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Surel

Member Since 10 Nov 2009
Offline Last Active Today, 02:59 AM
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#4368422 Real 6.1 changes:

Posted Dakkrothy on 23 January 2015 - 11:34 AM

"Dampening
removed"


u drunk?


#4368227 Real 6.1 changes:

Posted akatyrone on 23 January 2015 - 06:08 AM

Dampening
removed

edit: i always enjoyed games that ended because the better healer used more efficient heals and got off solid drinks, instead of "auto-losing to a scripted pve encounter after a certain amount of time"


Tanking Specs
Tank specs are now no longer allowed to queue for 2v2, 3v3, and 5v5 arena


Hunters

Concussive Shot: the cost of concussive shot has been increased to 50 focus, up from 0.

Reasoning: this will in turn eliminate the need to keep burst of speed in the game, and also requires the hunter to choose between doing damage and playing like an acne covered virgin

Frozen Arrow: removed

Freezing Trap: Revert the arm time of trap so they can be eaten more consistently, poly can be kicked/stunned/silenced/gripped/gouged how do you stop yolo traps on a consistent human level? You cannot and this needs to change.

Rogues

Burst of Speed: removed

Killing Spree: you can now be cc'd while Killing Spree is active

Improved Shadowstep: if used to step to a friendly the cooldown is reduced


Priest

Silence: removed from disc

Spectral Guise: removed

Angelic Feather removed

Inner focus: baseline for holy and disc, gives strength of soul buff 45 sec cd

Shadow word: Death: now available for holy and disc, this abiltiy also does damage back to the caster equal to 20% of the damage done

Psychic Scream: the cooldown has been reverted back to 27 seconds for all specs

Prayer of mending: now instant cast again

Renew: now available for disc

edit:
Mana Burn: reintroduced to all priest specs

Power Word: Shield: gives the priest freedom for 5 seconds


Paladin

Forbearance: now lasts 1 minute, up from 30 seconds


Druid

Displacer Beast: removed

edit:

Frenzied Regeneration: this ability is actually retarded op

Faerie Swarm: slow removed, possibly make typhoon baseline or something

Mage

Living Bomb: now available for frost, fire, and arcane specs

Arcane Explosion: now available for frost, fire, and arcane specs

Blizzard: now available for frost, fire, and arcane specs

Ice nova: no longer stuns, no longer dr's with sheep

edit:
Blazing Speed: choose this or alter time


Warlock

edit:
Resummon pet > Command Demon: if when you summon your new pet and your old command demon was on cooldown it increases the cooldown of your next Command Demon by 1 minute, basically you are taking out a loan on an interupt from the future, instead of the old buy 1 get 1 deal

Unstable Affliction: no longer always deals critical damage when dispelled

Demonology: considered a tank spec and no longer allowed in arena

Imp Dispel: you sacrifice 100% of your hp empowering your demon to dispel all magic effects from your target

Fear: Now breaks immediately from any instant damage, a few dots will not break the effect


Shaman
edit:
i am still salty about this class, someone else will have to balance it

Deathknight

Tweak damage and healing (lower)

dark sim affects all abilities?

edit:
Death Stike: now removes all of your damage over time effects from your target and converts them into healing


Holinka

Executed live on stream


Future Patches

blizzard discusses with its community what needs to change for pvp on a weekly basis, when and IF they plan to change things at all


Interupts Removed

Skull Bash
Rebuke
Counter Shot
Spear Hand Strike (mistweaver)----------------------------------------------------------------to be continued

discuss


#4369649 Is Holinka the worst thing that happenned to WoW PvP ?

Posted ImSoAesthetic on 24 January 2015 - 12:54 PM

He joined Blizzard in summer 2012.

MoP has been a complet piece of shit since the beginning to WoD ...
WoD is the exact same thing as MoP or maybe even worse
Oh well, he added Swifty NPC and Bajheera NPC, yeah nice change ...
He had to make arena cross realm and everything because the game came very unpopular in PvP/Arena
They also had to merge realms together because customers keep de-subbing ...

We blamed a lot Greg Street aka Ghostcrawler but the game was 100x times better, popular and funnier when he was doing the designing ...

Just take a look at the WoW ladder, 90% of the pro players from cata, wotlk etc ... stopped playing, now there is only tryhards or nerds still playing it.

Just take a look at Twitch TV, during WoTLK/Cata WoW WAS ALWAYS ON TOP WITH A TON OF VIEWERS because the game was funny and enternaiting.
Now game such as Minecraft, Fifa or Call of Duty have better public/fans lol
Actually if WoW still have a bit viewers on Twitch, it's because of the Streamers such as Soda or the whores showing their tits etc ... Viewers enjoy the entertainement of the streamer, not the game.
When guys like him will move to another game, WoW won't even appear on the first Twitch Page

Really there is enough proofs that this guy is doing a really bad job, WE DONT GIVE A SHIT ABOUT ASHRAN, SWIFTY NPC OR SHIT LIKE THAT, BRING BACK GHOSTCRAWLER OR A GUY WHO HAVE WOW EXPERIENCE THANKS


#4369634 6.1 healer damage buffs shows Blizzard is steering even further away from san...

Posted Naraga on 24 January 2015 - 12:21 PM

Healer homogenization, the attempt to make every healer good at everything and part of the reason why healers are so extremely unbalanced right now. When every healer can do everything and have nothing unique left, why would you settle for any other healer than the one with the highest numbers?

The damage buffs for healers are another step towards Holinka's perfect homogenized world fantasy. This gets proven by the fact that the traditionally offensive healer, in times past counting as a 3rd dps, not being included in the buffs. Apparently Priests (And Monks) already do enough damage and the other healers need to be brought up to their level, because unequallity cannot exist in Holinka's mind. This communism of WoW doesn't work just like it doesn't in the real world. Healers (and dps) need to have unique aspects and mechanics which would make you want them for certain comps even if they put out less numbers, or different numbers than an other healer.

Not every healer needs an interupt, not every healer needs CC, not every healer needs an auramastery, not every healer needs a freedom, not every healer needs a blink, not every healer needs dispel magic, not every healer needs to do damage, not every healer needs an instant "whoop I'm safe" ability.

We need to start making healers more unique, rather then homogenize them even further. I don't even know how Blizzard comes up with this. I have never seen an Rshaman or Hpaladin complaining about not doing as much damage as a Disc. Healers should compliment setups and be taken for synergenization, even if that means they are limited to a few comps to be viable. If not, we get the current situation were one healer (rdruid) dominates every single comp because he has everything other healers have + higher numbers. Just like communism in real life doesn't lead to prosperity for all but only for a few elite, in Wow it doesn't lead to all healers being viable, but rather all but one or two being excluded from the game as a whole.


#4369292 shaman overlords 6.1

Posted Lolflay on 24 January 2015 - 02:45 AM

View PostNeuromancer, on 24 January 2015 - 02:38 AM, said:

We'll have to wait and see what makes it live and what won't. For some reason, I think we're going to see a couple more game changing changes over the next few PTR patches (thinking priests and paladins for sure).

Thing is, nobody gives a shit about priest and paladin changes as this is a change that mostly affects DPS, not other healers ( granted, it affects them due to being the healers of said DPS in said arena comps, but w/e - the DPS feel infinitely more times frustrated when enemy healer pops something than the healer of said DPS, it's annoying for him too but he isn't the one trying to mash his head through a brick wall, trying to make something happen ) - I personally don't want to setup kills all the fucking time and just have that go to waste just because everyone has million trinkets, ways out, etc.

It's tiresome, WoD fixed quite a few MoP issues that made me hate the game but a lot of those issues still remain - this change basically turns the progress around 180 degrees and backtracks towards MoP model.


Removing Kicks for some classes, reintroducing some damaging spells for DPS who now feel the lack of buttons to press, removing extra trinkets, increasing harshness of punishment you recieve when you make a single mistake, etc - that's the way to go with arena, not all this "oh yeah we want players to have a fighting chance".

Back in its most bursty period ( I believe it was S8, wasn't it ? ), this game had long drawn out games between good teams because they weren't making mistakes, the moment they did make a mistake they usually got globalled or something. It's boring seeing drawn out games with both teams making hilarious amount of mistakes, that's not the model arena should have. And that's why this change is dumb.


#4361965 Disc priest state

Posted Whiskee on 16 January 2015 - 06:21 PM

View PostArteqt, on 16 January 2015 - 04:38 PM, said:

I really don't understand why this fight has been going on for days now. I think everybody agrees on the same thing;
  • Resto Druid performs better than other healers.
  • All healers die to melee cleaves. Druids and Monks dies slower.
Disc priests need buffs. So does Paladin, Monk, Shaman. Hell I think even Resto Druids needs slight buffs unless Blizzard decides to end this melee cleave madness. Until then, lets focus our QQ power on getting buffs, not getting other healers nerfed.

Okay, but don't you really see the issue when one of the healers

1) doesn't ever risk being kicked,
2) is easily immune to poly and can dodge traps,
3) can dispel curses, because fuck hexing anything else
4) doesn't mind being stunned+feared because hots are rolling,
5) has two of the strongest CCs in the game,
6) can jump around for optimal positioning,
7) can't run out of mana unlike, say, shamans, and
8) still has the highest healing throughput in the game
9) especially against spread pressure from warlocks?
10) Oh, and good luck to cleaves trying to catch one.

Serious number tuning - which won't happen because of PvE - can't do shit here, it's just terrible class design. Other healers would actually look fine (with a little survivability buff against melees) if rdruids weren't around.


#4354032 How I dodge 50-60% of hunter traps.

Posted Evolute on 13 January 2015 - 02:27 AM

I think while a good idea in theory you lose too much output + you can just displacer the trap anyway

View Postpanooc, on 13 January 2015 - 02:27 AM, said:

na my route is actually the best route you see some shitter 2100 rdruid coming on here trying to give r1 players advice acting like what he knows what hes talking about when he has no fucking idea im 400 pts above you  and im still at the " sit and listen" so im just trying to show you how retarded you look giving us your insight on how to dodge hunter traps when any non shit druid like yourself could till you  you can just displacer/shadowmeld/cat sprint/los/lifegrip/lock port/spell reflect the traps instead of going our shittiest talent to MAYBE eat the trap, now go back to running rdruid ret hunter thx stay greasy

calm yourself, he's just proposing an idea

it's not even that awful of one

it's not proposing you take feline swiftness to kite hunters better or something


#4354029 How I dodge 50-60% of hunter traps.

Posted panooc on 13 January 2015 - 02:27 AM

na my route is actually the best route you see some shitter 2100 rdruid coming on here trying to give r1 players advice acting like what he knows what hes talking about when he has no fucking idea im 400 pts above you  and im still at the " sit and listen" so im just trying to show you how retarded you look giving us your insight on how to dodge hunter traps when any non shit druid like yourself could till you  you can just displacer/shadowmeld/cat sprint/los/lifegrip/lock port/spell reflect the traps instead of going our shittiest talent to MAYBE eat the trap, now go back to running rdruid ret hunter thx stay greasy


#4361878 Trap nerfs inc 6.1

Posted Pinka on 16 January 2015 - 04:19 PM

]Posted Image


#4360953 Freezing trap NERFED 21 sec CD

Posted Kettu on 15 January 2015 - 06:26 PM

Kitchen Units Wickes. Thirty Ex Display Kitchens To Clear.
w w w . e x d i s p l a y k i t c h e n 1 5 1 . c o . u k   £ 595 Each with appliances.


#4344090 Why would anyone que with a ww over a warrior?

Posted Zzx on 09 January 2015 - 06:18 PM

why would you q with a warrior over a ret? or a dk? or a brewmaster monk lol


#4338819 Hot fix

Posted Chitorger on 08 January 2015 - 09:57 AM

Now they only have to hotfix that little bug where Hunter is fotm for like 5 seasons in a row and makes your life as a healer a living hell while requiring the brain capacity of a 4year old and we're golden.


#4340640 Disc priest state

Posted Seductions on 08 January 2015 - 08:58 PM

Disc priests are utter shit right now. The only good thing is penance thru pillar. Death glyph require u to face people  and 30 yard range and share cd with holy fire is utter bullshit. Shield get spam purged on cd. Die thru PS on the regular. If 2x saving grace dont top someone ur fucked for 8s cause ur def not topping ppl with that flash heal -20% healing.
oh yea 6s fear 45s cd + 2s silence 45s cd = 8s cc 45s cd, so basically its old fear with a 45s cd
priest fear isnt even a reliable cc cause have the time ur sitting in 8s + 4s + 1s + immune traps


#4227004 Shwayzee & Dilly Tie the Knot at Regionals, Azael Casts the Wedding

Posted Criterboyswag on 09 October 2014 - 02:04 AM

View PostSicktrix1, on 09 October 2014 - 01:08 AM, said:

implying I ever wintraded message me when u atleast have gladiator u shit spawn
settle down brah, getting a r1 title because you wintraded isn't gonna clear your face of acne or make you have friends irl


#4226995 Shwayzee & Dilly Tie the Knot at Regionals, Azael Casts the Wedding

Posted Losiro on 09 October 2014 - 01:48 AM

View PostSicktrix1, on 09 October 2014 - 01:08 AM, said:

implying I ever wintraded message me when u atleast have gladiator u shit spawn

http://i.imgur.com/KI2CRTx.png




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