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Suppression affects pets.


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#1 Pyrilus (Moderators)

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Posted 20 April 2009 - 04:18 AM

Just to clear up a misconception.

Without Suppression: http://img9.imagesha.../5144/nohit.jpg

With Suppression: http://img7.imagesha...siontesting.jpg

Thanks goes to Nargl for the testing.

#2 Instability (Junkies)

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Posted 20 April 2009 - 04:49 AM

this makes things interesting...

#3 Kluian (Members)

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Posted 20 April 2009 - 04:53 AM

ah geez the lock class is saved

#4 Craton (Members)

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Posted 20 April 2009 - 05:00 AM

Yeah, because it's universal hit instead of aff or destr now.

Not that it affects spell pen in the slightest.
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#5 Instability (Junkies)

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Posted 20 April 2009 - 05:11 AM

Of course not, but at least dispelling CC off my partner won't get resisted.

#6 Craton (Members)

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Posted 20 April 2009 - 05:33 AM

Phoenixsmoke said:

Of course not, but at least dispelling CC off my partner won't get resisted.

Nope. It can still get resisted, it just wont miss.
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#7 Instability (Junkies)

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Posted 20 April 2009 - 05:50 AM

Craton said:

Nope. It can still get resisted, it just wont miss.



Ah damn... you're right D:

#8 Escabar (Members)

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Posted 20 April 2009 - 12:56 PM

some1 should check to make sure it works with spell lock LoL!!!!

#9 Escabar (Members)

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Posted 20 April 2009 - 01:03 PM

http://talent.mmo-ch...00&version=9767

best spec i can come up with for destro with supression....

also if you want replenishment...

http://talent.mmo-ch...00&version=9767

the first one seems fine.....but the 2nd one really kills your conflag damage.....

#10 Malacothdai (Members)

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Posted 20 April 2009 - 09:58 PM

i'm just now getting back into the lock class. did they ever give lock pets a % of their masters spell hit or is this talent the only way to bring the pet's spell hit up?

#11 Pookette (Junkies)

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Posted 21 April 2009 - 01:48 AM

they get 100% of your spell hit but they don't get spell penetration.
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#12 Malacothdai (Members)

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Posted 21 April 2009 - 02:36 AM

Pookette said:

they get 100% of your spell hit but they don't get spell penetration.

ok, i have another question. back in s1 & s2, + hit could actually help with spell penetration for binary spells (spells which are either hit or miss, aka no partial resists).

http://www.wowwiki.com/Binary_spell

Is this mechanic still the same for binary spells? Spell Lock & devour are binary, so going above the spell hit cap would act as spell pen.

#13 Orgodemir (Members)

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Posted 21 April 2009 - 02:40 AM

binary spells are still affected by resistances. the only difference is they cant partially resist, so there is a higher (i believe) chance to fully resist.

#14 Malacothdai (Members)

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Posted 21 April 2009 - 02:44 AM

Orgodemir said:

binary spells are still affected by resistances. the only difference is they cant partially resist, so there is a higher (i believe) chance to fully resist.

i think you are right that this gives them a higher chance to fully resist. it also means that theoretically a lock could overcome spell lock & devour resists by stacking enough spell hit. someone should run the formula & see how much is needed to overcome 130 spell resists + 4%-6% spell hit.

#15 Orgodemir (Members)

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Posted 21 April 2009 - 03:22 AM

no it doesnt work like that. resistances give a separate chance to resist iirc. and if it didnt, the amount of hit we are talking about to overcome 130+ resistances is way too high.

#16 Malacothdai (Members)

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Posted 21 April 2009 - 03:48 AM

Orgodemir said:

no it doesnt work like that. resistances give a separate chance to resist iirc. and if it didnt, the amount of hit we are talking about to overcome 130+ resistances is way too high.

for binary spells spell hit can lower any spell resistance. for non-binary spells they do not do this. now it might be way too high to get, but stacking +hit over the hit cap will help lower resistances like shadow aura (unless they changed the mechanic).

from what i'm reading on wowwiki it is still the same. i'll quote from the site,

"For binary spells that do not partially resist, the resistance mitigation is combined with the spell hit chance to give an overall percentage for the spell to land or be resisted. The chance to hit is multiplied by the mitigation factor from the resistance to give an overall chance to hit. For the following formula, B is base chance to hit with spells, H is increased chance to hit from gear and talents, and R is the mitigation factor given from resistance.

(B + H) * R
For example, a caster with 6% increased chance to hit, attacking a mob 3 levels higher (83% base chance) that has enough resistance to mitigate 50% of spell damage, the overall chance to hit with a binary spell is 44.5%

(83% + 6%) * 50% = 44.5%
For non-binary spells, resistance is computed as a second calculation after the spell hit chance is rolled. After a spell hit is determined, a partial resist calculation based on resistance is done, which can also result in a full resist. These two resists once appeared identically in the combat log, and there was no known way to distinguish a spell miss from a full resist. However, as of patch 3.0.2 the combat log now distinguishes between a spell miss and a resist."

#17 Malacothdai (Members)

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Posted 21 April 2009 - 04:00 AM

I ran the #'s for 130 spell resistance.

Here is the average resistance for 130 spell resistance.

Average Resistance = (Target's Resistance / (Caster's Level * 5)) * 0.75

= .24375

Then we do this formula. We will assume that a player has 0 spell hit & spell pen

(B + H) * R

(.94 + 0) * .24375

= .229125

So, in conclusion, someone would need 23% spell hit in order for his pet to never resist a spell lock or devour magic versus a blood elf paladin w/ shadow aura.

#18 Orgodemir (Members)

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Posted 21 April 2009 - 04:03 AM

ahh yeah i recall reading that. the way that works though is that you can never get 100% and any spell hit you get JUST to counteract the resistances is only working partially. the formula also works like (B x R) + (H x R). as you can see, the extra hit you get is still multiplied by R, making w/e hit you get past the hit cap, worth only partial to what hit gives normally. if R was 50%, then each point invested in hit rating is worth half of what it normally is. unfortunately, the resistance rate that our pets go up against with 0 spell pen isnt on our side, and its definitely not worth getting extra hit for them.

tldr: extra spell hit to make up for pet resists isnt worth it.

#19 Escabar (Members)

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Posted 21 April 2009 - 01:18 PM

ok so how about some1 make a good destro spec with suppression lol





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