- Viewing Profile: Reputation: Lazeeqt
LazeeqtMember Since 26 Oct 2009
Offline Last Active Mar 23 2015 10:04 PM
- Group Junkies
- Active Posts 219
- Profile Views 14845
- Member Title Junkie
- Age 24 years old
- Birthday March 1, 1991
Posted Braindance on 22 July 2013 - 12:22 AM
1) Half the people asking for it started playing in either wrath or cata and simply found the game the way it is right now. The other half are simply old dogs that can't look further than their own micro-society in the game and only care for the short term profit
2) “Most people do not listen with the intent to understand; they listen with the intent to reply.” Stephen Covey
I am only gonna give a few small paragraphs to describe why I think this would be bad for the game (I would need 3-4 pages for a complete explanation)
You are used to the instant gratification and immediate rewards of the current day. Play 2 bgs get 1 item. Play 10 games get cap. Hit 90 be half epic with 2 hours played. Of course people like me are to blame for that; the older generation of players that lobbied for such changes to make the game easier, without realizing that we didn't play this game because it was easy, but because of the sense of achievement after grinding bgs or mobs or instances for countless of hours just to get 1 item.
There was an era (and a very long one that spanned for 4-5 years), where getting gear was such a huge pain, most current players would quit in the first 2 days. And yet, it was the time when WoW was at its peak. The decline started with the advent of wrath that made the game more socialist and open to anyone, and from there it was downhill. Easy raids, readily acquired gear, fewer (and faster) wins required to cap, fewer bgs won required for the same amount of honor, LFR and the list goes on. WoW lost the bulk of subscriptions, neither from the top players nor from the casuals. It lost subscriptions from the middle class; people that played the game for 3-4 hours a day, trying to get better gear, or rating. People that were the backbone of the 25 men guilds that cleared 60/70% of the current content at each patch. The same people floating around 1800-2000 rating.
The old game design gave those people the illusion that they were better than the casuals, and at the same time, the hope that after a lot of effort they could be like the "better" players (gladiators, world first guilds). The huge grinds of the old days instilled to the middle class the notion of rewards through hard work. WotlK created a huge gap, since less and less work was required for equal or better rewards. Gradually, those players lost their carrot; with a few bgs they could get full gear; with easier raids they could get any item they wanted with just 1 or 2 wipes. Collective and individual effort requirements became smaller and smaller, leaving the middle class with nothing to do but to log for a couple of hours every week to keep their shinny armor even shinier. Their interested slowly abated and waned until they decided they should move to a different game or go on with their lives.
That is the true reason that WoW is losing subs. Not because of balance issues that always existed and were even more accentuated (every time I see someone mention it as a reason for people quitting I simply smile). It's precisely because of this middle class that got fed up with their achievements being handed to the casuals. The middle class that witnessed the gap between top players and them widen more and more (due to button bloat, unbreachable pvp and pve cliques), month by month, until they gave up. The people that got sick of WoW turning into something completely different from what it used to be.
To those unsung heroes that quit the game because they were forsaken by the developpers; to those shinning knights that paved the halls of UBRS and Karazan with their skeletons and rare quality armor; to the countless soldiers that provided fast queues in BC and early Wrath trying to prove themselves; to the biggest fans of the repair vendor. I salute you.
You will never be forgotten.
Edit: And a fitting song in memoriam
Posted Iwn on 05 April 2013 - 01:22 AM
Note: I am no multi gladiator, rank one or even considered to be one of the top shadow priests but I can give you an idea of how the class works and how I play it.
I took Vanguard's enhance guide as an example and used his formula for my guide. I saw a post on the forum here the other day about helping the community out, so I wanted to make this guide for new SPs and old ones returning. This might not be the best guide and you might not even agree with some of the things I say but I tried my best.
For shadow priests there are really no set of talents that gives you the best possible choice. It all depends on who you're facing and who you're playing with. I like to experiment a lot when it comes to talents but I will try go give you a simple guide on how to choose yours.
This is the standard cookie cutter level 15 talent. The talent itself is poorly designed and can in some cases be extremely useful, and in other cases extremely wasted. I like to take it vs. most comps unless we face some melee cleaves like TSG and Kitty Cleave.
Recommended: Void Tendrils
This is recommended to take vs a lot of melee cleaves. It's a good and reliable ability to have vs. melee cleaves training your team. (Note that it DRs with other roots)
In 5.1 this was a must have talent. But since the nerf in 5.2 priests have a more open choice when it comes to the level 30 talent. I personally go with Phantasm because the 5 seconds freedom can help land fears and etc.
Recommended: Angelic Feather
This is a useful talent when playing with a holy paladin. When he gives you freedom and you use this ability you gain a 60% speed increase for the duration. Extremely useful in some cases.
Recommended: Solace and Insanity
Commonly referred to as "Insanity" this new priest talent have proven itself to be extremely powerful vs. many teams. The raw damage output, often combined with Power Infusion, is enough to sometimes solo a healer in a blanket silence. Note that taking this requires you to be able to free cast for the duration. Maybe not the best choice vs. melee teams.
Recommended: From Darkness, Comes Light
You can't go wrong with this. Basically it gives you 40k+ Mind Spikes if you're lucky enough to have your Vampiric Touch providing you with a proc. Stacking up two procs, 3 orbs with dots on healer in a Deep Freeze or Silence is enough damage to force defensives from most healers if you're able to set it up right.
Can be useful vs some comps like melee teams training you. Provides you with sufficient mana regeneration, and gives a nice burst when getting trained. I like to use this vs. KFC training me because I don't have much time free casting and using Mindbender when going for the kill is a good option.
Highly recommended: Spectral Guise
Spectral Guise makes you invisible for 6 seconds or until you're mirror image is hit three times. Can be extremely useful vs. casters and for landing fears on healers. (Note that putting a shield on yourself before using this can help you stay stealthed longer when having dots on you)
Recommended: Angelic Bulwark
Getting trained by melee cleaves is always tough. Maybe extra tough for SPs as they don't have an ability like blink or teleport. Angelic Bulwark is useful vs. melee cleaves in my opinion. Being trained hard makes Spectral Guise almost useless and they hit your mirror image so fast you instantly get out of stealth. Angelic Bulwark may help you survive in some cases.
Highly recommended: Divine Insight
You get a chance whenever your Shadow Word: Pain deals damage to get a free, instant Mind Blast. In for example 3v3 where you put up three Shadow Word: Pain the procs won't be rare.
Recommended: Power Infusion
Provides an extreme burst combined with Insanity. Requires you to be able to free cast and is not recommended to take without the Insanity talent.
Recommended: Divine Star
Provides a nice heal but don't take it in your DPS rotation, you're better off dispelling something.
Can be extremely good in many cases. Setting up burst on a healer or healing a team mate inside a Smoke Bomb this ability can either save a life or take one. Standing at the max range (30 yards) with Trinket and CDs up it can heal for 200k and hit for 100k. Also good for killing Psyfiends etc.
As with the talents it all depends on what you're meeting.
Dark Binding - Extremely useful and saves you a lot of global CDs.
Fade - Nice vs. teams training you.
Inner Fire - Good vs. melee teams training you.
Mass Dispel - Really good for getting your healer out of CC and removing bubble and Ice Blocks. (Note this is changing is 5.3)
Prayer of Mending - Gives your PoM a nice buff.
Shadow Word: Death - Nice vs. mages to avoid getting Polymorphed.
Dispersion - Can be useful.
The choice is yours!
Gems - Enchants - Stats
Priorities for Stats:
6% Hit>Resil>PvP Power>Intellect>Haste>Crit>Mastery>Other
The big question, Mastery vs. Crit?
This ultimately goes down to if you want to top the leaderboards on damage or actually kill your target. Top SPs go for crit. Some might still go for mastery but crit can help you kill targets. I am going to quote Talbadar (arguably the best SP) on this one:
"Crit provides more burst damage when going for kills than Mastery does. I heard Mastery doesn't give extra proc benefits and possibly no mana (still unsure about this). All I care about is the kill, not just extra damage."
I agree with Talbadar on this one, but after some testing on dummy I found out that the extra dot ticks gives you extra mana. But in the end mana isn't how you win a game.
Meta - 216 Intellect and +3% Crit Damage
Red - 80 Intellect and 160 PvP Resilience
Yellow - 320 PvP Resilience
Blue - 160 PvP Power and 160 PvP resilience
Get 6% Hit for the cap (note spirit gives hit)
Reforge for off-stat. I personally recommend Haste>Crit>Mastery
Shoulders - 200 Intellect and 100 Crit
Back - 180 Intellect
Chest - 200 Resilience
Bracer - 180 Intellect
Gloves - 170 Haste
Legs - 285 Intellect and either 165 Crit or Spirit depending if you need hit or not.
Feet - Movement Speed and 140 Mastery
Main Hand - Jade Spirit
Off-hand - 165 Intellect
Main Hand / Off-hand vs. staff:
Staff gives you more crit/spirit but Main Hand / Off-hand provides more Intellect so I recommend getting that.
Blacksmithing is currently the best PvP profession, and teamed up with either Jewelcrafting or Enchanting they provide some nice buffs to your stats.
What is your PvP rotation?
I personally get my dots up rolling first. Then I try to get of Mind Blasts as soon as they're ready for these good Shadow Orbs and if I have nothing to do I spam dispel kill target and healer.
When I'm going for the kill I usually have 3 orbs before I dot up the target, (Halo), Mind Blast, three orb Devouring Plague and if I have Insanity I Mind Flay.
Macros and Keybindings
These are personal macros and keybindings as you may copy and use if you want to. Note you do not need these macros or keybindings to perform well, althought I can't play without them! I recommend having your own keybindings.
For party macros I hate using Party1 and Party2 and they always seem to change.
I target my healer with CTRL-Mousewheeldown and DPS with CTRL-Mousewheelup
S - Power Word: Shield team mates
/cast [nomod, target=teammate1] Power Word: Shield
/cast [mod:shift, target=teammate2] Power Word: Shield
Shift-V and Ctrl-V - Lifegrip team mates
/cast [target=teammate1 or 2] Leap of Faith
I target arena1,2,3 with scroll up, middlemouse and scroll down.
/cast [target=focus] Silence
Focus Psychic Horror
/cast [target=focus] Psychic Horror
Spam-able Mass Dispel
/cast !Mass Dispel
Spam-able Shadow Form
Spam-able Mind Flay
/cast [nochanneling] Mind Flay
Power Infusion Burst Macro
/cast Power Infusion
/use 13 (or 14 depending on where you got your dps trinket)
/cast [target=focus] Dispel Magic
What PvP Gear Should I Get?
You can of course perform well with any gear but I recommend following a top SP and see how he gears up his character.
Some armories of Top SPs.
And for reference, mine: http://eu.battle.net...eyzlol/advanced
Shadow PvP Streams
There aren't many Top SPs streaming. Some do, but only occasionally.
http://twitch.tv/talbadar - Overlord Talbadar's stream.
http://twitch.tv/chromix - Chromix's stream.
http://twitch.tv/khryl - Khryl's stream.
Thanks for reading through the post. I hope this helped you out if you needed help. If you have any other questions feel free to post in the comments and I will try to give a good answer. I'm sure other SPs will also contribute to providing answers.
If you feel I have failed miserably on this guide please give me a constructive reply and how I can change it to make it better.
By Neyzlol - Sylvanas
Posted Mirionx on 26 April 2013 - 05:03 PM
Posted Moreudirl on 21 November 2012 - 09:00 AM
SEE SECOND POST FOR MACROS/GEARING I WILL CONTINUE ADDING THINGS AS PEOPLE ASK, OTHERS SHOULD CONTRIBUTE AS WELL. IF PEOPLE ARE INTERESTED I CAN REWRITE EVERYTHING AND CONSOLIDATE EVEN THE LATER POSTS SO ITS EASIER TO FOLLOW, LET ME KNOW.
a little about myself, i am fadezz i have had success in every expansion as every healer, warrior, and elemental shaman. I have received many rank 1 titles as well as every glad title outside of season 2. I i played a druid main in bc, followed by shaman main in wotlk and cata. Now i am setting my focus to my monk, however, i will continue playing my shaman as well. I look forward to everyone contributing to this thread, and will answer questions for monks as well as any healers that ask. Thanks!
I have had a lot of success on my monk this season running several comps over 2450 and two over 2500. This by all means does not mean the class is remotely close to ok. Before rating reset on this current we were 61-0 as monk mage lock and double healer demon lock(lol 10 games for cap) over 2500 we didnt fight many exploit teams maybe 4 or 5 when our team was still under 1500 and they were 300 mmr lower than we were, we started at about 2450. (before you flame me i know im on bg5 and not bg9, but im a semi competent player regardless and id like to keep this friendly)
If you guys find this helpful i can make a separate thread and post a lot more info i just highlighted the thing people ask me most. I will discuss gearing if anyone is interested too, ive tried so many gem schemes haha.
The strongest thing about monks is the fact that many popular comps which blow healers up such as god comp or various mage comps cant really train a monk efficiently.... as a result of this the solution for them is to chain cc us with their vast array of instant cc. neilyofiend, bloodfear, pom ring etc. For this reason the warlock plays destruction as ember taps can keep him alive long enough for a chi wave firework to cruise in there.
SOME QUALITY OF LIFE CHANGES ID LOvE TO SEE-
1) LIFE COCOON- this is an extremely powerful cd for the fact that the majority of your heals do 50% more while this shield holds. However, it is dispellable and on a 2 minute cooldown. Id love to see the cooldown reduced to 1.5 minutes and there be some penalty for dispelling. When people ask me what i think i generally say id like to see a penalty that when its dispelled half of the total absorb is healed up front analagous to the lifebloom "bloom" effect. If that is not acceptable for some crazy reason perhaps lower the cd but split the shield portion of the spell from the hot increasing portion and only allow the shield to be dispelled. I prefer the "bloom" mechanic
2) paralyze no longer having a positional requirement for pvp. This one is self explanatory as it can be extremely frustrating to line up a full 'sheep' dr cc only to have the hammer of latency keep you frmo landing a 7 second cc on an already stunned target as they continue to spin or face an incorrect direction.
3) potentially add a glyph to work with deadly reach to make your kick also gain 20 yard range but lose the abliity to blanket (may be too overpowered but id love some suggestions.) right now that tree leg sweep is far and away the clear winner.
4) envelop being dispelled... this is a touchy issue as its such a strong heal but its quite expensive chi wise. i feel if it is going to be dispelled it should refund 1 or 2 of the 3 chi cost. Its the equivalent of a shamans greater heal being dispelled. It just isnt good design with no penalty attached to it. alternatively make it undispellable but im afraid that would be far too strong. I dont know guys make some suggestions!!!
HELPFUL TIPS OR SUGGESTIONS
Many people ask me for tips, mainly issues with mana or burst healing i will post here what i tell them all.
1 )DO NOT RELY ON SURGING MIST USE IT AS LITTLE AS POSSIBLE. if you are surging misting more than once or twice per 30-45 seconds you are going to lose the mana battle generally. Of course there are exceptions vs teams who dispel. Use judgement. Try not to mist as much unless you can weave in a thunder focus tea for the extra output and mana conservation.
2) RELY ON CHI TO HEAL. You should be using expel harm off cooldown to keep your chi flowing, dont rely on this as a self heal only, as it has a large healing range (20k to as much as 60k non crit dno why its such a large range) and in most cases its better to just torpedo away anyway.
3) CHI WAvE IS YOUR FRIEND. Try and use chi wave as much as you can its your strongest heal and its undispellable, when you see a CC coming your way you should do your best to shoot one off and let your team know the fire work is on the way, that way they can feel safe knowing a large heal is going to keep them up during the cc rotation and focus on stopping the chain of cc on you.
4) RENEWING MIST/MONK 5% STAT BUFF- first off i try to renewing mist off cooldown or at least every 8-12 seconds. Keeping that hot rolling is nice and it helps keep your chi flowing for more envelops and more chi waves (much like expel harm) if a team is spam dispelling your hots and u feel it is pointless to use them, rather than resorting to just spamming surge and probably losing, stay determined and continuously reapply renewing as well as your 5% stat buff. You will not take a mana hit and you will eventually wear them out on dispels (2 piece bonus mana tea on hot dispel). more chi is more healing and more mana!
5) WHEN TO USE WHAT- i try to prioritize chi waving as much as i can as its a great spike heal with no real counter other than the travel time. Other than that try to envelop a lot, as its pretty much your gheal and even if its dispelled you should be able to get a few ticks in and its a huge heal. Dont be discouraged by dispels, if you fall into the surge spam trap you will most likely lose anyway. THUNDER TEA SURGE IS GREAT- use this a lot even if the aura mastery effect isnt necessarily needed. chi wave as soon as a cc is coming your way the travel time actually helps in this situation as by the time it reaches your partner your cc should be coming off.
6) GOING BEHIND ENEMY LINES- i always announce in skype when i see an opportunity to land some cc i love the fact that i can "go behind enemy lines" and pretty much lock up any 2 players i choose, between the kick/silence and aoe stun and a "sheep' in paralyze that makes for a lot of ways to annoy an enemy team or healer. even in rbgs you can usually chi wave your team while rolling in ccing as much as you can and rolling out unharmed. Obviously use your judgement as you dont want to open yourself up for a swap, in general u want to evacuate via port or roll as soon as your cc lands
ps i am not trying to claim i am the best but from what i have seen i was probably the only monk with good records in all 3 brackets pre mmr fix, and above 2500 rating in both without queuing into exploiters (i didnt queue 5s in an effort to wait for this whole drama to blowover). Therefore, i feel i can provide some insight into the things which have worked for me. thank you
****share any thing u guys and girls have found to work for you id love to see some constructive posting!****
I will edit this as people continue to ask me questions. I just purchased a new laptop i will begin streaming all of my games on both my shaman and monk this season.
Posted Moreudirl on 21 November 2012 - 09:01 AM
i dont use very many macros at this point, some useful ones id recommend regardless of healer you play are:
Party Dispels- (i put them on my mousewheel spin it up party 1, down party 2, shift up 3, shift dow 4)
/cast [target=party1] detox
/cast [target=party2] detox
/cast [target=party3] detox
/cast [target=party4] detox
Self Dispel- This is actually a macro ive used on my shaman for almost 3 years now, its used to purge target if enemy, dispel if ally, and dispel self if i hold shift. i took out the purge part for my monk. I bind this to ` (tilda next to 1)
/cast [modifier:shift, target=player] detox; [button:2,target=player] detox; [harm] detox; [help] detox
(shaman version of this macro)
#showtooltip cleanse spirit
/cast [modifier:shift, target=player] cleanse spirit; [button:2,target=player] cleanse spirit; [harm] Purge; [help] cleanse spirit
Focus macros- kick/para self explanatory macros for using your cc and interrupt on your focus
/cast [target=focus] spear hand strike
/cast [target=focus] paralysis
BM/HS- i like this macro because its a huge burst heal kind of like ns'ing yourself if you play with a warlock. you should still bind HS seperately too if possible
/use Malevolent Gladiator's Emblem of Meditation
Cancel aura spinning crane kick- ive found this extremely useful, you can easily bind it into your spnning crane kick ability and just tap it twice. Its not a super overused spell but believe it or not you will eventually be locked out in a bad situation and the good news is you can still do about 30k healing with a spnning crane kick on yourself or a partner. The downside is you cant do any other ablities until the kick is done. Therefore, i recommend using this macro to stop it early, in favor of another heal or kick or stun etc
#showtooltip spinning crane kick
/use spinning crane kick
/cancelaura spinning crane kick
thats about all i use, mostly just general macros. You guys surely have more macros you benefit from share them here!
Im not really sure what gear style is best try them all and see what works for you. I have tried all methods of gemming and found a style im fairly comfortable with.
At first i tried to get to 10k combat regen with as much pvp power/int as i could i had something like 35% pvp power and 17k spell with t1 wep. I played this for the majority of the games this season and it was quite effective.
I then tried resilience and later decided i had more then enough tools to live and if i died it was because of my own mistake in kiting or cooldown usage rather than not enough resil.
Finally many people have been using pure spirit gems in every slot in favor of as much regen as possible which is definately a great idea however, i find i like to have a little more output on my heals so i dont have to heal as much, seeing as i tend to rely on more chi burst spells rather than soothing/surging mist mana spells.
As a result i have been gearing a different way. I am stacking a lot of regen IE over 11k but i try to go for 18000 spell power with t2 and 20% pvp power wit 60% resil. I find this is a good balance of stats for me as it allows me to burst my partners up with relatively low effort as well as putting me in a comfortable position regeneration wise. Remember relying on more chi spells not only uses less mana but also provides even more mana teas.
The scheme ive been following is:
blue slots- 320 spirit gems (sparkling), or 80 int+160 spirit gems (purified)
Red slots- 80 int+160 spirit gems (purified)
Yellow slots- 160 spirit+160 resil gems (turbid)
the result is 3x or 4x 320 spirit gems (sparkling), 3x or 4x 80 int+160 spirit gems (purified) and then 3x 160 spirit+160 resil gems (turbid)
using this scheme u can reach hit:
over 18000 spell power (closer to 19000-21000 with full gear.. im still undergeared as i dinged late)
over 11000 combat regen (closer to 12000 or 12500 with full gear)
and right around 20% pvp power (20-25% in full gear)
this gives a healthy balance of stats and provides great burst heals with some strong combat regen to sustain your mana pool even in long fights.
(I am not saying other methods are bad, as full spirit gems are very strong, i just find for the amount monks are ccd having a little more output is really nice on top of good regen)
I am not really sure what the best reforge is especially after patch. Right now im reforging as much spirit as i can as thats straight forward. Then ive been getting haste followed by crit with the lowest emphasis on mastery. I like the way haste meshes with hot ticks especially on Envelop.
SINCE PATCH- i have reforged to 8.5% haste it seems to give 7 ticks to envelop which helps with the 33% stealth nerf. Then i got a ton of sprit, followed by as much crit as i can get. I have yet to drop below 60% mana and always have 5-6 mana teas minimum in reserve)
LATEST POST SINCE THREAD IS CONFUSING
Played some games on my monk testing ascension with 2% mana meta. It seems broken to say the least, mana tea usage gives nearly 30k mana now. I was over 90% mana every game with literally more teas than i could drink.
I also noticed that the envelop nerf is huge, and we have more chi than we can spend especially with the chi wave issue (flying into grounding and dying while only healing 1 time). i didnt miss chi brew one bit as our chi spells are a lot less desirable than before, there is WAY too much chi now. I just wish envelop healed slightly more in a pvp setting :... it is nice that im able to rotate 2 envelops on different people in many situations though.
I am considering trying zen sphere out as it synergizes well with the renewing mist "nerf" This nerf is somethig i have actually found to be quite nice. The ticks now do less however, they tick faster and with the gain in crit that most of you will find via reforging you get a lot more crits with it. -more ticks, more crits, pretty much more healing before you refresh it in 10-12 seconds. For this reason i may try going zen sphere vs shaman teams to get around annoying grounding totem mechanics. Zen sphere ticks for around 12k per 2 seconds to go along with renewing @5500~ per 2 seconds. Thats a good amount of healing on a partner that you know will stick. (zen sphere is undispellable.) you can also recast it for a decent bit of "aoe healing" but i dont think its as good as letting it tick through with renewing/envelop up and surging a needed. will test in 3s tomorrow.
I am aware that in most cases surging is just a run on mana and i advised you all to stay away from it but, i have found that it is healing for nearly 75k non crit up from 60k of last patch. This coupled with our 352k mana pool and an abundance of teas makes it highly usable. Of course u shouldnt spam it but u can mix a lot of them into your healing style and sit above 70-80% mana all game. (not quite sure why its healing more.... maybe stealth buff to off set envelop dno...)
overall if they fix the chi wave bouncing into grounding nonsense... and the aura mastery actually working, i feel we will be in a very good spot. I encourage all of you to test out ascension with 2% mana meta and zen sphere vs shaman teams. (i still find chi wave to be my best heal 25% nerf or not, just frustrating when u rely on it to heal and it dies in a grounding totem 30 yards away)
sorry for grammar 8 am
Posted Dejvidz on 22 December 2012 - 10:33 PM
Posted Poon on 20 October 2012 - 11:58 PM
Posted Guest on 13 December 2012 - 09:10 AM
Posted Nadagast on 28 November 2012 - 11:38 AM
Am I crazy or would this help tremendously? Should I make a thread on the official forums/plead to devs? They could replace them with whatever. Almost anything is better than this.
Posted TteSPORTSDoomsen on 22 November 2012 - 01:49 PM
Posted Razghul on 14 November 2012 - 11:55 AM
0-0 5000 rating, because fuck logic
Posted Eowynnz on 24 October 2012 - 05:49 PM
Posted Pritchard on 15 October 2012 - 10:19 PM
Posted shwayzee on 08 October 2012 - 02:10 AM
Hunters do way too much burst damage. They can easily solo people within 1-2 seconds. Hunters do way too much healing with spirit beasts, making them invincible.
I haven't been playing arenas because facing hunters just makes this game not fun for me. Many people have gone as far as to say that the ladders should be reset after hunters (and warriors but let's not get into that for now) get nerfed.
[SKIP TO 1:30] When you watch this video, take a look at the druid's health and then the mage's health after the druid dies (the mage does not leave the match)
If you have an opinion on if you think ladders should be reset, if I am exaggerating on how overpowered hunters are in this topic, how hunters should be nerfed, or anything else on this general matter, i'd love to hear it below.
Posted Aniroxlol on 04 October 2012 - 06:10 PM