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Juggernaut nerf


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#1 Adanai

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Posted 11 May 2009 - 06:46 PM

Arms

* Juggernaut now gives your next Slam or Mortal Strike has an additional 25% chance to critically hit if used within 10 sec. (Down from 100% chance)

Glyphs

* Glyph of Rapid Charge now reduces the cooldown of your Charge ability by 7%. (Down from 20%)


A bit harsh :(
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#2 Craton

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Posted 11 May 2009 - 06:48 PM

So still overpowered, just at RNG'd times.

Fantastic. Blizzard never learns.
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#3 rheiz

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Posted 11 May 2009 - 06:48 PM

totally expected this... not too bad.
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#4 bez

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Posted 11 May 2009 - 06:48 PM

still good.. I think its first time that bliz nerf something but not totally destroys the class
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#5 Fierss

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Posted 11 May 2009 - 06:48 PM

Was just gonna post that.

1 sec off charge is basically garbage. Gonna swap that glyph. I'd rather it not be changed, but that's fine.

Juggernaut having a 25% increased chance is pretty dumb. ~45% chance to crit on the opener vs 100% is gonna suck, compared to the damage other melee puts out 100% of the time.
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#6 bez

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Posted 11 May 2009 - 06:49 PM

So still overpowered, just at RNG'd times.

Fantastic. Blizzard never learns.


Crits are RNG anyway, just that there's like 50% chance of crit (which can be reduced by resilience) instead of 100% crit..
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#7 Barburas

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Posted 11 May 2009 - 06:50 PM

Hmm, might swing me back to axe spec with this change, but maces looked so cool :'(
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#8 Fierss

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Posted 11 May 2009 - 06:51 PM

Eagerly awaiting the DK, rogue, and Ret nerfs that will never come, to counterbalance these changes.
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#9 bynd

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Posted 11 May 2009 - 06:53 PM

Ermmm, So instead of rapid charge glyph... What you guys going to use?

Glyph of Hamstring
Glyph of Bladestorm
Glyph of Execution

Am i forgetting any?

maybe, Glyph of Shield Wall?
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#10 Adanai

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Posted 11 May 2009 - 06:54 PM

Probably glyph of Hamstring.
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#11 Elraen

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Posted 11 May 2009 - 06:54 PM

Was just gonna post that.

1 sec off charge is basically garbage. Gonna swap that glyph. I'd rather it not be changed, but that's fine.

Juggernaut having a 25% increased chance is pretty dumb. ~45% chance to crit on the opener vs 100% is gonna suck, compared to the damage other melee puts out 100% of the time.


Would it be better if they changed the increased crit chance to just a flat out % damage increase on your next MS/OP? (not being sarcastic here-genuinely curious)
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#12 Powerslave

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Posted 11 May 2009 - 06:54 PM

where are the rogue/dk/palaidn/druid/priest/mage nerfs again?
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#13 Fierss

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Posted 11 May 2009 - 06:56 PM

Would it be better if they changed the increased crit chance to just a flat out % damage increase on your next MS/OP? (not being sarcastic here-genuinely curious)

Probably, but then it would have higher burst potential and people would cry.
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#14 Windwalk

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Posted 11 May 2009 - 06:57 PM

no bad at all, good changes imo
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#15 Elorah

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Posted 11 May 2009 - 06:59 PM

Pretty much figured they'd nerf both instead of 1. Guess we'll wait and see how much it affects our damage output.
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#16 Pecanpie

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Posted 11 May 2009 - 06:59 PM

Was just gonna post that.

1 sec off charge is basically garbage. Gonna swap that glyph. I'd rather it not be changed, but that's fine.

Juggernaut having a 25% increased chance is pretty dumb. ~45% chance to crit on the opener vs 100% is gonna suck, compared to the damage other melee puts out 100% of the time.


yeah but you also have MS to go with that limited burst, the only other melee with ms are rogues and they suffer for it in survivability. I would say 25% increased crit chance is pretty overpowered still, especially considering when you crit hard with a skill like mortal strike, you slap on some bleeds which spread the damage out. IMO needed nerf, and one that doesn't rape the class, as someone before me prob said in this thread.
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#17 genixor

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Posted 11 May 2009 - 07:00 PM

SS/Bladestorm/MS glyphs now

These changes would be very reasonable if they would address other classes :(
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#18 Fierss

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Posted 11 May 2009 - 07:01 PM

especially considering when you crit hard with a skill like mortal strike,

5000 damage. No seal procs with it, effected by armor, effected by resil. It's really not that hard.

I'd trade MS in a heartbeat for ret paladin-esque burst. No comparison whatsoever.

These changes would be very reasonable if they would address other classes

This.
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#19 Pecanpie

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Posted 11 May 2009 - 07:08 PM

5000 damage. No seal procs with it, effected by armor, effected by resil. It's really not that hard.

I'd trade MS in a heartbeat for ret paladin-esque burst. No comparison whatsoever.


This.


WAIT YOU MEAN YOU WANT THE BURST I CAN PUT OUT IN 3GCDS? THE BURST = TO 14K IF ONLY HALF OF IT CRITS? Cuz asking for that kinda burst would be ridiculous. Not gonna lie, I'm overpowered, but if I had ms, I'd be god.
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#20 Fierss

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Posted 11 May 2009 - 07:08 PM

Not gonna lie, I'm overpowered


And which one of us is being nerfed again?

Thanks.

P.S. I said I'd trade MS for it. AKA, you're more overpowered than I am, even if I do bring MS to the plate.
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