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No more combat bug, 3.1


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#21 Prov

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Posted 06 April 2009 - 03:16 AM

sap would be fine if damage wasn't so absurdly high
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I really hope blizzard does something about this. because the Impossibleness of cleave to beat any comp, really, is just an excruciating process that involves immense skill and luck. Buff warriors death knights and pallys, nerf mages and rogues.


#22 Kluian

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Posted 06 April 2009 - 03:17 AM

The game in general would be a lot better if damage wasn't so absurdly high.
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#23 Pookette

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Posted 06 April 2009 - 03:17 AM

6 second pvp duration please.


this
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#24 Craton

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Posted 06 April 2009 - 03:21 AM

I bet if you search my post history you'd see this line a dozen times:

Sap needs a 6 second pvp duration.

[Edit]
Hi-five Kluian.
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#25 Orgodemir

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Posted 06 April 2009 - 03:22 AM

sap is a sensitive mechanic

playing as a rogue/mage team/healer team, if we can't get saps against some teams we're going to be at a huger(er) disadvantage (hunter teams) but against some teams if we get a sap, we win automatically

I know on my warrior it's game over if a rogue team sets up in 2v2 with a sap on my healer

basically, they need to take another look at sap (think about giving it a much shorter duration) or they need to make games last a lot longer so one ability at the starting doesn't decide the game


its worse in 3s too. :(
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#26 Zatolol

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Posted 06 April 2009 - 03:31 AM

Levidian I know you are going to read this, save your beloved warlocks! Start doing blogs/posts everywhere about how bad designed and broken mechanic sap is and how you died FROM 100 TO 0 in a single sap on your healer! Then more players will start to jump the bandwagon and finally it will get nerfed!

jk, 6 second pvp duration wouldn´t be too bad, but they must buff rogues survavility too.
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#27 Windwalk

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Posted 06 April 2009 - 03:32 AM

hey levidian, sup man, how are you doing?
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When I talk to or see successful gamers they come off as intelligent people who are able to develop the ever important “game sense” with relative ease. Aside from muscle memory and the mechanics of playing a video game they seem to just understand what needs to be done to compete and outthink their opponents.


#28 Literacola

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Posted 06 April 2009 - 04:42 AM

nerf sap

jk you're all slaves
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#29 Eggnormous

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Posted 06 April 2009 - 04:52 AM

nerf sap

jk you're all slaves



your moms a slave!
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#30 Craton

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Posted 06 April 2009 - 07:33 AM

jk, 6 second pvp duration wouldn´t be too bad, but they must buff rogues survavility too.


Not really, no.

Sap is almost exclusively an offensive tool.
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#31 nipslip

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Posted 06 April 2009 - 07:54 AM

thank god they are fixing the combat bug, it needed to be done. i play :warlock::rogue: and the amount of cc pressure a warlock on his own can put on a double dps comp is overwhelming.

for instance i don't see me a meta lock ever ccing whiteshadows long enough to kill his priest partner. double undead with a dispeller and a half is just too much without sap.
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#32 Gekkejager

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Posted 06 April 2009 - 08:11 AM

I never used the combat bug but even with good positioning as priest lock, a good (ud) mage rogue is impossible if they sap my priest.
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"Good change, it's so annoying if you want to death grip but your pet already stunned him!"

#33 Smir

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Posted 06 April 2009 - 08:38 AM

2s is not the prob, i never or hardly used it in 2s

but in 3s, a sap is very very very very very bad -.-
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#34 lesmock

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Posted 06 April 2009 - 08:49 AM

Sap to 6sec pvp duration imo. A 10 sec CC without even breaking stealth is OP. If you sap a healer and go for dps you can actually kill him before sap is over. That's so not balanced...
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#35 Nadagast

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Posted 06 April 2009 - 09:50 AM

Instead of lowering Sap duration why not lower damage overall in arenas? It's not as astronomically high as it was at the beginning of s5, but it's still very very high

If they did this they'd also need to nerf healing a little bit, probably the instant short CD heals like Holy Shock
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#36 Phuuphom

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Posted 06 April 2009 - 09:59 AM

It would be nice if they made the pvp set an 8-piece set, kept the 2 and 4 piece bonuses, but added bonus for wearing 6 or 8 pieces such as "reduces all damage received from players by 10%". This would not only reduce pvp damage significantly through the bonus but also encourage classes to wear pvp pieces who traditionally tend to abuse pve gear. . . Thus reducing overall damage and contributing to better game balance.
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#37 Acedraven

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Posted 06 April 2009 - 10:02 AM

It would be nice if they made the pvp set an 8-piece set, kept the 2 and 4 piece bonuses, but added bonus for wearing 6 or 8 pieces such as "reduces all damage received from players by 10%". This would not only reduce pvp damage significantly through the bonus but also encourage classes to wear pvp pieces who traditionally tend to abuse pve gear. . . Thus reducing overall damage and contributing to better game balance.


^^ winner!
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#38 Yasuo

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Posted 06 April 2009 - 10:15 AM

It would be nice if they made the pvp set an 8-piece set, kept the 2 and 4 piece bonuses, but added bonus for wearing 6 or 8 pieces such as "reduces all damage received from players by 10%". This would not only reduce pvp damage significantly through the bonus but also encourage classes to wear pvp pieces who traditionally tend to abuse pve gear. . . Thus reducing overall damage and contributing to better game balance.


That one...is actually pretty good.
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#39 Zulmaluka

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Posted 06 April 2009 - 10:57 AM

would also prity much fix the use of gayzor pve gear
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#40 Tahaa

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Posted 06 April 2009 - 11:07 AM

It would be nice if they made the pvp set an 8-piece set, kept the 2 and 4 piece bonuses, but added bonus for wearing 6 or 8 pieces such as "reduces all damage received from players by 10%". This would not only reduce pvp damage significantly through the bonus but also encourage classes to wear pvp pieces who traditionally tend to abuse pve gear. . . Thus reducing overall damage and contributing to better game balance.


Could be a good idea heh :o

Btw sap's only problem is super duper high damage.
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