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GrieverZ

Member Since 03 Nov 2009
Offline Last Active Apr 16 2015 07:29 PM
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#4156481 In-game NPCs named after PvPers

Posted Zaephyr on 26 June 2014 - 11:04 PM

I also heard they're renaming one of the npc's in Dalaran - this is from alpha

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#4156403 In-game NPCs named after PvPers

Posted Kettu on 26 June 2014 - 10:02 PM

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#4403742 REMOVE FUCKING DALARAN ARENA

Posted Jinngofagswag on 22 March 2015 - 08:31 PM

View Postakatyrone, on 22 March 2015 - 06:13 PM, said:

no waterfalls in h1z1
Do you post anything else but how great H1Z1 is? It isn't even that good of a game lol.


#4403712 REMOVE FUCKING DALARAN ARENA

Posted Redefined on 22 March 2015 - 07:10 PM

I'd rather remove Ruins than Sewers. But tbh, only Nagrand/Tol'viron should exist.


#4403696 REMOVE FUCKING DALARAN ARENA

Posted Tsx on 22 March 2015 - 06:23 PM

because it's so hard to make 10 different skins of nagrand arena.


#4403700 REMOVE FUCKING DALARAN ARENA

Posted Rawrbertlol on 22 March 2015 - 06:33 PM

tol'viron / nagrand only please


#4403254 Four Years of Tears

Posted Zarthog on 21 March 2015 - 03:58 PM

Sup boys,

I’m Babbi and I fucking love this game. Well, at least I used to.

The main question is: WHAT HAS CHANGED? What events have turned WoW into the game as we know it today?

In order to solve a problem, one must first analyze it. I will do so in small steps, and ultimately draw a conclusion.

S8 will be used as indirect paragon as I have always felt like that’s where the game had a philosophy shift, and as a consequence  started becoming uni-dimensionally dull.

Without any further ado, let’s head into it.


1.  Offensive cooldowns and on use trinkets.

The gameplay has shifted from requiring clever positioning and control towards either having or not having the right CDs at the right moment. It’s like everybody is a goddamn BM hunter nowadays. The difference in damage between having CDs up or not is absurd.

2.  Defensive Cooldowns

With the introduction of offensive cooldowns there was the obvious need for defensives to survive the damage spikes.

This turned fragile and elegant classes which revolved around positioning and control like mage and rogue into fucking tanks.

For example, look at mages in WoD. Mages can just stand in the middle of the arena carelessly, the problem is not poly having no cd as many people suggest, the problem is that they are not punishable for standing in the middle of the fucking arena spamming cc. If you ever get close to killing him, blink + blazing speed or Ice Block guarantee safety.
Same if you are a druid with displacer up. It doesn't matter if you stay in the middle of the arena, you know you are safe and your bad positioning can’t easily be punished.

Heavy CC reliant classes and healers should think twice before going in the open, mistakes and bad positioning SHOULD ALWAYS be punished, and more importantly, punishable.

3.  Homogenization

They tried to balance the game by making every class the same, they gave every melee an interrupt, they gave every healer dispel, they gave stuns to everybody (asphyx, fist of justice and stormbolt are pretty much the same ability with a different name).
They took the uniqueness out of every class, shamans no longer had BL, warriors no longer had to stance dance, mages are not elegant glass cannons anymore but fucking steel bazookas.
This might make the game more balanced, but it also makes it incredibly boring.

4. DRs

Not quite sure why blizz decided to put fear and cyclone on the same DR and leave poly as it is, either do both or don't do it at all.
I feel like there should be different solutions and this was just a failed experiment.
One way to address the DR issue would be to remove cross DRs altogether (so CCs only DR with the exact same type of CC. e.g. Fear still DRs with Intimidating Shout), but reduce the duration of every CC to 5 or 6 seconds. This way, coordination of CCs is rewarded by allowing CC chains to be much more effective, and most class combos remain viable.

5. Endless mana pools

What do you guys think about this? Should everybody have infinite resources or mana management adds depth to the game?
It’s only going to get worse as the expansion continues, as healers get more and more Spirit, while mana costs stay the same.

6. Dampening

Wod meta needs it, but should the game need it?

Maybe rather than reducing healing it should improve mana cost of healing spells? Not quite sure how I feel about it, looking for some constructive answers here.


I feel like those were the most important failed experiments. Now, what were the steps taken in the right direction?



1.  50% healing reduce gone to 25%

Still unsure if I like or dislike the change. It was probably for the best; 50% felt overwhelming and 25/30% is where it should be.

2.  Legendaries/PvE tems in PvP

It took them around 8 years of tears to take some steps towards the right direction, it is definitely better today than it was in the past, but the problem is still not completely solved.

3. Removal of titles from 5v5

I have always seen it as an irrelevant bracket, people either cheated or played to get their friends titles. Not going to miss it, thanks blizz.

4.  Removal of Bloodlust from arena

To be discussed, was it healthy? Definitely removed depth from the game but it's probably gone for the best.

5.  Cosmetic rewards

This is more important for pvp representation than most people think.

If you were to be a reasonably new player at around 2/2.2k what incentives did you get, for example in Cata? You knew you were not getting glad so why bother trying to climb?

Different rewards and goals such as 2400 pvp enchant and 2600 tabard are VERY important, as they give many players a reason to enjoy the game and push their limits.

I will overlook the fact that the post-s8 tabards look like shit and take it as a serious step in the right direction.


Now, complaining about all this is fine and dandy, but that doesn’t get us anywhere, does it?
So, what CAN we do? In order to make the game more enjoyable, A LOT of rebalancing would have to happen. However, it boils down down to two simple steps in reality:

  • Hire top PvP players to balance the PvP section of the game. I’m sure there are plenty of players out there who would do it for free, but even if they were to get paid it would be worth it for the game’s health.

We know some players consult Blizzard when it comes to PvP, but the problem is just that - they merely consult. The idea is that a group of top level players should be in charge of the PvP section, even if it’s just for Arena. If Blizzard wants to go their own way still, and implement more Ashran-like abominations, by all means let them, as long as top players get to dictate or at the very least cooperate with  Arena balance.


  • Separate PvE and PvP abilities. Blizzard has tried for 10 years to ignore this, but they have slowly started to realize it can’t be ignored. Once this point is accepted, we can finally start talking balance in a serious matter. Execute is too good? Only make it usable on 10% hp players. Rogues deal too much damage? Make red buff only 30% against players. (Note how these might or might not be necessary right now, they are just examples.)

I hear some of you ask: why do you still play the game, and why don’t you play on AT if you think S8 was so much better?

Despite its flaws, S8 PvP was as close as WoW PvP has ever gotten to perfect. No, it most certainly wasn’t perfectly balanced, but it’s hard to deny S8 gameplay was FUN. High pace gameplay alongside easy-to-learn-hard-to-master classes made it the most enjoyable season we have seen so far.

However, it is healthy for WoW to move on. The ever-changing gameplay is one of WoW’s most important aspects. I believe that, with effort from both the community’s side and from Blizzard, we can turn this game’s PvP into a healthy and enjoyable state again.


A little bit about me:

I played on and off almost every season and got my Glad title in S10. Even though I like to think my opinion is worth something, I am fully aware some of you have achieved much more in this game. I look forward to hearing your constructive criticism, should you have any.

I am always eager to discuss. Feel free to private message me or hit me up in game. Hell, you can even watch me suck and complain at http://www.twitch.tv/babbidibubbi on an extremely casual schedule.

Thank you for reading.



#4398876 Efficiently Killing Totems

Posted Lunatic002 on 11 March 2015 - 09:28 AM

View PostCakesz, on 11 March 2015 - 08:04 AM, said:

By Genius, you mean, this is what practically everyone has did since Vanilla.

how i freakin hate smartasses like you
hamstring did no dmg in vanilla
also it wasnt off gcd
so stop talkin for gods sake
kkthxbye


#4402288 10% dmg nerf reverted

Posted Nogahn on 19 March 2015 - 11:36 AM

LET'S GO BOYS, LET'S GOOOOOO!!!!
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edit: that's what playing bm looks like :duckers:


#4402262 10% dmg nerf reverted

Posted Feetylocker on 19 March 2015 - 09:58 AM

View PostRexyyoxxx, on 19 March 2015 - 09:53 AM, said:

so this explains why a god comp 100-0 me in a hoj without horrify.. skillz

Atleast its hard for them to set up the cc *cough*


#4402260 10% dmg nerf reverted

Posted Rexyyoxxx on 19 March 2015 - 09:53 AM

so this explains why a god comp 100-0 me in a hoj without horrify.. skillz


#4402200 10% dmg nerf reverted

Posted Speedymart on 19 March 2015 - 03:25 AM

while its nice they listened, we're now back to god comp 100-0ing you in a deep or jungle blowing your ass to hell


still not playing the game against rmd either


#4402174 10% dmg nerf reverted

Posted Call Me Teranaye on 19 March 2015 - 01:01 AM

View Postzzatbrah, on 18 March 2015 - 11:27 PM, said:

ahaha yeah leave crows as is what else would do the remaining 10% of someones hp for them after they barraged
i'm talking from a SV perspective,BM should be completely removed from the game x).


#4402156 10% dmg nerf reverted

Posted mimmick on 19 March 2015 - 12:32 AM

View PostIsumi, on 18 March 2015 - 10:27 PM, said:

and now fix bmhunters/combat rogue dmg pls otherwise there's still no reason to enter the arena
And ferals


#4402124 10% dmg nerf reverted

Posted Itsnel on 18 March 2015 - 11:30 PM

game is still shit u idiots lmao




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