with a Dpriest ?
Yes. You're telling me that the ones we face are bad, so what would a good team do to beat us?
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Posted 01 February 2008 - 06:10 PM
with a Dpriest ?
Posted 01 February 2008 - 06:20 PM
Posted 01 February 2008 - 06:31 PM
Well, it's mostly what the mage has to do. Seriously, I ain't a mage so I don't know exactly what he will do but he'll get away from you and sheep the warrior, believe me my mage can do that.
P.S. sorry if it takes time to answer, I'm in a class and I try to follow the teachers instructions.
Posted 01 February 2008 - 06:36 PM
Posted 01 February 2008 - 06:40 PM
no its not but he manages to do so and will get the sheep he needs. The only problem is the Cheat death. But I'm not running that team comp, I'm with a Spriest and when I said they should win, I was thinking about that comp because that's what I'm running but I think we'd be able to win vs your set up but its speculation and it would be the first time I face that kind of comp with a D priest.
Posted 01 February 2008 - 06:46 PM
Posted 01 February 2008 - 06:54 PM
Well I don't think you've played a solid Hunter/Lock/Druid team. All they have to do is play defensively and outlast, getting a few vipers and eventually bursting the Rogue (or the warrior). Yeah you can sit on the lock all you want, but you're going to eat scatter/traps and cyclone/roots all game long too. And if the Lock starts with a void (the good ones start summoning a void when the game starts and cancel if it's not a team they need to use it on), it makes things even more difficult. We usually try and kill the hunter pet which can win us the game if we kill it.
We just train the priest in RMP and haven't been beat by it. It's an anti-RMP for sure. Warrior/Paladin/Offhealer can be tricky if they play it right (other teams warrior constantly keeping both of you hamstrung/piercing howled), but it can be done.
Also, Rogue/Mage/Shadowpriest would get owned by this setup. We'd send the Rogue in and sap the other Rogue (we have perception), Rogue would open on the priest, Druid would attempt to CC the mage, I'd come in with an MS and a bit of burst and then peace out assuming the team is trying to LOLZERGTHEWARRIOR and win. That's kind of a bad setup imo, I dunno.
Posted 01 February 2008 - 07:06 PM
Posted 01 February 2008 - 08:31 PM
Posted 02 February 2008 - 02:39 AM
Posted 03 February 2008 - 09:00 PM
We almost always sap the Rogue, and our druid immediately starts CC on the Mage. If the Rogue trinkets, we blind him when DR is back up, and the druid feral charges + cyclones the mage to the point where his damage is stupid. We've lost one game against RMP in a lot of games, because we didn't get a sap and left the Mage/Rogue to burst, but we split now if for some reason we can't get the jump.
Posted 03 February 2008 - 09:24 PM
Posted 03 February 2008 - 09:59 PM
Posted 03 February 2008 - 10:05 PM
We used to try zerging the priest, not gonna happen against good teams.
Posted 04 February 2008 - 02:49 AM
Posted 04 February 2008 - 03:57 AM
Posted 04 February 2008 - 07:15 AM
We've consistently beat the top RPM teams on our battleground using this strategy every single time, pretty sure it can happen. Even Faction agrees (=P).
Posted 04 February 2008 - 08:22 AM
Okay. Just didnt work for us. The way we do it is a sure win every time unless we mess up horrible or we get a strange RNG. The other way we won, sure but it felt far less controlled and we lost ocasionaly.
Posted 04 February 2008 - 12:28 PM
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