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Member Since 19 Oct 2009
Offline Last Active Jan 31 2015 08:57 PM

Posts I've Made

In Topic: Delete Combat & BoS from the game

26 December 2014 - 10:58 PM

View PostLord Xar, on 26 December 2014 - 10:29 PM, said:

Or you are just incredibly biased and because combat is a better arena spec atm, sub isn't shining. IF combat was NOT around, SUB would still be ineffectual compared to other classes. Here in lies the crux of it -- nerfing combat will NOT make Sub rise.... They would have to, HAVE TO buff sub in some way... it's damage is horrid against plate - even more so now because of the shift from finishers into bleeds. They would have to buff find weakness and/or DFA. Then mage/sub combos can rise again as a somewhat counter to plate/melee classes...

How about you add your character to your profile? I can't guarantee people will take you seriously, but so far the only people who have had these retarded 'combat iz fine' posts are complete unknowns.

This is why you have no credibility, you have literally nothing to back it up except retarded comments on a forum. My experience isn't great, but at least I'm not too chicken shit to let people know what experience level I play at.

Don't get me wrong, just because I'm not some 2.4+ player doesn't mean I don't feel like I have something intelligent to add, but it feels more like because you don't have what it takes to play at a desirable level, you feel the need to defend the most brainless spec we have... Personally I might take you more seriously if you at least have some experience behind what you say...

In Topic: Delete Combat & BoS from the game

26 December 2014 - 06:45 PM

[quote name='Lamme' timestamp='1419617927' post='4318857']
Not sure if this is your idea but it's by far the best one I've seen so far.

Why yes... Yes it is.

TBH I think all of those 3 would be used depending on the comp you face. atm we always have 1 main talent, 1 sub-par talent and 1 dogshit talent that nobody uses ever... I think increasing the energy cost on top of a movement speed nerf would just make BoS the new dogshit talent, but considering we would have ShS baseline it should be ok at the same energy cost.

[quote name='Speedymart' timestamp='1419618303' post='4318860']
anyone else notice how monks have a 15 second slow

That's Brewmaster isn't it? The keg shit they throw, really annoying tbh but personally I don't feel tank specs belong in PvP anyway.

In Topic: Delete Combat & BoS from the game

26 December 2014 - 06:00 PM

But Combat is such a fun, immersive, fast paced and fulfilling experience. It also takes much skillz and super duper brainpower. Like thet other guy said 2 pages ago, you need to wait for red buff even.


PS. I'm fucking sick of seeing Combat streams, if I wanted to watch someone run around like a retarded Warrior I would go to a retarded Warrior stream. No offense Wars <3

+ My suggestions

* Make ShS baseline
* Keep BoS a talent which grants 70% move speed out of combat and 0 - 20% Move speed in combat + snare breaker.
* Change ShS talent to Improved ShS which gives it a 12 sec CD or 2 charges and removes roots.
* Redesign CnD so that it allows the use of 1x Cheap / Garrote / Ambush / Sap after using ShS.

Vote for Pedro

Edit: Oh and yeah, do something with Combat... Idk what, get rid of Kidney or make it more like a Feral or something... I never liked KS either.

In Topic: wound or deadly for mutilate spec?

02 November 2014 - 02:39 PM

View Postmirag, on 02 November 2014 - 01:21 PM, said:

Pretty sure venomous wounds now works with wound poison.

Yes you are right, just tested it.

I thought it triggered from poison damage, but it seems like it triggers from Rupture ticks as long as a poison debuff is active.

Thanks, that's useful to know.

Edit: It works even if you only having Crippling / Leeching poison applied too.

Edit 2: I also tested the damage on an 85 Dummy, Wound poison hits for approx 5k
Deadly poison hits for 6k, but ticks for 10k

In Topic: wound or deadly for mutilate spec?

31 October 2014 - 12:16 PM

I've always used Deadly simply because I like to dot 2 targets for the extra energy regen... I know most other Rogues (generally higher rated) would suggest Wound though.