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Best 3v3 setup for DK 3.2


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#1 Pikel

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Posted 24 August 2009 - 12:40 PM

I'm sure this has been posted but didn't see it. What's everyone planning on running in 3.2? I messed around with Rogue/Priest/DK last night without much luck. Then again, i've played with mostly pallies/hunter dps and a druid in Season 6 so I'm not used to rogue. My two good friends (Ret Pally and a Druid) want to do 3s and they both will be Glad this season too. Is that combo still viable in 3.2?
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#2 Kharrex

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Posted 24 August 2009 - 12:43 PM

I'll play DK, surv, hpally, but also standart cleave or DK,wlock,healer should work pretty well
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#3 Quadzy

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Posted 24 August 2009 - 12:43 PM

same as s6 even tho it recive nerfs,
uhDK ProtHoly RestoDruid... have ur ret friend gather holy gear and tada! better in every way >.>
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#4 Koshchei

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Posted 24 August 2009 - 12:51 PM

playing warr/dk/druid since 3.2 makes it seem still viable, albeit difficult to play against all the wizard/casterhunter comps. Will be even harder without the 30 sec gstun.

DK/Lock/Druid looks good, although I think that comp would benifit more from a warrior than a DK, same with double healer which is a pretty AIDS way to play 3s imo.

Not sure I'll play again in s7 though, DK feels a bit shitty in UH without a real main strike and derivative sfrost2.0 specs, and the comps that seem available don't really interest me much. Maybe rogue/dk/priest could offer some interesting play, idk.
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Inactive - playing PhD. irl

how can you expect to survive on the quidditch field with only 820 resilience?


Looking for a BLC beta invite - /w me if you can hook me up

#5 kenshao

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Posted 24 August 2009 - 02:03 PM

Ill try DK/Priest/Rogue
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#6 Primuz

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Posted 24 August 2009 - 02:16 PM

Not sure I'll play again in s7 though, DK feels a bit shitty in UH without a real main strike and derivative sfrost2.0 specs, and the comps that seem available don't really interest me much. Maybe rogue/dk/priest could offer some interesting play, idk.


Yeah the last 6 weeks of the season has been absolutely terrible for me. I was 2400+ in 2s and 2375 in 3s and then my druid partner that was on both teams quit the game. Since then I have gone through a bazillion partners that just didn't mesh well with me.

Most of this is because Aerie Peak is terribad when it comes to pvp. There is seriously maybe 5-6 good pvpers on the server, and two healers max. The rest are just 1850 heroes. About the only positive I can take from this season is making over 25k gold from carrying various people to 1850 and 2050.

I might switch to my priest for next season. I haven't decided I really love my DK but between the nerfs, and the lack of solid pvp healers on my server, I am thinking main switch is my only hope.
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#7 Ridzik

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Posted 24 August 2009 - 06:07 PM

hunter, dk & healer is strong as ever
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#8 Pikel

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Posted 24 August 2009 - 06:21 PM

hunter, dk & healer is strong as ever


i've put some thought into this one too. Pally/hunter/dk. In the end i think i'm going to go standard:

Resto Drood/Pally/DK for 3.2 and Pally/DK for 2s to get my gear quickly. But who knows...things can change ever so quickly with 1 minor Blizzard change.
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#9 Wibang

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Posted 24 August 2009 - 06:57 PM

I think blizzard tournament says enough, hunter dk pal / dk war pal.
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#10 mav1234

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Posted 24 August 2009 - 08:22 PM

going with ret/dk/resto for 3s next season. Thinking of trying Frost again, too, because even without the CC if we can get a hoj on DPS we are b urning during a HC they are in for some hurt. :D
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#11 Revelationz

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Posted 24 August 2009 - 08:30 PM

dk/war/druid on my alt dk
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#12 Nitestrike

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Posted 24 August 2009 - 08:38 PM

Yea, sure, we did lose a lot of burst.

Yea, it limits out comps.

Yea it does make 2s difficult.

But we do have higher overall damage then in 3.1, mostly due to changes in diseases.

In 3.1, warrior damage was actually close to mine in 3s. I usually had highest damage, but there were cases where the warrior on my team out-damages me.

In 3.2, after playing 100+ games with 2 different S2-S4 gladiator warriors, my average damage over the games is over TWICE the damage output they put out. Even VS affliction locks I put out as much overall damage as the lock, which is one of the staple classes to drain teams.

My average DPS was at 1.7k DPS in rated matches, which is higher then in 3.1 as well.

What I'm saying: DK damage is increased in 3s, and even more so in 5s. DK burst is decreased. In other words, I think we fit in better in either drain or outlast comps now, as opposed to burst comps.

I think Lock/DK/Healer and DK + 2x healer will be strong comps.
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#13 Final

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Posted 24 August 2009 - 08:48 PM

Yea, sure, we did lose a lot of burst.

Yea, it limits out comps.

Yea it does make 2s difficult.

But we do have higher overall damage then in 3.1, mostly due to changes in diseases.

In 3.1, warrior damage was actually close to mine in 3s. I usually had highest damage, but there were cases where the warrior on my team out-damages me.

In 3.2, after playing 100+ games with 2 different S2-S4 gladiator warriors, my average damage over the games is over TWICE the damage output they put out. Even VS affliction locks I put out as much overall damage as the lock, which is one of the staple classes to drain teams.

My average DPS was at 1.7k DPS in rated matches, which is higher then in 3.1 as well.

What I'm saying: DK damage is increased in 3s, and even more so in 5s. DK burst is decreased. In other words, I think we fit in better in either drain or outlast comps now, as opposed to burst comps.

I think Lock/DK/Healer and DK + 2x healer will be strong comps.


I disagree entirely. I used to do about 50k more damage on average than my warrior partner. Now he does slightly more. It probably has a lot to do with ArP changes since he now has 100% ArP. I have also seen a decrease in my 5s damage where I used to double sometimes even triple everyone else's damage I'm now ~50k over the next highest.
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LOL

sig anyone?


#14 Deathlygnome

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Posted 24 August 2009 - 09:20 PM

Yea, sure, we did lose a lot of burst.

Yea, it limits out comps.

Yea it does make 2s difficult.

But we do have higher overall damage then in 3.1, mostly due to changes in diseases.

In 3.1, warrior damage was actually close to mine in 3s. I usually had highest damage, but there were cases where the warrior on my team out-damages me.

In 3.2, after playing 100+ games with 2 different S2-S4 gladiator warriors, my average damage over the games is over TWICE the damage output they put out. Even VS affliction locks I put out as much overall damage as the lock, which is one of the staple classes to drain teams.

My average DPS was at 1.7k DPS in rated matches, which is higher then in 3.1 as well.

What I'm saying: DK damage is increased in 3s, and even more so in 5s. DK burst is decreased. In other words, I think we fit in better in either drain or outlast comps now, as opposed to burst comps.

I think Lock/DK/Healer and DK + 2x healer will be strong comps.


Yeah I'm not experiencing this either, it might just be as frost but as Unholy I used to double my partners damage most games, now I'm lucky if I do 1.25x his damage most the time or even out damage him occasionally.
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#15 Nitestrike

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Posted 25 August 2009 - 01:56 AM

Yeah I'm not experiencing this either, it might just be as frost but as Unholy I used to double my partners damage most games, now I'm lucky if I do 1.25x his damage most the time or even out damage him occasionally.


I'm actually playing these games as unholy. I tried about 120 games with 2 different warriors, and my average damage per game is still around 2x. This is how it looked for last nights games.

Posted Image
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#16 Deathlygnome

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Posted 25 August 2009 - 02:31 AM

I'm actually playing these games as unholy. I tried about 120 games with 2 different warriors, and my average damage per game is still around 2x. This is how it looked for last nights games.

Posted Image

Oh you're SF2, I was playing standard unholy.
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#17 Lolboyardee

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Posted 25 August 2009 - 02:38 AM

Yea, sure, we did lose a lot of burst.

Yea, it limits out comps.

Yea it does make 2s difficult.

But we do have higher overall damage then in 3.1, mostly due to changes in diseases.

In 3.1, warrior damage was actually close to mine in 3s. I usually had highest damage, but there were cases where the warrior on my team out-damages me.

In 3.2, after playing 100+ games with 2 different S2-S4 gladiator warriors, my average damage over the games is over TWICE the damage output they put out. Even VS affliction locks I put out as much overall damage as the lock, which is one of the staple classes to drain teams.

My average DPS was at 1.7k DPS in rated matches, which is higher then in 3.1 as well.

What I'm saying: DK damage is increased in 3s, and even more so in 5s. DK burst is decreased. In other words, I think we fit in better in either drain or outlast comps now, as opposed to burst comps.

I think Lock/DK/Healer and DK + 2x healer will be strong comps.

Lol wat? How is our damage higher, I used to crit for 7,000+ with scourge strike constantly, now I crit for anywhere from 4,000-4,700 depending on sigil.

So you're saying the extra 100-200 damage on diseases is enough to make up almost 3,000 less damage from scourge strike crits?
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your an idiot... use your strangulate to KILL AND ONLY KILL... as a paladin uses his wings... dont stragulate at 100% maybe you'll get that kill retard.... btw enh shaman... ROFL stuns/mind freeze/strangulate > wind shock and hex BY FAR... oh not to mention a grounding totem that doesnt disappear after one absorb (anti-magic shell)

you're obviously bad and completely lost at this game... and you think your good as a gladiator DK... may god have mercy on your soul


#18 Nitestrike

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Posted 25 August 2009 - 02:50 AM

Lol wat? How is our damage higher, I used to crit for 7,000+ with scourge strike constantly, now I crit for anywhere from 4,000-4,700 depending on sigil.

So you're saying the extra 100-200 damage on diseases is enough to make up almost 3,000 less damage from scourge strike crits?


Well, I'm talking about 3s.

Obviously matches can vary, but after playing like 150 games after patch, I'm pretty confident my overall damage is higher then in 3.1. At least that's what recount tells me.

The 2nd thing is either warrior damage went bad, or mine got a lot better. diseases are now my 2nd(FF) and 3rd(BP) highest sources of damage.
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#19 daedrik

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Posted 25 August 2009 - 02:51 AM

dk/priest/rogue sucks dont do it. getting 2850 in that comp is = to 2600 with a pally/warr
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#20 mav1234

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Posted 25 August 2009 - 03:08 AM

Well, I'm talking about 3s.

Obviously matches can vary, but after playing like 150 games after patch, I'm pretty confident my overall damage is higher then in 3.1. At least that's what recount tells me.

The 2nd thing is either warrior damage went bad, or mine got a lot better. diseases are now my 2nd(FF) and 3rd(BP) highest sources of damage.


er, is it possible your overall damage is higher as Unholy compared to what it was as Frost?

My damage does not seem higher post patch in Unholy vs Unholy, but it does seem so when compared to my old frost spec, though my burst is terrible compared to what it was ofc.
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