.

there are a few hunters that i consider really fucking good like jellybeans who actually get punished in this xpac for trying to set up 3v1s. I'm not even joking when I say that there are many times right now where the harder you try to do something good and skillful on hunter you actually just get punished because the playstyle of the game right now is retarded.

No point in worrying about the risk of trapping and someone eating it when you can just wyvern. So in some situations I'd say that wyvern trap is actually better than poly. Oh also vs spriests I actually run into situations where it's like this. Oh shit I have wyvern and my scatter trap available. I could trap off a stun and scatter wyvern the priest so he can't stop the md on the trap, or I could just wyvern into trap and the priest cant md it so his godcomp druid has to use trinket or block to get out, and after that wyvern I'll half trap. Who cares if he MD's the half trap, now my team mate has potential to get a fear without md and since I wyverned first I have scatter available to help him set up his fear instead.

Like idk if it's just me but the style of the entire expansion is fucked up when the last example is better in a lot of situations. Maybe it's just me, but for the most part the one thing that actually made me feel like I was improving in MoP was when I actually stopped trying to do things that were good and smart and instead did whatever was more brainless simple and stupid and has less risk to it.

#4212430 2014 NA Regional Drama Wrap-Up

Posted Regent on 19 September 2014 - 05:45 AM

View Postroastyzxo, on 19 September 2014 - 05:41 AM, said:

I change my name too much and i'm not on tichondrius etc etc etc takes too much effort to get known

Might want to change your name again imo

#4212238 2014 NA Regional Drama Wrap-Up

Posted Regent on 18 September 2014 - 11:54 PM

Posted Image

Since there has been a lot of drama recently, I figured I would make a TL;DR thread for those of you that have successful real lives and can't sit on ArenaJunkies 24/7.

The North American Regional Qualifiers:
  • Hosted by ESL (the same company that organized the holocaust)
  • 2800 players qualify but only 50 Teams signed up
  • No seeding and random placement meant some popular teams eliminated each other right of the bat
  • Zero interaction with Blizzard, even after the ESL website wasn't working
  • People suspect Blizzard will be asking for some of the money they paid ESL back, since ESL apparently completely forgot that they were supposed to hold this tournament
Vanguards team gets knocked out because of a "no-show":
  • Timestamp does show that Vanguards team was almost 30 minutes late to their match
  • They claim they had no idea the time they were supposed to play
  • Poor organization and almost no help from ESL admin, many people think they didn't deserve the loss
  • Vanguards, being the least confrontational person in existence, made a nice forum post saying how he is slightly angry that he missed out on a chance for $40,000 USD
Jah's team gets knocked out and tries to get back in on a technicality, twice:
  • Claims his first loss was not actually the "real" game and only practice
  • Screenshots show his team agreeing it was the real game
  • Some people claim that after his second loss he tried to contact tournament admin and get it changed
  • Talbadar is "disappointed" in jah
  • Jah, unsurprisingly, calls everyone "retards" and hasn't been seen since
Wizk's team cheats and has other players, not on their roster, play:
  • By far the biggest drama generating event of the tournament
  • Wizk, Jakenotezz, and Random rogue decided to play RPS in tournament
  • Upon tournament brackets coming out, they realize they will have to fight comps that are strong against them
  • Wizk realizes that it would be too obvious to ddos his opponents, he determines he will have to come up with another way to cheat
  • Wizk replaces his rogue and rsham with an rdruid and mage who are not on his team roster and then wins multiple games (it is assumed that the mage was played by, "Piecez," and the druid by, "Rynd")
  • People (obviously) realize what is happening and he gets disqualified for cheating
  • Wizk then cries, makes a 40 minute video about why he didn't cheat, no one believes him
  • Jakenotezz, then makes a post on AJ admitting that they cheated, apologizing, and says he only did it to bang his 18 y/o e-girlfriend when he goes to New York
  • Wizk then claims he is too good for this community
  • Wizk locks in his spot next to Xandyn in the "top 5 scummiest wow players of all time"
  • Randomroguex is mad that no one knows who he is, doesn't understand the concept of why cheating is bad, and is apparently a part of some "elite cheaters club"
Multiple teams Disqualified after the tournament ends based on their geographical location:
  • Apparently it was easier to allow these people to play in the tournament and then disqualify them after they won
  • Raises multiple questions about the outcome of the tournament, since the teams who got DQ'ed knocked people out of the tournament
  • The dominant team of Jeff, Barry, and Twochainz is rumored to be one of the teams DQ'ed
Avangelyne proves he is really weird:
  • Made multiple weird posts about having a girlfriend
  • Multiple awkward tweets involving, but not limited to: old memes, obscure Norwegian cover bands, and History channel TV shows
  • All of this is okay though, because according to him, he "has a lot of friends"
Former 3rd place Blizzcon team, "PvP Live" replaces healer the night before qualifiers:
  • but apparently forget to tell him he is off the team
  • Famous monk, "Dannycarey" is replace by other famous monk, "Verdantstorm"
  • Novoz and Thugonomicz imply that Dannycarey is part of something (Illuminati?)
  • Dannycarrey still hasn't run out of mana
  • Surprisingly, Glinks didn't cheat or try to ddos anyone
  • Nice work, Glinks
World of Warcraft PvP Designer, "Holinka" no where to be found:
  • A week has gone by since his last sighting
  • Police have decided to end the search
  • His family stays hopeful
Arena Junkies:
  • Datacus tries really hard to get some free rep, fails miserably
  • For the first time in over a year, people are capped out on giving rep
  • If you point out any scummy things that friends of the moderators have done, you will be getting an infraction
  • Flavour is still making stupid posts
  • Dillypoo's insults have been getting noticeably better over time, possibly hitting puberty soon?
  • Bigmoran tries to dispel ddos rumors by threatening to ddos anyone who talks about it
  • Thugonomicz believes that Arenajunkies.com is actually "Horse cocks"
  • Bailamos dropped in to insult Jakenotezz for having an e-girlfriend, the irony is palpable
  • More wintrading in EU, no one is surprised
  • The "scummy dozen" continue to rep each-other in an attempt to make it seem like they have some community support
  • Ayra is still black, and still european