Don't compare yourselves to op classes. Sure, DKs are way worse, but it's not like rets are any balanced.
You realise this is more than half a shatter damage on a 8s cooldown. If anything should be what burst is built around, it's shatter combos. They require casting and setup, and as such can be stopped. They also are dependent on other cooldowns (nova/pet nova/DF). Yours doesn't meet such requirements. Rogues can train you and stop you but that's not like it's the case for everybody.
Rather have you deal normal damage with some additional utility than what you put out atm.
its the utility that what makes it so frustrating. and basically what im saying is rets have horrible util and alright damage. vs what your saying about a frost mage they have tons of awsome utility to help them kill stuff burst is not the one and only thing they have. its extremely difficult to get in range of a frost mage. they have insane snares and poly. as well as a 8 second counter spell with a 4 second silence. they are often teamed with rogues who provide an additional massive amount of control along with mortal strike debuff with good damage(not super holy shit but stillvery good)
butwhat do rets have. only damage. I was talking to some people earlier and they felt that warriors should beable to do twice as much damage as rets and still have ms. now tell me how a ret would EVER score a kill if the game was like that.
"only damage does not win games especially if it has a long cooldown. you can't just walk away from a rogue/mage raping you but since ret has no snares its easy just walk away.
so yes i agree totaly. about the util thing. also taking 33% of the damage you do is crazy stupid. so lets say if i crit for 6k. i take 2k damage so if someone hits me for 4k (a good deal less then 6k) both people are still taking the exact same amount of damage in the end.