BlizzCon Giveaway: Design an Arena
Posted 26 May 2009 - 07:53 PM
I used blender, it is an open source 3D modeling program that you can easily find downloads to. Keep in mind, that was just 10 minutes or so on it, it's capacity for design is far beyond what I demonstrated.
Posted 27 May 2009 - 08:03 PM
P.S. If you win make sure Tyveris doesn't slink out again. Gotta meet up with him and get him drunk out of his mind :D.
Formerly Adori of Cho'gall.
Posted 28 May 2009 - 04:56 AM
The story! So you've ported into Wintergrasp (the arena starting room arena is where you end up) and on the other side of the map are opponents you'll face, all that surrounds you are rocks and you can't escape, the only way out is kill said opponent. There is a tree in the middle and broken siege weapons such like the real enviroment of WG and they can used as pillars to LoS etc. Nothing moves/changes and the map is symmetrical.
Posted 28 May 2009 - 08:54 AM
Posted 28 May 2009 - 12:17 PM
Starting Area: The starting area is similar to the Dalaran Arena, but instead of the tube being horizontal it is vertical. The tubes will look like the tubes in Netherstorm going into the Manaforges. When the arena starts, the floor drops out, however, there will not be a floor, you will be held in my another force. In other words, you'll just be standing there until the arena starts. When you drop into the arena you'll be 40 yards apart so the other team, or your team, will be out of range of the other team so you cannot use abilities on them.
The Arena: The arena will be like the Ring of Valor, as in line of sight that comes up and down. However, the arena will be anti-gravity (like whichever phase it is in the Kael'Thas fight). With the arena being anti-gravity you will have the ability to move in every direction. The random factor in this arena is that chunks of rock will be falling from the top. Five rocks will drop at each interval. These rocks will provide LoS. The rocks will fall about every 15 seconds, but will only last for 10 seconds, so there will be a time frame of 5 seconds where there will not be LoS. The rocks fall randomly through out the arena. They will not do any damage if you happen to be near one or be hit by one. In the event that a rock falls on you, you will just be pushed 5 yards backwards from where you were in relation to where the rock is to you. The arena will be split into 5 sections vertically. In one of these sections one rock fall down at a random location.
Size of the arena: The arena will be a tube (like the one you started in) with a diameter of 60 yards, and a height of 100 yards. The height of each section (section referring to where one rock can spawn) is approximately 20 yards each.
Scenery of the arena: The scenery will be a texture of the Netherstorm sky, the Hellfire Peninsula sky, or the room in which you engage Algalon (after the floor disappears).
Posted 28 May 2009 - 03:50 PM
Posted 28 May 2009 - 03:57 PM
Posted 28 May 2009 - 04:02 PM
Posted 28 May 2009 - 09:41 PM
Ok so to help you guys understand what everything is I color coded the picture.
Tanish color are the starting arenas. They are in opposite corners of each other.
Blue are the ramps. These ramps are different from BEMs ramp, you can not go under them, and one side will touch a wall of the arena. Shadow sigh will appear in the middle of the two ramps. (purple diamonds)
Two smaller yellow/orange circles are pillars. Both these pillars will be around the size of the pillars in RoV that come out of the ground. (These pillars are always up).
The Green circle is another pillar. This pillar will be the size of Nagrands pillars.
I like this map idea because it kinda has the best of Nagrand, BEM, and Ruins. Also blizz could give it same models as all the Argent shit that us going on atm, and it would fit in with the new patch coming out.
Posted 28 May 2009 - 09:47 PM
First off, I would like to say thank you for my blizzcon tickets.
Secondly, I based this new and creative map on what the players wanted, something that everyone would love and enjoy, as it simply is the most balanced arena.
Looks horrible, what kind of idiot would make something like that?
Posted 28 May 2009 - 09:58 PM
Totem stomping was (is) retarded, but atm, it was the only thing keeping certain OP totems in check
Posted 28 May 2009 - 10:34 PM
THEN YOU CANT MISS IT!
Posted 28 May 2009 - 10:47 PM
Ok so basicly grey = pillars red = fire that shoots between the pillars randomly (does 5000 dmg and a 500dps dot
Right side: Big Powerrangerboss with adds, maschineguns, melee etc. Attacks random team and kills it (Helps getting more PvE aspects into arena and lets PvP players enjoy these aswell)
red circles = starting areas
S3 Gladiator Rating :warlock: :shaman:
S4 Gladiator Rating Warlock Drood
Posted 29 May 2009 - 12:51 AM
Ring of pepperoni
right click -> view image
Background music - feed the horse yum yum
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users