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#4281507 Wod affliction warlock so hard to play~~~

Posted Kelarm on 01 December 2014 - 07:02 PM

View PostNgzlife, on 30 November 2014 - 04:40 PM, said:

Warlocks are not hard to play, but the fact that we do not have any slows makes it hard and frustrating versus melee classes. Soulswap being controlled with shards is not a good option either, I have no idea how locks will get any ua's on target when facing melee cleaves, feels too tanky atm.

Locks in 2s is not viable as mentioned

I totally disagree with this.

Personally, my favorite state of affliction was WotLK aff (specifically s8).  In s8 our dots ticked hard and we were heavily rewarded for keeping them up.  Because of this, we also had very strong single-target pressure.  Nothing compared to the massive burst that shit like ele/destro/mage/hunter could put out, but just high consistent damage on a single target when we wanted it.  

Fast forward to cata, they give us soul swap and fel flame.  Now it's immensely easier to apply and maintain dots on multiple targets.  This was the point in time where they gutted our damage and turned us into a mass spread-pressure threat.  I hated this at first, and pretty much still do hate it.  

Now they've removed SS and fel flame, and at its core that's a good change.  Having a harder time applying and maintaining dots serves only to increase the skillcap of the spec.  Soul swap is a faceroll, brainless spell, it should never have been put into the game.  Fel flame is nice but for aff, it's nothing more than a crutch (although we REALLY ought to have something to cast while shadow locked).  Unfortunately, when they deleted the easy-mode spells and made it harder to do dots, they forgot to give us back wotlk-levels of reward for those dots.  It's there a little bit, but not really where it should be IMO.  

P.S. not sure why you're saying aff isn't viable in 2s.  I mean I don't see us beating any high-level god tier melee/healer comps (rets, ferals, dks), but that doesn't mean aff isn't viable.  Those classes are just blatantly broken and (at least for rets and ferals) are even stronger in 2v2 than they are in 3v3.  It seems to me like dampening creates a favorable environment for aff.  No one's going to die anyway until dampening is stacked pretty high, and once it's at like >60% those dots start to hurt pretty badly and even with gutted fear we can still create more windows for our healer than most classes can in 2s.  I think it'll be playable, if for some reason you want to do 2s.

#4281354 Shadow Priest Warlords Season1.

Posted Clamnesia on 01 December 2014 - 05:29 PM

View PostNicholaes, on 01 December 2014 - 05:20 PM, said:

I realize, again, that it's an amazing glyph and I use it all the time. I'm not saying it's bad at all. I'm saying it can end up hurting you against SOME comps. And your little scenario is good in a perfect world but you see you use all those ablilities and get 2/3 of your mind harvests out and if they are heavy cc or heavy in defensives then when you are out of all your harvests you are stuck with a 3 sec longer cd on mb. And I wasn't saying by any means you are relying on the root just saying it helps when it goes off. It seems like a lot of classes are playing around proc rotations anyway. You really need to think about what I'm saying before posting. I'm not saying it's bad I'm not saying you guys are 100% wrong I'm saying in some cases it's less benifital

I know exactly what youre saying.. Im just saying i dont see any scenario where its less beneficial, realistically. Even in a scenario where you would THINK its not that beneficial, it actually is VERY, as long as you manage it well. 4 pc bonus ensures its usefulness. The fact that i can get 6 orbs off of ONE target in 6 seconds sounds very attractive. It doesnt even have to be a perfect world to pull any of that off.. You just have to manage it well and keep up with it. It also takes come coordination and communication with partners, which is good. Please add as much skill and thought to the game as possible.

And lets be honest here, what comp doesnt have SOME kind of pet that is up at least a decent amount of time during the game?

Lock - pet
hunter - pet
Dk- TWO pets unless frost i guess
Monk - Xuen or copies or healing statue thing
Shaman- totems and eles
priest - Shadowfiend, can also maybe use on the distraction after guise for 3
Rogue - Copy / use after every cloak
Warrior - nothing but i think ou can get 3 orbs from hitting yourself after reflect
Druid - treants / Resto- nothing i guess
Mage - pet or mirrors
Paladin - nothing but usable again after bubble.

Thats all 11 classes. Can you show me a comp of 3 people that is viable where NOTHING on the team will have SOME type of pet for a decent portion of the game? I can only think of 1. Frost DK TREESG.

Just sayin. lol

#4281303 Shadow Priest Warlords Season1.

Posted Clamnesia on 01 December 2014 - 04:42 PM

View PostNicholaes, on 01 December 2014 - 03:58 PM, said:

Yeah, I have to say I disagree with mind harvest against really defensive heavy comps because if you don't get a kill in the first 3 Dp's your glyph of mind harvest is just hurting you with increased cd. The mind blast crit root is really good against melee comps who train you.  Mind harvest is really good to blow defensive CDs but I think there is situations where you need glyph of mb

umm have you played live? have you realized how extremely unreliable root glyph is? lol. Praying the glyph will work while youre being trained is like praying a gun will backfire when someone is shooting at you. lol

I could be wrong.. but if youre using CoP im pretty sure that if you use mind harvest, MB's cd is only 6 seconds. which is baseline. You still get the benefit of instant MB. Also, first 3 (not including pets or targets that have reset abilities such as cloak or bubble) give 3 orbs. With 4 pc bonus, you can set up some REALLY good CC into bust. I dont even main Spriest and have figured this out. lol. Only play it in 2s.

main target MB-->Main target Dp -->Focus MB-->Focus PH--> Focus silence -->Main target MB (1 orb) --> DP(with orbs regained from 4pc) -->Focus Fear ----> only used 2 targets there, so still have a fresh 3 orb target (can again DP or DR PH for orb return into another DP)

#4190521 WoD Freezing Trap

Posted Ruddx on 12 August 2014 - 05:04 PM

View PostDizzeeyo, on 11 August 2014 - 09:43 PM, said:

i love how all the people complaining about how fucking broken hunter traps are on beta are the ones who actually have beta access and are experiencing it in wod arenas :)

if hunters did the same sort of damage that they do on live in beta arenas, they would be literally the most stupid thing ever. fortunately they don't, so they get to join casters in bending over to melee melee holy pala next season exDee

I don't need to play this Game or Beta at all to know you're mentally handicapped.

#4196002 WoW Before and WoW now comparaison

Posted Dizp on 23 August 2014 - 09:37 PM

Anyone who thinks the game is actually better now than it used to be in its prime (wotlk) is either mentally challenged, didnt play the game back then, or you were shit and finally after 6 years u learned the game, and therefore think its better now.

Yes, there were some op shit back then, just like its been every season, just like it is in every game. Difference is that u had to put a lot more effort into the game to suceed.

Healers had to cast, every single healer roll had their own "thing". Pick a priest if you wanted an offensive comp e. g rmp, pick a shaman if you want something a bit more passive but with a strong all in for example rps. Pick a paladin for strong all-in cds and mobility (meleecleaves). Druids, overall very strong in most comps (talking about s7-8 not s5 :D). Now you simply pick a shaman or resto druid, or you will be at a disadvantage from the very start.

Back then all classes didnt have cc, and most importantly, there were very few instant cc abilities. Now every single class has a lot of cc and its mostly instant casts. But the biggest difference is that, while there werent that much cc in the game, when you actually hit a cc chain, you could get a kill. Now someone can sit ccd for 15 sec, come out and top someone off in a single global, and these globals are all instant casts, before you could come out of a 15 sec cc chain, still struggeling to keep ur allies up, maybe you had to fakecast in order to heal ur team back up, yes, you actually had to be decent at fakecasting, cus pretty much all ur heals were casts, except for resto druids. Oh and btw, now every single fucking healer in the game has aura mastery (not like its needed though, but still retarded).

Same goes for dps classes about the instant cast part, mages dont cast, warlocks dont cast, boomkins doesnt cast, does any CASTER dps actually cast? Ele shammys i guess. Now the best mage is the one that casts the leasts, if ure casting, ure doing something wrong. Yes it was frustrating playing a mage while getin trained, but that was also what sorted the good mages from the bad ones, they made it work, even while getin trained. Oh, and yes. Mages had to kite. Now mages are just as tanky as any other class in the game, well, almost. All mages do the same, they pop their shit and do a lot of damage without casting a spell, what differs the very best from the other high rated is only their timing of when they pop their shit.

tl;dr in wotlk all healers had their specifik role, and they were best at that role. Healers had to cast. Dps classes had to cast. The gap between good and GOOD mages (other classes as well) was huge.

yes, im mad.

Forgot the biggest issue of them all. Every class has like 5 defensive abilities each to go through, its simply to many and extremely frustrating at times.

#4099539 Game Against The RPS Gods

Posted Azyos on 13 April 2014 - 10:20 AM

Doesn't attempt to peel Rogue all game, calls his team mates bad ;)

#4077370 Arena worth playing again?

Posted Eveny on 12 March 2014 - 12:04 PM

Rofl blizzard should charge healers half the subcription.
sitting cc half the time

#4065275 Any hopes for WW Monks to be in the rbg scene come season 15?

Posted Marshmellow on 25 February 2014 - 10:37 PM

maybe if the enemy team stands in a straight line and you crit chi burst them all with stacks

#4058807 Don't be an asshole

Posted Nadagast on 21 February 2014 - 12:09 AM

I'm sure everyone has seen how much trolling and general douchebaggery have infected AJ.  I'd like it to stop.

Trolling and assholery puts AJ on a downward spiral.  People troll/asshole-it-up, which leads to less people using this as a forum for serious/reasonable discussion, which leads to more trolling, etc.  AJ always was and continues to be the most popular place for new players to get into the PvP scene.  Any community relies on new members to sustain itself--by making this place a wasteland we are doing nothing but ensuring our own demise.

Before you post a reply or topic, ask yourself: am I being an asshole?  If you are, change your post to take a more educational tone.  If you're feeling heated about something, take some time to cool off before replying.  Don't immediately assume someone is trolling you, some people are just not very knowledgeable.  Worst case, if you reply in a calm educational manner, you've posted something informative for the hundreds or thousands of lurkers who will view your reply.  These are generally newer PvPers, and anything you do to help sustain them as arena players helps all of us.

On any set of forums, it's easy to forget that almost all of the people reading it are lurkers, who will never make any posts.  Lurkers cannot be trolls, they can't be assholes, they are just here to learn or read interesting things.  Post interesting, informative content.  Post drama if you want, but don't be an asshole.  Fuck the trolls, post for the lurkers.

#4062419 Frost/Unholy 5.4.7 guide

Posted sarma on 23 February 2014 - 01:45 PM

DK frost/unholy guide (5.4.7)

PvP Talents

Unholy :
Posted Image

Frost :
Posted Image

Those are talents that I use as default in arena. Talents and Glyphs should be changed every arena match depending on what composition you're playing, what you're up against, and what strategy you and your opponent might execute.

Level 15:
Rolling blood for unholy Plague leech / Unholy blight for frost

Unholy : Rolling blood for unholy for more aoe dmg .

Frost : Plague leech if you play with aspxyxiate or death advance, Unholy blight if you play with chillblains

Level 30
Lichborne for both specs is only viable option as it provides fear break ,polymorph/sleep immunity as well as good self heals because you can use deathcoils to heal yourself while lichborne is active

purgeatory tend to bug in pvp like guardian spirit did in 5.0-5.4 so this is not viable option and anti-magic zone is reduced to 3 seconds duration for 40% spell reduction so lichborne is always better

Level 45
Aspxyxiate is recommended for most cases for both specs. If you play with rogue or warrior or any comp in which you got plenty of short cd stuns provided by your teammates you can go for chillblains or death advance

Level 60

Unholy :
Conversion - Usable while silenced conversion provides 3-6% heal per second (its possible to spam conversion without calceling conversion aura doubling the effect for double the cost check macros below ) and its far superior to death pact and death siphon..Dk 4 piece bonus also interacts here giving you 3 runic power every second for 5 seconds while you are slowed which is usually all the time making conversion costing 2rp per sec!
However against comps that have low sustained dmg but high burst I recomend Death pact over conversion

Frost :

Death pact - conversion is not an option if you play frost because runic power has much greater value then it does for unholy dk. Spamming your conversion while you are trained will totally shut down your offense resulting in much less dmg output.

Level 75
Blood tap - why blood tap, answer is simple no rng. Other 2 talents are rng and sometimes you can do 5-6 deathcoils or frost strikes and they wont proc

Level 90
Desecrated ground - Extra pvp trinket and best option in this tier

Gorefiend has usage in 5v5 and rbgs but for 2v2 and 3v3 its just not good enough as you can already grip 2 targets in ring of frost without using it.

Remorseless winter is a pve ability and it has no use in arena games but
you can sometimes pick chillblains + remorseless winter as 5.4 strangulate is no longer on global cooldown so using strangulate+remorseless at same time on a shaman , priest or paladin healer will guarantee that rw stun will go off as they cant dispell/freedom stacks while they are silenced. Yet again if those healers are paired with enhancemet shaman , hunter , ww monk , or ret they can freedom their healers every time you silence+rw them making your RW useless.


Prime Glyphs:

Frost :

Shifting presences - mandatory
Dark simulacrum - mandatory unless you meet mw/war/hunter for example
Icy touch - Frost dks can purge alot this glyph is mandatory
Regenerative magic - i swap it sometimes with ds glyph against kfc

Unholy :

Dark simulacrum - mandatory unless you meet mw/war/hunter for example
Shifting presences - optional
Icy touch - optional , unholy dks can not purge much but sometimes you can get that bop off in 1-2 purges
Pestilence - Paired with chillblains its easier to slow opponets down and its easier to keep your dots up on multiple targets
Enduring infection - against double disease dispel teams such as priest/monk/x

Minor glyph :

-Glyph of death embrace - refunds 20 runic if you succesfully heal your pet

Gems / Enchants / Stats
General Priorities for Stats :

Unholy :
3% Hit>3% Expertise>Crit>mastery>haste

Most of dks go for pure crit gemming and reforging. Why is this so? In 5.4 they changed Unholy Presence to grant a flat 20% Haste to all things, up from Haste for melee (attack speed and Rune regeneration) only.Gemming haste or reforging it is total overkill if you dance your presences

If you plan to sit in blood presence and never go out of it anytime haste reforging and full str gems work just fine

Frost :
3%hit/3% expertise > Haste > mastery > crit

Frost dks gem haste because with full 550 gear you can make your rune regen under 8 seconds. Why is this so important?
This means that you can actually sit in blood presence while trained and still do descent dmg output on single target.

Recommended Gems:

Unholy :
Meta - 216 Strength / +3% Crit Damage or Tyrannical Meta Gem (Have both Helms ready, Strength meta still does more damage / burst while Tyrannical Meta Gem is better for surviving)
Red -  80 str / 160 crit
Yellow -  320 crit
Blue - 160 crit /  80 PvP Power

Frost :
Meta - 216 Strength / +3% Crit Damage or Tyrannical Meta Gem (Have both Helms ready, Strength meta still does more damage / burst while Tyrannical Meta Gem is better for surviving)
Red -  80str / 160 haste
Yellow -  320 haste
Blue - 160 haste/80 pvp power

Viable DK Comps
Dks are in pretty bad shape in mop but you can still reach high ratings.
I recomed dk/ele/druid , tsg or phd for unholy and dk/rogue/healer for frost.

Doesn't really matter. Use any professions that give strength or attack power gains. Blacksmithing is really good since it can give you crit/haste if you choose to do so. Jewelcrafting also can give you crit/haste, these professions give you choices on what you want to do.

What rotation do you use in PvP?
There is no "specific" rotation in PvP.

Playing unholy dk you want to get some attack power procs first such as Unholy strenght, pvp proc trinket or on use trinket or all 3 at same time then spread powerfull diseases on as much targets possible and pop your gargoyle.
If you want to do a hard swap you should have dotted that target first have saved atleast 10 blood charges and 3-4 death runes then aspxyxiate enemy healer and do 5-6 necrotics +gnaw on target
If your partner is free to dps at this point and your team has follow-up cc  you are already forcing major defensives or pvp trinket

Frost is easy to understand if you are in blood presence keep 2 dots up on a target fish a km proc then obliterate. If you are free to be in frost presence don't fish anything just put 2 dots on do rotation with this prio:

KM proc obliterate > necrotic strike > frost strike > obliterate


I recomend getting magic runes but you can use this script if you dislike addons

/script RuneFrame:SetScale(2.0)
/run RuneFrame:SetPoint("top", 0, -325)

change values to move it where you want

-gladius or s arena or move anything to move your arena frames

What macros does Dks have for PvP?

This is list of all my macros :

1) focus simulacrum macro

/cast [target=focus] Dark Simulacrum

2) arena frames simulacrum macros :

/cast [@arena1] dark simulacrum

/cast [@arena2] dark simulacrum

/cast [@arena3] dark simulacrum

3) frost strike + blood tap macro :

/cast frost strike
/cast blood tap

4) horn + da macro also removes annoying red error text

/cast death's advance
/cast horn of winter
/script UIErrorsFrame:Hide()

5) Death pact macro

/cast [nopet] raise dead
/cast !death pact

6) arena frames grip macros

/cast [@arena1] death grip

/cast [@arena2] death grip

/cast [@arena3] death grip

7) HB macro

/cast howling blast

8) pop/cancel lichborne macro

/cancelaura Lichborne
/cast Lichborne

9) Deahcoil selfheal macro + hs

#showtooltip lichborne
/use Grievous Gladiator's Badge of Victory
/cast !lichborne;
/cast [target=player] Death Coil
/use fel healthstone

10) Mindfreeze macro for focus and target

/cast [modifier:shift, target=focus] Mind Freeze
/cast [nomodifier] Mind Freeze

11)necrotic + blood tap

/cast necrotic strike
/cast blood tap

12) remorseless macro
/cast strangulate
/cast remorseless winter

13) frenzy+pvp trinket

#showtooltip unholy frenzy
/use Grievous Gladiator's Badge of Victory
/cast unholy frenzy

14) arena frames macros for coi

/cast [@arena1] chains of ice

/cast [@arena2] chains of ice

/cast [@arena3] chains of ice

15) cancelauras

/cancelaura hand of protection
/cancelaura hand of freedom
/cancelaura divine shield
/cancelaura ice block
/cancelaura conversion

16) pet macro

/petautocastoff claw

17) stancedance macros

/cast frost presence
/cast Blood presence

/cast unholy presence
/cast blood presence

18) swifty macro

#showtooltip summon gargoyle
/use 10
/use blood fury
/use berserking
/cast Unholy Frenzy
/cast summon gargoyle
/use Grievous Gladiator's Badge of Victory

19) leapgnaw macro

/cast leap
/cast gnaw

20) conversion macro

/cast !conversion

21) focus it macro

/cast [target=focus] icy touch

22) focus grip macro

/cast [target=focus] death grip

23) mouseover petattack macro

/cast [target=mouseover, exists] [harm] icy touch
/petattack mouseover

24) leapgnaw focus:

/cast [@focus] leap
/cast [@focus] gnaw

25) arena purge macros

/cast [@arena1] icy touch

/cast [@arena2] icy touch

/cast [@arena3] icy touch

26) pet macro

/petautocaston claw

27) pet heal macro

/cast [target=pet] death coil

28) leap gnaw for arena 123

/cast [@arena1] leap
/cast [@arena1] gnaw

/cast [@arena2] leap
/cast [@arena2] gnaw

/cast [@arena3] leap
/cast [@arena3] gnaw

29) Swifty for frost

/cast pillar of frost
/use 10
/use blood fury
/use berserking
/use Grievous Gladiator's Badge of Victory

30) focus strangulate macro

#showtooltip strangulate
/cast blood tap
/cast [target=focus] strangulate

31) arena strangulate/aspxyxiate macros

#showtooltip strangulate
/cast blood tap
/cast [@arena1] strangulate

#showtooltip strangulate
/cast blood tap
/cast [@arena2] strangulate

#showtooltip strangulate
/cast blood tap
/cast [@arena3] strangulate

32) soul reaper/ scourge macro
/cast [mod:shift] soul reaper
/cast scourge strike

33) raise dead + transform macro
/cast [nopet] raise dead
/cast !dark transformation

#4042058 Kebablordx rage

Posted Infernion on 27 January 2014 - 03:05 PM

you have no idea how pathetic making this thread makes you look

#3942260 5.4 - BLEED damage??

Posted Yubel on 17 September 2013 - 08:09 PM

Warrior damage is insane. I've never seen damage or pressure poured out by any melee like this before. The warrior doesn't even have to stay on its target... Warrior is the new Warlock (Fear, DoTs, High sustain & self-heals, damage soakers.... noticing a pattern????)

That reminds me; WLD is top tier.

#3926697 Outdated Game Mechanics

Posted Mattadoro on 15 August 2013 - 04:26 PM

biggest outdated mechanic atm is casting, in general the more i see people cast.. the more confident i am that they are low mmr

#3865024 Arena participation since MoP compared to other seasons

Posted Leeston on 21 March 2013 - 10:15 PM

A couple of things influenced me to pvp much less seriously than I used to.

1.  Win Trading and Exploiting.  These problems are taking far to long to get fixed and mmr is not being reset after major exploits have been found.
2.  Selling Titles/Carries.  This garbage isn't good for the game, no offense to those of you who do it, money is money after all.
3.  The community is trash now.  Nobody cares about anyone else at all and finding respectful players is now a rare occurrence at best.
4.  Arena is too much like "rock, paper scissors".  Half of the games I join have the outcome decided before the gates even open.
5.  Alt gearing and late starts are much more difficult now.  Because of this I no longer play any of my alts that much in pvp.
6.  The arms race between casters and melee has given almost every class too much instant damage and instant cc.  A lot of people spend most of the games they are playing not being able to play the game and a lot of people end up dying without being able to do anything to stop the damage.
7.  Rated Battlegrounds are fun but they should not give a higher cap than arena. Players should not feel "forced" to do them to complete their gear at the same pace as those who do.
8.  All of these factors have contributed to population decline, which is another problem that needs to be dealt with.  Battlegroups on the same physical data centers need to be merged.  Teams under 2000 should not be facing the same teams over and over again.