Jump to content

  • Curse Sites
Help

Adden

Member Since 01 Nov 2009
Offline Last Active Private
-----

#4196215 How to 1v2 as a WARLOCK

Posted Eckbok on 24 August 2014 - 12:14 PM

https://vimeo.com/m/104221591

#187 #depressionquest #standyourground


#4182820 Your boy hit 2200 in triples

Posted Eckbok on 31 July 2014 - 11:00 AM

https://vimeo.com/m/102208281

The saga continues

Thanks to: Glinks, Jetnoobs, and all da junkiez 4 their love, support and motivation









#4180558 I DID IT GUYS I DID IT I DID IT

Posted Eckbok on 27 July 2014 - 08:24 PM

View Postsubstance, on 27 July 2014 - 12:03 AM, said:

I'm jealous. I have been looking to do the same thing and can't find peopl to play with. I hit 1860. My hopes were up. Then our third just hasn't logged in. Gratz man.

I know where you're coming from, bro. Last season was horrible for me, and it was kinda infuriating to hit 1997 CR and not see 2K, but It was also the first time I ever sat down and took a real interest in playing 3's; every loss I incurred wound up teaching me something - clone magic fear ward/icy veins/NS, SB+void on cleave teams who gimp my pet, always fel flame totems, etc - all of that shit I learned because your boy got rear naked choked 24/7 on 3's over and over again - and when I started queuing up this season I started watching lock vids and streams of warlocks who destroy people. Every loss I took wound up teaching me something, as frustrating as it was, I slowly learned why and how I lost games.

You honestly can't be hard on yourself. I hit 1997cr in 3's and basically quit queuing a week later because I was being a salty bitch; looking back on it, I didn't even put that much effort into it. PVP is a team effort, period. I play with a wacom tablet , not a mouse, so it's like 10x harder for me to do my thing when the countdown is up and the gates open. It doesn't interfere that badly, but I do not have the ability to have A1, A2, A3 target/fear/soul swap/cc macros. You have to work together as a team to be able to put a healer to sleep and gib a DPS, you have to constantly work together to make things happen, if that team climb ain't there, you can't carry the log. I come from the FPS scene, where 1 dude can easily put his team on his back and clutch out a game of ground war - that is the complete polar opposite of Warcraft. 1=/=3 ; 1 incredibly skilled/APM King of arena with 2 guys he doesn't know will never consistently beat a team of 3 fairly skilled dudes who all ride and die as a crew.

If you find your crew you will start making shit happen. I had to go through about 60+ teams' worth of players in 2 separate seasons before I found an ele + MW I could click with. I never had any goals in 3's except to maybe hit 2k and mindfuck AJ on vimeo


#4179148 I DID IT GUYS I DID IT I DID IT

Posted Eckbok on 26 July 2014 - 08:48 AM

https://vimeo.com/101659488 = episode 1

(edit:) https://vimeo.com/102208281 = episode 2

Old thread:http://www.arenajunkies.com/topic/246239-scrub-lock-pushing-for-2k-in-3s-advice-about-lsd-warlocks-in-general/

shout outs to everyone in that AJ thread who showed me what's up.
Thanks to: your boy Pillarstream, your boi Greymoor, your boy Anthrakz, thanks to Chanimals for all of his streams n stuff, Maldiva, and everyone I've ever PVP'd with, ever


your boy Eck is licensed now holding it down in that 2Triple

#thatboyeck


#4135508 The best WoW player of all time

Posted Lolflay on 05 June 2014 - 05:28 PM

View PostEnuqt, on 25 January 2014 - 09:54 AM, said:

Where the fuck is Tuskatappaja?

didn't know that making videos makes you a sick player, considering miniwtfz was probably by far the best spriest during tuska's era


#4129229 Jaime's Elemental Shaman Guide (5.4.7)

Posted noliferqtxd on 28 May 2014 - 02:42 AM

yo jaime, im really happy for you, imma let you finish but jonte had one the best elemental shaman guides of all time


#4129445 boomkins get no procs

Posted Melbyz on 28 May 2014 - 02:05 PM




#4115852 Blizzcon qualifiers based on live rating

Posted Darksoldierr on 08 May 2014 - 11:21 AM

Interesting. They should do the same in RBGs, Russia would finally find a way to invade America without any suspicion


#4094962 Some Fun In BG's This Morning

Posted Sacredstrike on 07 April 2014 - 01:32 PM

Well I was doing some bg's this morning on my warrior and just realized how stupid overpowered they really are.

Posted Image


#4069394 So referring to the recent CRISIS

Posted Saikx on 02 March 2014 - 01:39 AM

Posted Image


#4065557 EU Title Day

Posted Nympheu on 26 February 2014 - 09:24 AM

Anybody else log in to a lowbie title?

I got rival, first title ever, I squealed.

Lets revel in our non-gladiator-ness :duckers:


#4054040 L M A O

Posted Z4muZ on 14 February 2014 - 11:44 PM

View PostNmplol, on 14 February 2014 - 11:25 PM, said:

no it sucks. just pays the bills.....


for now.

the game doesn't pay your bills

sodapoppin does


#4052177 Couple of Things Under the Radar

Posted breuerx on 11 February 2014 - 06:00 PM

Why would Druid's Barkskin, Cenarion Ward, and Ironbark be usable while silenced?

Worst, why is Druid's Cenarion Ward usable while locked out?

This is the same concept as Shaman's being able to use totems while silenced and locked out in the past. This was 'fixed' to remove the abuse of mechanics and separate mediocre from good shamans, as well as rewarding shamans who actually know how to prevent silences and lockouts.

I don't see why they wouldn't do the same to DRUIDS.


#4028992 Goat nerf inc

Posted Wallirik on 10 January 2014 - 03:55 PM

death to all goats


#4024420 shaman goat

Posted Kettu on 04 January 2014 - 02:28 PM

View PostJahmilli_, on 03 January 2014 - 11:00 PM, said:

The main issue with SGX isn't the amount of instant CC it has, and it isn't the amount of damage it's able to put out. Multiple comps have more CC and more damage than SGX, but aren't nearly as strong. The main issue with it is how difficult it is to control, and how little the classes have to do to avoid CC (compared to other comps). People just want simple answers as to why a comp is out of control, and usually those answers come out right as you die, that's when you're most annoyed. A lot of people don't really think of what goes on during the entire game, just towards the end when they're dead or about to die. From my experience it seems that most people (mainly casters of course) can't even think of the actual reason why SGX is so miserable to play against, but all of them know that they hate fighting it. The main issue with SGX isn't the amount of instant CC it has, and it isn't the amount of damage it's able to put out. Multiple comps have more CC and more damage than SGX, but aren't nearly as strong. The main issue with it is how difficult it is to control, and how little the classes have to do to avoid CC (compared to other comps). People just want simple answers as to why a comp is out of control, and usually those answers come out right as you die, that's when you're most annoyed. "I CANT EVEN FUCKING PLAY MY CHARACTER" or  "90K ICE LANCE WHAT A FUCKING JOKE." A lot of people don't really think of what goes on during the entire game, just towards the end when they're dead or about to die. From my experience it seems that most people (mainly casters of course) can't even think of the actual reason why SGX is so miserable to play against, but all of them know that they hate fighting it. The shaman and the goat PASSIVELY (this is the worst part) make up for some of the biggest weaknesses of EVERY class, (excluding casters). The comp alone is the sole reason a lot of comps are no longer viable, and also the sole reason a lot of classes (mainly physical and healers) are viable. Almost every spec above is NOT viable at a high level outside of SGX. The hunter alone has enough CC to make up for any that his X lacks, and the shaman alone has enough ways to keep their DPS/Healer out of CC Goat shaman (especially shaman) is also the bane of any wizard cleave, they are non-existent. The ONLY viable wizard cleaves are ones with shamans, and even those should get demolished by SGX. The class simplifies and limits any comp its a part of, and any comp it plays against. There is only so much you can do... they lack depth. Another one of the comps best qualities is how easy it is to maintain proper positioning in comparison to other comps. This mainly has to do with the shaman, and this is also my biggest issue with the class in general. Shamans are an extremely defensive class (If you ever play or watch any 3v3 game go to dampening, 99% of the time there will be at least 1 shaman in the arena), they don't really have any real CC, they are VERY disruptive, and they're the most difficult class to control. It's rare to catch a shaman out of position, because majority of the time there really is no reason to be. That's why I think it's much simpler to play any shaman comp than it is to play nearly ANY other comp in the game. Being able to effectively use your healer CC offensively while maintaining proper positioning is a HUGE part of your teams success. Many healers and teams struggle with this. You will not be competitive at a high level in arena without effective fears from your priest. You will not be competitive at a high level in arena without effective clones from your druid. You will not be competitive at a high level in arena without effective Hojs/fears/repents from your paladin. You will not be competitive at a high level in arena without effective incaps/stuns/roots from your monk. You WILL be competitive at a high level in arena without effective.... 45second CD hexes...... from your shaman. Shamans do NOT CC. They slow down the tempo of every arena they enter. That's also another reason you won't ever see a high rated shaman comp without some kind of cast reduction spell (Curse of enfeeblement / Goat / Mind numbing) on their team. They need to slow games down and simplify them as much as possible in order to win. That's also why they are so weak against melee cleaves, or just any melee in general. (there is no ability you can press to reverse bloodlust a melee class). Not to mention they walk in arena with a PASSIVE damage and healing buff to everyone on their team. Grace of Air (3000 mastery) I'm not sitting here saying it is unstoppable. I am saying that the amount of effort and coordination required to win games, in comparison to every other comp in the game, is much less as Shaman Goat, and I think every goat and shaman would agree that without each other, they wouldn't have nearly as much success in arenas. The shaman and the goat (this is the worst part) make up for some of the biggest weaknesses of EVERY class, (excluding casters). The comp alone is the sole reason a lot of comps are no longer viable, and also the sole reason a lot of classes (mainly physical and healers) are viable. The main issue with SGX isn't the amount of instant CC it has, and it isn't the amount of damage it's able to put out. Multiple comps have more CC and more damage than SGX, but aren't nearly as strong. The main issue with it is how difficult it is to control, and how little the classes have to do to avoid CC (compared to other comps). People just want simple answers as to why a comp is out of control, and usually those answers come out right as you die, that's when you're most annoyed. A lot of people don't really think of what goes on during the entire GAME, just towards the end when they're dead or about to die. From my experience it seems that most people (mainly casters of course) can't even think of the actual reason why SGX is so miserable to play against, but all of them know that they hate fighting it. The shaman and the goat  (this is the worst part) make up for some of the biggest weaknesses of EVERY class, (excluding casters). The comp alone is the SOLE reason a lot of comps are no longer viable, and also the sole reason a lot of classes (mainly physical and healers) are viable. Almost every spec above is NOT viable at a high level outside of SGX. The hunter alone has enough CC to make up for any that his X lacks, and the shaman alone has enough ways to keep their DPS/Healer out of CC Goat shaman (especially shaman) is also the bane of any wizard cleave, they are non-existent. The ONLY viable wizard cleaves are ones with shamans, and even those should get demolished by SGX. The class simplifies and limits any comp its a part of, and any comp it plays against. There is only so much you can do... they lack depth. Another one of the comps best qualities is how easy it is to maintain proper positioning in comparison to other comps. This mainly has to do with the shaman, and this is also my biggest issue with the class in general. Shamans are an extremely defensive class (If you ever play or watch any 3v3 game go to dampening, 99% of the time there will be at least 1 shaman in the arena), they don't really have any real CC, they are VERY disruptive, and they're the most difficult class to control. It's rare to catch a shaman out of position, because majority of the time there really is no reason to be. That's why I think it's much simpler to play any shaman comp than it is to play nearly ANY other comp in the game. Being able to effectively use your healer CC offensively while maintaining proper positioning is a HUGE part of your teams success. Many healers and teams struggle with this. You will not be competitive at a high level in arena without effective fears from your priest. You will not be competitive at a high level in arena without effective clones from your druid. You will not be competitive at a high level in arena without effective Hojs/fears/repents from your paladin. You will not be competitive at a high level in arena without effective incaps/stuns/roots from your monk. You WILL be competitive at a high level in arena without effective.... 45second CD hexes...... from your shaman. Shamans do NOT CC, they PREVENT CC. They slow down the tempo of every arena they enter. That's also another reason you won't ever see a high rated shaman comp without some kind of cast reduction spell (Curse of enfeeblement / Goat / Mind numbing) on their team. They need to slow games down and simplify them as much as possible in order to win. That's also why they are so weak against melee cleaves, or just any melee in general. (there is no ABILITY you can press to reverse bloodlust a melee class). Not to mention they walk in arena with a passive damage and healing buff to everyone on their team. Grace of Air (3000 mastery) I'm not sitting here saying it is unstoppable. I am saying that the amount of effort and coordination required to win games, in COMPARISON to every other comp in the game, is much less as Shaman Goat, and I think every goat and shaman would agree that without each other, they wouldn't have nearly as much success in arenas. Almost every spec above is NOT viable at a high level outside of SGX. The hunter alone has enough CC to make up for any that his X lacks, and the shaman alone has enough ways to keep their DPS/Healer out of CC Goat shaman (especially shaman) is also the bane of any wizard cleave, they are non-existent. The ONLY viable wizard cleaves are ones with shamans, and even those should get demolished by SGX. The class simplifies and limits any comp its a part of, and any comp it plays against. There is only so much you can do... they lack depth. Another one of the comps best qualities is how easy it is to maintain proper positioning in comparison to other comps. This mainly has to do with the shaman, and this is also my biggest issue with the class in general. Shamans are an extremely defensive class (If you ever play or watch any 3v3 game go to dampening, 99% of the time there will be at least 1 shaman in the arena), they don't really have any real CC, they are VERY disruptive, and they're the most difficult class to control. It's rare to catch a shaman out of position, because majority of the time there really is no reason to be. That's why I think it's much simpler to play any shaman comp than it is to play nearly ANY other comp in the game. Being able to effectively use your healer CC offensively while maintaining proper positioning is a huge part of your teams success. Many healers and teams struggle with this. You will not be competitive at a high level in arena without effective fears from your priest. You will not be competitive at a high level in arena without effective clones from your druid.The main issue with SGX isn't the amount of instant CC it has, and it isn't the amount of damage it's able to put out. Multiple comps have more CC and more damage than SGX, but aren't nearly as strong. The main issue with it is how difficult it is to control, and how little the classes have to do to avoid CC (compared to other comps). People just want simple answers as to why a comp is out of control, and usually those answers come out right as you die, that's when you're most annoyed. A lot of people don't really think of what goes on during the entire game, just towards the end when they're dead or about to die. From my experience it seems that most people (mainly casters of course) can't even think of the actual reason why SGX is so miserable to play against, but all of them know that they hate fighting it. The shaman and the goat (this is the worst part) make up for some of the biggest weaknesses of EVERY class, (excluding casters). The comp alone is the sole reason a lot of comps are no longer viable, and also the sole reason a lot of classes (mainly physical and healers) are viable. Almost every spec above is NOT viable at a high level outside of SGX. The hunter alone has enough CC to make up for any that his X lacks, and the shaman alone has enough ways to keep their DPS/Healer out of CC Goat shaman (especially shaman) is also the bane of any wizard cleave, they are non-existent. The ONLY viable wizard cleaves are ones with shamans, and even those should get demolished by SGX. The class simplifies and limits any comp its a part of, and any comp it plays against. There is only so much you can do... they lack depth. Another one of the comps best qualities is how easy it is to maintain proper positioning in comparison to other comps. This mainly has to do with the shaman, Shamans are an extremely defensive class (If you ever play or watch any 3v3 game go to dampening, 99% of the time there will be at least 1 shaman in the arena), they don't really have any real CC, they are VERY disruptive, and they're the most difficult class to control. It's rare to catch a shaman out of position, because majority of the time there really is no reason to be. That's why I think it's much simpler to play any shaman comp than it is to play nearly ANY other comp in the game. Being able to effectively use your healer CC offensively while maintaining proper positioning is a huge part of your teams success. Many healers and teams struggle with this. You will not be competitive at a high level in arena without effective fears from your priest. You will not be competitive at a high level in arena without effective clones from your druid. You will not be competitive at a high level in arena without effective Hojs/fears/repents from your paladin. You will not be competitive at a high level in arena without effective incaps/stuns/roots from your monk. You will be competitive at a high level in arena without effective.... 45second CD hexes...... from your shaman. Shamans do PREVENT CC. They slow down the tempo of every arena they enter. That's also another reason you won't ever see a high rated shaman comp without some kind of cast reduction spell (Curse of enfeeblement / Goat / Mind numbing) on their team. They need to slow games down and simplify them as much as possible in order to win. That's also why they are so weak against melee cleaves, or just any melee in general. (there is no ability you can press to reverse bloodlust a melee class).The main issue with SGX isn't the amount of instant CC it has, and it isn't the amount of damage it's able to put out. Multiple comps have more CC and more damage than SGX, but aren't nearly as strong. The main issue with it is how difficult it is to control, and how little the classes have to do to avoid CC (compared to other comps). People just want simple answers as to why a comp is out of control, and usually those answers come out right as you die, that's when you're most annoyed. A lot of people don't really think of what goes on during the entire game, just towards the end when they're dead or about to die. From my experience it seems that most people (mainly casters of course) can't even think of the actual reason why SGX is so miserable to play against, but all of them know that they hate fighting it. The shaman and the goat (this is the worst part) make up for some of the biggest weaknesses of EVERY class, (excluding casters). The comp alone is the sole reason a lot of comps are no longer viable, and also the sole reason a lot of classes (mainly physical and healers) are viable.

- RET goat shaman (Ret easily controlled by casters / lacks CC)

- DK goat shaman (squishy / lack CC and mobility)

- FERAL goat shaman (Feral easily feared / very squishy outside of CDs / lacks CC)

- HOLY (Priest/Paladin) goat shaman (Priest and Paladin both easily controlled by casters)

- MONK (WW and MW) goat shaman (MW Monk easily controlled by non warlock/spriest casters, assuming they're undead.)
   (WW Monk unique playstyle / very squishy outside of CDs / lacks CC)

- HUNTER goat shaman (Hunter very squishy vs casters / easily feared)

Almost every spec above is NOT viable at a high level outside of SGX.

The hunter alone has enough CC to make up for any that his X lacks, and the shaman alone has enough ways to keep their DPS/Healer out of CC
The main issue with SGX isn't the amount of instant CC it has, and it isn't the amount of damage it's able to put out. Multiple comps have more CC and more damage than SGX, but aren't nearly as strong.

The main issue with it is how difficult it is to control, and how little the classes have to do to avoid CC (compared to other comps). People just want simple answers as to why a comp is out of control, and usually those answers come out right as you die, that's when you're most annoyed. A lot of people don't really think of what goes on during the entire game, just towards the end when they're dead or about to die. From my experience it seems that most people (mainly casters of course) can't even think of the actual reason why SGX is so miserable to play against, but all of them know that they hate fighting it.The shaman and the goat PASSIVELY (this is the worst part) make up for some of the biggest weaknesses of EVERY class, (excluding casters). The comp alone is the sole reason a lot of comps are no longer viable, and also the sole reason a lot of classes (mainly physical and healers) are viable.

Almost every spec above is NOT viable at a high level outside of SGX.

The hunter alone has enough CC to make up for any that his X lacks, and the shaman alone has enough ways to keep their DPS/Healer out of CC

Goat shaman (especially shaman) is also the bane of any wizard cleave, they are non-existent. The ONLY viable wizard cleaves are ones with shamans, and even those should get demolished by SGX.

The class simplifies and limits any comp its a part of, and any comp it plays against. There is only so much you can do... they lack depth.

Another one of the comps best qualities is how easy it is to maintain proper positioning in comparison to other comps. This mainly has to do with the shaman, and this is also my biggest issue with the class in general. Shamans are an extremely defensive class (If you ever play or watch any 3v3 game go to dampening, 99% of the time there will be at least 1 shaman in the arena), they don't really have any real CC, they are VERY disruptive, and they're the most difficult class to control. It's rare to catch a shaman out of position, because majority of the time there really is no reason to be. That's why I think it's much simpler to play any shaman comp than it is to play nearly ANY other comp in the game.

Being able to effectively use your healer CC offensively while maintaining proper positioning is a HUGE part of your teams success. Many healers and teams struggle with this.

You will not be competitive at a high level in arena without effective fears from your priest.

You will not be competitive at a high level in arena without effective clones from your druid.

You will not be competitive at a high level in arena without effective Hojs/fears/repents from your paladin.

You will not be competitive at a high level in arena without effective incaps/stuns/roots from your monk.

You WILL be competitive at a high level in arena without effective.... 45second CD hexes...... from your shaman.

Shamans do NOT CC, they PREVENT CC. They slow down the tempo of every arena they enter. That's also another reason you won't ever see a high rated shaman comp without some kind of cast reduction spell (Curse of enfeeblement / Goat / Mind numbing) on their team. They need to slow games down and simplify them as much as possible in order to win. That's also why they are so weak against melee cleaves, or just any melee in general. (there is no ability you can press to reverse bloodlust a melee class).

Not to mention they walk in arena with a passive damage and healing buff to everyone on their team. Grace of Air (3000 mastery)

I'm not sitting here saying it is unstoppable. I am saying that the amount of effort and coordination required to win games, in comparison to every other comp in the game, is much less as Shaman Goat, and I think every goat and shaman would agree that without each other, they wouldn't have nearly as much success in arenas.

Goat shaman (especially shaman) is also the bane of any wizard cleave, they are non-existent. The ONLY viable wizard cleaves are ones with shamans, and even those should get demolished by SGX.

The class simplifies and limits any comp its a part of, and any comp it plays against. There is only so much you can do... they lack depth.

Another one of the comps best qualities is how easy it is to maintain proper positioning in comparison to other comps. This mainly has to do with the shaman, and this is also my biggest issue with the class in general. Shamans are an extremely defensive class (If you ever play or watch any 3v3 game go to dampening, 99% of the time there will be at least 1 shaman in the arena), they don't really have any real CC, they are VERY disruptive, and they're the most difficult class to control. It's rare to catch a shaman out of position, because majority of the time there really is no reason to be. That's why I think it's much simpler to play any shaman comp than it is to play nearly ANY other comp in the game.

Being able to effectively use your healer CC offensively while maintaining proper positioning is a HUGE part of your teams success. Many healers and teams struggle with this.

Shamans do NOT CC, they PREVENT CC. They slow down the tempo of every arena they enter. That's also another reason you won't ever see a high rated shaman comp without some kind of cast reduction spell (Curse of enfeeblement / Goat / Mind numbing) on their team. They need to slow games down and simplify them as much as possible in order to win. That's also why they are so weak against melee cleaves, or just any melee in general. (there is no ability you can press to reverse bloodlust a melee class).

Not to mention they walk in arena with a PASSIVE damage and healing buff to everyone on their team. Grace of Air (3000 mastery)

The main issue with SGX isn't the amount of instant CC it has, and it isn't the amount of damage it's able to put out. Multiple comps have more CC and more damage than SGX, but aren't nearly as strong.

The main issue with it is how difficult it is to control, and how little the classes have to do to avoid CC (compared to other comps). People just want simple answers as to why a comp is out of control, and usually those answers come out right as you die, that's when you're most annoyed. "I CANT EVEN FUCKING PLAY MY CHARACTER" or  "90K ICE LANCE WHAT A FUCKING JOKE." A lot of people don't really think of what goes on during the entire game, just towards the end when they're dead or about to die. From my experience it seems that most people (mainly casters of course) can't even think of the actual reason why SGX is so miserable to play against, but all of them know that they hate fighting it.


The shaman and the goat (this is the worst part) make up for some of the biggest weaknesses of EVERY class, (excluding casters). The comp alone is the sole reason a lot of comps are no longer viable, and also the sole reason a lot of classes (mainly physical and healers) are viable.

The hunter alone has enough CC to make up for any that his X lacks, and the shaman alone has enough ways to keep their DPS/Healer out of CC

Goat shaman (especially shaman) is also the bane of any wizard cleave, they are non-existent. The ONLY viable wizard cleaves are ones with shamans, and even those should get demolished by SGX.

The class simplifies and limits any comp its a part of, and any comp it plays against. There is only so much you can do... they lack depth.

Another one of the comps best qualities is how easy it is to maintain proper positioning in comparison to other comps. Shamans are an extremely defensive class (If you ever play or watch any 3v3 game go to dampening, 99% of the time there will be at least 1 shaman in the arena), they don't really have any real CC, they are VERY disruptive, and they're the most difficult class to control. It's rare to catch a shaman out of position, because majority of the time there really is no reason to be. That's why I think it's much simpler to play any shaman comp than it is to play nearly ANY other comp in the game.

Being able to effectively use your healer CC offensively while maintaining proper positioning is a HUGE part of your teams success. Many healers and teams struggle with this.

Shamans do NOT CC, they PREVENT CC. They slow down the tempo of every arena they enter. That's also another reason you won't ever see a high rated shaman comp without some kind of cast reduction spell (Curse of enfeeblement / Goat / Mind numbing) on their team. They need to slow games down and simplify them as much as possible in order to win. That's also why they are so weak against melee cleaves, or just any melee in general. (there is no ability you can press to reverse bloodlust a melee class). Not to mention they walk in arena with a damage and healing buff to everyone on their team. Grace of Air (3000 mastery) I'm not sitting here saying it is unstoppable. I am saying that the amount of effort and coordination required to win games, in comparison to every other comp in the game, is much less as Shaman Goat, and I think every goat and shaman would agree that without each other, they wouldn't have nearly as much success in arenas.

I'm not sitting here saying it is unstoppable. I am saying that the amount of effort and coordination required to win games, in comparison to every other comp in the game, is much less as Shaman Goat, and I think every goat and shaman would agree that without each other, they wouldn't have nearly as much success in arenas.

Not to mention they walk in arena with a damage and healing buff to everyone on their team. Grace of Air (3000 mastery) I'm not sitting here saying it is unstoppable. I am saying that the amount of effort and coordination required to win games, in comparison to every other comp in the game, is much less as Shaman Goat, and I think every goat and shaman would agree that without each other, they wouldn't have nearly as much success in arenas. You will not be competitive at a high level in arena without effective Hojs/fears/repents from your paladin. You will not be competitive at a high level in arena without effective incaps/stuns/roots from your monk.The main issue with SGX isn't the amount of instant CC it has, and it isn't the amount of damage it's able to put out. Multiple comps have more CC and more damage than SGX, but aren't nearly as strong.

The main issue with it is how difficult it is to control, and how little the classes have to do to avoid CC (compared to other comps). People just want simple answers as to why a comp is out of control, and usually those answers come out right as you die, that's when you're most annoyed. A lot of people don't really think of what goes on during the entire game, just towards the end when they're dead or about to die. From my experience it seems that most people (mainly casters of course) can't even think of the actual reason why SGX is so miserable to play against, but all of them know that they hate fighting it.


The shaman and the goat passive (this is the worst part) make up for some of the biggest weaknesses of EVERY class, (excluding casters). The comp alone is the sole reason a lot of comps are no longer viable, and also the sole reason a lot of classes (mainly physical and healers) are viable.

Almost every spec above is NOT viable at a high level outside of SGX. The hunter alone has enough CC to make up for any that his X lacks, and the shaman alone has enough ways to keep their DPS/Healer out of CC Goat shaman (especially shaman) is also the bane of any wizard cleave, they are non-existent. The ONLY viable wizard cleaves are ones with shamans, and even those should get demolished by SGX. The class simplifies and limits any comp its a part of, and any comp it plays against. There is only so much you can do... they lack depth. Another one of the comps best qualities is how easy it is to maintain proper positioning in comparison to other comps. This mainly has to do with the shaman, and this is also my biggest issue with the class in general. Shamans are an extremely defensive class (If you ever play or watch any 3v3 game go to dampening, 99% of the time there will be at least 1 shaman in the arena), they don't really have any real CC, they are VERY disruptive, and they're the most difficult class to control. It's rare to catch a shaman out of position, because majority of the time there really is no reason to be. That's why I think it's much simpler to play any shaman comp than it is to play nearly ANY other comp in the game. Being able to effectively use your healer CC offensively while maintaining proper positioning is a HUGE part of your teams success. Many healers and teams struggle with this. You will not be competitive at a high level in arena without effective fears from your priest. You will not be competitive at a high level in arena without effective clones from your druid. You will not be competitive at a high level in arena without effective Hojs/fears/repents from your paladin.You will not be competitive at a high level in arena without effective incaps/stuns/roots from your monk. You will be competitive at a high level in arena without effective.... 45second CD hexes...... from your shaman. Shamans do NOT CC, they PREVENT CC. They slow down the tempo of every arena they enter. That's also another reason you won't ever see a high rated shaman comp without some kind of cast reduction spell (Curse of enfeeblement / Goat / Mind numbing) on their team. They need to slow games down and simplify them as much as possible in order to win. That's also why they are so weak against melee cleaves, or just any melee in general. (there is no ability you can press to reverse bloodlust a melee class). Not to mention they walk in arena with a passive damage and healing buff to everyone on their team. Grace of Air (3000 mastery) I'm not sitting here saying it is unstoppable. I am saying that the amount of effort and coordination required to win games, in comparison to every other comp in the game, is much less as Shaman Goat, and I think every goat and shaman would agree that without each other, they wouldn't have nearly as much success in arenas.

You will be competitive at a high level in arena without effective.... 45second CD hexes...... from your shaman.

Shamans do NOT CC, they PREVENT CC. They slow down the tempo of every arena they enter. That's also another reason you won't ever see a high rated shaman comp without some kind of cast reduction spell (Curse of enfeeblement / Goat / Mind numbing) on their team. They need to slow games down and simplify them as much as possible in order to win. That's also why they are so weak against melee cleaves, or just any melee in general. (there is no ability you can press to reverse bloodlust a melee class).

Not to mention they walk in arena with a PASSIVE damage and healing buff to everyone on their team. Grace of Air (3000 mastery)

I'm not sitting here saying it is unstoppable. I am saying that the amount of effort and coordination required to win games, in comparison to every other comp in the game, is much less as Shaman Goat, and I think every goat and shaman would agree that without each other, they wouldn't have nearly as much success in arenas.

Posted Image




<