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Lazeeqt

Member Since 26 Oct 2009
Offline Last Active May 28 2015 08:44 PM
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#3788280 Hunters Are Overpowered

Posted shwayzee on 08 October 2012 - 02:10 AM

Constantly, for the past week or so, all of my friends have been complaining about how stupidly overpowered hunters are right now. Even my hunter friend agrees with the complaints. These people play different classes in different comps and they are all generally complaining about the same things:

Hunters do way too much burst damage. They can easily solo people within 1-2 seconds. Hunters do way too much healing with spirit beasts, making them invincible.

I haven't been playing arenas because facing hunters just makes this game not fun for me. Many people have gone as far as to say that the ladders should be reset after hunters (and warriors but let's not get into that for now) get nerfed.



[SKIP TO 1:30] When you watch this video, take a look at the druid's health and then the mage's health after the druid dies (the mage does not leave the match)

If you have an opinion on if you think ladders should be reset, if I am exaggerating on how overpowered hunters are in this topic, how hunters should be nerfed, or anything else on this general matter, i'd love to hear it below.


#3786649 MoP Arena: First Impressions

Posted Aniroxlol on 04 October 2012 - 06:10 PM

BM hunters and warriors, way to OP


#3786483 MoP Arena: First Impressions

Posted Pitiless on 04 October 2012 - 09:04 AM

Too much CC too many stuns too many warriors is my first impression


#3750069 MoP Diminishing returns - updating the list

Posted WildeHilde on 25 August 2012 - 10:15 AM

This version should now be good enough for addon authors to use it. The spell IDs should be correct and although some spells are not categorized, yet, the rest is solid information.

If you cannot write in the general section, please send me a PM if you want to contribute.

[CR] = Controlled Root [CS] = Controlled Stun [DA] = Disarm [DO] = Disorient [F] = Fear [H] = Horror [RR] = Random Root
  • seems gone
[RS] = Random Stun [S] = Silence [N] = None: Abilities that do not share diminishing returns with any other ability but have self-diminishing returns. [NO] = None, not even self: Abilities that do not share diminishing returns with any ability including themselves Contributors

Thanks to all the responders and the people that messaged me for information updates. I will include further participants here, too.


#3782603 For those leveling in AV

Posted stalebagel on 29 September 2012 - 01:09 AM

what we have here folks is an open and shut case of arenajunkies title fraudulence, a third degree felony under nerd virgin penal code punishable by public forum humiliation and if necessary in-game ridicule, may justice be swift and god have mercy on your soul


#3782620 pet battles are amazing

Posted Zeiyo on 29 September 2012 - 02:44 AM

Posted Image


#3782618 pet battles are amazing

Posted Libyanator on 29 September 2012 - 02:43 AM

Posted Image

Anyone wana take on my undisputed team? hit me up


#3768485 The difference between MOPA's and RBG's

Posted saffie on 14 September 2012 - 11:02 AM

I've been playing a lot of dota 2 lately, and I have noticed that RBG s have the potential to be as competative and as strategic as they are, automatically making it a more competative area.

What I thought was the biggest difference between RBG's and games like dota is (apart from the obvious differences) fog of war.

Tactics and positioning mean much more since you can't see the opponents, things like ganking, sending out teams, deciding who goes where and does what changes drastically. RBG's became a clusterfuck of 9v9 fights over a base or next to the flag carrier to win. You have full vision of the whole map, and you see your enemies tactics most of the time unless they are stealth/invis (even then you can easily predict it by looking at the debuffs)

If there was a proper fog of war you would have to predict what the enemy team is going to do and it would be more strategic for both teams.

Maybe even a bg which is basically a labyrinth with lots of corners and walls would be much more fun than wsg.

Just my two cents, wondered what AJ would think.

Edit: Moba not Mopa.


#3780691 EU playing MoP

Posted Clarkgable on 25 September 2012 - 09:33 AM

View PostBatenx, on 25 September 2012 - 09:02 AM, said:

If people like you just died this world would be a better place.

Then the world would only have people like you contributing nothing to society. It would probaly be a better place for you. Maybe for once you'd feel accepted.

View PostPrästwille, on 25 September 2012 - 09:06 AM, said:

Please fall of the face of the earth. You no glad scum.

Well i'm pretty sure you're already there. Typing racist and offensive comments 24/7. Cultivated...


#3780004 FotM Comp predictions.

Posted Vexxius on 24 September 2012 - 05:22 PM

Mage/Spriest/X


#3775290 The Arena Junkies PvP interview with Greg "Ghostcrawler" Street

Posted kannetixx on 20 September 2012 - 04:39 AM

View PostMazdak, on 20 September 2012 - 03:12 AM, said:

For real? WoW is easier to understand than Starcraft 2?

So basically you are saying that it's harder to understand the basics of SC2 than the ones of WoW?

Let's compare:

3 races with ~20 Buildings & 20 units per race - Goal: Destroy the main buildings of the enemy.

12 races, 10 classes ~30-40 abilities per class - Goal: Kill the enemies


Everyone is able to understand SC2, if you just explain the races to them while saying "It's a war in the space, they are fighting until someone is too strong and then kills his buildings!"

No one is able to understand WoW when you say "Ok that's RMP vs 3DPS, they need to watch out for the DK, because the priest will die very quickly if the DK can stack necro strike on him. If he doesn't use trinket for strang, he's 100% dead, but if he runs out of cooldowns the warrior and the paladin are going to destroy him completely. He needs to rely on his rogue to peel off one enemy completely while the mage cc's them long enough to set up a burstcombo together with the rogue. Oh but if they go on another target, then [..]"


Obviously you are biased because you wan't WoW to become a real eSport with weekly tournaments and big offline events - and I can understand that. But let's be honest, this will never happen. If people had to choose between LoL/Dota, SC2 and WoW - WoW would always be the last choice.

You can just buy SC2/Dota and dl LoL and you are able to instantly play the game that you just saw. To play arenas on the other hand, you need to grind up the new toon all the way to level 90 - without heirlooms or any game experience.

The game is just not designed to be an eSport

you clearly do not understand sc2 .. its a lot more than just "killing buildings.."

there are specific timings that you need to look for - understand why your opponent is doing what  at XXX time .. is he getting gas a little too early or is he not? .. did you scout completely to prevent your base from being over run by 11/11 rax - 6pool - 4gate .. yatta yatta is he/she going to transition into a certain build out of what they are currently using if so What and how do you figure that out?

there is a lot more to sc2 than just that my friend .. you can go into deal with sc2 just as much as wow has and sc2 is way more complex than wow in terms of design and gameplay

i watched WoW tournaments back with MLG when hafu and those few players played in tournaments and i had no fucking clue what was going on but as someone mentioned before Commentators help tremendously in delivering a game and helping the novice players understand what is going on.. SC2 Casters are GREAT at doing this they explain what a certain build is .. why is being built - what its going to actually do .. they explain upgrades and everything in between to keep the audience involved in it and that is what WoW needs and that is what it certainly has among the number of players who are pretty great casters.


using your example you can simply say RMP vs TSG Trip DPS to a novice player
RMP Stands for Rogue Mage Priest
Basically the priest needs to survive the other teams cooldowns or else hes dead his team really needs to help him here ..
novice asks why - the armor they wear is weaker compared to the damage the other team can do.

pretty simple explanation to someone who has no idea wtf they are watching but can now understand simply .. dont let the white bar character die to the brown / pink / red.

if they have an interest further than that .. then you can go into deeper details

for someone who has never watched a certain sport what is the general thing someone mentions? Team A vs B and you give a general explanation of the gameplay .. you don't bombard them with plays and all of that and they can still enjoy the game.. it just has to be spectator friendly and have a little information to help some one along the way and it becomes watchable.


#3775120 The Arena Junkies PvP interview with Greg "Ghostcrawler" Street

Posted Evolute on 19 September 2012 - 09:30 PM

Posted Image

much better photo


#3775097 The Arena Junkies PvP interview with Greg "Ghostcrawler" Street

Posted Enteyjin on 19 September 2012 - 08:47 PM

Posted Image


#3775028 The Arena Junkies PvP interview with Greg "Ghostcrawler" Street

Posted Option on 19 September 2012 - 07:56 PM

and what an epic let down that was


#3775020 The Arena Junkies PvP interview with Greg "Ghostcrawler" Street

Posted Absoqt on 19 September 2012 - 07:51 PM

Pointless questions, pointless answers.




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