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What we need to be competitive.


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#1 Brayzee

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Posted 17 June 2009 - 11:51 PM

Please post your suggestions and please make them reasonable.

Devour Magic Cd lowered to 4 seconds, dispels 2 things. No longer heals.

All stats scale with pets.

Dispel Resistance for destruction.

FG made into a skill and give demo a new 41 point talent for damage.

Facing requirement removed from immolate and haunt.

During stuns damage is reduced by 10%

Instant Howl Of Terror trainable.

Death Coil Cd reduced to 1 min, unresistable.

Also, id like to see haunt become instant
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#2 Guest_Shockakahn_*

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Posted 18 June 2009 - 12:15 AM

Facing requirement removed from immolate and haunt.

Instant Howl Of Terror trainable.

Also, id like to see haunt become instant




k
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#3 Marinara

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Posted 18 June 2009 - 12:22 AM

k

Haunt should not be instant

Though you guys should def get a 30% reduc while stunned.
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#4 Calex

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Posted 18 June 2009 - 12:24 AM

I don't think he mentioned Haunt being trainable.
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#5 Tya

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Posted 18 June 2009 - 12:24 AM

Please don't buff destro anymore. ihot is fine where it is.

Instant Haunt would be great. Devour Magic change is a bit OP.

Destro burst needs to be lowered before it gets dispel protection.

FG trainable... yeah... not sure I'd use it even then. Would hit like a wet flannel without damage talents. I mean, I wouldn't say no, but it's a downright useless pet anyway.
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#6 migzor

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Posted 18 June 2009 - 12:30 AM

All stats scale with pets.

Dispel Resistance for destruction.

During stuns damage is reduced by 10%

Instant Howl Of Terror trainable.



Amen.
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#7 gagegg

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Posted 18 June 2009 - 12:54 AM

I think facing requirements should just be required at the start of the cast for every casted ability classes have.

It's a pretty frustrating mechanic that I don't think anyone would miss.
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#8 Craton

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Posted 18 June 2009 - 12:57 AM

Shadowburn baseline
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#9 Craton

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Posted 18 June 2009 - 12:58 AM

I think facing requirements should just be required at the start of the cast for every casted ability classes have.

It's a pretty frustrating mechanic that I don't think anyone would miss.


Just biased melee, but fuck them.
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#10 Fritzl

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Posted 18 June 2009 - 01:18 AM

Yeah, facing requirement is quite annoying sometimes
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#11 Ramuuh

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Posted 18 June 2009 - 01:20 AM

Ok death coil cd needs to be lowered by alot

deep freeze is what a 30 sec cd and stuns for 5 seconds ?!?

spell lock should be unlinked from fel hunter or give pets more moves like a snare or something.

Make demonic teleport remove stuns.

Buff shadowflame the range is too short seems dumb

lower cd on devour magic just a tad bit. Theres too many trash buffs that can be applied by all healers just anoyying.

Best part is noone of these changes affect PvE so tell me what ya think? :D
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:shaman::warrior: For life

Totem stomping was (is) retarded, but atm, it was the only thing keeping certain OP totems in check

#12 bez

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Posted 18 June 2009 - 02:13 AM

maybe put death coil cd down to 45s and requires a soul shard.
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#13 Ramuuh

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Posted 18 June 2009 - 02:15 AM

soul shard


why? the soul shard system is retarded and should be removed from pvp all together.
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:shaman::warrior: For life

Totem stomping was (is) retarded, but atm, it was the only thing keeping certain OP totems in check

#14 Brayzee

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Posted 18 June 2009 - 02:36 AM

only thing that should cost shards are rituals and soulstones
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#15 Streygo

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Posted 18 June 2009 - 03:46 AM

I want to be able to fight back against melee more easily. So i want more instant casts And/Or more ways to create distance from melee to get casts off.

As for more specifics, im not saying all of these should be done but i think doing some of them would solve alot of problems.

massively increase the damage of shadowflame so that conflagging shadowflame is equal to conflagging immolate.( or add some kind of effect to make other spells instant cast )

Reduce the cooldown of Teleport by like 50% ( not to fond of this) would rather warlocks stay as a tanking class, but changed to a class that can fight back vs melee.

Make immolate instant cast. I want to be instant cast so that i can debuff with immolate and then setup a shadowfury chaosbolt conflag combo more frequently. A damage reduction to conflag if this were to happen would be understandable.

Increase the utility and survivability of our pets, and in the case of felguards massive increase on their damage. Also i think felguard damage should be more bursty but at the same dps ( aka slower attack speed and higher damage + Longer cooldown and more damage on cleave.

Shadowburn trainable

Less Built in Fear break mechanics.

Dispel protection for all tree's in either tier 1 or 2 Demonology.

A Disarm on a short cooldown.

Like i said earlier im not asking for all of these changed to be made but i think SOME of them should be. Bottom line i think our survivability is fine and our damage is fine, its our lack of ability to do anything when were trained by melee classes that is the true problem.
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#16 Gankenoob

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Posted 18 June 2009 - 03:52 AM

"Devour Magic Cd lowered to 4 seconds, dispels 2 things. No longer heals."


No. Never mention that again.
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#17 Deviouss

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Posted 18 June 2009 - 03:53 AM

Please post your suggestions and please make them reasonable.

Devour Magic Cd lowered to 4 seconds, dispels 2 things. No longer heals.
ok
All stats scale with pets.
ok
Dispel Resistance for destruction.
ok
FG made into a skill and give demo a new 41 point talent for damage.
maybe
Facing requirement removed from immolate and haunt.
ok
During stuns damage is reduced by 10%
30%
Instant Howl Of Terror trainable.
maybe
Death Coil Cd reduced to 1 min, unresistable.
ok
Also, id like to see haunt become instant
maybe




just my view
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#18

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Posted 18 June 2009 - 04:03 AM

ROFL no

6s on devour makes you actually have to think about when you're using it. I'm cool with 2 dispels there

Stats with pets again is cool by me since they explode

Dispel resistance needs to be phased out of the game completely, so no go there

FG as a skill could be ok if they toned it down a bit. In all honesty there would be no reason to not use this pet against Druid teams in 2s.

Facing requirement is fine I suppose, since it's in line with other abilities

Reducing stuns will never happen. Maybe duration, but Rogues have always (sort of) countered Locks and that change seems pretty stupid, especially since Warlocks are generally tank-ish (Always wear insane resil, have Demo Armor, etc)

Instant Howl, lol no. You're not Priests. If you want it trainable you can have it like Warriors on a 2 min CD. It's already better than Psychic Scream for Affliction with the increased range on it.

Death Coil CD can't happen either. If so, reduce Strangulate, Phorror, etc. All 2 minutes, all gib mechanics if used in that way.

Haunt instant can't happen either. It turns your DoTs from healable to "I need a cooldown for this" 51 pt talents should be good, not that good.

my 2¢
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#19 necrostoner

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Posted 18 June 2009 - 04:17 AM

Here are soem changes that I believe would help:

Increase our armor on gear with 2000 armor people actually laugh in vent when they find out how little we actually have.

Warlcoks have been pulled too far from their demons, we are more of a caster with a demon follwoing us then interweaved with the demon like the old slsl master demo spec used to actually benefit us with what pet we used. Back before when the buffs were actually helpful ie. VW damage reduc felhunter magic resist etc.

Pets of course need to scale with our stats spell pen hit crit SP etc etc.

Deathcoil needs to be a 45 second cooldown.

Feldom needs to be greatly reduced aboslutly A 15 min cooldown is redic DK's can pop army of the dead more then we can feldom???????????!! So i believe a 2 minute feldom cooldown is not out of control at all shit dk's get anew pet for free 30 sec after it dies...

Facing req on spells is fine but when a charector is not a physical entitiy and melee can literally walk right through you so you cannot trun to face him or if he is standing literally exaclty ontop of you and you do not know whcih way to face exactly the finishing with facing is stupid and should be removed.

Imollate should be castable on the same target as UA.

I would hate to see some shitty ass disarm on a low CD or some shitty move for another keybind and not a core change. Look how well the spreists disarm and horror effects worked...not very well for their class overall.

I do belive that pet utility should be increased for other pets. VW should have a disarm on a relativly short cd. Felguard should have a pummel. Succubus should have a sort of improved soothing kiss slowing movement speed, attack speed or a small healing reduction of some kind...maybe. Imp possible some sort of a short banish or phase shift " you imp pulls your target into phaseshift for 4,2 then 1 seconds" on dr.

Shadowflame should be actually usefull...looool

Devour magic glyphs should remove a extra buff/debuff or reduce the cd of the cast not heal the caster for 1200.

I dont think we will ever be able to stop a warrior from sitting on us in a 3v3 or 5v5 comp dependant of course without some kind of huge change. but to be honest i would rather have the melee trainign me with proper buffs to my class then have themon another teammate. I like the challenge.
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#20 Final

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Posted 18 June 2009 - 04:20 AM

ROFL no

6s on devour makes you actually have to think about when you're using it. I'm cool with 2 dispels there

Stats with pets again is cool by me since they explode

Dispel resistance needs to be phased out of the game completely, so no go there

FG as a skill could be ok if they toned it down a bit. In all honesty there would be no reason to not use this pet against Druid teams in 2s.

Facing requirement is fine I suppose, since it's in line with other abilities

Reducing stuns will never happen. Maybe duration, but Rogues have always (sort of) countered Locks and that change seems pretty stupid, especially since Warlocks are generally tank-ish (Always wear insane resil, have Demo Armor, etc)

Instant Howl, lol no. You're not Priests. If you want it trainable you can have it like Warriors on a 2 min CD. It's already better than Psychic Scream for Affliction with the increased range on it.

Death Coil CD can't happen either. If so, reduce Strangulate, Phorror, etc. All 2 minutes, all gib mechanics if used in that way.

Haunt instant can't happen either. It turns your DoTs from healable to "I need a cooldown for this" 51 pt talents should be good, not that good.

my 2¢


Agree entirely having played just about every class including warlocks.

I could see making Felguard trainable if it was almost useless(except for maybe a better voidwalker) unless you had the demonology talents to back it up that would be fine.

Dispel resistance needs to go completely, trash buffs need to go for the most part(some classes need them, but trash buffs+dispell resistance is FUCKING STUPID)
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LOL

sig anyone?





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