Because warriors have such a hard time staying on target and do such poor damage versus cloth targets?? Think before you type maybe, troll
Because I can stop a fear not even close as well as any other melee ,apart from rets(and rets can kill someone in a hoj).A rogue being on a lock can stop casted fears for I don't know how long.
Because if anyone sneezes in the arena,a warrior gets cc'd.
I know you will bring up me having higher mobility and stuff which will lead to an endless discussion,but warriors would be useless if they were easily fearable.(and the same applies to tbc,it would be a heroic feat to get above 2000 in 2s/3s back then without berserker rage breaking fears)
Rets killing someone in a HoJ is either a gross overexaggeration or one of those once-a-blue-moon occurrences. We both know that part is a blatant lie.
Rets do less damage to a warlock than warriors do. I'm going to leave priests out, because honestly, I don't know how they cope with either. So I'll focus on warlocks here.
Now again, rets do less damage to a warlock than a warrior. I don't even bother to swap armour vs a ret. I can fear a ret about as much as I like and he can't stop me. I still lose matches to rets, frequently.
Now, given that warriors pressure warlocks a lot more than rets do, why should you have fear immunity?
Lichborne I'm almost okay with. WotF is a complete joke of a racial. Berserker Rage breaking fear needs to go. Why Bladestorm makes you immune to CC or snares is completely beyond me (BUT ITS A LONG COOLDOWN : ((( No. It's a death sentence with very few counters).
Warrior mobility is too high. You're a melee class, not a goddamn mage. When you're teleporting around the damn map faster than Linford Cristie stoked up with Relentless you know something is wrong. Being melee means you're supposed to be prone to being kited. It's part of being melee.
All the other rediculous melee CC immunities need to be reviewed. The only ones I'd like to see stay are bubble, CloS and AMS. The rest have absolutely no justifiable reason to be in the game.