well holy/prot centering from blizzard will just make us more the class u read about in the lore.
Blizzard wants us to be the "Protective" healer class, the class who, if healing output is not enuff, puts himself in the heat and sacrifices himself
Hand of sacrifice /sacred shield / bubble / Divine sacrifice or whats its named
this means we are going to be alot more of a defensive healer class, who are good at migitating our fellow players damage.
they never intended holy paladins as a Train of awesome wreckageness we are now with offensive removal of stuns and judging 24/7.
I like the new change, im a very defensive player and thats also one of the reason i choose paladin.
The Aura mastery should not go live imo though, i would rather have a passive/active defensive ability to ourselves. since the ability clearly smashes some comps while leaving it halfway useless vs other comps. a kinda vipersting vs priest and vs druid analogy if u can follow me
Yes the divine protection and stuff got buffed, but i think we need a little more self defence niche than big "amg" cooldowns. instead of the aura mastery ofc.
A very good example is the new Hand of salvation glyph.
Btw does anyone know if blessend hands who increase hand of salv effectiveness by 100% (threat paramter obivously" also could affect the glyphed version, to make it a 40% pain supression wannabe?
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